Chaos Guide

Heros (Aran & Evan)

Aran

All skill quests removed~

Aran (1st)

Double Swing
Damage Increased (150% damage at max level -> 220% damage at max level).
Amount of Enemies Hit Decreased (12 monsters at max level -> 8 monsters at max level).
Combo Ability
Weapon/Magic ATT Bonus Increased (+10 Weapon/Magic ATT per 10 combos -> +20 Weapon/Magic ATT per 10 combos).
Speed was also added, you get 2 speed per 10 combos.

Combat Step
Max Level Decreased (15 -> 5).
Required MP Raised (5 MP at max level -> 10 MP at max level).
Distance stayed the same.

Combo Smash
Moved to first job from second job:
Max level: 20 -> 10.

Damage: 600% damage at max level -> 450% damage at max level.
Number of Enemies Hit: 10 -> 6.

Number of Combos Needed: 30 -> 15.

Aran (2nd)

Triple Swing
Damage Increased (265% damage at max level -> 370% damage at max level).
Amount of Enemies Hit Decreased (12 monsters at max level -> 8 monsters at max level).

Polearm Mastery
Accuracy Bonus Doubled (+60 accuracy at max level -> +120 accuracy at max level).

Final Charge
Max Level: 30 -> 20.
Command: Triple Swing + → + attack key -> Triple Swing + + → + attack key
Damage stayed the same AT MAX LEVEL.
Amount of Enemies Hit stayed the same AT MAX LEVEL.
Range Increased (250% -> 320%).


Body Pressure
Max Level: 20 -> 10.
Duration Increased (120 seconds at max level -> 180 seconds at max level).
Damage Increased (100% damage at max level -> 300% damage at max level).
Required MP stayed the same AT MAX LEVEL.
Probability stayed the same AT MAX LEVEL.

Snow Charge
Moved to second job from third job:
Damage: Always 100%. Used to be 135% at max level.
Everything else is the same.

Combo Fenrir
Moved to second job from third job:
Max level: 30 -> 20.

Damage: 650% damage at max level -> 430% damage at max level.
Number of Combos Needed: 100 -> 50.
Everything else is the same.

Aran (3rd)

Full Swing
Damage on Second Attack Increased (175% damage on second attack at max level -> 205% damage on second attack at max level).
Triple Swing Damage Increased (400% damage at max level -> 540% damage at max level).

Final Toss
Max level: 30 -> 20.
Amount of Enemies Hit: 12 monsters -> 8 monsters
Command changed: Triple Swing + Up Arrow Key + Attack Key -> Triple Swing + Down Arrow Key + Up Arrow Key + Attack Key
Everything else stayed the same AT MAX LEVEL.

Rolling Spin
Complete overhaul, best attack now!
Max Level: 20 (same).
Damage: 95% PER HIT at max level (used to be 280% damage for ONE HIT at max level).
Probability: 95% chance at max level (same).
Time (not exactly sure what that is): 1 -> 2.

Amount of Enemies Hit: 12 at max level -> 6 at max level.
Number of Attacks: 1 -> 4.
‘Range’ Removed (by that I mean, you won’t see any “Range:” in your skill).
Stunning was added (100%).
Range Increased (260% -> 360%):


Effect Changed, became bigger:
Effect
(Total time stayed the same, 1200 milliseconds)

New Skill! Combo Recharge:
[Max Level: 20]
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Equation: Cost: 50 – 2 * x% HP and 250 – 10 * x MP, Combo Count: +50 + 5 * x, Cooldown: 90 – 3 * x sec
[x = skill level]

Level 1: Cost: 48% HP and 240 MP, Combo Count: +55, Cooldown: 87 sec
Level 2: Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec
Level 3: Cost: 44% HP and 220 MP, Combo Count: +65, Cooldown: 81 sec
Level 4: Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec
Level 5: Cost: 40% HP and 200 MP, Combo Count: +75, Cooldown: 75 sec
Level 6: Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec
Level 7: Cost: 36% HP and 180 MP, Combo Count: +85, Cooldown: 69 sec
Level 8: Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec
Level 9: Cost: 32% HP and 160 MP, Combo Count: +95, Cooldown: 63 sec
Level 10: Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec
Level 11: Cost: 28% HP and 140 MP, Combo Count: +105, Cooldown: 57 sec
Level 12: Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec
Level 13: Cost: 24% HP and 120 MP, Combo Count: +115, Cooldown: 51 sec
Level 14: Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec
Level 15: Cost: 20% HP and 100 MP, Combo Count: +125, Cooldown: 45 sec
Level 16: Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec
Level 17: Cost: 16% HP and 80 MP, Combo Count: +135, Cooldown: 39 sec
Level 18: Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec
Level 19: Cost: 12% HP and 60 MP, Combo Count: +145, Cooldown: 33 sec
Level 20: Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec

New Skill! Cleaving Blows:
[Max Level: 20]
Description: Ignores a portion of the enemy’s Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
Equation: Monster DEF Ignored: x%, Damage Dispersal –10 + 2 * x%
[x = skill level]

Level 1: Monster DEF Ignored: 1%, Damage Dispersal -12%
Level 2: Monster DEF Ignored: 2%, Damage Dispersal -14%
Level 3: Monster DEF Ignored: 3%, Damage Dispersal -16%
Level 4: Monster DEF Ignored: 4%, Damage Dispersal -18%
Level 5: Monster DEF Ignored: 5%, Damage Dispersal -20%
Level 6: Monster DEF Ignored: 6%, Damage Dispersal -22%
Level 7: Monster DEF Ignored: 7%, Damage Dispersal -24%
Level 8: Monster DEF Ignored: 8%, Damage Dispersal -26%
Level 9: Monster DEF Ignored: 9%, Damage Dispersal -28%
Level 10: Monster DEF Ignored: 10%, Damage Dispersal -30%
Level 11: Monster DEF Ignored: 11%, Damage Dispersal -32%
Level 12: Monster DEF Ignored: 12%, Damage Dispersal -34%
Level 13: Monster DEF Ignored: 13%, Damage Dispersal -36%
Level 14: Monster DEF Ignored: 14%, Damage Dispersal -38%
Level 15: Monster DEF Ignored: 15%, Damage Dispersal -40%
Level 16: Monster DEF Ignored: 16%, Damage Dispersal -42%
Level 17: Monster DEF Ignored: 17%, Damage Dispersal -44%
Level 18: Monster DEF Ignored: 18%, Damage Dispersal -46%
Level 19: Monster DEF Ignored: 19%, Damage Dispersal -48%
Level 20: Monster DEF Ignored: 20%, Damage Dispersal -50%

New Skill! Combo Judgment: (Hmm, typo? Should be Combo Judgement)
[Max Level: 20]
Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when Combo Count is 100 or higher.
[Command : ↑↓ + Attack Key]
Required Skill: Combo Fenrir Lv. 10
Equation: Damage: 1300 + 10 * x%, Max Enemies Hit: 6 + Int(x / 5), Damage Over Time: 100 + 5 * x% damage every 1 sec for 4 + Int(x / 10) sec, Freeze Duration: 4 + 3 * Int(x / 10) sec
[x = skill level]

Level 1: Damage: 1310%, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 2: Damage: 1320%, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 3: Damage: 1330%, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 4: Damage: 1340%, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 5: Damage: 1350%, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 6: Damage: 1360%, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 7: Damage: 1370%, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 8: Damage: 1380%, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 9: Damage: 1390%, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 10: Damage: 1400%, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 11: Damage: 1410%, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 12: Damage: 1420%, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 13: Damage: 1430%, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 14: Damage: 1440%, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 15: Damage: 1450%, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 16: Damage: 1460%, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 17: Damage: 1470%, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 18: Damage: 1480%, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 19: Damage: 1490%, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
Level 20: Damage: 1500%, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

Aran (4th)

Over Swing
Double Swing Damage Increased (290% damage at max level -> 360% damage at max level).
Triple Swing Damage Increased (360% damage at max level -> 450% damage at max level).
Also Increases % Damage to Combo Fenrir (40% more damage when maxed).

Final Blow
Damage Increased (800% damage at max level -> 830% damage at max level).
Amount of Enemies Hit Decreased (12 monsters -> 8 monsters).
Has 100% Critical Rate!!!

Combo Tempest
Damage Increased (600% damage at max level -> 720% damage at max level).
Requires Level 10 Combo Judgement instead of Combo Fenrir (no duh…).

New Skill! Sudden Strike:
[Max Level: 10]
Description: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
Equation: Final Charge and Final Toss Damage: +3 * x%
[x = skill level]

Level 1: Final Charge and Final Toss Damage: +3%
Level 2: Final Charge and Final Toss Damage: +6%
Level 3: Final Charge and Final Toss Damage: +9%
Level 4: Final Charge and Final Toss Damage: +12%
Level 5: Final Charge and Final Toss Damage: +15%
Level 6: Final Charge and Final Toss Damage: +18%
Level 7: Final Charge and Final Toss Damage: +21%
Level 8: Final Charge and Final Toss Damage: +24%
Level 9: Final Charge and Final Toss Damage: +27%
Level 10: Final Charge and Final Toss Damage: +30%

Evan (1st)

Magic Missile
Dragon’s Delays Decreased by 180 milliseconds (810 milliseconds -> 630 milliseconds).

Evan (2nd)

Fire Circle
Damage Decreased (230% damage at max level -> 220% damage at max level).
Amount of Enemies Hit Stayed The Same AT MAX LEVEL (4).

Dragon’s Delays Decreased by 210 milliseconds (930 milliseconds -> 720 milliseconds).

Evan (3rd)

Lightning Bolt
Damage Decreased (380% damage at max level -> 280% damage at max level).
A frame from the Dragon’s effect was removed. Also, some of the frames’ delays decreased. Total effect’s delays decreased by 390 milliseconds (1200 milliseconds -> 810 milliseconds).
Range Increased (0% -> 300%):

Magic Guard
Required MP Raised (25 MP at max level -> 30 MP at max level).

Evan (4th)

Ice Breath
Damage Increased (325% damage at max level -> 355% damage at max level).

Elemental Reset
Dragon’s Delays Decreased by 480 milliseconds (1920 milliseconds -> 1440 milliseconds).

Evan (5th)

Magic Flare
Delay Between Skills (for the normal one ONLY, not after the level 80/120 enhancement) Decreased (600 milliseconds -> 200 milliseconds).
Damage Decreased (480% damage at max level -> 400% damage at max level).
Also has a chance to stunt the enemy for a certain amount of time (At max level, stunts the enemy at a 90% chance for 4 seconds).
13 frames from the Dragon’s effect were removed (delays = 1560 milliseconds -> 1170 milliseconds).

Magic Shield
Max Level: 20 -> 10.
Cooldown: 60 seconds -> 40 seconds.
Required MP stayed the same AT MAX LEVEL (40).
Amount of Damage Absorbed stayed the same AT MAX LEVEL (30%).

Dragon’s Delays Decreased by 540 milliseconds (2160 milliseconds -> 1620 milliseconds).

Slow
Moved to 5th job from 6th job, stayed exactly the same.
Dragon’s Delays Decreased by 450 milliseconds (1800 milliseconds -> 1350 milliseconds).

Evan (6th)

Dragon Thrust
Damage Decreased (400% damage FOR ONE HIT at max level -> 115% damage PER HIT at max level).
Attacks 3 times instead of once (damage is still lower, total damage is 345%).
6 frames from the Dragon’s effect were removed (delays = 1710 milliseconds -> 1020 milliseconds).

Magic Booster
Dragon’s Delays Decreased by 480 milliseconds (1920 milliseconds -> 1440 milliseconds).

New Skill! Dragon Blink:
[Max Level: 10]
Description: Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.
Equation: MP Cost: 180 – 15 * x, Cooldown: 30 – 3 * x sec
[x = skill level]

Level 1: MP Cost: 165, Cooldown: 27 sec
Level 2: MP Cost: 150, Cooldown: 24 sec
Level 3: MP Cost: 135, Cooldown: 21 sec
Level 4: MP Cost: 120, Cooldown: 18 sec
Level 5: MP Cost: 105, Cooldown: 15 sec
Level 6: MP Cost: 90, Cooldown: 12 sec
Level 7: MP Cost: 75, Cooldown: 9 sec
Level 8: MP Cost: 60, Cooldown: 6 sec
Level 9: MP Cost: 45, Cooldown: 3 sec
Level 10: MP Cost: 30, Cooldown: 0 sec

Evan (7th)

Fire Breath
Damage Decreased (540% damage at max level -> 500% damage at max level).

Killer Wings
Max Level: 20 -> 10.
Required MP stayed the same AT MAX LEVEL.

Damage Decreased (580% damage at max level -> 420% damage at max level).
2 frames from the Dragon’s effect were removed. Also, some of the frames’ delays decreased. Total effect’s delays decreased by 360 milliseconds (1440 milliseconds -> 1080 milliseconds).

Magic Resistance
Dragon’s Delays Decreased by 480 milliseconds (1920 milliseconds -> 1440 milliseconds).

New Skill! Dragon Spark:
[Max Level: 10]
Description: Grants a chance to deal additional damage after an attack.
Equation: Chance: 4 * x%, Damage: 100 + 5 * x%
[x = skill level]

Level 1: Chance: 4%, Damage: 105%
Level 2: Chance: 8%, Damage: 110%
Level 3: Chance: 12%, Damage: 115%
Level 4: Chance: 16%, Damage: 120%
Level 5: Chance: 20%, Damage: 125%
Level 6: Chance: 24%, Damage: 130%
Level 7: Chance: 28%, Damage: 135%
Level 8: Chance: 32%, Damage: 140%
Level 9: Chance: 36%, Damage: 145%
Level 10: Chance: 40%, Damage: 150%

Evan (8th)

Dragon Fury
Max Level: 10 -> 5.
The Magic Attack Bonus Decreased (30% M. ATT at max level -> 20% M. ATT at max level).
When the bonus will be added changed, instead of being in between 40% MP and something else, it won’t be 40% for every level. Now it will be between 50% MP at max level [which was 40% for all levels] and 100% MP at max level [same as before].

Earthquake
Damage Decreased (740% damage at max level -> 550% damage at max level).
6 frames from the Dragon’s effect were removed. Also, some of the frames’ delays changed. Total effect’s delays decreased by 540 milliseconds (1710 milliseconds -> 1170 milliseconds).
Range increased lengthwise (which is what we want), but decreased heightwise:

Phantom Imprint
Max Level: 20 -> 10.
Required MP stayed the same AT MAX LEVEL.

Damage Decreased (800% damage at max level -> 400% damage at max level).
Duration Increased (8 seconds at max level -> 15 seconds at max level).
Bonus Damage Increased (5% bonus damage at max level -> 15% bonus damage at max level).
6 frames from the Dragon’s effect were removed. Also, some of the frames’ delays decreased. Total effect’s delays decreased by 660 milliseconds (1620 milliseconds -> 960 milliseconds).

Recovery Aura
Max Level: 15 -> 10.
Required HP/MP stayed the same AT MAX LEVEL.
MP Recovered: 80% at max level -> 100% at max level.
Aura’s Duration: 30 seconds -> 45 seconds.
Dragon’s Delays Decreased by 450 milliseconds (1800 milliseconds -> 1350 milliseconds).

New Skill! Onyx Shroud:
[Max Level: 20]
Description: Temporarily increases Avoidability rate for party members.
Equation: MP Cost: 30 + 10 * RoundUp(x / 5), Avoidability Rate +x%, Duration: 80 + 5 * x sec
[x = skill level]

Level 1: MP Cost: 40, Avoidability Rate +1%, Duration: 85 sec
Level 2: MP Cost: 40, Avoidability Rate +2%, Duration: 90 sec
Level 3: MP Cost: 40, Avoidability Rate +3%, Duration: 95 sec
Level 4: MP Cost: 40, Avoidability Rate +4%, Duration: 100 sec
Level 5: MP Cost: 40, Avoidability Rate +5%, Duration: 105 sec
Level 6: MP Cost: 50, Avoidability Rate +6%, Duration: 110 sec
Level 7: MP Cost: 50, Avoidability Rate +7%, Duration: 115 sec
Level 8: MP Cost: 50, Avoidability Rate +8%, Duration: 120 sec
Level 9: MP Cost: 50, Avoidability Rate +9%, Duration: 125 sec
Level 10: MP Cost: 50, Avoidability Rate +10%, Duration: 130 sec
Level 11: MP Cost: 60, Avoidability Rate +11%, Duration: 135 sec
Level 12: MP Cost: 60, Avoidability Rate +12%, Duration: 140 sec
Level 13: MP Cost: 60, Avoidability Rate +13%, Duration: 145 sec
Level 14: MP Cost: 60, Avoidability Rate +14%, Duration: 150 sec
Level 15: MP Cost: 60, Avoidability Rate +15%, Duration: 155 sec
Level 16: MP Cost: 70, Avoidability Rate +16%, Duration: 160 sec
Level 17: MP Cost: 70, Avoidability Rate +17%, Duration: 165 sec
Level 18: MP Cost: 70, Avoidability Rate +18%, Duration: 170 sec
Level 19: MP Cost: 70, Avoidability Rate +19%, Duration: 175 sec
Level 20: MP Cost: 70, Avoidability Rate +20%, Duration: 180 sec

Evan (9th)

Illusion
Damage Decreased (370% damage at max level -> 175% damage at max level).
12 frames from the Dragon’s effect were removed. Also, some of the frames’ delays decreased. Total effect’s delays decreased by 1290 milliseconds (2070 milliseconds -> 780 milliseconds, no delay hacks much?).
Range Decreased.

Flame Wheel
Damage Decreased (740% damage at max level -> 670% damage at max level).
5 frames from the Dragon’s effect were removed (delays = 1800 milliseconds -> 1350 milliseconds).

Hero’s Will
Dragon’s Delays Decreased by 780 milliseconds (1560 milliseconds -> 780 milliseconds).

Evan (10th)

Blessing of the Onyx
Max Level: 30 -> 25.
Required MP Increased (50 MP at max level -> 80 MP at max level).
Duration Decreased (180 seconds at max level -> 80 seconds at max level).

Weapon Defense Bonus Increased (250 Weapon DEF at max level -> 550 Weapon DEF at max level).
Magic Defense Bonus Increased (250 Magic DEF at max level -> 550 Magic DEF at max level).
M. ATT Bonus stayed the same AT MAX LEVEL.
Dragon’s Delays Decreased by 540 milliseconds (2160 milliseconds -> 1620 milliseconds).

Blaze
Required MP Increased by 6 (44 MP at max level -> 50 MP at max level).
Damage Decreased (800% damage at max level -> 260% damage at max level).
Number of Enemies Hit changed to 1 instead of being 4~6.

Dragon’s Delays Decreased by 330 milliseconds (1320 milliseconds -> 990 milliseconds).
Range Increased (0% -> 300%):

Dark Fog
Damage Increased (1800% damage at max level -> 1950% damage at max level).

Soul Stone
Number of Members Increased (3 members at max level -> 5 members at max level).
Dragon’s Delays Decreased by 420 milliseconds (1680 milliseconds -> 1260 milliseconds).

New Skill! Onyx Will
[Max Level: 20]
Description: Resist knock-back effects when struck. Also temporarily enables Body Attacks on enemies.
Equation: MP Cost: 30 + 2 * x, Knock-back Resistance Rate: 30 + 3 * x%, Duration: 100 + 7 * x sec, Damage: 10 + 7 * x%
[x = skill level]

Level 1: MP Cost: 32, Knock-back Resistance Rate: 33%, Duration: 107 sec, Damage: 17%
Level 2: MP Cost: 34, Knock-back Resistance Rate: 36%, Duration: 114 sec, Damage: 24%
Level 3: MP Cost: 36, Knock-back Resistance Rate: 39%, Duration: 121 sec, Damage: 31%
Level 4: MP Cost: 38, Knock-back Resistance Rate: 42%, Duration: 128 sec, Damage: 38%
Level 5: MP Cost: 40, Knock-back Resistance Rate: 45%, Duration: 135 sec, Damage: 45%
Level 6: MP Cost: 42, Knock-back Resistance Rate: 48%, Duration: 142 sec, Damage: 52%
Level 7: MP Cost: 44, Knock-back Resistance Rate: 51%, Duration: 149 sec, Damage: 59%
Level 8: MP Cost: 46, Knock-back Resistance Rate: 54%, Duration: 156 sec, Damage: 66%
Level 9: MP Cost: 48, Knock-back Resistance Rate: 57%, Duration: 163 sec, Damage: 73%
Level 10: MP Cost: 50, Knock-back Resistance Rate: 60%, Duration: 170 sec, Damage: 80%
Level 11: MP Cost: 52, Knock-back Resistance Rate: 63%, Duration: 177 sec, Damage: 87%
Level 12: MP Cost: 54, Knock-back Resistance Rate: 66%, Duration: 184 sec, Damage: 94%
Level 13: MP Cost: 56, Knock-back Resistance Rate: 69%, Duration: 191 sec, Damage: 101%
Level 14: MP Cost: 58, Knock-back Resistance Rate: 72%, Duration: 198 sec, Damage: 108%
Level 15: MP Cost: 60, Knock-back Resistance Rate: 75%, Duration: 205 sec, Damage: 115%
Level 16: MP Cost: 62, Knock-back Resistance Rate: 78%, Duration: 212 sec, Damage: 122%
Level 17: MP Cost: 64, Knock-back Resistance Rate: 81%, Duration: 219 sec, Damage: 129%
Level 18: MP Cost: 66, Knock-back Resistance Rate: 84%, Duration: 226 sec, Damage: 136%
Level 19: MP Cost: 68, Knock-back Resistance Rate: 87%, Duration: 233 sec, Damage: 143%
Level 20: MP Cost: 70, Knock-back Resistance Rate: 90%, Duration: 240 sec, Damage: 150%

174 comments on “Chaos Guide

  1. just wanted to mention that for evan, magic shield always had a cool down on it (60 sec I believe), so the coold down chaos brings shortens the cool down.

  2. Guys sorry I REALLY messed up on this one. I spy a lot of errors too, but I’ll fix them tomorrow (with a computer and not a freaking iPod Touch!).
    First time I had to use more than 1 page. And it’s 10 pages now. O_o

  3. Okay so in GMST, I PVPed to try and get a “Battle Pouch: Pouch available for purchase with a Gallant Emblem. No one knows what’s inside.” It gave 3 yellow magic powders (those maker things for yellow equips, useless). So I would imagine it just gives you random useless crap, but it isn’t worthwhile. Also, I was wondering if you could tell me when we would get the pocket slot, since in GMST if you bought items for the pocket slot, they couldn’t be equipped. Thanks!

  4. The Rebirth system was trashed awhile ago. There were too many problems so I highly doubt it’ll be the GMS exclusive…but hey, GMS is so broken currently, I don’t think that the rebirth would have much effect =P

  5. Just read through it obviously gms has alot ahead of them. Thanks for keeping us informed and clearing up any confusion people have about up coming patches >.<

    • I don’t know about that. I didn’t write that because yes it happened in KMS but people told me we’re not getting it in GMS. We’ll have to wait till Chaos! I really hope there will be that event, though.

  6. AWESOME GUIDE!!

    Quick question though, do heroes also get the rush upgrade? I’m assuming you just forgot to add it under hero, but it would break my heart if Nexon improved only Drk and Pally =)

  7. i’ve stalked ur blog for so long waiting for this… u have no idea! :O

    1 Thing
    2 Say
    3 Words
    4 You:

    I Love You! 🙂

    and I Love Your Guide ^_^
    Rock on Bro, Best Blogger Ever ❤

  8. I HIGHLY doubt GMS will get the ” rebirth system”, If they scraped it then; there is No reason why any other Version would get it.
    I just see no reason for it, More logical “exclusive content” would be something tailored for the GMS players.

    As for the NLC Content, yes that wasn’t “exclusive” just for GMS, But hey at lest we got it first xD
    (to my knowledge )

    Good guide dude
    keep it up

    BB~

  9. Nice guide man. imo the profession event 2 is awesome lol. Any tips on how to get a secondary stat lved up faster (for a jewel crafter)? I know you mentioned making lv 40-60 items for it, but any idea which one would be best?

    Also, about the androids that come if you pick Blacksmithing, can they wear potential items which add on to your own stats?

  10. Excellent read 😀 I just have 1 little question, did you ever get your secondary profession in KMS? If so how long did it take you? If not, what strategy would you recommend to get to lvl 10 during the event time?

    • I never got it to level 10, but that’s because I had school and other stuff to do during that time period. I also found a very good place and gathered some tips which you can see under ‘Any tips?’ section or something like that on the second part of this guide.

  11. Oh dear, if we got Rebirth, I might actually have a real purpose for wearing my Gellerhead Shield. I’m definitely interested to see any alternate ways of obtaining the level 140 equips. I think we all know that Cygnus is not going to be legitimately killed for a good long time.

      • Well, I don’t know a whole lot about Dual Blades, but from my experience, they can’t take too much damage (unlike, say, a Hero). So that leads me to believe that the lack of defensive measures would lead to an expedition’s downfall. But that’s just my live of thought processing, though in theory, an offense faster than the opposition’s could be victorious if it were fast enough. Ooooh, thank you very much! I will definitely be forging them.

      • Are there Wheels of Destiny in GMS? If there are, then they’ll easily defeat it. Wheels work in that map~ Again, that DB who solo’ed PB always had tons of wheels when she fought bosses.
        It will be kind of a challenge. If SHE needed a huge group to defeat Cygnus, well what about us? I mean, look at her, she solo’ed PB in 20 minutes what the hell:

  12. It’s a nice guide but yes Masteria IS GMS exclusive. It was made in GMS just like Neo Tokyo is JMS exclusive. Just because other versions have it doesn’t mean it’s any less exclusive. If it is a Masteria update then Masteria will be GMS exclusive in the traditional way meaning no one else has it like we do and that’s actually true now. MSEA and EMS Masteria is a little different then ours and if anyone’s hoping for the rebirth system don’t get your hopes up..

  13. I really hope we don’t get the rebirth system… If we do the GMS is just going to be a PS and I don’t want that happening… 😦

  14. Hey,
    Someone has pointed out that Wild-Hunters get a level 1 (1st job i assume) skill called “Nature’s Balance” which may heal 10% of the hp/mp at a 20% chance. the PVP skill has 5% healign capacity.

    True? False? Seen anything like it? :3

    and THANK YOU for this entry.
    I want to have a baby from you now ❤

  15. Really great job on this post, a few mistakes but other then that really good and extreamly informative, i look forward to reading about more of the kmst events, i really want to learn about this new dual bow Legend, and the new warrior Resistance, looks forward.

  16. Have u realized the Mechanics and Dual Blade r hugely reduced in this update? Now I’m in a good frame of mind to delete my Mechanic and b a Wild Hunter…..

  17. You mentioned that’d you tell of another way to recieve the 140 equipment “in the next part of Chaos” other than fighting the new Cygnus boss. Were you planning on adding how to obtain the equipment in another guide or did you accidently forget to put the onformation in? =O Would really appreciate it to find out how else to recieve the equipment….cause I don’t plan on fighing the Cygnus boos anytime soon. xD haha Thanks again for the guide. The read was well worth it. =]

  18. OH MY FUCKING GOD I LOVE YOU SHAKAR. This is so useful, and we all new the nerfing of Mechanics would come eventually. 😛 Thank you so much. ♥

  19. Also, about the Boom Up event; when the new character gets to level 30, what type of hairstyle and face coupon do they get? VIP or REG/EXP?

  20. Hey shakar96 🙂 here i got a question kinda confusing me
    u said : the Adventurer Rings (which you may only choose one of) are the same exact rings as the ones from the older event. That means, if you got one from the level 50 event thing in the past, it will stack with everything you get here!

    does that mean i can have 2 aventurer rings?

  21. i mean i already have an OLD aventurer critical ring, and do they stack if i get a NEW aventurer critical ring?
    OLD critical ring + NEW critical ring = ???

  22. Hmmmmmm……can the jumpstart dual blades in GMS (the ones that start at level 50 that you can create when you have a level 70+ character) get the free mastery books when they start? Sorry if you were asked this question already, but I’m too lazy to look through all the comments lol.

      • ive been told that it has been confirmed by nexon that jumpstart dual blades do NOT receive the free mastery books. however i have not found any proof of this yet in my search. but i guess we will in fact have to wait till it actually happens

  23. I have a dire question: If I have 6 points in Chains of Hell before Chaos patch, will I automatically get 6 points in Phantom Blow?

    • Good question. KMS doesnt have Mastery Books for Evans so I didn’t even check. I need to double check the WZ first and then tell you (got to go now, I’ll check in about an hour).

      • Will Evans get free mastery books too? I’ve always wanted to play an Evan. I’ll be depressed if Nexon’s giving free mastery books to DBs only. :c

        Ah, I see. Thanks in advance. I’ll be refreshing the page in an hour. c:

  24. How difficult is it to get to level 10 jewel crafting during the event, without any preparation? Is this something the common player could pull off?

  25. Is it more beneficial to get a character to lvl 40 pre-chaos or a character from lvl 1-80 post-chaos for the perks as a newly created character? In simpler terms, are the benefits of a newly created character worth it?
    Also, with the blacksmith profession, since you can forge shields, is it possible to make thief shields, such as the khanjar and dragon khanjar? As of now, these shields can only be obtained through gacha.
    Thank you for all the effort you’ve put into this guide. I feel more prepared than ever. 🙂

  26. Hey Mr. Shakar,
    Would you mind checking the Aran’s changes again?
    I find it’s hard to believe that Arans get 20 wa boost every 10 combo instead of 2.
    I also heard that the 35% damage boost for snow charge is still there(but it went passive, not when you active the skill).

  27. duuuuuuuuuuuuuuude i wanna know the story of the bm and db what happen do they fight each other to the death in the end? I hope the db dies 😛
    annnnnd this seems so overwhelming all this stuff, but it seems to me like this event gives unfunded people a chance at making nice equips am i right?

  28. Hey! Great Blog I read it almost everyday to see if there’s something new XP

    but i have a little question….
    if i chose blacksmithing how would i get the recipie to make those lvl140 equips you talked about earlier

    And which profession did you choose for your maine?

    And srry last question.. what calss did you lvl 40+ to get those special equips and why 😀

    Sorry biut all those question XP

    • You can get those recipes from monsters. Actually, the 140 equips are sold by Larson in PvP (a few patches after the Ice Knight patch).
      I chose Mining + Accessory Crafting, the classic. Lastly, I level’ed up my Thunder Breaker from 47-87 for the earrings and Dual Blader from 1-80 and attempted to level an Aran. I made a mistake though, I was overexcited about Arans. I should have leveled up an Evan instead, much more useful reward.

  29. Hey Shakar, nice guide but would u mind telling me if when u create a character from the jumpstart event will u still be able to get the rewards from the boom up event? Oh and do u need any free character slots to make a jumpstart character becuz u get one for free or is the free slot after u create ur character?

  30. Heya, just had a brief flick through (mainly events) but just wanted to say thanks. It looks like it took a long time, keep it up!

  31. hey Shakar this is kinda cool cause I didnt knew where to start in an hour (the patch is supposed to finish in an hour) and i read your guide, its very good though well i gtg and GL with your blog

  32. I was like planning to come back to maplestory when Cannon shooters are released.
    But are there things I should do in Chaos before having my long ”brake”?

  33. postin bout Chaos on my blog right now idk how to manage it jst i know i can post on it if i use anythin of this it will say “CREDITS TO shakar96 (and a link of your blog))

  34. You kinda skipped Aran/Evan 😦 I was looking for Aran and I cursed out loud and my gf yelled at me cuz her little sister was near. In conclusion: Add Arans!

  35. For the lvl 140 weapons, when they are made do they need the platinum sok? Or is it only when equipped they need it?

  36. sigh, mechs really take a hard hit with tank mode using mp to attack and bots n tots losing so much power.

    only good thing is laser’s range

  37. Pingback: chaos guide shakar96 - Malay Site | 2011

  38. What if I want Dark Angelic Blessing(Which gives the effect with the 2 girls holding somehting right?) and Deluxe Android (M/F) Recipe & Iron Heart Recipe/ Android (M/F) Recipe & Silver Heart Recipe, what do I need to do to get those?

  39. why did they r@pe blaze? They made it only 260% on 1 mob… It’s basicly a 1 hit magic missle 0.o did you typo or did they seriously do this, and would u know why?

  40. I have heard that high level accessories require SoK or PSoK to trade, do the level 140 and 130 gear have that restriction as well? If that is true, I wonder what profession would be more beneficial to my main… So Shakar, is this true?

  41. Pingback: Chaos Has Arrived In GMS! « Gamer Island

  42. OMGOMGOMG D:
    So , there won’t be dragon khanjar recipes?
    By the way, thank you for the freakin’ thorough guide !!!!!!<3
    I'm glad I was able to find it!(all thanks to google :p)

  43. why didnt i find you when i was wasting my time reading spadows blogs? these are way better and in much more detail. just your lay out needs some work and youll be awesome!!!

  44. can you explain more when you said : “Yay! Well anyway, once you learned a recipe it’s yours forever and you can make it as many times as you want (with some exceptions! Read on!)”. What are the exceptions? If I find an android or shoulder pad recipe, I can make it more than once? I was under the impression you need another recipe each time.

    • Some recipes say ‘one time use’ on it. Those are the exceptions. Others will say multiple use, so you can use them as many times as you want. Most shoulder pad recipes are multiple use, Android are not though. The one you get at level 4 is 1 time use, and then one you get at 10 can be used 10 times.

  45. Pingback: GMS 2nd Update of Chaos « shakar96

  46. nice, i loved it all the information i needed, im a DB 155btw 🙂 and you know i was especially excited to see all the GREEN!!! THORNS IS ALL MINES +30 WEPP ATT FTW : GRIND ❤

  47. Just so you guys know. At lv4 of jewel making, you don’t get Angelic Bless ring recipe. :[ I’m lv4 for my jewel crafting and yet nothing!

  48. Pingback: KMST & Profession Skills – Days 1~3 « shakar96

  49. WTF Imps arent useless….. It’s called feed it ETC items. -.- They give you better pickaxes/shovels, special lvl 90 weapons and also mineral/herb bags that holds up to 8 slots. This is so useful in saving etc room.

  50. Pingback: KMS v.1.2.137 ~ Mercedes! « shakar96

  51. Hi Shakar, Could you post up the required materials for dark angelic ring? I’m on TWMS and I just got the angelic ring at lv4, I’d love to know what you need at lv 10 so that I can start preparing ^^ thanks!!!!

  52. Actually u should mine heartstones. The ore fragments they give is nearly thrice as much as the ordinary vein. The ore fragments can be traded in for a pouch or sold off at quite a sum to others who desperately need a few more. Same applies for herbalism

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