KMST v.1.2.411 ~ Phantom

UPDATE: Major updates made to this post! HUGE thanks to Leafre.net for the in-game images.

UPDATE 2: Updated Phantom data to KMS v.1.2.149.

We got a glimpse at the new thief hero here (more than just a glimpse actually), and what do you know, 2 days later it’s out to the test server.

Along with the new hero, other classes got nerf’ed. I didn’t add that yet but I’ll post the skill changes a little later.

Phantom doesn’t have a lot of skills. However, I was close to finish translating all of them when all of a sudden I got a blue screen of death :(. And no, I didn’t save it so I had to start all over…

Background

[youtube:http://www.youtube.com/watch?v=okMht0otMqc%5D [youtube:http://www.youtube.com/watch?v=_9du9P5Soe4%5D

Many years ago, Phantom was a famous thief. He was a very successful one, actually. He was also in love with Aria. Aria was the empress at the time, and she had the Skaia in her possession. The Skaia is the treasure of Ereve, and she was afraid of loving Phantom because she thought he might steal it from her.

They fell in love, but shortly after Aria was called up to a meeting with a Black Mage general and died the day after. Shinsoo gave the Skaia to Phantom so he can protect it.

The death of Aria made Phantom choose the path of becoming a hero. He became one of the five heroes who sealed the Black Mage. He was trapped in ice, but like the other heroes, he woke up a hundred years later.

It was actually Aria who woke him up. She used some blessing to revive him, and he woke up in Ereve!

[youtube:http://www.youtube.com/watch?v=cCrhhTVVOOw%5D

When he woke up, he sneaked into a meeting with General Hilla, a Black Mage general who’s also the ruler of Aswan. Remember that that meeting takes in the present-day Maple World, Cygnus is the new empress. Cygnus is Aria’s niece (she had no children to pass it on to).

In the meeting, General Hilla showed that she possessed the Skaia; she said she should be the empress because she’s the owner of the Treasure of Ereve:

She’s lying, however. Phantom comes to the rescue and offers arguments to why she can’t be the empress (one of which relates to her age o_o; empresses have to be children apparently). He also shows them that he’s the owner of the Skaia, and that the identity of General Hilla is hidden (she’s really a Black Mage monster pretending to look like an empress).

General Hilla is scared of him (but Mercedes & Athena are in love with him :P), so she retreats. Phantom goes up to Cygnus to give her the Skaia, and when he looks at her, he’s reminded of Aria. He said to her the final sentence he said to Aria; “You’re beautiful when you smile.”

Phantom accepts the fact that the old world is gone, and is pledged to protect the new Maple World.

As I previously told you, Phantom is the Thief Hero. His weapon is a Cane, but he’s associated with cards. Those are the canes that are available so far:

Novice Cane

Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+17 Weapon ATT
Number of upgrades available: 7
NPC Price: 10 mesos
Attack Speed: 5

Novice Cane

Required Level: 0
Required STR: 0
Required DEX: 20
Required INT: 0
Required LUK: 30
+27 Weapon ATT
Number of upgrades available: 7
NPC Price: 300 mesos
Attack Speed: 5

Iron Cane
Required Level: 15
Required STR: 0
Required DEX: 30
Required INT: 0
Required LUK: 45
+32 Weapon ATT
Number of upgrades available: 7
NPC Price: 600 mesos
Attack Speed: 5

Noble Stick
Required Level: 20
Required STR: 0
Required DEX: 40
Required INT: 0
Required LUK: 60
+37 Weapon ATT
Number of upgrades available: 7
NPC Price: 900 mesos
Attack Speed: 5

Crew Cane
Required Level: 25
Required STR: 0
Required DEX: 45
Required INT: 0
Required LUK: 75
+42 Weapon ATT
Number of upgrades available: 7
NPC Price: 1,600 mesos
Attack Speed: 5

Rouge Way
Required Level: 30
Required STR: 0
Required DEX: 50
Required INT: 0
Required LUK: 90
+47 Weapon ATT
Number of upgrades available: 7
NPC Price: 3,000 mesos
Attack Speed: 5

Arkanseel
Required Level: 35
Required STR: 0
Required DEX: 55
Required INT: 0
Required LUK: 105
+52 Weapon ATT
Number of upgrades available: 7
NPC Price: 5,500 mesos
Attack Speed: 5

Twisted
Required Level: 40
Required STR: 0
Required DEX: 60
Required INT: 0
Required LUK: 120
+57 Weapon ATT
Number of upgrades available: 7
NPC Price: 11,000 mesos
Attack Speed: 5

Oriental Royal Cane
Required Level: 50
Required STR: 0
Required DEX: 70
Required INT: 0
Required LUK: 150
+67 Weapon ATT
Number of upgrades available: 7
NPC Price: 14,000 mesos
Attack Speed: 5

Biju Cane
Required Level: 60
Required STR: 0
Required DEX: 80
Required INT: 0
Required LUK: 180
+77 Weapon ATT
Number of upgrades available: 7
NPC Price: 17,000 mesos
Attack Speed: 5

Lani
Required Level: 70
Required STR: 0
Required DEX: 90
Required INT: 0
Required LUK: 210
+83 Weapon ATT
Number of upgrades available: 7
NPC Price: 28,000 mesos
Attack Speed: 5

Cane Majesty
Required Level: 80
Required STR: 0
Required DEX: 100
Required INT: 0
Required LUK: 240
+88 Weapon ATT
Number of upgrades available: 7
NPC Price: 33,000 mesos
Attack Speed: 5

Phantom Originality
Required Level: 90
Required STR: 0
Required DEX: 110
Required INT: 0
Required LUK: 270
+93 Weapon ATT
Number of upgrades available: 7
NPC Price: 38,000 mesos
Attack Speed: 5

Cane Celleskyul
Required Level: 100
Required STR: 0
Required DEX: 120
Required INT: 0
Required LUK: 300
+98 Weapon ATT
Number of upgrades available: 7

NPC Price: 51,000 mesos
Attack Speed: 5

Ange Dash
Required Level: 105
Required STR: 0
Required DEX: 120
Required INT: 0
Required LUK: 310
+101 Weapon ATT
Number of upgrades available: 7
NPC Price: 510,000 mesos
Attack Speed: 5
Durability: 500,000
[Untradeable]
[Platinum Scissors of Karma may be used]
+1 LUK
+1 DEX

Dragon Perlman
Required Level: 110
Required STR: 0
Required DEX: 130
Required INT: 0
Required LUK: 330
+103 Weapon ATT
Number of upgrades available: 7
NPC Price: 58,000 mesos
Attack Speed: 5

Timeless Persona
Required Level: 120
Required STR: 0
Required DEX: 150
Required INT: 0
Required LUK: 360
+110 Weapon ATT
Number of upgrades available: 7
NPC Price: 70,000 mesos
Attack Speed: 5
[Untradeable once equipped]
+90 Charm EXP

Reverse Persona
Required Level: 120
Required STR: 0
Required DEX: 150
Required INT: 0
Required LUK: 360
+108 Weapon ATT
Number of upgrades available: 7
NPC Price: 70,000 mesos
Attack Speed: 5
[Untradeable once equipped]

Blood Harp Jest
Required Level: 130
Required STR: 0
Required DEX: 160
Required INT: 0
Required LUK: 400
+114 Weapon ATT
Number of upgrades available: 8
NPC Price: 1 mesos
Attack Speed: 5
+8 LUK
+4 DEX
+50 Accuracy
[Platinum Scissors of Karma may be used]
[Untradeable once equipped]
+90 Charm EXP
+5 PvP Damage

On another hand, they hold a card:

Magic Card
Required Level: 10
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 300 mesos

Fantastic Card
Required Level: 30
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 3,000 mesos

Telle Card
Required Level: 70
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 28,000 mesos

Deloony Card
Required Level: 120
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 70,000 mesos

Magic Card

Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 5 mesos

Now, a lot of unique features were introduced to this job. One of them is the unique customization they get:

You get to choose between male and female and then you get to customize your Phantom. They only get 2 hairstyles and 2 types of eyes, but you can choose any hair color you want.

Another, big unique feature they get is Skill Stealing. You will see what I mean in the skills section, but I’ll show you how it works:

First you use the skill. The skill will now let you lock on any adventurer in the map. You can choose whatever you want, but you can only get skills of your current job.

Once you locked in on someone, you will get the option of choosing which skills you want. The skills will be stored in the ‘Skill Management’ window:

You can steal any non-passive skill. Isn’t it sick? Here’s an example:

In addition, when you steal a skill, you can use ANOTHER skill to get the job’s weapons. As you see in the example above, you get a glowing weapon.

Hmm, aren’t those familiar?

Yep! That’s why they were for thieves, they are for phantoms.

Here they are:

Okay, back to Phantom-related info.

Phantom starts out in Crystal Gardens.

[ALL THE MAPS OF CRYSTAL GRADENS, CLICK HERE]

You can click on the mini maps to view the entire map~

[Click to view the whole ship in full size]

The way you get there is by that ship, which was one of the clues.

And I seemed to have forgotten something else that’s unique about them. Just like Aran’s combo, they have a card stack:

When the stack hits its max (which is 20 at 2nd job, 30 at 3rd job, and 40 at 4th job), the skill Judgement is used (it’s a beginner skill). You get 1 card when your hit is a critical one.

Lastly, they get two mounts:
Blorang
Skidbladnir

One is for level 100 and one is for 200. They look like this:

^Level 100 mount. 150% speed, 120% jump.

^Level 200 mount. 190% speed, 120% jump.

Skills

Thief’s Special Abilities

Phantom’s Return
[Max Level: 1]
Description: Allows your Phantom to fly back to Crystal Gardens.
Skill’s total time: 1410 milliseconds
Animations: Effect, Effect0

Level 1: MP Cost: 30, Sends you back to Crystal Gardens.

Deadly Instinct
[Max Level: 1]
Description: With great insight find the enemy’s greatest flaw.

[No animations]

Level 1: Critical Rate +10%.

Shrouded Phantom
[Max Level: 1]
Description: Hide behind a veil of cards and move a long distance for a moment.
Skill’s total time: 600 milliseconds
Animations: Effect, Effect0, Finish, Affected, SpecialAffected.down, SpecialAffected.up, SpecialAffected.right, SpecialAffected.left

Level 1: MP Cost: 30, Use the arrow keys to choose your direction
(Can go in the direction of the arrow)
Amount of times: 3 times.

High Dexterity
[Max Level: 1]
Description: Phatom has a great dexterity when dealing with his weapons.

[No animations]

Level 1: DEX +40, Craft +20, Insight +20, +20% Dodge Rate.

Steal Skill
[Max Level: 1]
Description: Steals the skills of surrounding adventurers. Some skills may not be stolen.

[No animations]

Level 1: MP Cost: 30, steals another person’s skill.
Focus by moving your cursor around and select an adventurer.

Skill Management
[Max Level: 1]
Description: Manage the skills you have stolen from other adventurers. Discard and use skills with your Thief Phantom.

[No animations]

Level 1: Management of stolen skills.

Judgement
[Max Level: 1]
Description: When the stack of cards is full, the stack is emptied and one card is chosen. Depending on the card, you will receive a special buff.
Animations: Affected.0, Affected.1

Level 1: MP Cost: 30, Attacks 5 times. One of the following buffs will be applied for 30 seconds:
Fortune Card : Critical Rate +5%.
Misfortune Card : Item Drop Rate +10%.

Judgement
[Max Level: 1]
Description: When the stack of cards is full, the stack is emptied and one card is chosen. Depending on the card, you will receive a special buff.
Animations: Affected.0, Affected.1, Affected.2, Affected.3

Level 1: MP Cost: 60, Attacks 10 times. One of the following buffs will be applied for 30 seconds:
Fortune Card : Critical Rate +10%.
Misfortune Card : Item Drop Rate +20%.
Endurance Card : Elemental/Abnormal Status Resistance +20%.
Guardian Card: +100% DEF.
Drain Card : Recovers 5% HP every attack.

Sonic’ing Movement
[Max Level: 1]
Animations: Effect.
Description: Phantom tutorial skill only.
The skill may guard you by making you unnoticed.

Hides you.

Lure
[Max Level: 1]
Animations: Effect.
Description: Phantom tutorial skill only.
Use this skill to throw something to unfocus attention of the enemies in front.

Throw a coin in front.

1st Job

[youtube:http://www.youtube.com/watch?v=V2UsAXCXHPk%5D

Skills
Double Piercing
[Max Level: 20]
Description: Quickly throws 2 sticks at multiple enemies in front of you.
Skill’s total time: 720 milliseconds
Animations: Effect, Hit.0, Hit.1

Level 1: MP Cost: 10, Damage: 122%, Attacks up to 4 enemies 2 times.
Level 2: MP Cost: 10, Damage: 124%, Attacks up to 4 enemies 2 times.
Level 3: MP Cost: 10, Damage: 126%, Attacks up to 4 enemies 2 times.
Level 4: MP Cost: 10, Damage: 128%, Attacks up to 4 enemies 2 times.
Level 5: MP Cost: 11, Damage: 130%, Attacks up to 4 enemies 2 times.
Level 6: MP Cost: 11, Damage: 132%, Attacks up to 4 enemies 2 times.
Level 7: MP Cost: 11, Damage: 134%, Attacks up to 4 enemies 2 times.
Level 8: MP Cost: 11, Damage: 136%, Attacks up to 4 enemies 2 times.
Level 9: MP Cost: 11, Damage: 138%, Attacks up to 4 enemies 2 times.
Level 10: MP Cost: 12, Damage: 140%, Attacks up to 4 enemies 2 times.
Level 11: MP Cost: 12, Damage: 142%, Attacks up to 4 enemies 2 times.
Level 12: MP Cost: 12, Damage: 144%, Attacks up to 4 enemies 2 times.
Level 13: MP Cost: 12, Damage: 146%, Attacks up to 4 enemies 2 times.
Level 14: MP Cost: 12, Damage: 148%, Attacks up to 4 enemies 2 times.
Level 15: MP Cost: 13, Damage: 150%, Attacks up to 4 enemies 2 times.
Level 16: MP Cost: 13, Damage: 152%, Attacks up to 4 enemies 2 times.
Level 17: MP Cost: 13, Damage: 154%, Attacks up to 4 enemies 2 times.
Level 18: MP Cost: 13, Damage: 156%, Attacks up to 4 enemies 2 times.
Level 19: MP Cost: 13, Damage: 158%, Attacks up to 4 enemies 2 times.
Level 20: MP Cost: 14, Damage: 160%, Attacks up to 4 enemies 2 times.

Phantom Thief Talent I
[Max Level: 20]
Description: Steal skills from other adventurers, 1st job skills only.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 1.
Level 2: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 2.
Level 3: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 3.
Level 4: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 4.
Level 5: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 5.
Level 6: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 6.
Level 7: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 7.
Level 8: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 8.
Level 9: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 9.
Level 10: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 10.
Level 11: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 11.
Level 12: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 12.
Level 13: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 13.
Level 14: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 14.
Level 15: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 15.
Level 16: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 16.
Level 17: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 17.
Level 18: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 18.
Level 19: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 19.
Level 20: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 20.

Swift Phantom
[Max Level: 15]
Description: Permanently increases your speed, maximum speed, and jump. Also, allows you to jump and fly for a long distance. As the skill level rises, the distance is increased.
Skill’s total time: 120 milliseconds
Animations: Effect

Level 1: Active Effects: MP Cost: 34, jumps a certain distance.
Passive Effects: Speed +7, Maximum Speed +6, Jump +6.
Level 2: Active Effects: MP Cost: 33, jumps a certain distance.
Passive Effects: Speed +9, Maximum Speed +7, Jump +7.
Level 3: Active Effects: MP Cost: 32, jumps a certain distance.
Passive Effects: Speed +11, Maximum Speed +8, Jump +8.
Level 4: Active Effects: MP Cost: 31, jumps a certain distance.
Passive Effects: Speed +13, Maximum Speed +9, Jump +9.
Level 5: Active Effects: MP Cost: 30, jumps a certain distance.
Passive Effects: Speed +15, Maximum Speed +10, Jump +10.
Level 6: Active Effects: MP Cost: 29, jumps a certain distance.
Passive Effects: Speed +17, Maximum Speed +11, Jump +11.
Level 7: Active Effects: MP Cost: 28, jumps a certain distance.
Passive Effects: Speed +19, Maximum Speed +12, Jump +12.
Level 8: Active Effects: MP Cost: 27, jumps a certain distance.
Passive Effects: Speed +21, Maximum Speed +13, Jump +13.
Level 9: Active Effects: MP Cost: 26, jumps a certain distance.
Passive Effects: Speed +23, Maximum Speed +14, Jump +14.
Level 10: Active Effects: MP Cost: 25, jumps a certain distance.
Passive Effects: Speed +25, Maximum Speed +15, Jump +15.
Level 11: Active Effects: MP Cost: 24, jumps a certain distance.
Passive Effects: Speed +27, Maximum Speed +16, Jump +16.
Level 12: Active Effects: MP Cost: 23, jumps a certain distance.
Passive Effects: Speed +29, Maximum Speed +17, Jump +17.
Level 13: Active Effects: MP Cost: 22, jumps a certain distance.
Passive Effects: Speed +31, Maximum Speed +18, Jump +18.
Level 14: Active Effects: MP Cost: 21, jumps a certain distance.
Passive Effects: Speed +33, Maximum Speed +19, Jump +19.
Level 15: Active Effects: MP Cost: 20, jumps a certain distance.
Passive Effects: Speed +35, Maximum Speed +20, Jump +20.

Quick Evasion
[Max Level: 10]
Description: Increases your dodge chance permanently.

[No animations]

Level 1: Dodge Chance +2%.
Level 2: Dodge Chance +4%.
Level 3: Dodge Chance +6%.
Level 4: Dodge Chance +8%.
Level 5: Dodge Chance +10%.
Level 6: Dodge Chance +12%.
Level 7: Dodge Chance +14%.
Level 8: Dodge Chance +16%.
Level 9: Dodge Chance +18%.
Level 10: Dodge Chance +20%.

[NULL] [PVP Skill, invisible]
[Max Level: 1]
Description: [NULL]
Animations: Special

N/A

Skill Build
Level 10: +1 Double Piercing, +1 Phantom Thief Talent I, +3 Swift Phantom
Level 11: +3 Swift Phantom
Level 12: +3 Swift Phantom
Level 13: +3 Swift Phantom
Level 14: +3 Swift Phantom [MAXED]
Level 15: +3 Double Piercing
Level 16: +3 Double Piercing
Level 17: +3 Double Piercing
Level 18: +3 Double Piercing
Level 19: +3 Double Piercing
Level 20: +3 Double Piercing
Level 21: +1 Double Piercing [MAXED], +2 Phantom Thief Talent I
Level 22: +3 Phantom Thief Talent I
Level 23: +3 Phantom Thief Talent I
Level 24: +3 Phantom Thief Talent I
Level 25: +3 Phantom Thief Talent I
Level 26: +3 Phantom Thief Talent I
Level 27: +2 Phantom Thief Talent I, +1 Quick Evasion
Level 28: +3 Quick Evasion
Level 29: +3 Quick Evasion
Level 30: +3 Quick Evasion [MAXED]

Results:
20 Double Piercing [MAXED]
20 Phantom Thief Talent I [MAXED]
15 Swift Phantom [MAXED]
10 Quick Evasion [MAXED]

Explanation:
We first max Swift Phantom for better mobility, not to mention that training without it is impossible for a Phantom. Next is Double Piercing because it’s your main mobbing skill in 1st job. Next is Phantom Thief Talent I, so you can enjoy stealing other people’s skills. Lastly, we dump our SP into Quick Evasion to increase your dodge rate.

2nd Job

Skills
Call of Fate
[Max Level: 20]
Description: Throw a small amount of cards to attack the enemies in front of you.
Skill’s total time: 840 milliseconds
Animations: Effect, Hit.0

Level 1: MP Cost: 15, Damage: 132%, Attacks up to 3 monsters 3 times.
Level 2: MP Cost: 15, Damage: 134%, Attacks up to 3 monsters 3 times.
Level 3: MP Cost: 15, Damage: 136%, Attacks up to 3 monsters 3 times.
Level 4: MP Cost: 15, Damage: 138%, Attacks up to 3 monsters 3 times.
Level 5: MP Cost: 15, Damage: 140%, Attacks up to 3 monsters 3 times.
Level 6: MP Cost: 17, Damage: 142%, Attacks up to 3 monsters 3 times.
Level 7: MP Cost: 17, Damage: 144%, Attacks up to 3 monsters 3 times.
Level 8: MP Cost: 17, Damage: 146%, Attacks up to 3 monsters 3 times.
Level 9: MP Cost: 17, Damage: 148%, Attacks up to 3 monsters 3 times.
Level 10: MP Cost: 17, Damage: 150%, Attacks up to 3 monsters 3 times.
Level 11: MP Cost: 17, Damage: 152%, Attacks up to 3 monsters 3 times.
Level 12: MP Cost: 19, Damage: 154%, Attacks up to 3 monsters 3 times.
Level 13: MP Cost: 19, Damage: 156%, Attacks up to 3 monsters 3 times.
Level 14: MP Cost: 19, Damage: 158%, Attacks up to 3 monsters 3 times.
Level 15: MP Cost: 19, Damage: 160%, Attacks up to 3 monsters 3 times.
Level 16: MP Cost: 19, Damage: 162%, Attacks up to 3 monsters 3 times.
Level 17: MP Cost: 19, Damage: 164%, Attacks up to 3 monsters 3 times.
Level 18: MP Cost: 21, Damage: 166%, Attacks up to 3 monsters 3 times.
Level 19: MP Cost: 21, Damage: 168%, Attacks up to 3 monsters 3 times.
Level 20: MP Cost: 21, Damage: 170%, Attacks up to 3 monsters 3 times.

Phantom Thief Talent II
[Max Level: 20]
Description: Steal skills from other adventurers, 2nd job skills or lower.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 1.
Level 2: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 2.
Level 3: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 3.
Level 4: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 4.
Level 5: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 5.
Level 6: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 6.
Level 7: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 7.
Level 8: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 8.
Level 9: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 9.
Level 10: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 10.
Level 11: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 11.
Level 12: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 12.
Level 13: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 13.
Level 14: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 14.
Level 15: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 15.
Level 16: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 16.
Level 17: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 17.
Level 18: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 18.
Level 19: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 19.
Level 20: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 20.

Breeze Card
[Max Level: 20]
Description: Use your cards to send a wave forward to push monsters back.
Skill’s total time: 900 milliseconds
Animations: Effect, Hit.0

Level 1: MP Cost: 21, Damage: 206%, Attacks up to 10 enemies.
Level 2: MP Cost: 22, Damage: 212%, Attacks up to 10 enemies.
Level 3: MP Cost: 23, Damage: 218%, Attacks up to 10 enemies.
Level 4: MP Cost: 24, Damage: 224%, Attacks up to 10 enemies.
Level 5: MP Cost: 25, Damage: 230%, Attacks up to 10 enemies.
Level 6: MP Cost: 26, Damage: 236%, Attacks up to 10 enemies.
Level 7: MP Cost: 27, Damage: 242%, Attacks up to 10 enemies.
Level 8: MP Cost: 28, Damage: 248%, Attacks up to 10 enemies.
Level 9: MP Cost: 29, Damage: 254%, Attacks up to 10 enemies.
Level 10: MP Cost: 30, Damage: 260%, Attacks up to 10 enemies.
Level 11: MP Cost: 31, Damage: 266%, Attacks up to 10 enemies.
Level 12: MP Cost: 32, Damage: 272%, Attacks up to 10 enemies.
Level 13: MP Cost: 33, Damage: 278%, Attacks up to 10 enemies.
Level 14: MP Cost: 34, Damage: 284%, Attacks up to 10 enemies.
Level 15: MP Cost: 35, Damage: 290%, Attacks up to 10 enemies.
Level 16: MP Cost: 36, Damage: 296%, Attacks up to 10 enemies.
Level 17: MP Cost: 37, Damage: 302%, Attacks up to 10 enemies.
Level 18: MP Cost: 38, Damage: 308%, Attacks up to 10 enemies.
Level 19: MP Cost: 39, Damage: 314%, Attacks up to 10 enemies.
Level 20: MP Cost: 40, Damage: 320%, Attacks up to 10 enemies.

Blank Card
[Max Level: 10]
Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.

[No animations]

Level 1: Attack the enemy again with a 106% damage at a 6% chance.
Card stack number increased by 1.
Level 2: Attack the enemy again with a 112% damage at a 12% chance.
Card stack number increased by 1.
Level 3: Attack the enemy again with a 118% damage at a 18% chance.
Card stack number increased by 1.
Level 4: Attack the enemy again with a 124% damage at a 24% chance.
Card stack number increased by 1.
Level 5: Attack the enemy again with a 130% damage at a 30% chance.
Card stack number increased by 1.
Level 6: Attack the enemy again with a 136% damage at a 36% chance.
Card stack number increased by 1.
Level 7: Attack the enemy again with a 142% damage at a 42% chance.
Card stack number increased by 1.
Level 8: Attack the enemy again with a 148% damage at a 48% chance.
Card stack number increased by 1.
Level 9: Attack the enemy again with a 154% damage at a 54% chance.
Card stack number increased by 1.
Level 10: Attack the enemy again with a 160% damage at a 60% chance.
Card stack number increased by 1.

Cane Mastery
[Max Level: 20]
Description: Enhances the mastery of your cane.

[No animations]

Level 1: Cane Mastery +12%, Accuracy +10.
Level 2: Cane Mastery +14%, Accuracy +20.
Level 3: Cane Mastery +16%, Accuracy +30.
Level 4: Cane Mastery +18%, Accuracy +40.
Level 5: Cane Mastery +20%, Accuracy +50.
Level 6: Cane Mastery +22%, Accuracy +60.
Level 7: Cane Mastery +24%, Accuracy +70.
Level 8: Cane Mastery +26%, Accuracy +80.
Level 9: Cane Mastery +28%, Accuracy +90.
Level 10: Cane Mastery +30%, Accuracy +100.
Level 11: Cane Mastery +32%, Accuracy +110.
Level 12: Cane Mastery +34%, Accuracy +120.
Level 13: Cane Mastery +36%, Accuracy +130.
Level 14: Cane Mastery +38%, Accuracy +140.
Level 15: Cane Mastery +40%, Accuracy +150.
Level 16: Cane Mastery +42%, Accuracy +160.
Level 17: Cane Mastery +44%, Accuracy +170.
Level 18: Cane Mastery +46%, Accuracy +180.
Level 19: Cane Mastery +48%, Accuracy +190.
Level 20: Cane Mastery +50%, Accuracy +200.

Cane Booster
[Max Level: 20]
Description: Uses MP to double the attack speed of your cane.
Required Skill: Cane Mastery lv. 5.

Skill’s total time: 1500 milliseconds
Animations: Effect

Level 1: MP Cost: 49, Duration: 12 seconds.
Level 2: MP Cost: 48, Duration: 24 seconds.
Level 3: MP Cost: 47, Duration: 36 seconds.
Level 4: MP Cost: 46, Duration: 48 seconds.
Level 5: MP Cost: 45, Duration: 60 seconds.
Level 6: MP Cost: 44, Duration: 72 seconds.
Level 7: MP Cost: 43, Duration: 84 seconds.
Level 8: MP Cost: 42, Duration: 96 seconds.
Level 9: MP Cost: 41, Duration: 108 seconds.
Level 10: MP Cost: 40, Duration: 120 seconds.
Level 11: MP Cost: 39, Duration: 132 seconds.
Level 12: MP Cost: 38, Duration: 144 seconds.
Level 13: MP Cost: 37, Duration: 156 seconds.
Level 14: MP Cost: 36, Duration: 168 seconds.
Level 15: MP Cost: 35, Duration: 180 seconds.
Level 16: MP Cost: 34, Duration: 192 seconds.
Level 17: MP Cost: 33, Duration: 204 seconds.
Level 18: MP Cost: 32, Duration: 216 seconds.
Level 19: MP Cost: 31, Duration: 228 seconds.
Level 20: MP Cost: 30, Duration: 240 seconds.

Luck Monopoly
[Max Level: 10]
Description: Permanently improves your luck.

[No animations]

Level 1: LUK +4.
Level 2: LUK +8.
Level 3: LUK +12.
Level 4: LUK +16.
Level 5: LUK +20.
Level 6: LUK +24.
Level 7: LUK +28.
Level 8: LUK +32.
Level 9: LUK +36.
Level 10: LUK +40.

Skill Build
Level 30: +1 Blank Card (automatic), +1 Call of Fate
Level 31: +1 Breeze Card, +1 Blank Card, +1 Phantom Thief Talent II
Level 32: +3 Blank Card
Level 33: +3 Blank Card
Level 34: +2 Blank Card [MAXED], +1 Call of Fate
Level 35: +3 Cane Mastery
Level 36: +2 Cane Mastery, +1 Cane Booster
Level 37: +3 Cane Booster
Level 38: +1 Cane Booster, +2 Phantom Thief Talent II
Level 39: +3 Phantom Thief Talent II
Level 40: +3 Phantom Thief Talent II
Level 41: +3 Phantom Thief Talent II
Level 42: +3 Phantom Thief Talent II
Level 43: +3 Phantom Thief Talent II
Level 44: +2 Phantom Thief Talent II [MAXED], +1 Cane Mastery
Level 45: +3 Cane Mastery
Level 46: +3 Cane Mastery
Level 47: +3 Cane Mastery
Level 48: +3 Cane Mastery
Level 49: +2 Cane Mastery [MAXED], +1 Call of Fate
Level 50: +3 Call of Fate
Level 51: +3 Call of Fate
Level 52: +3 Call of Fate
Level 53: +3 Call of Fate
Level 54: +3 Call of Fate
Level 55: +2 Call of Fate [MAXED], +1 Luck Monopoly
Level 56: +3 Luck Monopoly
Level 57: +3 Luck Monopoly
Level 58: +3 Luck Monopoly [MAXED]
Level 59: +3 Cane Booster
Level 60: +3 Cane Booster
Level 61: +3 Cane Booster
Level 62: +3 Cane Booster
Level 63: +3 Cane Booster [MAXED]
Level 64: +3 Breeze Card
Level 65: +3 Breeze Card
Level 66: +3 Breeze Card
Level 67: +3 Breeze Card
Level 68: +3 Breeze Card
Level 69: +3 Breeze Card
Level 70: +1 Breeze Card [MAXED], +2 ???

Results:
20 Call of Fate [MAXED]
20 Phantom Thief Talent II [MAXED]
20 Breeze Card [MAXED]
10 Blank Card [MAXED]
20 Cane Mastery [MAXED]
20 Cane Booster [MAXED]
10 Luck Monopoly [MAXED]

Explanation:
We start off with putting 1 SP into every active skill so you can enjoy a variety of skills (only 2 skills :O). Next, we max Blank Card because you’ll see, when you play a Phantom, the card stack not loading is REALLY annoying. With Blank Card maxed, it will load very quickly. Plus, it’s an extra attack after each hit so it’s great to max! After that, we’ll distribute 5 points into Cane Mastery to enable us to put some in Cane Booster. We leave it at 5 so it lasts for 1 minute. We max Phantom Thief Talent II right after so you can steal skills and get them to a high level. It’s also good because you’re probably starting to PQ, and you can steal a party buff and then use it for your party members. Cane Mastery is then maxed for obvious reasons (increase your damage), and Call of Fate is maxed because it’s your only mobbing skill. To increase your LUK, we max Luck Monopoly. In just 4 levels, you got a 40 LUK bonus! Near the end, we max Cane Booster to increase its duration. We then dump the rest of our points into Breeze Card, which is not really useful for anything but pushing monsters away. Surprisingly, you have 2 leftover skill points afterwards just for, whatever.

3rd Job

Skills
Coat of Arms
[Max Level: 20]
Description: Your phantom will quickly dash through your enemy and cut it.
Skill’s total time: 900 milliseconds
Animations: Effect, Hit.0, Hit.1

Level 1: MP Cost: 25, Damage: 168%, Attacks up to 8 enemies 4 times.
Level 2: MP Cost: 25, Damage: 171%, Attacks up to 8 enemies 4 times.
Level 3: MP Cost: 25, Damage: 174%, Attacks up to 8 enemies 4 times.
Level 4: MP Cost: 26, Damage: 177%, Attacks up to 8 enemies 4 times.
Level 5: MP Cost: 26, Damage: 180%, Attacks up to 8 enemies 4 times.
Level 6: MP Cost: 26, Damage: 183%, Attacks up to 8 enemies 4 times.
Level 7: MP Cost: 26, Damage: 186%, Attacks up to 8 enemies 4 times.
Level 8: MP Cost: 27, Damage: 189%, Attacks up to 8 enemies 4 times.
Level 9: MP Cost: 27, Damage: 192%, Attacks up to 8 enemies 4 times.
Level 10: MP Cost: 27, Damage: 195%, Attacks up to 8 enemies 4 times.
Level 11: MP Cost: 27, Damage: 198%, Attacks up to 8 enemies 4 times.
Level 12: MP Cost: 28, Damage: 201%, Attacks up to 8 enemies 4 times.
Level 13: MP Cost: 28, Damage: 204%, Attacks up to 8 enemies 4 times.
Level 14: MP Cost: 28, Damage: 207%, Attacks up to 8 enemies 4 times.
Level 15: MP Cost: 28, Damage: 210%, Attacks up to 8 enemies 4 times.
Level 16: MP Cost: 29, Damage: 213%, Attacks up to 8 enemies 4 times.
Level 17: MP Cost: 29, Damage: 216%, Attacks up to 8 enemies 4 times.
Level 18: MP Cost: 29, Damage: 219%, Attacks up to 8 enemies 4 times.
Level 19: MP Cost: 29, Damage: 222%, Attacks up to 8 enemies 4 times.
Level 20: MP Cost: 30, Damage: 225%, Attacks up to 8 enemies 4 times.

Phantom Thief Talent III
[Max Level: 20]
Description: Steal skills from other adventurers, 3rd job skills or lower.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 1.
Level 2: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 2.
Level 3: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 3.
Level 4: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 4.
Level 5: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 5.
Level 6: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 6.
Level 7: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 7.
Level 8: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 8.
Level 9: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 9.
Level 10: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 10.
Level 11: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 11.
Level 12: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 12.
Level 13: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 13.
Level 14: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 14.
Level 15: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 15.
Level 16: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 16.
Level 17: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 17.
Level 18: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 18.
Level 19: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 19.
Level 20: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 20.

Phantom Thief Luck
[Max Level: 20]
Description: The gifted phantom is awarded with permanent rise in luck. The skill will also allow you to regain strength when you die and let you survive.
Skill’s total time: 1500 milliseconds
Animations: Effect, Effect0, Special

Level 1: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 3.
Level 2: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 6.
Level 3: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 9.
Level 4: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 12.
Level 5: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 15.
Level 6: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 18.
Level 7: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 21.
Level 8: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 24.
Level 9: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 27.
Level 10: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 30.
Level 11: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 33.
Level 12: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 36.
Level 13: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 39.
Level 14: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 42.
Level 15: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 45.
Level 16: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 48.
Level 17: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 51.
Level 18: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 54.
Level 19: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 57.
Level 20: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
Passive Effects: Permanently increases LUK by 60.

*There’s also a cooltime variable. Cooldown is 900 seconds at max level.

Misfortune Protection
[Max Level: 20]
Description: Use your cards to seal the monsters around you to prevent any misfortunes. HP, MP, Elemental Resistance, and Abnormal Status Resistance are increased.
Skill’s total time: 1500 milliseconds
Animations: Effect, Effect0

Level 1: MP Cost: 40, Duration: 50 seconds, MaxHP +11%, MaxMP +11%, Elemental Resistance +2, Abnormal Status Resistance +2.
Level 2: MP Cost: 44, Duration: 60 seconds, MaxHP +12%, MaxMP +12%, Elemental Resistance +4, Abnormal Status Resistance +4.
Level 3: MP Cost: 44, Duration: 70 seconds, MaxHP +13%, MaxMP +13%, Elemental Resistance +6, Abnormal Status Resistance +6.
Level 4: MP Cost: 48, Duration: 80 seconds, MaxHP +14%, MaxMP +14%, Elemental Resistance +8, Abnormal Status Resistance +8.
Level 5: MP Cost: 48, Duration: 90 seconds, MaxHP +15%, MaxMP +15%, Elemental Resistance +10, Abnormal Status Resistance +10.
Level 6: MP Cost: 52, Duration: 100 seconds, MaxHP +16%, MaxMP +16%, Elemental Resistance +12, Abnormal Status Resistance +12.
Level 7: MP Cost: 52, Duration: 110 seconds, MaxHP +17%, MaxMP +17%, Elemental Resistance +14, Abnormal Status Resistance +14.
Level 8: MP Cost: 56, Duration: 120 seconds, MaxHP +18%, MaxMP +18%, Elemental Resistance +16, Abnormal Status Resistance +16.
Level 9: MP Cost: 56, Duration: 130 seconds, MaxHP +19%, MaxMP +19%, Elemental Resistance +18, Abnormal Status Resistance +18.
Level 10: MP Cost: 60, Duration: 140 seconds, MaxHP +20%, MaxMP +20%, Elemental Resistance +20, Abnormal Status Resistance +20.
Level 11: MP Cost: 60, Duration: 150 seconds, MaxHP +21%, MaxMP +21%, Elemental Resistance +22, Abnormal Status Resistance +22.
Level 12: MP Cost: 64, Duration: 160 seconds, MaxHP +22%, MaxMP +22%, Elemental Resistance +24, Abnormal Status Resistance +24.
Level 13: MP Cost: 64, Duration: 170 seconds, MaxHP +23%, MaxMP +23%, Elemental Resistance +26, Abnormal Status Resistance +26.
Level 14: MP Cost: 68, Duration: 180 seconds, MaxHP +24%, MaxMP +24%, Elemental Resistance +28, Abnormal Status Resistance +28.
Level 15: MP Cost: 68, Duration: 190 seconds, MaxHP +25%, MaxMP +25%, Elemental Resistance +30, Abnormal Status Resistance +30.
Level 16: MP Cost: 72, Duration: 200 seconds, MaxHP +26%, MaxMP +26%, Elemental Resistance +32, Abnormal Status Resistance +32.
Level 17: MP Cost: 72, Duration: 210 seconds, MaxHP +27%, MaxMP +27%, Elemental Resistance +34, Abnormal Status Resistance +34.
Level 18: MP Cost: 76, Duration: 220 seconds, MaxHP +28%, MaxMP +28%, Elemental Resistance +36, Abnormal Status Resistance +36.
Level 19: MP Cost: 76, Duration: 230 seconds, MaxHP +29%, MaxMP +29%, Elemental Resistance +38, Abnormal Status Resistance +38.
Level 20: MP Cost: 80, Duration: 240 seconds, MaxHP +30%, MaxMP +30%, Elemental Resistance +40, Abnormal Status Resistance +40.

Flash and Plymouth
[Max Level: 20]
Description: Permanently adds avoidability.
Animations: Special

Level 1: Avoidability +11%.
Level 2: Avoidability +12%.
Level 3: Avoidability +13%.
Level 4: Avoidability +14%.
Level 5: Avoidability +15%.
Level 6: Avoidability +16%.
Level 7: Avoidability +17%.
Level 8: Avoidability +18%.
Level 9: Avoidability +19%.
Level 10: Avoidability +20%.
Level 11: Avoidability +21%.
Level 12: Avoidability +22%.
Level 13: Avoidability +23%.
Level 14: Avoidability +24%.
Level 15: Avoidability +25%.
Level 16: Avoidability +26%.
Level 17: Avoidability +27%.
Level 18: Avoidability +28%.
Level 19: Avoidability +29%.
Level 20: Avoidability +30%.

Moonlight
[Max Level: 20]
Description: The blue moon increases your ATT and accuracy.
Skill’s total time: 1500 milliseconds
Animations: Effect

Level 1: MP Cost: 42, Duration: 50 seconds, ATT +3, Accuracy +10.
Level 2: MP Cost: 44, Duration: 60 seconds, ATT +3, Accuracy +20.
Level 3: MP Cost: 46, Duration: 70 seconds, ATT +6, Accuracy +30.
Level 4: MP Cost: 48, Duration: 80 seconds, ATT +6, Accuracy +40.
Level 5: MP Cost: 50, Duration: 90 seconds, ATT +9, Accuracy +50.
Level 6: MP Cost: 52, Duration: 100 seconds, ATT +9, Accuracy +60.
Level 7: MP Cost: 54, Duration: 110 seconds, ATT +12, Accuracy +70.
Level 8: MP Cost: 56, Duration: 120 seconds, ATT +12, Accuracy +80.
Level 9: MP Cost: 58, Duration: 130 seconds, ATT +15, Accuracy +90.
Level 10: MP Cost: 60, Duration: 140 seconds, ATT +15, Accuracy +100.
Level 11: MP Cost: 62, Duration: 150 seconds, ATT +18, Accuracy +110.
Level 12: MP Cost: 64, Duration: 160 seconds, ATT +18, Accuracy +120.
Level 13: MP Cost: 66, Duration: 170 seconds, ATT +21, Accuracy +130.
Level 14: MP Cost: 68, Duration: 180 seconds, ATT +21, Accuracy +140.
Level 15: MP Cost: 70, Duration: 190 seconds, ATT +24, Accuracy +150.
Level 16: MP Cost: 72, Duration: 200 seconds, ATT +24, Accuracy +160.
Level 17: MP Cost: 74, Duration: 210 seconds, ATT +27, Accuracy +170.
Level 18: MP Cost: 76, Duration: 220 seconds, ATT +27, Accuracy +180.
Level 19: MP Cost: 78, Duration: 230 seconds, ATT +30, Accuracy +190.
Level 20: MP Cost: 80, Duration: 240 seconds, ATT +30, Accuracy +200.

Phantom Charge
[Max Level: 20]
Description: Card shapes into a huge window, then rushes through the enemies with a series of half-moon cuts.
Also, enhances the damage of Card Breeze permanently.

Skill’s total time: 810 milliseconds
Animations: Effect, Effect0.0, Special.0, Hit.0

Level 1: Active Effects: MP Cost: 30, Damage: 175%, Attacks up to 10 enemies 2 times. After rushing: Damage: 156%, Attacks 3 times.
Passive Effects: Breeze Card +12% damage.
Level 2: Active Effects: MP Cost: 31, Damage: 180%, Attacks up to 10 enemies 2 times. After rushing: Damage: 162%, Attacks 3 times.
Passive Effects: Breeze Card +14% damage.
Level 3: Active Effects: MP Cost: 31, Damage: 185%, Attacks up to 10 enemies 2 times. After rushing: Damage: 168%, Attacks 3 times.
Passive Effects: Breeze Card +16% damage.
Level 4: Active Effects: MP Cost: 32, Damage: 190%, Attacks up to 10 enemies 2 times. After rushing: Damage: 174%, Attacks 3 times.
Passive Effects: Breeze Card +18% damage.
Level 5: Active Effects: MP Cost: 32, Damage: 195%, Attacks up to 10 enemies 2 times. After rushing: Damage: 180%, Attacks 3 times.
Passive Effects: Breeze Card +20% damage.
Level 6: Active Effects: MP Cost: 33, Damage: 200%, Attacks up to 10 enemies 2 times. After rushing: Damage: 186%, Attacks 3 times.
Passive Effects: Breeze Card +22% damage.
Level 7: Active Effects: MP Cost: 33, Damage: 205%, Attacks up to 10 enemies 2 times. After rushing: Damage: 192%, Attacks 3 times.
Passive Effects: Breeze Card +24% damage.
Level 8: Active Effects: MP Cost: 34, Damage: 210%, Attacks up to 10 enemies 2 times. After rushing: Damage: 198%, Attacks 3 times.
Passive Effects: Breeze Card +26% damage.
Level 9: Active Effects: MP Cost: 34, Damage: 215%, Attacks up to 10 enemies 2 times. After rushing: Damage: 204%, Attacks 3 times.
Passive Effects: Breeze Card +28% damage.
Level 10: Active Effects: MP Cost: 35, Damage: 220%, Attacks up to 10 enemies 2 times. After rushing: Damage: 210%, Attacks 3 times.
Passive Effects: Breeze Card +30% damage.
Level 11: Active Effects: MP Cost: 35, Damage: 225%, Attacks up to 10 enemies 2 times. After rushing: Damage: 216%, Attacks 3 times.
Passive Effects: Breeze Card +32% damage.
Level 12: Active Effects: MP Cost: 36, Damage: 230%, Attacks up to 10 enemies 2 times. After rushing: Damage: 222%, Attacks 3 times.
Passive Effects: Breeze Card +34% damage.
Level 13: Active Effects: MP Cost: 36, Damage: 235%, Attacks up to 10 enemies 2 times. After rushing: Damage: 228%, Attacks 3 times.
Passive Effects: Breeze Card +36% damage.
Level 14: Active Effects: MP Cost: 37, Damage: 240%, Attacks up to 10 enemies 2 times. After rushing: Damage: 234%, Attacks 3 times.
Passive Effects: Breeze Card +38% damage.
Level 15: Active Effects: MP Cost: 37, Damage: 245%, Attacks up to 10 enemies 2 times. After rushing: Damage: 240%, Attacks 3 times.
Passive Effects: Breeze Card +40% damage.
Level 16: Active Effects: MP Cost: 38, Damage: 250%, Attacks up to 10 enemies 2 times. After rushing: Damage: 246%, Attacks 3 times.
Passive Effects: Breeze Card +42% damage.
Level 17: Active Effects: MP Cost: 38, Damage: 255%, Attacks up to 10 enemies 2 times. After rushing: Damage: 252%, Attacks 3 times.
Passive Effects: Breeze Card +44% damage.
Level 18: Active Effects: MP Cost: 39, Damage: 260%, Attacks up to 10 enemies 2 times. After rushing: Damage: 258%, Attacks 3 times.
Passive Effects: Breeze Card +46% damage.
Level 19: Active Effects: MP Cost: 39, Damage: 265%, Attacks up to 10 enemies 2 times. After rushing: Damage: 264%, Attacks 3 times.
Passive Effects: Breeze Card +48% damage.
Level 20: Active Effects: MP Cost: 40, Damage: 270%, Attacks up to 10 enemies 2 times. After rushing: Damage: 270%, Attacks 3 times.
Passive Effects: Breeze Card +50% damage.

Acute Sense
[Max Level: 20]
Description: Permanently increases your critical rate.

[No animations]

Level 1: Critical Rate +12%.
Level 2: Critical Rate +14%.
Level 3: Critical Rate +16%.
Level 4: Critical Rate +18%.
Level 5: Critical Rate +20%.
Level 6: Critical Rate +22%.
Level 7: Critical Rate +24%.
Level 8: Critical Rate +26%.
Level 9: Critical Rate +28%.
Level 10: Critical Rate +30%.
Level 11: Critical Rate +32%.
Level 12: Critical Rate +34%.
Level 13: Critical Rate +36%.
Level 14: Critical Rate +38%.
Level 15: Critical Rate +40%.
Level 16: Critical Rate +42%.
Level 17: Critical Rate +44%.
Level 18: Critical Rate +46%.
Level 19: Critical Rate +48%.
Level 20: Critical Rate +50%.

Phantom Charge [Dummy Skill]
[Max Level: 20]
Description: Phantom Charge gets additional attacks.
Skill’s total time: 540 milliseconds
Animations: Effect, Hit.0

Level 1: MP Cost: 0, Damage: 156%, Attacks up to 10 enemies 3 times.
Level 2: MP Cost: 0, Damage: 162%, Attacks up to 10 enemies 3 times.
Level 3: MP Cost: 0, Damage: 168%, Attacks up to 10 enemies 3 times.
Level 4: MP Cost: 0, Damage: 174%, Attacks up to 10 enemies 3 times.
Level 5: MP Cost: 0, Damage: 180%, Attacks up to 10 enemies 3 times.
Level 6: MP Cost: 0, Damage: 186%, Attacks up to 10 enemies 3 times.
Level 7: MP Cost: 0, Damage: 192%, Attacks up to 10 enemies 3 times.
Level 8: MP Cost: 0, Damage: 198%, Attacks up to 10 enemies 3 times.
Level 9: MP Cost: 0, Damage: 204%, Attacks up to 10 enemies 3 times.
Level 10: MP Cost: 0, Damage: 210%, Attacks up to 10 enemies 3 times.
Level 11: MP Cost: 0, Damage: 216%, Attacks up to 10 enemies 3 times.
Level 12: MP Cost: 0, Damage: 222%, Attacks up to 10 enemies 3 times.
Level 13: MP Cost: 0, Damage: 228%, Attacks up to 10 enemies 3 times.
Level 14: MP Cost: 0, Damage: 234%, Attacks up to 10 enemies 3 times.
Level 15: MP Cost: 0, Damage: 240%, Attacks up to 10 enemies 3 times.
Level 16: MP Cost: 0, Damage: 246%, Attacks up to 10 enemies 3 times.
Level 17: MP Cost: 0, Damage: 252%, Attacks up to 10 enemies 3 times.
Level 18: MP Cost: 0, Damage: 258%, Attacks up to 10 enemies 3 times.
Level 19: MP Cost: 0, Damage: 264%, Attacks up to 10 enemies 3 times.
Level 20: MP Cost: 0, Damage: 270%, Attacks up to 10 enemies 3 times.

Skill Build
Level 70: +1 Coat of Arms
Level 71: +1 Phantom Charge, +1 Phantom Thief Talent III, +1 Phantom Thief Luck
Level 72: +3 Phantom Thief Talent III
Level 73: +3 Phantom Thief Talent III
Level 74: +3 Phantom Thief Talent III
Level 75: +3 Phantom Thief Talent III
Level 76: +3 Phantom Thief Talent III
Level 77: +3 Phantom Thief Talent III
Level 78: +1 Phantom Thief Talent III [MAXED], +2 Coat of Arms
Level 79: +3 Coat of Arms
Level 80: +3 Coat of Arms
Level 81: +3 Coat of Arms
Level 82: +3 Coat of Arms
Level 83: +3 Coat of Arms
Level 84: +2 Coat of Arms [MAXED], +1 Moonlight
Level 85: +3 Moonlight
Level 86: +3 Moonlight
Level 87: +3 Moonlight
Level 88: +3 Moonlight
Level 89: +3 Moonlight
Level 90: +3 Moonlight
Level 91: +1 Moonlight [MAXED], +2 Misfortune Protection
Level 92: +3 Misfortune Protection
Level 93: +3 Misfortune Protection
Level 94: +3 Misfortune Protection
Level 95: +3 Misfortune Protection
Level 96: +3 Misfortune Protection
Level 97: +3 Misfortune Protection [MAXED]
Level 98: +3 Flash and Plymouth
Level 99: +3 Flash and Plymouth
Level 100: +3 Flash and Plymouth
Level 101: +3 Flash and Plymouth
Level 102: +3 Flash and Plymouth
Level 103: +3 Flash and Plymouth
Level 104: +2 Flash and Plymouth [MAXED], +1 Acute Sense
Level 105: +3 Acute Sense
Level 106: +3 Acute Sense
Level 107: +3 Acute Sense
Level 108: +3 Acute Sense
Level 109: +3 Acute Sense
Level 110: +3 Acute Sense
Level 111: +1 Acute Sense [MAXED], +2 Phantom Thief Luck
Level 112: +3 Phantom Thief Luck
Level 113: +3 Phantom Thief Luck
Level 114: +3 Phantom Thief Luck
Level 115: +3 Phantom Thief Luck
Level 116: +3 Phantom Thief Luck
Level 117: +2 Phantom Thief Luck [MAXED], +1 Phantom Charge
Level 118: +3 Phantom Charge
Level 119: +3 Phantom Charge
Level 120: +3 Phantom Charge

Results:
20 Coat of Arms [MAXED]
20 Phantom Thief Talent III [MAXED]
20 Phantom Thief Luck [MAXED]
20 Misfortune Protection [MAXED]
20 Flash and Plymouth [MAXED]
20 Moonlight [MAXED]
11 Phantom Charge
20 Acute Sense [MAXED]

Explanation:
As always, we add 1 to each of our attacking/useful skills first. The first thing we max is Phantom Thief Talent III, because I know how eager all of you are to serve as HS mules. Your main mobbing skill is Coat of Arms, so that’s next the thing we max next. Right after that we max Moonlight so you can get extra ATT, Misfortune Protection because it’s amazing for bosses (which, at this point, you are getting ready to fight), and Flash and Plymouth, which is an extremely useful skill because it avoids almost every attack you receive. It can save you a lot of potions and improve your playing experience as a whole. Right after is Acute Sense to increase your Critical Rate and Phantom Thief Luck to reduce the cooldown on the skill, in addition to improving its passive effect. It still does the same job, but now the cooldown is much lower. We dump the rest of our points into Phantom Charge. The skill is not really necessary and, actually, not very good. It doesn’t even push the monsters… It’s kind of useless. Therefore, we leave it at 11.

4th Job

Ultimate Drive
[Max Level: 30]
Description: Use your cane rapidly enough to become invisible. Attack continuously as the skill slows down.
Skill’s total time: 360 milliseconds
Animations: Prepare, Prepare0, Keydown, Keydown0, Keydownend, Hit.0, Hit.1, Hit.2

Level 1: MP Cost: 13, Deals 101% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 2: MP Cost: 13, Deals 102% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 3: MP Cost: 13, Deals 103% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 4: MP Cost: 13, Deals 104% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 5: MP Cost: 13, Deals 105% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 6: MP Cost: 13, Deals 106% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 7: MP Cost: 13, Deals 107% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 8: MP Cost: 13, Deals 108% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 9: MP Cost: 13, Deals 109% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 10: MP Cost: 13, Deals 110% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 11: MP Cost: 14, Deals 111% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 12: MP Cost: 14, Deals 112% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 13: MP Cost: 14, Deals 113% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 14: MP Cost: 14, Deals 114% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 15: MP Cost: 14, Deals 115% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 16: MP Cost: 14, Deals 116% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 17: MP Cost: 14, Deals 117% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 18: MP Cost: 14, Deals 118% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 19: MP Cost: 14, Deals 119% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 20: MP Cost: 14, Deals 120% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 21: MP Cost: 15, Deals 121% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 22: MP Cost: 15, Deals 122% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 23: MP Cost: 15, Deals 123% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 24: MP Cost: 15, Deals 124% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 25: MP Cost: 15, Deals 125% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 26: MP Cost: 15, Deals 126% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 27: MP Cost: 15, Deals 127% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 28: MP Cost: 15, Deals 128% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 29: MP Cost: 15, Deals 129% damage on 6 enemies 2 times.
While the key is held down, you can move.
Level 30: MP Cost: 15, Deals 130% damage on 6 enemies 2 times.
While the key is held down, you can move.

Phantom Thief Talent IV
[Max Level: 30]
Description: Steal skills from other adventurers, 4th job skills or lower.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 1.
Level 2: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 2.
Level 3: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 3.
Level 4: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 4.
Level 5: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 5.
Level 6: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 6.
Level 7: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 7.
Level 8: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 8.
Level 9: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 9.
Level 10: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 10.
Level 11: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 11.
Level 12: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 12.
Level 13: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 13.
Level 14: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 14.
Level 15: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 15.
Level 16: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 16.
Level 17: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 17.
Level 18: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 18.
Level 19: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 19.
Level 20: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 20.
Level 21: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 21.
Level 22: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 22.
Level 23: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 23.
Level 24: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 24.
Level 25: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 25.
Level 26: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 26.
Level 27: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 27.
Level 28: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 28.
Level 29: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 29.
Level 30: MP Consumption is equivalent to the skill’s required MP.
Stolen skill’s level cannot exceed 30.

Noir Card
[Max Level: 20]
Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.
Also increases avoiability.

[No animations]

Level 1: Chance of attacking again: 62%, Damage:163%
One card is added to the stack.
Avoidability +1%.
Level 2: Chance of attacking again: 64%, Damage:166%
One card is added to the stack.
Avoidability +2%.
Level 3: Chance of attacking again: 66%, Damage:169%
One card is added to the stack.
Avoidability +3%.
Level 4: Chance of attacking again: 68%, Damage:172%
One card is added to the stack.
Avoidability +4%.
Level 5: Chance of attacking again: 70%, Damage:175%
One card is added to the stack.
Avoidability +5%.
Level 6: Chance of attacking again: 72%, Damage:178%
One card is added to the stack.
Avoidability +6%.
Level 7: Chance of attacking again: 74%, Damage:181%
One card is added to the stack.
Avoidability +7%.
Level 8: Chance of attacking again: 76%, Damage:184%
One card is added to the stack.
Avoidability +8%.
Level 9: Chance of attacking again: 78%, Damage:187%
One card is added to the stack.
Avoidability +9%.
Level 10: Chance of attacking again: 80%, Damage:190%
One card is added to the stack.
Avoidability +10%.
Level 11: Chance of attacking again: 82%, Damage:193%
One card is added to the stack.
Avoidability +11%.
Level 12: Chance of attacking again: 84%, Damage:196%
One card is added to the stack.
Avoidability +12%.
Level 13: Chance of attacking again: 86%, Damage:199%
One card is added to the stack.
Avoidability +13%.
Level 14: Chance of attacking again: 88%, Damage:202%
One card is added to the stack.
Avoidability +14%.
Level 15: Chance of attacking again: 90%, Damage:205%
One card is added to the stack.
Avoidability +15%.
Level 16: Chance of attacking again: 92%, Damage:208%
One card is added to the stack.
Avoidability +16%.
Level 17: Chance of attacking again: 94%, Damage:211%
One card is added to the stack.
Avoidability +17%.
Level 18: Chance of attacking again: 96%, Damage:214%
One card is added to the stack.
Avoidability +18%.
Level 19: Chance of attacking again: 98%, Damage:217%
One card is added to the stack.
Avoidability +19%.
Level 20: Chance of attacking again: 100%, Damage:220%
One card is added to the stack.
Avoidability +20%.

Twilight
[Max Level: 20]
Description: Jump forward and back to attack an enemy using a powerful card.
After using this skill, Phantom Charge may be used. In addition, Phantom Charge will be strengthened permanently.

Skill’s total time: 180 milliseconds
Animations: Effect

Level 1: MP Cost: 40, Attacks 10 enemies while moving backwards 3 times, Damage: 505%.
Passive Effects: Phantom Charge Damage +12%.
Level 2: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 510%.
Passive Effects: Phantom Charge Damage +14%.
Level 3: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 515%.
Passive Effects: Phantom Charge Damage +16%.
Level 4: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 520%.
Passive Effects: Phantom Charge Damage +18%.
Level 5: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 525%.
Passive Effects: Phantom Charge Damage +20%.
Level 6: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 530%.
Passive Effects: Phantom Charge Damage +22%.
Level 7: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 535%.
Passive Effects: Phantom Charge Damage +24%.
Level 8: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 540%.
Passive Effects: Phantom Charge Damage +26%.
Level 9: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 545%.
Passive Effects: Phantom Charge Damage +28%.
Level 10: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 550%.
Passive Effects: Phantom Charge Damage +30%.
Level 11: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 555%.
Passive Effects: Phantom Charge Damage +32%.
Level 12: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 560%.
Passive Effects: Phantom Charge Damage +34%.
Level 13: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 565%.
Passive Effects: Phantom Charge Damage +36%.
Level 14: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 570%.
Passive Effects: Phantom Charge Damage +38%.
Level 15: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 575%.
Passive Effects: Phantom Charge Damage +40%.
Level 16: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 580%.
Passive Effects: Phantom Charge Damage +42%.
Level 17: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 585%.
Passive Effects: Phantom Charge Damage +44%.
Level 18: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 590%.
Passive Effects: Phantom Charge Damage +46%.
Level 19: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 595%.
Passive Effects: Phantom Charge Damage +48%.
Level 20: MP Cost: 50, Attacks 10 enemies while moving backwards 3 times, Damage: 600%.
Passive Effects: Phantom Charge Damage +50%.

Aria’s Prayer
[Max Level: 30]
Description: Use Aria’s Prayer to increase your damage and amount of enemy’s DEF ignored significantly.
Skill’s total time: 1500 milliseconds
Animations: Effect

Level 1: MP Cost: 62, Duration: 37 seconds, Damage: +1%, Enemy’s DEF Ignored: 1%.
Level 2: MP Cost: 64, Duration: 44 seconds, Damage: +2%, Enemy’s DEF Ignored: 2%.
Level 3: MP Cost: 66, Duration: 51 seconds, Damage: +3%, Enemy’s DEF Ignored: 3%.
Level 4: MP Cost: 68, Duration: 58 seconds, Damage: +4%, Enemy’s DEF Ignored: 4%.
Level 5: MP Cost: 70, Duration: 65 seconds, Damage: +5%, Enemy’s DEF Ignored: 5%.
Level 6: MP Cost: 72, Duration: 72 seconds, Damage: +6%, Enemy’s DEF Ignored: 6%.
Level 7: MP Cost: 74, Duration: 79 seconds, Damage: +7%, Enemy’s DEF Ignored: 7%.
Level 8: MP Cost: 76, Duration: 86 seconds, Damage: +8%, Enemy’s DEF Ignored: 8%.
Level 9: MP Cost: 78, Duration: 93 seconds, Damage: +9%, Enemy’s DEF Ignored: 9%.
Level 10: MP Cost: 80, Duration: 100 seconds, Damage: +10%, Enemy’s DEF Ignored: 10%.
Level 11: MP Cost: 82, Duration: 107 seconds, Damage: +11%, Enemy’s DEF Ignored: 11%.
Level 12: MP Cost: 84, Duration: 114 seconds, Damage: +12%, Enemy’s DEF Ignored: 12%.
Level 13: MP Cost: 86, Duration: 121 seconds, Damage: +13%, Enemy’s DEF Ignored: 13%.
Level 14: MP Cost: 88, Duration: 128 seconds, Damage: +14%, Enemy’s DEF Ignored: 14%.
Level 15: MP Cost: 90, Duration: 135 seconds, Damage: +15%, Enemy’s DEF Ignored: 15%.
Level 16: MP Cost: 92, Duration: 142 seconds, Damage: +16%, Enemy’s DEF Ignored: 16%.
Level 17: MP Cost: 94, Duration: 149 seconds, Damage: +17%, Enemy’s DEF Ignored: 17%.
Level 18: MP Cost: 96, Duration: 156 seconds, Damage: +18%, Enemy’s DEF Ignored: 18%.
Level 19: MP Cost: 98, Duration: 163 seconds, Damage: +19%, Enemy’s DEF Ignored: 19%.
Level 20: MP Cost: 100, Duration: 170 seconds, Damage: +20%, Enemy’s DEF Ignored: 20%.
Level 21: MP Cost: 102, Duration: 177 seconds, Damage: +21%, Enemy’s DEF Ignored: 21%.
Level 22: MP Cost: 104, Duration: 184 seconds, Damage: +22%, Enemy’s DEF Ignored: 22%.
Level 23: MP Cost: 106, Duration: 191 seconds, Damage: +23%, Enemy’s DEF Ignored: 23%.
Level 24: MP Cost: 108, Duration: 198 seconds, Damage: +24%, Enemy’s DEF Ignored: 24%.
Level 25: MP Cost: 110, Duration: 205 seconds, Damage: +25%, Enemy’s DEF Ignored: 25%.
Level 26: MP Cost: 112, Duration: 212 seconds, Damage: +26%, Enemy’s DEF Ignored: 26%.
Level 27: MP Cost: 114, Duration: 219 seconds, Damage: +27%, Enemy’s DEF Ignored: 27%.
Level 28: MP Cost: 116, Duration: 226 seconds, Damage: +28%, Enemy’s DEF Ignored: 28%.
Level 29: MP Cost: 118, Duration: 233 seconds, Damage: +29%, Enemy’s DEF Ignored: 29%.
Level 30: MP Cost: 120, Duration: 240 seconds, Damage: +30%, Enemy’s DEF Ignored: 30%.

Card Tempest
[Max Level: 30]
Description: Unleash a growing storm of cards to attack surrounding enemies.
Skill’s total time: 540 milliseconds
Animations: Prepare, Keydown, Keydownloop, Hit.0

Level 1: MP Cost: 25, Attacks up to 8 enemies, Damage: 226%.
Cooldown: 15 seconds.
Level 2: MP Cost: 25, Attacks up to 8 enemies, Damage: 232%.
Cooldown: 15 seconds.
Level 3: MP Cost: 25, Attacks up to 8 enemies, Damage: 238%.
Cooldown: 15 seconds.
Level 4: MP Cost: 25, Attacks up to 8 enemies, Damage: 244%.
Cooldown: 15 seconds.
Level 5: MP Cost: 25, Attacks up to 8 enemies, Damage: 250%.
Cooldown: 15 seconds.
Level 6: MP Cost: 26, Attacks up to 8 enemies, Damage: 256%.
Cooldown: 15 seconds.
Level 7: MP Cost: 26, Attacks up to 8 enemies, Damage: 262%.
Cooldown: 15 seconds.
Level 8: MP Cost: 26, Attacks up to 8 enemies, Damage: 268%.
Cooldown: 15 seconds.
Level 9: MP Cost: 26, Attacks up to 8 enemies, Damage: 274%.
Cooldown: 15 seconds.
Level 10: MP Cost: 26, Attacks up to 8 enemies, Damage: 280%.
Cooldown: 14 seconds.
Level 11: MP Cost: 26, Attacks up to 8 enemies, Damage: 286%.
Cooldown: 14 seconds.
Level 12: MP Cost: 27, Attacks up to 8 enemies, Damage: 292%.
Cooldown: 14 seconds.
Level 13: MP Cost: 27, Attacks up to 8 enemies, Damage: 298%.
Cooldown: 14 seconds.
Level 14: MP Cost: 27, Attacks up to 8 enemies, Damage: 304%.
Cooldown: 14 seconds.
Level 15: MP Cost: 27, Attacks up to 8 enemies, Damage: 310%.
Cooldown: 14 seconds.
Level 16: MP Cost: 27, Attacks up to 8 enemies, Damage: 316%.
Cooldown: 14 seconds.
Level 17: MP Cost: 27, Attacks up to 8 enemies, Damage: 322%.
Cooldown: 14 seconds.
Level 18: MP Cost: 28, Attacks up to 8 enemies, Damage: 328%.
Cooldown: 14 seconds.
Level 19: MP Cost: 28, Attacks up to 8 enemies, Damage: 334%.
Cooldown: 14 seconds.
Level 20: MP Cost: 28, Attacks up to 8 enemies, Damage: 340%.
Cooldown: 13 seconds.
Level 21: MP Cost: 28, Attacks up to 8 enemies, Damage: 346%.
Cooldown: 13 seconds.
Level 22: MP Cost: 28, Attacks up to 8 enemies, Damage: 352%.
Cooldown: 13 seconds.
Level 23: MP Cost: 28, Attacks up to 8 enemies, Damage: 358%.
Cooldown: 13 seconds.
Level 24: MP Cost: 29, Attacks up to 8 enemies, Damage: 364%.
Cooldown: 13 seconds.
Level 25: MP Cost: 29, Attacks up to 8 enemies, Damage: 370%.
Cooldown: 13 seconds.
Level 26: MP Cost: 29, Attacks up to 8 enemies, Damage: 376%.
Cooldown: 13 seconds.
Level 27: MP Cost: 29, Attacks up to 8 enemies, Damage: 382%.
Cooldown: 13 seconds.
Level 28: MP Cost: 29, Attacks up to 8 enemies, Damage: 388%.
Cooldown: 13 seconds.
Level 29: MP Cost: 29, Attacks up to 8 enemies, Damage: 394%.
Cooldown: 13 seconds.
Level 30: MP Cost: 30, Attacks up to 8 enemies, Damage: 400%.
Cooldown: 12 seconds.

Cane Expert
[Max Level: 30]
Description: Increase the mastery, damage, and minimum critical damage of canes.
Required Skill: Cane Mastery lv. 20.

[No animations]

Level 1: Mastery +56%, Weapon ATT +1, Minimum Critical Damage +1%.
Level 2: Mastery +56%, Weapon ATT +2, Minimum Critical Damage +1%.
Level 3: Mastery +57%, Weapon ATT +3, Minimum Critical Damage +2%.
Level 4: Mastery +57%, Weapon ATT +4, Minimum Critical Damage +2%.
Level 5: Mastery +58%, Weapon ATT +5, Minimum Critical Damage +3%.
Level 6: Mastery +58%, Weapon ATT +6, Minimum Critical Damage +3%.
Level 7: Mastery +59%, Weapon ATT +7, Minimum Critical Damage +4%.
Level 8: Mastery +59%, Weapon ATT +8, Minimum Critical Damage +4%.
Level 9: Mastery +60%, Weapon ATT +9, Minimum Critical Damage +5%.
Level 10: Mastery +60%, Weapon ATT +10, Minimum Critical Damage +5%.
Level 11: Mastery +61%, Weapon ATT +11, Minimum Critical Damage +6%.
Level 12: Mastery +61%, Weapon ATT +12, Minimum Critical Damage +6%.
Level 13: Mastery +62%, Weapon ATT +13, Minimum Critical Damage +7%.
Level 14: Mastery +62%, Weapon ATT +14, Minimum Critical Damage +7%.
Level 15: Mastery +63%, Weapon ATT +15, Minimum Critical Damage +8%.
Level 16: Mastery +63%, Weapon ATT +16, Minimum Critical Damage +8%.
Level 17: Mastery +64%, Weapon ATT +17, Minimum Critical Damage +9%.
Level 18: Mastery +64%, Weapon ATT +18, Minimum Critical Damage +9%.
Level 19: Mastery +65%, Weapon ATT +19, Minimum Critical Damage +10%.
Level 20: Mastery +65%, Weapon ATT +20, Minimum Critical Damage +10%.
Level 21: Mastery +66%, Weapon ATT +21, Minimum Critical Damage +11%.
Level 22: Mastery +66%, Weapon ATT +22, Minimum Critical Damage +11%.
Level 23: Mastery +67%, Weapon ATT +23, Minimum Critical Damage +12%.
Level 24: Mastery +67%, Weapon ATT +24, Minimum Critical Damage +12%.
Level 25: Mastery +68%, Weapon ATT +25, Minimum Critical Damage +13%.
Level 26: Mastery +68%, Weapon ATT +26, Minimum Critical Damage +13%.
Level 27: Mastery +69%, Weapon ATT +27, Minimum Critical Damage +14%.
Level 28: Mastery +69%, Weapon ATT +28, Minimum Critical Damage +14%.
Level 29: Mastery +70%, Weapon ATT +29, Minimum Critical Damage +15%.
Level 30: Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%.

Soul Steal
[Max Level: 20]
Description: Steal buffs from enemies around you. If the enemy doesn’t have a buff, there will be no effect.
Skill’s total time: 1500 milliseconds
Animations: Effect, Affected.1, Affected.2, Affected.3, Affected.4

Level 1: MP Cost: 50, Steals buffs from 12 monsters.
Damage-related Buff: +2 ATT.
Damage Taken Reduction Buff: 2% Damage reduced.
Damage Reflected Buff: 30% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 117 seconds.
Level 2: MP Cost: 51, Steals buffs from 12 monsters.
Damage-related Buff: +4 ATT.
Damage Taken Reduction Buff: 4% Damage reduced.
Damage Reflected Buff: 60% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 114 seconds.
Level 3: MP Cost: 51, Steals buffs from 12 monsters.
Damage-related Buff: +6 ATT.
Damage Taken Reduction Buff: 6% Damage reduced.
Damage Reflected Buff: 90% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 111 seconds.
Level 4: MP Cost: 52, Steals buffs from 12 monsters.
Damage-related Buff: +8 ATT.
Damage Taken Reduction Buff: 8% Damage reduced.
Damage Reflected Buff: 120% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 108 seconds.
Level 5: MP Cost: 52, Steals buffs from 12 monsters.
Damage-related Buff: +10 ATT.
Damage Taken Reduction Buff: 10% Damage reduced.
Damage Reflected Buff: 150% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 105 seconds.
Level 6: MP Cost: 53, Steals buffs from 12 monsters.
Damage-related Buff: +12 ATT.
Damage Taken Reduction Buff: 12% Damage reduced.
Damage Reflected Buff: 180% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 102 seconds.
Level 7: MP Cost: 53, Steals buffs from 12 monsters.
Damage-related Buff: +14 ATT.
Damage Taken Reduction Buff: 14% Damage reduced.
Damage Reflected Buff: 210% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 99 seconds.
Level 8: MP Cost: 54, Steals buffs from 12 monsters.
Damage-related Buff: +16 ATT.
Damage Taken Reduction Buff: 16% Damage reduced.
Damage Reflected Buff: 240% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 96 seconds.
Level 9: MP Cost: 54, Steals buffs from 12 monsters.
Damage-related Buff: +18 ATT.
Damage Taken Reduction Buff: 18% Damage reduced.
Damage Reflected Buff: 270% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 93 seconds.
Level 10: MP Cost: 55, Steals buffs from 12 monsters.
Damage-related Buff: +20 ATT.
Damage Taken Reduction Buff: 20% Damage reduced.
Damage Reflected Buff: 300% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 90 seconds.
Level 11: MP Cost: 55, Steals buffs from 12 monsters.
Damage-related Buff: +22 ATT.
Damage Taken Reduction Buff: 22% Damage reduced.
Damage Reflected Buff: 330% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 87 seconds.
Level 12: MP Cost: 56, Steals buffs from 12 monsters.
Damage-related Buff: +24 ATT.
Damage Taken Reduction Buff: 24% Damage reduced.
Damage Reflected Buff: 360% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 84 seconds.
Level 13: MP Cost: 56, Steals buffs from 12 monsters.
Damage-related Buff: +26 ATT.
Damage Taken Reduction Buff: 26% Damage reduced.
Damage Reflected Buff: 390% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 81 seconds.
Level 14: MP Cost: 57, Steals buffs from 12 monsters.
Damage-related Buff: +28 ATT.
Damage Taken Reduction Buff: 28% Damage reduced.
Damage Reflected Buff: 420% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 78 seconds.
Level 15: MP Cost: 57, Steals buffs from 12 monsters.
Damage-related Buff: +30 ATT.
Damage Taken Reduction Buff: 30% Damage reduced.
Damage Reflected Buff: 450% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 75 seconds.
Level 16: MP Cost: 58, Steals buffs from 12 monsters.
Damage-related Buff: +32 ATT.
Damage Taken Reduction Buff: 32% Damage reduced.
Damage Reflected Buff: 480% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 72 seconds.
Level 17: MP Cost: 58, Steals buffs from 12 monsters.
Damage-related Buff: +34 ATT.
Damage Taken Reduction Buff: 34% Damage reduced.
Damage Reflected Buff: 510% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 69 seconds.
Level 18: MP Cost: 59, Steals buffs from 12 monsters.
Damage-related Buff: +36 ATT.
Damage Taken Reduction Buff: 36% Damage reduced.
Damage Reflected Buff: 540% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 66 seconds.
Level 19: MP Cost: 59, Steals buffs from 12 monsters.
Damage-related Buff: +38 ATT.
Damage Taken Reduction Buff: 38% Damage reduced.
Damage Reflected Buff: 570% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 63 seconds.
Level 20: MP Cost: 60, Steals buffs from 12 monsters.
Damage-related Buff: +40 ATT.
Damage Taken Reduction Buff: 40% Damage reduced.
Damage Reflected Buff: 600% of the damage is reflected.
Invincibility Buff: Temporarily invincible.
Cooldown: 60 seconds.

Maple Warrior
[Max Level: 30]
Description: For a period of time, raises the stats of you and your party members by a certain percentage.
Skill’s total time: 1500 milliseconds
Animations: Effect, Affected

Level 1: HP Cost: 10, Duration: 30 seconds, +1% All Stats.
Level 2: HP Cost: 10, Duration: 60 seconds, +1% All Stats.
Level 3: HP Cost: 10, Duration: 90 seconds, +2% All Stats.
Level 4: HP Cost: 10, Duration: 120 seconds, +2% All Stats.
Level 5: HP Cost: 20, Duration: 150 seconds, +3% All Stats.
Level 6: HP Cost: 20, Duration: 180 seconds, +3% All Stats.
Level 7: HP Cost: 20, Duration: 210 seconds, +4% All Stats.
Level 8: HP Cost: 20, Duration: 240 seconds, +4% All Stats.
Level 9: HP Cost: 20, Duration: 270 seconds, +5% All Stats.
Level 10: HP Cost: 30, Duration: 300 seconds, +5% All Stats.
Level 11: HP Cost: 30, Duration: 330 seconds, +6% All Stats.
Level 12: HP Cost: 30, Duration: 360 seconds, +6% All Stats.
Level 13: HP Cost: 30, Duration: 390 seconds, +7% All Stats.
Level 14: HP Cost: 30, Duration: 420 seconds, +7% All Stats.
Level 15: HP Cost: 40, Duration: 450 seconds, +8% All Stats.
Level 16: HP Cost: 40, Duration: 480 seconds, +8% All Stats.
Level 17: HP Cost: 40, Duration: 510 seconds, +9% All Stats.
Level 18: HP Cost: 40, Duration: 540 seconds, +9% All Stats.
Level 19: HP Cost: 40, Duration: 570 seconds, +10% All Stats.
Level 20: HP Cost: 50, Duration: 600 seconds, +10% All Stats.
Level 21: HP Cost: 50, Duration: 630 seconds, +11% All Stats.
Level 22: HP Cost: 50, Duration: 660 seconds, +11% All Stats.
Level 23: HP Cost: 50, Duration: 690 seconds, +12% All Stats.
Level 24: HP Cost: 50, Duration: 720 seconds, +12% All Stats.
Level 25: HP Cost: 60, Duration: 750 seconds, +13% All Stats.
Level 26: HP Cost: 60, Duration: 780 seconds, +13% All Stats.
Level 27: HP Cost: 60, Duration: 810 seconds, +14% All Stats.
Level 28: HP Cost: 60, Duration: 840 seconds, +14% All Stats.
Level 29: HP Cost: 60, Duration: 870 seconds, +15% All Stats.
Level 30: HP Cost: 70, Duration: 900 seconds, +15% All Stats.

*No I did not make an error, it says HP cost.

Hero’s Will
[Max Level: 5]
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Animations: Effect

Level 1: MP Cost: 30, Cooldown: 600 seconds.
Level 2: MP Cost: 30, Cooldown: 540 seconds.
Level 3: MP Cost: 30, Cooldown: 480 seconds.
Level 4: MP Cost: 30, Cooldown: 420 seconds.
Level 5: MP Cost: 30, Cooldown: 360 seconds.

Twilight [Dummy Skill]
[Max Level: 20]
Description: Additional attacks to Twilight.
Skill’s total time: 1170 milliseconds
Animations: Effect, Tile.0, Tile.1, Tile.2, Tile.3, Tile.4, Hit.0

Level 1: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 505%.
Level 2: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 510%.
Level 3: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 515%.
Level 4: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 520%.
Level 5: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 525%.
Level 6: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 530%.
Level 7: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 535%.
Level 8: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 540%.
Level 9: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 545%.
Level 10: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 550%.
Level 11: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 555%.
Level 12: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 560%.
Level 13: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 565%.
Level 14: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 570%.
Level 15: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 575%.
Level 16: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 580%.
Level 17: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 585%.
Level 18: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 590%.
Level 19: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 595%.
Level 20: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 600%.

Other Changes

  • Cannoneers/Mercedes/Demon Slayers got nerf’ed. Skill Changes:

Hermit/Chief Bandit/Night Walker (3rd)
Shadow Partner
Damage Increased (50% at max level -> 70% at max level).

Hermit
Shadow Web
Damage Over Time Duration Increased (6 seconds at max level -> 8 seconds at max level).

Brawler
-> Endurance

-> Mental Clarity

-> Torando Upper

Marauder/Thunder Breaker (3rd)
-> Critical Rage

-> Double Spiral

-> Yellow Defensive

Energy Charge
Duration Increased (30 seconds at max level -> 60 seconds at max level).
For Marauder only:
Speed Bonus Increased (30 at max level -> 50 at max level).

Buccaneer
-> Guard Crash

-> Barrage

-> Energy Blast

-> Viper Support
New Feature! Reflects 15% of damage taken at max level.

Gunslinger
-> Invisible Shot

-> Bullet Inprint

Outlaw
-> Patient Valkyrie

-> Full Metal Jacket

-> Double Barrel Shot

-> Halo Point Bullets

-> Bullet Smash

-> Crew Assembles

-> Octavian Quarter Deck

Corsair
-> Crew Commandoship

-> Captain Degrees Community

-> Head Shot

-> Facility Raid

-> Pirate Style
New Feature! Reflects 10% of damage taken at max level.

Crew Commandoship

Cannoneer (2nd)
Scatter Shot
Damage Decreased by 40% (220% at max level -> 180% at max level).

Barrel Bomb
Damage Decreased by 10% (50% at max level -> 40% at max level).
Damage of Explosion Decreased by 50% (300% at max level -> 250% at max level).

Cannoneer (3rd)
Cannon Spike
Damage Decreased by 90% (260% at max level -> 170% at max level).

Monkey Wave
Damage Decreased by 240% (1,000% at max level -> 760% at max level).

Cannoneer (4th)
Cannon Bazooka
Damage Decreased by 50% (650% at max level -> 600% at max level).

Cannon Barrage
Damage Decreased by 20% (305% at max level -> 285% at max level).

Anchors Away
Damage Decreased (500% at max level -> 300% at max level).
Damage When Self-destructing Decreased by 200% (620% at max level -> 420% at max level).

Mercedes (2nd)
Parting Shot
Damage Decreased by 30% (90% at max level -> 60% at max level).

Final Attack: Dual Bowguns
Damage Increased (75% at max level -> 150% at max level).

Mercedes (3rd)
Stunning Strikes
Damage Decreased by 11% (126% at max level -> 115% at max level).

Unicorn Spike
Damage Decreased by 10% (150% at max level -> 140% at max level).

Aerial Barrage
Damage Decreased by 20% (120% at max level -> 100% at max level).
Rising Rush Damage Bonus Decreased (30% at max level -> 20% at max level).

Mercedes (4th)
Spikes Royale
Damage Decreased by 52% (572% at max level -> 520% at max level).

Lightning Edge
Damage Decreased by 30% (435% at max level -> 405% at max level).

Rolling Moonsault
Damage Decreased by 20% (190% at max level -> 170% at max level).

Demon Slayer (2nd)
Barbed Lash
Demon Lash Damage Bonus Decreased by 20% (40% -> 20%).

Soul Eater
Damage Decreased (150% at max level -> 110% at max level).

Outrage
Critical Rate Bonus Decreased (20% at max level -> 10% at max level).

Demon Slayer (3rd)
Judgment
Damage Decreased (300% at max level -> 150% at max level).

Carrion Breath
Damage Decreased by 29% (169% at max level -> 140% at max level).
Damage Over Time Decreased (135% at max level -> 115% at max level).

Black-Hearted Strength
Abnormal Status Resistance/All Elemental Resistance Bonus Decreased (80% at max level -> 60% at max level).

Demon Slayer (4th)
Demon Thrash
Demon Lash Damage Bonus Decreased by 40% (160% -> 120%).

Infernal Concussion
Damage (once lifted into the air) Decreased by 100% (335% at max level -> 225% at max level).

Demon Impact
Damage Decreased (400% at max level -> 240% at max level).
Amount of Enemy Defense Ignored Decreased (50% at max level -> 30% at max level).

Binding Darkness
Damage Decreased by 200% (900% at max level -> 700% at max level).
Damage Over Time Decreased (200% at max level -> 140% at max level).

  • Neo City was revamped:

[NEW Neo City, CLICK HERE!]

Also, the hat was renewed:

Time Traveler’s Circlet
Required Level: 105
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 7
+10 STR
+10 INT
+10 DEX
+10 LUK
+200 Weapon DEF
+200 Magic DEF
+200 MaxHP
+200 MaxMP
+400 Accuracy
+100 Avoidability
NPC Price: 0 mesos
[Untradeable]
[One-of-a-kind]
[Cannot sell to NPC’s]

  • Justice Festival added.

I have A LOT more to talk about. As usual, to be updated.

~shakar96

By shakar96 Posted in kMST

98 comments on “KMST v.1.2.411 ~ Phantom

  1. Shakar, I have some questions.

    1. Instead of stars, they like, use cards? Are different cards like there is Ilbi, Tobi etc… Because for the Skill “Blank Card” it says “Card stack number increased by 1”
    stacks of cards rather than sets of stars? And what’s the maximum ammount of cards you can hold? sorry for the noobish questions :/

    2. Do you know what the class selection screen looks like? with Legend, all of the other classes were shrinked to tiny boxes while Cannon Shooter, Mercedes and Demon Slayer were at the center of attention. How did they manage to fit Phantom on the screen?

    3. Can you use shields with Canes?

  2. i think the card stack is something like arans combo
    also i think you can equip a card like mercedes magic arrow
    sorry if im worng

  3. So he can steal “ANY” skill from “ANY” class or is there some sort of rules he must apply too that isn’t said.

    Like for example stealing “Full Swing” from Aran

    • Are you kidding? Its completely different from other classes. It can have any skill it wants, just by being near other people.

      • the card idea is the only thing thats remotely new. to me, nexon is saying “we dont have any more ideas. lets make a class that uses our previous ideas while we come up with new ones”

    • No, you only need to be in the same map with the adventurer to take the skill. after you took it you can use it even without the adventurer you took the skill from next to you. you can use it everywhere.

  4. Doesn’t this mean many other jobs, such as bishops, become useless as you can just use Phantom for Hs, then get Hb for 2nd job, then another buff for 1st and 4th jobs?

    • I think it’ll ease the stress on bishops.. Since there isn’t a lot of bishops running around it’ll be nice to get HS, HB, etc. in LHC and not have to scramble around to find a specific job to buff my party~

  5. Phantom has 80% avoid rate + this copy skill.
    So if they steal an ACTIVE skill that gives avoid, like archers’ 4th job skill Illusion step, they’ll have 100% avoid rate right

    • Not really. Much like Archers the job has a Dodge skill and a boost to avoid that isn’t reflected in the avoid that but instead indirectly. These are NOT the same and do not stack. One skill acts like shadow shifter while the other increases your ability to see a MISS by a small amount (the percent boost to avoid is multiplicative). Therefore if a phantom stole Illusion step, they would essentially have two shadow shifters and their regular avoid rate, which will not add up to a total of 80% in totaling dodging an attack. This is because they are all independent and do not stack.

      Based on tests I have done with Archers and probability calculations, phantoms ability to completely avoid an attack via a miss or shadow shifter is 70% or less. This is mainly because I do not know how much avoidability Phantom will benefit from in regards to normal Miss before any buffs. So I did an estimate. If they can steal Illusion step, which they can only use at level 20, their total chance of getting a miss or having 1 of 2 shadow shifters activate would be 98% or less.

      I will say right now that Illusion Step is one of the last skills a BM/MM will put points in for good reasons, and the Phantom would be sacrificing using any other 4th job skills while that buff is active, since you can only benefit from 1 stolen skill from each job at a time. This is also assuming my assumption of Phantoms ability to dodge without any skills isn’t way off the mark.

  6. i hope so,
    if i get mech, most mech skills, battleship nautilus, Phoenix, ice-bird, spirit links for both, heal, monkey magic, hyper body, illusion step, sudden raid, meteor shower, shark wave, well i can go on but… this is gonna be EPIC 😀
    ps. can u steel profession skills?
    pps. think about it monkey magic + hyper body + heal + iron will + bless + battle mage auras = no party will ignore you (sooooooooo oped)
    i think nexon will have to nerf the other jobs a lot to pull this one off!

    • Kid there are things that u need to know before you dream prettier

      1.Phantom has a skill storage and limit on how much skills 4 for 1st job n 2nd job 3 for 3rd job and 2 for 4th job.

      2.Phantom can only steal from ADVENTURERS.

      3.You can only make 1 skill for all 1st to 4th job active and if u change the active skill the buff used will cancel.

      4.Phantom cannot steal passive and summon skills.

      • look who’s failing… adventurer is used to refer to any class explorer is different and probably what you mean BUT it does say adventurer so…ya!
        the cannoneer and dual blade ARE explorers
        1st dark aura
        2nd hyper body, heal, monkey magic, iron will,
        3rd advanced bless, + other battle mage auras
        it fits, AND none of those are passive or summon
        so you can only have one activate at once… you do realize i mean about 4 phantoms in the party? and you can have a skill from each job active at once (or so i heard)

  7. I think that it will require quite a bit of funding to go low dex with Phantom, but otherwise it looks seriously overpowered for now that other heroes got nerfed. It will probably get nerfed as well when Nexon feels like it but in the meantime demon slayer, for example, won’t be as nearly strong as Phantom.

  8. im very confused there is a skill steal for beginner phantom and 1 for each job advance. what the difference between the beginner and the other 1’s? can the beginner 1 steal only begin skills which would be a waste of sp of can it steal all skills.

  9. hey shakar…u said there will be four kind of cards like the mercedes magic arrows…what is the difference between the cards stack?

  10. Shakar! i have question about pirate revamps

    Can u plz tell me what skill of CORSAIRS turns to what skill? or some that are completely removed and re-coded? i need the info badly plz help ._. !

  11. Hey Shakar, I think ur name for the cards and 1 skill are wrong . The cards name are all supposed to be in French, ie the name for the card which is lvl 120 is called Last Card in English or Dernière Carte in French. Moreover, the skill name is blanc carte, not blank (because blanc means white, not blank)

  12. After looking at the extractions, I lol’d at the name of phantom’s timeless/reverse weapon…

    Per…so…na…!

    It just justifies what I’m going to name him when he comes out on GMS. XD

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  17. Several very useless questions:
    1) Would Aria technically be mad at Phantom for cheating on her? It’s kinda like he’s making a move on Cygnus
    2) Shouldn’t it be better if Aria’s Blessing has the effect of Maple Warrior? What I’m hinting at is Aria’s Blessing should be the Phantom version of Maple Warrior. The other heroes besides Aran should have they’re own version of Maple Warrior like the Demon Slayer
    3) Do you think Cygnus has a crush on Phantom and soon every female Mapler (in the Maple Universe, not the game universe) would become the strongest Maplers in history just so they can flirt with Phantom? (Sorry that this particular question is confusing)

    • 1. LOL, Cygnus is her niece. She wouldn’t be mad, he still loves Aria and always will. He’s not ‘changing his girl.’
      2. You’re right, it would make more sense.
      3. No, I think there will simply be a war between Cygnus, Athena, and Mercedes over Phantom. Then Aria will kill all three of them :O.

  18. Can phantom copy the skills, Fire charge, Ice Charge, Lightning charge, because i have seen a couple videos, and none of them seem to use that skill so i am just wondering. Because i have seen people copy Heros combo, and i mean thats only 25% dmg more, while using Fire charge is 150% damage more. So i am just wondering if they can copy it. Thanks if you answer

    • Yes but it’s a waste of a skill to steal because it’s useless for Phantoms. The Fire Charge bonus is only if you use a skill that uses swords, combo works for any weapon so it’s much better.

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  20. Shakar I think your wrong, in the skills Phantom charge and Twilight there is not a skill that gives additional attacks its just another part of the skills, if you see people use that skills in video, its together – not separated skills, but that’s my opinion.
    It’s just doesn’t make sense when u count the SP – there is too much SP missing.

  21. AH I TOLD U ITS A DUMMY SKILL AND YOU DIDNT BELIEVE ME, IN YOUR FACE PUNK. AND YEA I KNOW ISOCOOLBECAUSEIDISOBEYMYMOMANDITROLOLOLALLDAYANDISPAMMMALLNIGHTANDIWASRIGHTANDUWASWRONGANDNOWIMHAPPYANDNOWNOMORELETSGETBACKTOMYCORNER.

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    • 4th Job never gets a skill build because there is no set way to train to level 200. Usually what people do is leave their Ultimate (referring to whole-screen animation attacks, like Genesis) at 1, and level everything else at max. Mainly, at 4th the only attacks you want are a mobbing attack and a single target attack. So, in terms of Phantom, basically max everything except Twilight, since it is worthless since Ultimate Drive attacks 6 monsters, and Tempest of Cards is generally a better mobbing skill than Twilight. Also, I think Heros Will only needs one point in, unless you boss a lot which requires a quicker cooldown.

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