KMST v.1.2.384 ~ Cannon Shooter!!!

Adventurer/Cannon Shooter

[UPDATED SKILL TABLES HERE!]

A new pirate job came out to KMST!!! I already told you about the hints given here, and now it’s actually out!

I did make a mistake, though. The archer hero (dual bow) is not out yet. I’m going to guess again and say that it’s coming out next time~

As you will see by this guide, the job, unlike any other jobs previously released, is complete even though it’s not in the server yet. So I’m not surprised it’s coming so soon^^ SO EXCITED, I’m definitely making one! See why…

Animations and skill builds will come soon!

Background

What you need to know before I get into everything is what the job actually is. First off, I’d like to start with saying that it’s a PIRATE. Although you think it will be a gunslinger because it’s a cannon, and cannons are more closely related to gun, STR is the primary stat. Dex is the secondary.

The whole job is based on your character’s Monkey.

It’s very similar to Evans. Every skill is being done by the monkey.

This job also uses a different weapon, a new weapon type called Cannons, which I’ll show as we go on.

The beginning pretty much shows you how the Cannon Shooter met his monkey. Here’s the beginning:

[youtube:http://www.youtube.com/watch?v=7Upo6sXZ7t8%5D

Since Nautilus Harbor was changed, they changed it again now!
Click on the mini-maps to see the full map!

Before Jump! [3rd]

After Jump! [3rd]

Now

Lastly, they start out as job ID “001”. Don’t worry about it, it’s almost the same as a normal beginner. Nothing special. Their advance’r is Kyrin, they’re real pirates!

Some new NPC’s were added to Lith Harbor:

Another NPC that was added when they changed Nautilus Harbor is our very own Rising Star Valerie.

They’re actually very useless… They’re just there for no reason.

Lastly, they’re Adventurers. However, they do not share Cash Shop with Adventurers.

They also cannot be made as Ultimate Explorers. And as you know how Nexon has been lately, they do not require bullets or anything.

The Cannons

Below are all the cannons that are currently available for Cannon Shooters to use. Everything is translated~

Novice Cannon
Level: 10
+32 Weapon Attack
+8 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Plain Cannon
Level: 15
Req STR: 20
Req DEX: 15
+37 Weapon Attack
+12 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Iron Bomber
Level: 20
Req STR: 30
Req DEX: 20
+42 Weapon Attack
+16 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Style Bomber
Level: 25
Req STR: 45
Req DEX: 25
+47 Weapon Attack
+20 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Artillery
Level: 30
Req STR: 60
Req DEX: 30
+52 Weapon Attack
+24 Weapon DEF
Number of upgrades available: 7
Speed: Slow

T-Titan
Level: 35
Req STR: 75
Req DEX: 35
+57 Weapon Attack
+28 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Range Rover
Level: 40
Req STR: 90
Req DEX: 40
+62 Weapon Attack
+32 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Dreadnought
Level: 50
Req STR: 120
Req DEX: 50
+72 Weapon Attack
+36 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Flammenwerfer 41
Level: 60
Req STR: 150
Req DEX: 60
+82 Weapon Attack
+40 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Hellcrasher
Level: 70
Req STR: 180
Req DEX: 70
+87 Weapon Attack
+42 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Rhino
Level: 80
Req STR: 210
Req DEX: 80
+92 Weapon Attack
+45 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Alvaro
Level: 90
Req STR: 240
Req DEX: 90
+97 Weapon Attack
+51 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Crusis
Level: 100
Req STR: 270
Req DEX: 100
+102 Weapon Attack
+56 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Fiatoo Soutache
Level: 105
Req STR: 285
Req DEX: 105
+105 Weapon Attack
+61 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Dragon Hertz
Level: 110
Req STR: 300
Req DEX: 110
+107 Weapon Attack
+62 Weapon DEF
Number of upgrades available: 7
Speed: Slow

Timeless Salvation
Level: 120
Req STR: 330
Req DEX: 120
+114 Weapon Attack
+90 Weapon DEF
+90 Charm EXP
Number of upgrades available: 7
Speed: Slow
Cannon Bazooka +1

Reverse Salvation
Level: 120
Req STR: 330
Req DEX: 120
+112 Weapon Attack
+88 Weapon DEF
+90 Charm EXP
Number of upgrades available: 7
Speed: Slow
Cannon Bazooka +1

Varnish Bearwolf Executive
Level: 130
Req STR: 400
Req DEX: 160
+8 STR
+4 DEX
+50 Accuracy
+106 Weapon Attack
+5% PVP Damage
+90 Charm EXP
Number of upgrades available: 7
Speed: Slow
Premium Scissors of Karma may be used.

Shark Tooth Flam
Level: 140
Req STR: 420
Req DEX: 170
+35 STR
+20 DEX
+100 Accuracy
+122 Weapon Attack
+5% PVP Damage
+90 Charm EXP
Number of upgrades available: 7
Speed: Slow
Premium Scissors of Karma may be used.

Cora Von Leon Siege Gun
Untradeable
Level: 120
Req STR: 330
Req DEX: 120
+117 Weapon Attack
+92 Weapon DEF
+80 Charm EXP
Number of upgrades available: 7
Speed: Slow
Premium Scissors of Karma may be used.

King Pepe Artillery
Untradeable
Level: 35
Req STR: 75
Req DEX: 35
+62 Weapon Attack
+32 Weapon DEF
Number of upgrades available: 7
Speed: Slow
Scissors of Karma may be used.

Xerxes’s Hellcrasher
Untradeable
Level: 70
Req STR: 180
Req DEX: 70
+91 Weapon Attack
+45 Weapon DEF
Number of upgrades available: 7
Speed: Slow
Scissors of Karma may be used.

Balrog’s Rhino
Untradeable
Level: 80
Req STR: 210
Req DEX: 80
+89 Weapon Attack
+42 Weapon DEF
Number of upgrades available: 8
Speed: Slow
Scissors of Karma may be used.

Balrog’s Alvaro
Untradeable
Level: 90
Req STR: 240
Req DEX: 90
+94 Weapon Attack
+45 Weapon DEF
Number of upgrades available: 8
Speed: Slow
Scissors of Karma may be used.

Artillery [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 20
Req STR: 30
Req DEX: 20
+52 Weapon Attack
+24 Weapon DEF
Speed: Slow

Dreadnought [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 35
Req STR: 75
Req DEX: 35
+72 Weapon Attack
+36 Weapon DEF
Speed: Slow

Flammenwerfer 41 [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 50
Req STR: 120
Req DEX: 50
+82 Weapon Attack
+40 Weapon DEF
Speed: Slow

Hellcrasher [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 60
Req STR: 150
Req DEX: 60
+87 Weapon Attack
+42 Weapon DEF
Speed: Slow

Rhino [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 70
Req STR: 180
Req DEX: 70
+92 Weapon Attack
+45 Weapon DEF
Speed: Slow

Chaos Artillery [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 35
Req STR: 60
Req DEX: 30
+71 Weapon Attack
+5% PVP Damage
Speed: Normal

Chaos Flammenwerfer 41 [PC Room Item]
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 65
Req STR: 150
Req DEX: 60
+85 Weapon Attack
+5% PVP Damage
Speed: Normal

Chaos Alvaro
[Expires on Logout]
Untradeable
One-of-a-kind
Level: 95
Req STR: 240
Req DEX: 90
+99 Weapon Attack
+5% PVP Damage
Speed: Normal

Beginner Skills

Master of Swimming – Your character already drowned once and was saved by a monkey. Can’t let that happen again! Because of this skill, when you’re swimming your speed will greatly improve and you will not lose any HP like everyone else!

Pirate Blessing – It’s a ‘Racial Skill,’ that’s why it has the button next to it. I’ll describe what that means in ‘Other Changes.’ But for now, the skill adds 15 on each stat and 5% HP/MP. Yay!

Storage of the Master – What the… Cannon Shooters don’t even use bullets so this skill is kind of dumb… The skill expands your inventories, Equip/Use/ETC./Set-up. That’s everything except Cash inventory, which you don’t need anyway.

At level 1, which you get after first job advancement, you get 12 slots. Then at second job, you get 24 slots. It’s awesome! But why don’t jobs who actually need it, such as Assassins get it?

1st Job

Pirate Introduction

Coming soon…

Skills

The Monkey:
Summoned
[Animation temporarily deleted!]
Stand
[Animation temporarily deleted!]
Move
[Animation temporarily deleted!]
Jump
[Animation temporarily deleted!]
Hit
[Animation temporarily deleted!]
Attack
[Animation temporarily deleted!]
[Animation temporarily deleted!]
[Animation temporarily deleted!]
[Animation temporarily deleted!]
Die
[Animation temporarily deleted!]

Build Up Cannon
Description: Permanently improves the defense and attack of your cannon.

Level 1: Attack +2, Physical Defense +25, Magic Defense +25.
Level 2: Attack +4, Physical Defense +50, Magic Defense +50.
Level 3: Attack +6, Physical Defense +75, Magic Defense +75.
Level 4: Attack +8, Physical Defense +100, Magic Defense +100.
Level 5: Attack +10, Physical Defense +125, Magic Defense +125.
Level 6: Attack +12, Physical Defense +150, Magic Defense +150.
Level 7: Attack +14, Physical Defense +175, Magic Defense +175.
Level 8: Attack +16, Physical Defense +200, Magic Defense +200.
Level 9: Attack +18, Physical Defense +225, Magic Defense +225.
Level 10: Attack +20, Physical Defense +250, Magic Defense +250.

Cannon Splash
Description: Launch flame attacks and attack up to 3 enemies. For a period of time, the enemy will suffer continuous damage.

Level 1: MP Cost: 7, Damage: 187%, Attacks up to 3 monsters.
Level 2: MP Cost: 7, Damage: 189%, Attacks up to 3 monsters.
Level 3: MP Cost: 7, Damage: 191%, Attacks up to 3 monsters.
Level 4: MP Cost: 7, Damage: 193%, Attacks up to 3 monsters.
Level 5: MP Cost: 8, Damage: 195%, Attacks up to 3 monsters.
Level 6: MP Cost: 8, Damage: 197%, Attacks up to 3 monsters.
Level 7: MP Cost: 8, Damage: 199%, Attacks up to 3 monsters.
Level 8: MP Cost: 8, Damage: 201%, Attacks up to 3 monsters.
Level 9: MP Cost: 9, Damage: 203%, Attacks up to 3 monsters.
Level 10: MP Cost: 9, Damage: 205%, Attacks up to 3 monsters.
Level 11: MP Cost: 9, Damage: 207%, Attacks up to 3 monsters.
Level 12: MP Cost: 9, Damage: 209%, Attacks up to 3 monsters.
Level 13: MP Cost: 10, Damage: 211%, Attacks up to 3 monsters.
Level 14: MP Cost: 10, Damage: 213%, Attacks up to 3 monsters.
Level 15: MP Cost: 10, Damage: 215%, Attacks up to 3 monsters.
Level 16: MP Cost: 10, Damage: 217%, Attacks up to 3 monsters.
Level 17: MP Cost: 11, Damage: 219%, Attacks up to 3 monsters.
Level 18: MP Cost: 11, Damage: 221%, Attacks up to 3 monsters.
Level 19: MP Cost: 11, Damage: 223%, Attacks up to 3 monsters.
Level 20: MP Cost: 11, Damage: 225%, Attacks up to 3 monsters.

Punching Cannon
Description: Cannon can punch and knockback the neareast enemies.

Level 1: MP Cost: 7, Damage: 76%, Attacks the enemy 3 times.
Level 2: MP Cost: 7, Damage: 77%, Attacks the enemy 3 times.
Level 3: MP Cost: 7, Damage: 78%, Attacks the enemy 3 times.
Level 4: MP Cost: 7, Damage: 79%, Attacks the enemy 3 times.
Level 5: MP Cost: 7, Damage: 80%, Attacks the enemy 3 times.
Level 6: MP Cost: 7, Damage: 81%, Attacks the enemy 3 times.
Level 7: MP Cost: 7, Damage: 82%, Attacks the enemy 3 times.
Level 8: MP Cost: 7, Damage: 83%, Attacks the enemy 3 times.
Level 9: MP Cost: 7, Damage: 84%, Attacks the enemy 3 times.
Level 10: MP Cost: 7, Damage: 85%, Attacks the enemy 3 times.
Level 11: MP Cost: 9, Damage: 86%, Attacks the enemy 3 times.
Level 12: MP Cost: 9, Damage: 87%, Attacks the enemy 3 times.
Level 13: MP Cost: 9, Damage: 88%, Attacks the enemy 3 times.
Level 14: MP Cost: 9, Damage: 89%, Attacks the enemy 3 times.
Level 15: MP Cost: 9, Damage: 90%, Attacks the enemy 3 times.
Level 16: MP Cost: 9, Damage: 91%, Attacks the enemy 3 times.
Level 17: MP Cost: 9, Damage: 92%, Attacks the enemy 3 times.
Level 18: MP Cost: 9, Damage: 93%, Attacks the enemy 3 times.
Level 19: MP Cost: 9, Damage: 94%, Attacks the enemy 3 times.
Level 20: MP Cost: 9, Damage: 95%, Attacks the enemy 3 times.

Gigantic Backstab
Description: During the state of emergency, avoid the enemy’s attack by firing your cannon backwards. Once attacked, there’s a chance that the enemy’s speed will be lowered.

Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds.
Level 2: MP Cost: 45, Damage: 158%, Attacks up to 3 monsters, 31% chance to slow down the enemy to -21 speed for 2 seconds.
Level 3: MP Cost: 40, Damage: 162%, Attacks up to 3 monsters, 34% chance to slow down the enemy to -24 speed for 2 seconds.
Level 4: MP Cost: 40, Damage: 166%, Attacks up to 3 monsters, 37% chance to slow down the enemy to -27 speed for 2 seconds.
Level 5: MP Cost: 40, Damage: 170%, Attacks up to 3 monsters, 40% chance to slow down the enemy to -30 speed for 3 seconds.
Level 6: MP Cost: 35, Damage: 174%, Attacks up to 3 monsters, 43% chance to slow down the enemy to -33 speed for 3 seconds.
Level 7: MP Cost: 35, Damage: 178%, Attacks up to 3 monsters, 46% chance to slow down the enemy to -36 speed for 3 seconds.
Level 8: MP Cost: 35, Damage: 182%, Attacks up to 3 monsters, 49% chance to slow down the enemy to -39 speed for 3 seconds.
Level 9: MP Cost: 30, Damage: 186%, Attacks up to 3 monsters, 52% chance to slow down the enemy to -42 speed for 3 seconds.
Level 10: MP Cost: 30, Damage: 190%, Attacks up to 3 monsters, 55% chance to slow down the enemy to -45 speed for 4 seconds.
Level 11: MP Cost: 30, Damage: 194%, Attacks up to 3 monsters, 58% chance to slow down the enemy to -48 speed for 4 seconds.
Level 12: MP Cost: 25, Damage: 198%, Attacks up to 3 monsters, 61% chance to slow down the enemy to -51 speed for 4 seconds.
Level 13: MP Cost: 25, Damage: 202%, Attacks up to 3 monsters, 64% chance to slow down the enemy to -54 speed for 4 seconds.
Level 14: MP Cost: 25, Damage: 206%, Attacks up to 3 monsters, 67% chance to slow down the enemy to -57 speed for 4 seconds.
Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds.

Skill Build

Level 10: +1 Cannon Splash
Level 11: +1 Cannon Splash, +1 Gigantic Backstab, +1 Punching Cannon
Level 12: +3 Cannon Splash
Level 13: +3 Cannon Splash
Level 14: +3 Cannon Splash
Level 15: +3 Cannon Splash
Level 16: +3 Cannon Splash
Level 17: +2 Cannon Splash [MAXED], +1 Gigantic Backstab
Level 18: +3 Gigantic Backstab
Level 19: +3 Gigantic Backstab
Level 20: +3 Gigantic Backstab
Level 21: +3 Gigantic Backstab
Level 22: +2 Gigantic Backstab [MAXED], +2 Build Up Cannon
Level 23: +3 Build Up Cannon
Level 24: +3 Build Up Cannon
Level 25: +3 Build Up Cannon
Level 26: +3 Build Up Cannon
Level 27: +1 Build Up Cannon [MAXED], +2 Punching Cannon
Level 28: +3 Punching Cannon
Level 29: +3 Punching Cannon
Level 30: +3 Punching Cannon

Results:
Build Up Cannon – MAXED
Cannon Splash – MAXED
Punching Cannon – 12
Gigantic Backstab – MAXED

Explanation: We first max Cannon Splash because it’s your only mobbing skill in 1st job. After that we’ll max Gigantic Backstab to add some gunslinger Recoil Shot action to your Cannon Shooter that will be strong, fun, and MP affordable. Next is Build Up Cannon to add attack and a whole lot of DEF which is great and necessary for your Cannon Shooter. The last skill that we dump our skill points into is Punching Cannon, which is not really useful anyway since it attacks only one monster and soon enough will be replaced.

2nd Job

Cannon Shooter’s Guide

Coming soon…

Skills

Critical Fire
Description: Permanently increases your critical rate and critical minimum damage.

Level 1: Critical Rate +6%, Minimum Critical Damage +6%.
Level 2: Critical Rate +7%, Minimum Critical Damage +6%.
Level 3: Critical Rate +8%, Minimum Critical Damage +6%.
Level 4: Critical Rate +9%, Minimum Critical Damage +7%.
Level 5: Critical Rate +10%, Minimum Critical Damage +7%.
Level 6: Critical Rate +11%, Minimum Critical Damage +7%.
Level 7: Critical Rate +12%, Minimum Critical Damage +8%.
Level 8: Critical Rate +13%, Minimum Critical Damage +8%.
Level 9: Critical Rate +14%, Minimum Critical Damage +8%.
Level 10: Critical Rate +15%, Minimum Critical Damage +9%.
Level 11: Critical Damage +16%, Minimum Critical Damage +9%.
Level 12: Critical Damage +17%, Minimum Critical Damage +9%.
Level 13: Critical Damage +18%, Minimum Critical Damage +10%.
Level 14: Critical Damage +19%, Minimum Critical Damage +10%.
Level 15: Critical Damage +20%, Minimum Critical Damage +10%.

Cannon Mastery
Description: Increases the cannon mastery and accuracy.

Level 1: Cannon Mastery +12%, Accuracy +6.
Level 2: Cannon Mastery +14%, Accuracy +12.
Level 3: Cannon Mastery +16%, Accuracy +18.
Level 4: Cannon Mastery +18%, Accuracy +24.
Level 5: Cannon Mastery +20%, Accuracy +30.
Level 6: Cannon Mastery +22%, Accuracy +36.
Level 7: Cannon Mastery +24%, Accuracy +42.
Level 8: Cannon Mastery +26%, Accuracy +48.
Level 9: Cannon Mastery +28%, Accuracy +54.
Level 10: Cannon Mastery +30%, Accuracy +60.
Level 11: Cannon Mastery +32%, Accuracy +66.
Level 12: Cannon Mastery +34%, Accuracy +72.
Level 13: Cannon Mastery +36%, Accuracy +78.
Level 14: Cannon Mastery +38%, Accuracy +84.
Level 15: Cannon Mastery +40%, Accuracy +90.
Level 16: Cannon Mastery +42%, Accuracy +96.
Level 17: Cannon Mastery +44%, Accuracy +102.
Level 18: Cannon Mastery +46%, Accuracy +108.
Level 19: Cannon Mastery +48%, Accuracy +114.
Level 20: Cannon Mastery +50%, Accuracy +120.

Pirate Training
Description: Follow the pirates’ secret training to improve strength and dexterity.

Level 1: STR +3, DEX +3.
Level 2: STR +6, DEX +6.
Level 3: STR +9, DEX +9.
Level 4: STR +12, DEX +12.
Level 5: STR +15, DEX +15.
Level 6: STR +18, DEX +18.
Level 7: STR +21, DEX +21.
Level 8: STR +24, DEX +24.
Level 9: STR +27, DEX +27.
Level 10: STR +30, DEX +30.

Slug Shot
Description: Fires a small number of shells at the same time for several feet to attack the enemies.

Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times.
Level 2: MP Cost: 16, Damage: 166%, Attacks up to 4 monsters 2 times.
Level 3: MP Cost: 16, Damage: 169%, Attacks up to 4 monsters 2 times.
Level 4: MP Cost: 16, Damage: 172%, Attacks up to 4 monsters 2 times.
Level 5: MP Cost: 18, Damage: 175%, Attacks up to 4 monsters 2 times.
Level 6: MP Cost: 18, Damage: 178%, Attacks up to 4 monsters 2 times.
Level 7: MP Cost: 18, Damage: 181%, Attacks up to 4 monsters 2 times.
Level 8: MP Cost: 18, Damage: 184%, Attacks up to 4 monsters 2 times.
Level 9: MP Cost: 18, Damage: 187%, Attacks up to 4 monsters 2 times.
Level 10: MP Cost: 20, Damage: 190%, Attacks up to 4 monsters 2 times.
Level 11: MP Cost: 20, Damage: 193%, Attacks up to 4 monsters 2 times.
Level 12: MP Cost: 20, Damage: 196%, Attacks up to 4 monsters 2 times.
Level 13: MP Cost: 20, Damage: 199%, Attacks up to 4 monsters 2 times.
Level 14: MP Cost: 20, Damage: 202%, Attacks up to 4 monsters 2 times.
Level 15: MP Cost: 22, Damage: 205%, Attacks up to 4 monsters 2 times.
Level 16: MP Cost: 22, Damage: 208%, Attacks up to 4 monsters 2 times.
Level 17: MP Cost: 22, Damage: 211%, Attacks up to 4 monsters 2 times.
Level 18: MP Cost: 22, Damage: 214%, Attacks up to 4 monsters 2 times.
Level 19: MP Cost: 22, Damage: 217%, Attacks up to 4 monsters 2 times.
Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times.

Effect:
[Animation temporarily deleted!]
Ball:
[Animation temporarily deleted!]
Hit:
[Animation temporarily deleted!]

Monkey Boom Rush
Description: Roll the bomb-filled barrels. Barrels will explode the enemies and push them a certain distance.

Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 3 times, 50% chance to knockback your enemy, Push the monsters and deal 243% damage once it explodes.
Level 2: MP Cost: 20, Damage: 32%, Attacks up to 8 monsters 3 times, 55% chance to knockback your enemy, Push the monsters and deal 246% damage once it explodes.
Level 3: MP Cost: 20, Damage: 33%, Attacks up to 8 monsters 3 times, 55% chance to knockback your enemy, Push the monsters and deal 249% damage once it explodes.
Level 4: MP Cost: 20, Damage: 34%, Attacks up to 8 monsters 3 times, 60% chance to knockback your enemy, Push the monsters and deal 252% damage once it explodes.
Level 5: MP Cost: 22, Damage: 35%, Attacks up to 8 monsters 3 times, 60% chance to knockback your enemy, Push the monsters and deal 255% damage once it explodes.
Level 6: MP Cost: 22, Damage: 36%, Attacks up to 8 monsters 3 times, 65% chance to knockback your enemy, Push the monsters and deal 258% damage once it explodes.
Level 7: MP Cost: 22, Damage: 37%, Attacks up to 8 monsters 3 times, 65% chance to knockback your enemy, Push the monsters and deal 261% damage once it explodes.
Level 8: MP Cost: 22, Damage: 38%, Attacks up to 8 monsters 3 times, 70% chance to knockback your enemy, Push the monsters and deal 264% damage once it explodes.
Level 9: MP Cost: 22, Damage: 39%, Attacks up to 8 monsters 3 times, 70% chance to knockback your enemy, Push the monsters and deal 267% damage once it explodes.
Level 10: MP Cost: 24, Damage: 40%, Attacks up to 8 monsters 3 times, 75% chance to knockback your enemy, Push the monsters and deal 270% damage once it explodes.
Level 11: MP Cost: 24, Damage: 41%, Attacks up to 8 monsters 3 times, 75% chance to knockback your enemy, Push the monsters and deal 273% damage once it explodes.
Level 12: MP Cost: 24, Damage: 42%, Attacks up to 8 monsters 3 times, 80% chance to knockback your enemy, Push the monsters and deal 276% damage once it explodes.
Level 13: MP Cost: 24, Damage: 43%, Attacks up to 8 monsters 3 times, 80% chance to knockback your enemy, Push the monsters and deal 279% damage once it explodes.
Level 14: MP Cost: 24, Damage: 44%, Attacks up to 8 monsters 3 times, 85% chance to knockback your enemy, Push the monsters and deal 282% damage once it explodes.
Level 15: MP Cost: 26, Damage: 45%, Attacks up to 8 monsters 3 times, 85% chance to knockback your enemy, Push the monsters and deal 285% damage once it explodes.
Level 16: MP Cost: 26, Damage: 46%, Attacks up to 8 monsters 3 times, 90% chance to knockback your enemy, Push the monsters and deal 288% damage once it explodes.
Level 17: MP Cost: 26, Damage: 47%, Attacks up to 8 monsters 3 times, 90% chance to knockback your enemy, Push the monsters and deal 291% damage once it explodes.
Level 18: MP Cost: 26, Damage: 48%, Attacks up to 8 monsters 3 times, 95% chance to knockback your enemy, Push the monsters and deal 294% damage once it explodes.
Level 19: MP Cost: 26, Damage: 49%, Attacks up to 8 monsters 3 times, 95% chance to knockback your enemy, Push the monsters and deal 297% damage once it explodes.
Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 3 times, 100% chance to knockback your enemy, Push the monsters and deal 300% damage once it explodes.

Effect:
[Animation temporarily deleted!]
Ball:
[Animation temporarily deleted!]
Hit:
[Animation temporarily deleted!]
After Monkey Power Boom‘s buff:
Hit:
[Animation temporarily deleted!]
Special:
[Animation temporarily deleted!]

Cannon Booster
Description: Use MP to double the attack speed of your cannon. Must have a cannon equipped.
Required Skill: Cannon Mastery lv. 5

Level 1: MP Cost: 30, Duration: 10 seconds.
Level 2: MP Cost: 29, Duration: 20 seconds.
Level 3: MP Cost: 28, Duration: 30 seconds.
Level 4: MP Cost: 27, Duration: 40 seconds.
Level 5: MP Cost: 26, Duration: 50 seconds.
Level 6: MP Cost: 25, Duration: 60 seconds.
Level 7: MP Cost: 24, Duration: 70 seconds.
Level 8: MP Cost: 23, Duration: 80 seconds.
Level 9: MP Cost: 22, Duration: 90 seconds.
Level 10: MP Cost: 21, Duration: 100 seconds.
Level 11: MP Cost: 20, Duration: 110 seconds.
Level 12: MP Cost: 19, Duration: 120 seconds.
Level 13: MP Cost: 18, Duration: 130 seconds.
Level 14: MP Cost: 17, Duration: 140 seconds.
Level 15: MP Cost: 16, Duration: 150 seconds.
Level 16: MP Cost: 15, Duration: 160 seconds.
Level 17: MP Cost: 14, Duration: 170 seconds.
Level 18: MP Cost: 13, Duration: 180 seconds.
Level 19: MP Cost: 12, Duration: 190 seconds.
Level 20: MP Cost: 11, Duration: 200 seconds.

Effect:
[Animation temporarily deleted!]

Monkey Magic
Description: Use your monkey’s magic to increase your party members’ HP, MP, all stats, speed, jump, accuracy, and avoidability for a short period of time. This buff can be used with any other buffs.

Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8.
Level 2: MP Cost: 30, Duration: 30 seconds, MaxHP +30, MaxMP +30, All Stats +2, Speed +1, Jump +1, Accuracy +16, Avoidability +16.
Level 3: MP Cost: 30, Duration: 45 seconds, MaxHP +45, MaxMP +45, All Stats +3, Speed +2, Jump +1, Accuracy +24, Avoidability +24.
Level 4: MP Cost: 35, Duration: 60 seconds, MaxHP +60, MaxMP +60, All Stats +4, Speed +2, Jump +1, Accuracy +32, Avoidability +32.
Level 5: MP Cost: 35, Duration: 75 seconds, MaxHP +75, MaxMP +75, All Stats +5, Speed +3, Jump +2, Accuracy +40, Avoidability +40.
Level 6: MP Cost: 35, Duration: 90 seconds, MaxHP +90, MaxMP +90, All Stats +6, Speed +3, Jump +2, Accuracy +48, Avoidability +48.
Level 7: MP Cost: 35, Duration: 105 seconds, MaxHP +105, MaxMP +105, All Stats +7, Speed +4, Jump +2, Accuracy +56, Avoidability +56.
Level 8: MP Cost: 40, Duration: 120 seconds, MaxHP +120, MaxMP +120, All Stats +8, Speed +4, Jump +2, Accuracy +64, Avoidability +64.
Level 9: MP Cost: 40, Duration: 135 seconds, MaxHP +135, MaxMP +135, All Stats +9, Speed +5, Jump +3, Accuracy +72, Avoidability +72.
Level 10: MP Cost: 40, Duration: 150 seconds, MaxHP +150, MaxMP +150, All Stats +10, Speed +5, Jump +3, Accuracy +80, Avoidability +80.
Level 11: MP Cost: 40, Duration: 165 seconds, MaxHP +165, MaxMP +165, All Stats +11, Speed +6, Jump +3, Accuracy +88, Avoidability +88.
Level 12: MP Cost: 45, Duration: 180 seconds, MaxHP +180, MaxMP +180, All Stats +12, Speed +6, Jump +3, Accuracy +96, Avoidability +96.
Level 13: MP Cost: 45, Duration: 195 seconds, MaxHP +195, MaxMP +195, All Stats +13, Speed +7, Jump +4, Accuracy +104, Avoidability +104.
Level 14: MP Cost: 45, Duration: 210 seconds, MaxHP +210, MaxMP +210, All Stats +14, Speed +7, Jump +4, Accuracy +112, Avoidability +112.
Level 15: MP Cost: 45, Duration: 225 seconds, MaxHP +225, MaxMP +225, All Stats +15, Speed +8, Jump +4, Accuracy +120, Avoidability +120.
Level 16: MP Cost: 50, Duration: 240 seconds, MaxHP +240, MaxMP +240, All Stats +16, Speed +8, Jump +4, Accuracy +128, Avoidability +128.
Level 17: MP Cost: 50, Duration: 255 seconds, MaxHP +255, MaxMP +255, All Stats +17, Speed +9, Jump +5, Accuracy +136, Avoidability +136.
Level 18: MP Cost: 50, Duration: 270 seconds, MaxHP +270, MaxMP +270, All Stats +18, Speed +9, Jump +5, Accuracy +144, Avoidability +144.
Level 19: MP Cost: 50, Duration: 285 seconds, MaxHP +285, MaxMP +285, All Stats +19, Speed +10, Jump +5, Accuracy +152, Avoidability +152.
Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300, All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160.

Effect:
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Affected:
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Skill Build

Level 30: +1 Monkey Boom Rush
Level 31: +3 Monkey Boom Rush
Level 32: +3 Monkey Boom Rush
Level 33: +3 Monkey Boom Rush
Level 34: +3 Monkey Boom Rush
Level 35: +3 Monkey Boom Rush
Level 36: +3 Monkey Boom Rush
Level 37: +1 Monkey Boom Rush [MAXED], +2 Pirate Training
Level 38: +3 Pirate Training
Level 39: +3 Pirate Training
Level 40: +2 Pirate Training [MAXED], +1 Cannon Mastery
Level 41: +3 Cannon Mastery
Level 42: +1 Cannon Mastery, +2 Cannon Booster
Level 43: +3 Cannon Booster
Level 44: +1 Cannon Booster, +2 Critical Fire
Level 45: +3 Critical Fire
Level 46: +3 Critical Fire
Level 47: +3 Critical Fire
Level 48: +3 Critical Fire
Level 49: +1 Critical Fire [MAXED], +2 Monkey Magic
Level 50: +3 Monkey Magic
Level 51: +3 Monkey Magic
Level 52: +3 Monkey Magic
Level 53: +3 Monkey Magic
Level 54: +3 Monkey Magic
Level 55: +3 Monkey Magic [MAXED]
Level 56: +3 Cannon Mastery
Level 57: +3 Cannon Mastery
Level 58: +3 Cannon Mastery
Level 59: +3 Cannon Mastery
Level 60: +3 Cannon Mastery [MAXED]
Level 61: +3 Cannon Booster
Level 62: +3 Cannon Booster
Level 63: +3 Cannon Booster
Level 64: +3 Cannon Booster
Level 65: +2 Cannon Booster [MAXED], +1 Slug Shot
Level 66: +3 Slug Shot
Level 67: +3 Slug Shot
Level 68: +3 Slug Shot
Level 69: +3 Slug Shot
Level 70: +3 Slug Shot

Results:
Critical Fire – MAXED
Cannon Mastery – MAXED
Pirate Training – MAXED
Slug Shot – 16
Monkey Boom Rush – MAXED
Cannon Booster – MAXED
Monkey Magic – MAXED

Explanation: The first thing we do is max Monkey Boom Rush, your best mobbing skill. Since I know that most of you are DEX-less (which I highly recommend by the way), we max Pirate Training. The 30 DEX bonus should be good till 50 (even with no DEX bonuses, 4 DEX base +19 from Pirate Blessing +30 from Pirate Training = 53 DEX! Your DEX has to equal your level so it’s the amount for level 53). We then get 5 on Cannon Mastery so we can put SP into Cannon Booster. We put 6 into Cannon Booser so the buff lasts for 1 minute. After that we max Critical Fire to increase your critical rate. Once that’s all done, you should be level 49 and therefore slowly approaching your ‘PQ’ing era,’ and a party buff is needed! It’s also needed since you’re approaching level 53, and more DEX is needed. Therefore, we put SP into Monkey Magic, your only party skill, and we max it so you can get 20 DEX and enough DEX till level 73. We max Cannon Mastery to improve your overall performance and then Cannon Booster so you don’t have to rebuff as much. Last thing we do is dump our SP into Slug Shot. Slug Shot is not a very good mobbing skill, Monkey Boom Rush is still better. There’s no need to max Slug Shot.

3rd Job

Cannon Blaster’s Path

Coming soon…

Skills

Cannon Reinforcement
Description: Permanently enforces the damage and attack speed of your cannon.

Level 1: Permanently increases your damage by 2, Attack speed increased by 1.
Level 2: Permanently increases your damage by 4, Attack speed increased by 1.
Level 3: Permanently increases your damage by 6, Attack speed increased by 1.
Level 4: Permanently increases your damage by 8, Attack speed increased by 1.
Level 5: Permanently increases your damage by 10, Attack speed increased by 1.
Level 6: Permanently increases your damage by 12, Attack speed increased by 1.
Level 7: Permanently increases your damage by 14, Attack speed increased by 1.
Level 8: Permanently increases your damage by 16, Attack speed increased by 1.
Level 9: Permanently increases your damage by 18, Attack speed increased by 1.
Level 10: Permanently increases your damage by 20, Attack speed increased by 1.
Level 11: Permanently increases your damage by 22, Attack speed increased by 1.
Level 12: Permanently increases your damage by 24, Attack speed increased by 1.
Level 13: Permanently increases your damage by 26, Attack speed increased by 1.
Level 14: Permanently increases your damage by 28, Attack speed increased by 1.
Level 15: Permanently increases your damage by 30, Attack speed increased by 1.

Extremely Vital
Description: Permanently enhances your cannon.

Level 1: MaxHP: +1%, Weapon DEF: +12%, Abnormal Status Resistance: +1%.
Level 2: MaxHP: +2%, Weapon DEF: +14%, Abnormal Status Resistance: +2%.
Level 3: MaxHP: +3%, Weapon DEF: +16%, Abnormal Status Resistance: +3%.
Level 4: MaxHP: +4%, Weapon DEF: +18%, Abnormal Status Resistance: +4%.
Level 5: MaxHP: +5%, Weapon DEF: +20%, Abnormal Status Resistance: +5%.
Level 6: MaxHP: +6%, Weapon DEF: +22%, Abnormal Status Resistance: +6%.
Level 7: MaxHP: +7%, Weapon DEF: +24%, Abnormal Status Resistance: +7%.
Level 8: MaxHP: +8%, Weapon DEF: +26%, Abnormal Status Resistance: +8%.
Level 9: MaxHP: +9%, Weapon DEF: +28%, Abnormal Status Resistance: +9%.
Level 10: MaxHP: +10%, Weapon DEF: +30%, Abnormal Status Resistance: +10%.
Level 11: MaxHP: +11%, Weapon DEF: +32%, Abnormal Status Resistance: +11%.
Level 12: MaxHP: +12%, Weapon DEF: +34%, Abnormal Status Resistance: +12%.
Level 13: MaxHP: +13%, Weapon DEF: +36%, Abnormal Status Resistance: +13%.
Level 14: MaxHP: +14%, Weapon DEF: +38%, Abnormal Status Resistance: +14%.
Level 15: MaxHP: +15%, Weapon DEF: +40%, Abnormal Status Resistance: +15%.
Level 16: MaxHP: +16%, Weapon DEF: +42%, Abnormal Status Resistance: +16%.
Level 17: MaxHP: +17%, Weapon DEF: +44%, Abnormal Status Resistance: +17%.
Level 18: MaxHP: +18%, Weapon DEF: +46%, Abnormal Status Resistance: +18%.
Level 19: MaxHP: +19%, Weapon DEF: +48%, Abnormal Status Resistance: +19%.
Level 20: MaxHP: +20%, Weapon DEF: +50%, Abnormal Status Resistance: +20%.

Counterattack’s Shooter
Description: Grants a chance to deal additional damage after an attack.

Level 1: Proc Rate: 6%, Damage: 104%.
Level 2: Proc Rate: 7%, Damage: 108%.
Level 3: Proc Rate: 8%, Damage: 112%.
Level 4: Proc Rate: 9%, Damage: 116%.
Level 5: Proc Rate: 10%, Damage: 120%.
Level 6: Proc Rate: 11%, Damage: 124%.
Level 7: Proc Rate: 12%, Damage: 128%.
Level 8: Proc Rate: 13%, Damage: 132%.
Level 9: Proc Rate: 14%, Damage: 136%.
Level 10: Proc Rate: 15%, Damage: 140%.
Level 11: Proc Rate: 16%, Damage: 144%.
Level 12: Proc Rate: 17%, Damage: 148%.
Level 13: Proc Rate: 18%, Damage: 152%.
Level 14: Proc Rate: 19%, Damage: 156%.
Level 15: Proc Rate: 20%, Damage: 160%.

Cannon Spike
Description: Point your cannon at your enemies and a shell will be fired to attack them.

Level 1: MP Cost: 28, Damage: 222%, Attacks up to 6 monsters 3 times.
Level 2: MP Cost: 28, Damage: 224%, Attacks up to 6 monsters 3 times.
Level 3: MP Cost: 28, Damage: 226%, Attacks up to 6 monsters 3 times.
Level 4: MP Cost: 28, Damage: 228%, Attacks up to 6 monsters 3 times.
Level 5: MP Cost: 30, Damage: 230%, Attacks up to 6 monsters 3 times.
Level 6: MP Cost: 30, Damage: 232%, Attacks up to 6 monsters 3 times.
Level 7: MP Cost: 30, Damage: 234%, Attacks up to 6 monsters 3 times.
Level 8: MP Cost: 30, Damage: 236%, Attacks up to 6 monsters 3 times.
Level 9: MP Cost: 30, Damage: 238%, Attacks up to 6 monsters 3 times.
Level 10: MP Cost: 32, Damage: 240%, Attacks up to 6 monsters 3 times.
Level 11: MP Cost: 32, Damage: 242%, Attacks up to 6 monsters 3 times.
Level 12: MP Cost: 32, Damage: 244%, Attacks up to 6 monsters 3 times.
Level 13: MP Cost: 32, Damage: 246%, Attacks up to 6 monsters 3 times.
Level 14: MP Cost: 32, Damage: 248%, Attacks up to 6 monsters 3 times.
Level 15: MP Cost: 34, Damage: 250%, Attacks up to 6 monsters 3 times.
Level 16: MP Cost: 34, Damage: 252%, Attacks up to 6 monsters 3 times.
Level 17: MP Cost: 34, Damage: 254%, Attacks up to 6 monsters 3 times.
Level 18: MP Cost: 34, Damage: 256%, Attacks up to 6 monsters 3 times.
Level 19: MP Cost: 34, Damage: 258%, Attacks up to 6 monsters 3 times.
Level 20: MP Cost: 36, Damage: 260%, Attacks up to 6 monsters 3 times.

Effect:
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Ball:
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Hit:
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Monkey Power Boom
Description: Plant a special bomb that will attack many enemies at the same time and stun them for a short period of time. In addition, the damage of Monkey Boom Rush will permanently increase.
Required Skill: Monkey Boom Rush lv.20

Level 1: Active Effects: MP Cost: 30, Damage: 223%, Attacks up to 10 monsters 5 time, 45% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 3%.
Level 2: Active Effects: MP Cost: 30, Damage: 226%, Attacks up to 10 monsters 5 time, 50% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 3%.
Level 3: Active Effects: MP Cost: 30, Damage: 229%, Attacks up to 10 monsters 5 time, 50% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 6%.
Level 4: Active Effects: MP Cost: 30, Damage: 232%, Attacks up to 10 monsters 5 time, 55% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 6%.
Level 5: Active Effects: MP Cost: 34, Damage: 235%, Attacks up to 10 monsters 5 time, 55% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 9%.
Level 6: Active Effects: MP Cost: 34, Damage: 238%, Attacks up to 10 monsters 5 time, 60% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 9%.
Level 7: Active Effects: MP Cost: 34, Damage: 241%, Attacks up to 10 monsters 5 time, 60% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 12%.
Level 8: Active Effects: MP Cost: 34, Damage: 244%, Attacks up to 10 monsters 5 time, 65% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 12%.
Level 9: Active Effects: MP Cost: 34, Damage: 247%, Attacks up to 10 monsters 5 time, 65% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 15%.
Level 10: Active Effects: MP Cost: 38, Damage: 250%, Attacks up to 10 monsters 5 time, 70% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 15%.
Level 11: Active Effects: MP Cost: 38, Damage: 253%, Attacks up to 10 monsters 5 time, 70% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 18%.
Level 12: Active Effects: MP Cost: 38, Damage: 256%, Attacks up to 10 monsters 5 time, 75% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 18%.
Level 13: Active Effects: MP Cost: 38, Damage: 259%, Attacks up to 10 monsters 5 time, 75% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 21%.
Level 14: Active Effects: MP Cost: 38, Damage: 262%, Attacks up to 10 monsters 5 time, 80% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 21%.
Level 15: Active Effects: MP Cost: 42, Damage: 265%, Attacks up to 10 monsters 5 time, 80% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 24%.
Level 16: Active Effects: MP Cost: 42, Damage: 268%, Attacks up to 10 monsters 5 time, 85% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 24%.
Level 17: Active Effects: MP Cost: 42, Damage: 271%, Attacks up to 10 monsters 5 time, 85% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 27%.
Level 18: Active Effects: MP Cost: 42, Damage: 274%, Attacks up to 10 monsters 5 time, 90% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 27%.
Level 19: Active Effects: MP Cost: 42, Damage: 277%, Attacks up to 10 monsters 5 time, 90% chance to stun the enemy for 3 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 30%.
Level 20: Active Effects: MP Cost: 46, Damage: 280%, Attacks up to 10 monsters 5 time, 95% chance to stun the enemy for 4 seconds, Cooldown: 5 seconds.
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 30%.

Monkey Wave
Description: Get your monkey’s noise up and attack surrounding enemies. As you collect power, your monkey will be able to create a big noise that will be heard for a wide range, and if the maximum possible output is done, there’s a chance to hit a critical attack.

Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun, 2% chance to hit a critical attack when the maximum possible output is done.
Level 2: MP Cost: 35, Damage: 640%, 50% chance to stun, 2% chance to hit a critical attack when the maximum possible output is done.
Level 3: MP Cost: 35, Damage: 660%, 50% chance to stun, 4% chance to hit a critical attack when the maximum possible output is done.
Level 4: MP Cost: 35, Damage: 680%, 55% chance to stun, 4% chance to hit a critical attack when the maximum possible output is done.
Level 5: MP Cost: 40, Damage: 700%, 55% chance to stun, 6% chance to hit a critical attack when the maximum possible output is done.
Level 6: MP Cost: 40, Damage: 720%, 60% chance to stun, 6% chance to hit a critical attack when the maximum possible output is done.
Level 7: MP Cost: 40, Damage: 740%, 60% chance to stun, 8% chance to hit a critical attack when the maximum possible output is done.
Level 8: MP Cost: 40, Damage: 760%, 65% chance to stun, 8% chance to hit a critical attack when the maximum possible output is done.
Level 9: MP Cost: 40, Damage: 780%, 65% chance to stun, 10% chance to hit a critical attack when the maximum possible output is done.
Level 10: MP Cost: 45, Damage: 800%, 70% chance to stun, 10% chance to hit a critical attack when the maximum possible output is done.
Level 11: MP Cost: 45, Damage: 820%, 70% chance to stun, 12% chance to hit a critical attack when the maximum possible output is done.
Level 12: MP Cost: 45, Damage: 840%, 75% chance to stun, 12% chance to hit a critical attack when the maximum possible output is done.
Level 13: MP Cost: 45, Damage: 860%, 75% chance to stun, 14% chance to hit a critical attack when the maximum possible output is done.
Level 14: MP Cost: 45, Damage: 880%, 80% chance to stun, 14% chance to hit a critical attack when the maximum possible output is done.
Level 15: MP Cost: 50, Damage: 900%, 80% chance to stun, 16% chance to hit a critical attack when the maximum possible output is done.
Level 16: MP Cost: 50, Damage: 920%, 85% chance to stun, 16% chance to hit a critical attack when the maximum possible output is done.
Level 17: MP Cost: 50, Damage: 940%, 85% chance to stun, 18% chance to hit a critical attack when the maximum possible output is done.
Level 18: MP Cost: 50, Damage: 960%, 90% chance to stun, 18% chance to hit a critical attack when the maximum possible output is done.
Level 19: MP Cost: 50, Damage: 980%, 90% chance to stun, 20% chance to hit a critical attack when the maximum possible output is done.
Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, 20% chance to hit a critical attack when the maximum possible output is done.

Cannon Jump
Description: Launch your cannon from the ground and jump high and recoil. Jumping off the ground also damages the enemy.

Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them.
Level 2: MP Cost: 60, Damage: 171%, Jumps over a maximum of 6 monsters and damages them.
Level 3: MP Cost: 55, Damage: 174%, Jumps over a maximum of 6 monsters and damages them.
Level 4: MP Cost: 55, Damage: 177%, Jumps over a maximum of 6 monsters and damages them.
Level 5: MP Cost: 55, Damage: 180%, Jumps over a maximum of 6 monsters and damages them.
Level 6: MP Cost: 50, Damage: 183%, Jumps over a maximum of 6 monsters and damages them.
Level 7: MP Cost: 50, Damage: 186%, Jumps over a maximum of 6 monsters and damages them.
Level 8: MP Cost: 50, Damage: 189%, Jumps over a maximum of 6 monsters and damages them.
Level 9: MP Cost: 45, Damage: 192%, Jumps over a maximum of 6 monsters and damages them.
Level 10: MP Cost: 45, Damage: 195%, Jumps over a maximum of 6 monsters and damages them.
Level 11: MP Cost: 45, Damage: 198%, Jumps over a maximum of 6 monsters and damages them.
Level 12: MP Cost: 40, Damage: 201%, Jumps over a maximum of 6 monsters and damages them.
Level 13: MP Cost: 40, Damage: 204%, Jumps over a maximum of 6 monsters and damages them.
Level 14: MP Cost: 40, Damage: 207%, Jumps over a maximum of 6 monsters and damages them.
Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them.

Oak Barrel Roulette
Description: Detonate oak barrels and get a random buff. The buffs have a chance to curse your enemy for a short period of time.

Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds.
Cooltime: 57 seconds.
Level 2: MP Cost: 40, Buff Duration: 192 seconds. Has a 6% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds.
Cooltime: 54 seconds.
Level 3: MP Cost: 40, Buff Duration: 198 seconds. Has a 9% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds.
Cooltime: 51 seconds.
Level 4: MP Cost: 45, Buff Duration: 204 seconds. Has a 12% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds.
Cooltime: 48 seconds.
Level 5: MP Cost: 45, Buff Duration: 210 seconds. Has a 15% chance to curse your enemies with darkness, stun, freeze, or slow for 4 seconds.
Cooltime: 45 seconds.
Level 6: MP Cost: 50, Buff Duration: 216 seconds. Has a 18% chance to curse your enemies with darkness, stun, freeze, or slow for 4 seconds.
Cooltime: 42 seconds.
Level 7: MP Cost: 50, Buff Duration: 222 seconds. Has a 21% chance to curse your enemies with darkness, stun, freeze, or slow for 4 seconds.
Cooltime: 39 seconds.
Level 8: MP Cost: 55, Buff Duration: 228 seconds. Has a 24% chance to curse your enemies with darkness, stun, freeze, or slow for 4 seconds.
Cooltime: 36 seconds.
Level 9: MP Cost: 55, Buff Duration: 234 seconds. Has a 27% chance to curse your enemies with darkness, stun, freeze, or slow for 4 seconds.
Cooltime: 33 seconds.
Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds.
Cooltime: 30 seconds.

The Buffs:
Freeze:
Stun:
Slow:
Darkness:

Roll of the Dice
Description: Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience.

Level 1: MP Cost: 40, Duration: 66 seconds.
Cooltime: 500 seconds.
Level 2: MP Cost: 40, Duration: 72 seconds.
Cooltime: 470 seconds.
Level 3: MP Cost: 40, Duration: 78 seconds.
Cooltime: 470 seconds.
Level 4: MP Cost: 40, Duration: 84 seconds.
Cooltime: 440 seconds.
Level 5: MP Cost: 45, Duration: 90 seconds.
Cooltime: 440 seconds.
Level 6: MP Cost: 45, Duration: 96 seconds.
Cooltime: 410 seconds.
Level 7: MP Cost: 45, Duration: 102 seconds.
Cooltime: 410 seconds.
Level 8: MP Cost: 45, Duration: 108 seconds.
Cooltime: 380 seconds.
Level 9: MP Cost: 45, Duration: 114 seconds.
Cooltime: 380 seconds.
Level 10: MP Cost: 50, Duration: 120 seconds.
Cooltime: 350 seconds.
Level 11: MP Cost: 50, Duration: 126 seconds.
Cooltime: 350 seconds.
Level 12: MP Cost: 50, Duration: 132 seconds.
Cooltime: 320 seconds.
Level 13: MP Cost: 50, Duration: 138 seconds.
Cooltime: 320 seconds.
Level 14: MP Cost: 50, Duration: 144 seconds.
Cooltime: 290 seconds.
Level 15: MP Cost: 55, Duration: 150 seconds.
Cooltime: 290 seconds.
Level 16: MP Cost: 55, Duration: 156 seconds.
Cooltime: 260 seconds.
Level 17: MP Cost: 55, Duration: 162 seconds.
Cooltime: 260 seconds.
Level 18: MP Cost: 55, Duration: 168 seconds.
Cooltime: 230 seconds.
Level 19: MP Cost: 55, Duration: 174 seconds.
Cooltime: 230 seconds.
Level 20: MP Cost: 60, Duration: 180 seconds.
Cooltime: 200 seconds.

Skill Build

Level 70: +1 Cannon Spike
Level 71: +1 Monkey Power Boom, +1 Monkey Wave, +1 Cannon Jump
Level 72: +3 Cannon Spike
Level 73: +3 Cannon Spike
Level 74: +3 Cannon Spike
Level 75: +3 Cannon Spike
Level 76: +3 Cannon Spike
Level 77: +3 Cannon Spike
Level 78: +1 Cannon Spike [MAXED], +2 Cannon Reinforcement
Level 79: +3 Cannon Reinforcement
Level 80: +3 Cannon Reinforcement
Level 81: +3 Cannon Reinforcement
Level 82: +3 Cannon Reinforcement
Level 83: +1 Cannon Reinforcement [MAXED], +2 Counterattack’s Shooter
Level 84: +3 Counterattack’s Shooter
Level 85: +3 Counterattack’s Shooter
Level 86: +3 Counterattack’s Shooter
Level 87: +3 Counterattack’s Shooter
Level 88: +1 Counterattack’s Shooter [MAXED], +2 Extremely Vital
Level 89: +3 Extremely Vital
Level 90: +3 Extremely Vital
Level 91: +3 Extremely Vital
Level 92: +3 Extremely Vital
Level 93: +3 Extremely Vital
Level 94: +3 Extremely Vital [MAXED]
Level 95: +3 Monkey Wave
Level 96: +3 Monkey Wave
Level 97: +3 Monkey Wave
Level 98: +3 Monkey Wave
Level 99: +3 Monkey Wave
Level 100: +3 Monkey Wave
Level 101: +1 Monkey Wave [MAXED], +2 Monkey Power Boom
Level 102: +3 Monkey Power Boom
Level 103: +3 Monkey Power Boom
Level 104: +3 Monkey Power Boom
Level 105: +3 Monkey Power Boom
Level 106: +3 Monkey Power Boom
Level 107: +2 Monkey Power Boom [MAXED], +1 Roll of the Dice
Level 108: +3 Roll of the Dice
Level 109: +3 Roll of the Dice
Level 110: +3 Roll of the Dice
Level 111: +3 Roll of the Dice
Level 112: +3 Roll of the Dice
Level 113: +3 Roll of the Dice
Level 114: +1 Roll of the Dice [MAXED], +2 Oak Barrel Roulette
Level 115: +3 Oak Barrel Roulette
Level 116: +3 Oak Barrel Roulette
Level 117: +2 Oak Barrel Roulette [MAXED], +1 Cannon Jump
Level 118: +3 Cannon Jump
Level 119: +3 Cannon Jump
Level 120: +3 Cannon Jump

Results:
Cannon Reinforcement – MAXED
Extremely Vital – MAXED
Counterattack’s Shooter – MAXED
Cannon Spike – MAXED
Monkey Power Boom – MAXED
Monkey Wave – MAXED
Cannon Jump – 11
Oak Barrel Roulette – MAXED
Roll of the Dice – MAXED

Explanation: After putting 1 SP into each active skill, we max Cannon Spike. Although Monkey Power Boom seems better, it has a cooldown so it’s not as good. You end up at 78, and slowly approaching the ‘bossing era’ (level 100~105 or so). To prepare, you max Cannon Reinforcement to add attack, Counterattack’s Shooter to increase your DPS/DPM with an extra hit after most hits, Extremely Vital to increase your MaxHP and Abnormal Status Resistance, and Monkey Wave which is a powerful skill that attacks one monster only and thus a great bossing skill. Monkey Power Boom is then maxed to make your training easier especially at those levels where you probably train at Captains. Last two skills we max are your last two buffs, Roll of the Dice and Oak Barrel Roulette. Then we dump the rest of our SP into Cannon Jump, ‘just ’cause.’

4th Job

The Completion of the Cannon Master

Coming soon…

Skills

Double Lucky Dice
Description: Test your luck! Roll 2 dice at once to get a special buff. If you roll two of the same numbers, a more powerful buff will be applied.
Required Skill: Roll of the Dice lv. 20

Level 1: MP Cost: 60, 10% chance of rolling two dice, Buff Duration: 184 seconds.
Cooltime: 200 seconds.
Level 2: MP Cost: 60, 20% chance of rolling two dice, Buff Duration: 188 seconds.
Cooltime: 200 seconds.
Level 3: MP Cost: 60, 30% chance of rolling two dice, Buff Duration: 192 seconds.
Cooltime: 200 seconds.
Level 4: MP Cost: 60, 40% chance of rolling two dice, Buff Duration: 196 seconds.
Cooltime: 200 seconds.
Level 5: MP Cost: 60, 50% chance of rolling two dice, Buff Duration: 200 seconds.
Cooltime: 200 seconds.

Hyper Monkey Spell
Description: Enhances the Monkey Magic skill.
Required skill: Monkey Magic lv. 20

Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323, MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoidability +163.
Level 2: MP Cost: 60, Duration: 300 seconds, MaxHP +336, MaxMP +336, All Stats +26, Speed +11, Jump +6, Accuracy +166, Avoidability +166.
Level 3: MP Cost: 60, Duration: 300 seconds, MaxHP +349, MaxMP +349, All Stats +26, Speed +11, Jump +6, Accuracy +169, Avoidability +169.
Level 4: MP Cost: 60, Duration: 300 seconds, MaxHP +362, MaxMP +362, All Stats +27, Speed +11, Jump +6, Accuracy +172, Avoidability +172.
Level 5: MP Cost: 60, Duration: 300 seconds, MaxHP +375, MaxMP +375, All Stats +27, Speed +11, Jump +6, Accuracy +175, Avoidability +175.
Level 6: MP Cost: 60, Duration: 300 seconds, MaxHP +388, MaxMP +388, All Stats +28, Speed +11, Jump +6, Accuracy +178, Avoidability +178.
Level 7: MP Cost: 65, Duration: 300 seconds, MaxHP +401, MaxMP +401, All Stats +28, Speed +12, Jump +7, Accuracy +181, Avoidability +181.
Level 8: MP Cost: 65, Duration: 300 seconds, MaxHP +414, MaxMP +414, All Stats +29, Speed +12, Jump +7, Accuracy +184, Avoidability +184.
Level 9: MP Cost: 65, Duration: 300 seconds, MaxHP +427, MaxMP +427, All Stats +29, Speed +12, Jump +7, Accuracy +187, Avoidability +187.
Level 10: MP Cost: 65, Duration: 300 seconds, MaxHP +440, MaxMP +440, All Stats +30, Speed +12, Jump +7, Accuracy +190, Avoidability +190.
Level 11: MP Cost: 65, Duration: 300 seconds, MaxHP +453, MaxMP +453, All Stats +30, Speed +12, Jump +7, Accuracy +193, Avoidability +193.
Level 12: MP Cost: 65, Duration: 300 seconds, MaxHP +466, MaxMP +466, All Stats +31, Speed +12, Jump +7, Accuracy +196, Avoidability +196.
Level 13: MP Cost: 70, Duration: 300 seconds, MaxHP +479, MaxMP +479, All Stats +31, Speed +13, Jump +8, Accuracy +199, Avoidability +199.
Level 14: MP Cost: 70, Duration: 300 seconds, MaxHP +492, MaxMP +492, All Stats +32, Speed +13, Jump +8, Accuracy +202, Avoidability +202.
Level 15: MP Cost: 70, Duration: 300 seconds, MaxHP +505, MaxMP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoidability +205.
Level 16: MP Cost: 70, Duration: 300 seconds, MaxHP +518, MaxMP +518, All Stats +33, Speed +13, Jump +8, Accuracy +208, Avoidability +208.
Level 17: MP Cost: 70, Duration: 300 seconds, MaxHP +531, MaxMP +531, All Stats +33, Speed +13, Jump +8, Accuracy +211, Avoidability +211.
Level 18: MP Cost: 70, Duration: 300 seconds, MaxHP +544, MaxMP +544, All Stats +34, Speed +13, Jump +8, Accuracy +214, Avoidability +214.
Level 19: MP Cost: 75, Duration: 300 seconds, MaxHP +557, MaxMP +557, All Stats +34, Speed +14, Jump +9, Accuracy +217, Avoidability +217.
Level 20: MP Cost: 75, Duration: 300 seconds, MaxHP +570, MaxMP +570, All Stats +35, Speed +14, Jump +9, Accuracy +220, Avoidability +220.
Level 21: MP Cost: 75, Duration: 300 seconds, MaxHP +583, MaxMP +583, All Stats +35, Speed +14, Jump +9, Accuracy +223, Avoidability +223.
Level 22: MP Cost: 75, Duration: 300 seconds, MaxHP +596, MaxMP +596, All Stats +36, Speed +14, Jump +9, Accuracy +226, Avoidability +226.
Level 23: MP Cost: 75, Duration: 300 seconds, MaxHP +609, MaxMP +609, All Stats +36, Speed +14, Jump +9, Accuracy +229, Avoidability +229.
Level 24: MP Cost: 75, Duration: 300 seconds, MaxHP +622, MaxMP +622, All Stats +37, Speed +14, Jump +9, Accuracy +232, Avoidability +232.
Level 25: MP Cost: 80, Duration: 300 seconds, MaxHP +635, MaxMP +635, All Stats +37, Speed +15, Jump +10, Accuracy +235, Avoidability +235.
Level 26: MP Cost: 80, Duration: 300 seconds, MaxHP +648, MaxMP +648, All Stats +38, Speed +15, Jump +10, Accuracy +238, Avoidability +238.
Level 27: MP Cost: 80, Duration: 300 seconds, MaxHP +661, MaxMP +661, All Stats +38, Speed +15, Jump +10, Accuracy +241, Avoidability +241.
Level 28: MP Cost: 80, Duration: 300 seconds, MaxHP +674, MaxMP +674, All Stats +39, Speed +15, Jump +10, Accuracy +244, Avoidability +244.
Level 29: MP Cost: 80, Duration: 300 seconds, MaxHP +687, MaxMP +687, All Stats +39, Speed +15, Jump +10, Accuracy +247, Avoidability +247.
Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250.

Overburning Cannon
Description: Extremely increases your cannon’s performance permanently. In addition, there’s a chance of ignoring the enemy’s defense when attacking.

Level 1: Permanently increases your damage by 11%, Ignores 5% of monster’s DEF.
Level 2: Permanently increases your damage by 12%, Ignores 6% of monster’s DEF.
Level 3: Permanently increases your damage by 13%, Ignores 6% of monster’s DEF.
Level 4: Permanently increases your damage by 14%, Ignores 7% of monster’s DEF.
Level 5: Permanently increases your damage by 15%, Ignores 7% of monster’s DEF.
Level 6: Permanently increases your damage by 16%, Ignores 8% of monster’s DEF.
Level 7: Permanently increases your damage by 17%, Ignores 8% of monster’s DEF.
Level 8: Permanently increases your damage by 18%, Ignores 9% of monster’s DEF.
Level 9: Permanently increases your damage by 19%, Ignores 9% of monster’s DEF.
Level 10: Permanently increases your damage by 20%, Ignores 10% of monster’s DEF.
Level 11: Permanently increases your damage by 21%, Ignores 10% of monster’s DEF.
Level 12: Permanently increases your damage by 22%, Ignores 11% of monster’s DEF.
Level 13: Permanently increases your damage by 23%, Ignores 11% of monster’s DEF.
Level 14: Permanently increases your damage by 24%, Ignores 12% of monster’s DEF.
Level 15: Permanently increases your damage by 25%, Ignores 12% of monster’s DEF.
Level 16: Permanently increases your damage by 26%, Ignores 13% of monster’s DEF.
Level 17: Permanently increases your damage by 27%, Ignores 13% of monster’s DEF.
Level 18: Permanently increases your damage by 28%, Ignores 14% of monster’s DEF.
Level 19: Permanently increases your damage by 29%, Ignores 14% of monster’s DEF.
Level 20: Permanently increases your damage by 30%, Ignores 15% of monster’s DEF.
Level 21: Permanently increases your damage by 31%, Ignores 15% of monster’s DEF.
Level 22: Permanently increases your damage by 32%, Ignores 16% of monster’s DEF.
Level 23: Permanently increases your damage by 33%, Ignores 16% of monster’s DEF.
Level 24: Permanently increases your damage by 34%, Ignores 17% of monster’s DEF.
Level 25: Permanently increases your damage by 35%, Ignores 17% of monster’s DEF.
Level 26: Permanently increases your damage by 36%, Ignores 18% of monster’s DEF.
Level 27: Permanently increases your damage by 37%, Ignores 18% of monster’s DEF.
Level 28: Permanently increases your damage by 38%, Ignores 19% of monster’s DEF.
Level 29: Permanently increases your damage by 39%, Ignores 19% of monster’s DEF.
Level 30: Permanently increases your damage by 40%, Ignores 20% of monster’s DEF.

Cannon Bazooka
Description: Cannon launches a powerful attack to damage multiple enemies in front of you at once.

Level 1: MP Cost: 50, Damage: 534%, Attacks up to 6 monsters 2 times.
Level 2: MP Cost: 50, Damage: 538%, Attacks up to 6 monsters 2 times.
Level 3: MP Cost: 50, Damage: 542%, Attacks up to 6 monsters 2 times.
Level 4: MP Cost: 50, Damage: 546%, Attacks up to 6 monsters 2 times.
Level 5: MP Cost: 50, Damage: 550%, Attacks up to 6 monsters 2 times.
Level 6: MP Cost: 55, Damage: 554%, Attacks up to 6 monsters 2 times.
Level 7: MP Cost: 55, Damage: 558%, Attacks up to 6 monsters 2 times.
Level 8: MP Cost: 55, Damage: 562%, Attacks up to 6 monsters 2 times.
Level 9: MP Cost: 55, Damage: 566%, Attacks up to 6 monsters 2 times.
Level 10: MP Cost: 55, Damage: 570%, Attacks up to 6 monsters 2 times.
Level 11: MP Cost: 55, Damage: 574%, Attacks up to 6 monsters 2 times.
Level 12: MP Cost: 60, Damage: 578%, Attacks up to 6 monsters 2 times.
Level 13: MP Cost: 60, Damage: 582%, Attacks up to 6 monsters 2 times.
Level 14: MP Cost: 60, Damage: 586%, Attacks up to 6 monsters 2 times.
Level 15: MP Cost: 60, Damage: 590%, Attacks up to 6 monsters 2 times.
Level 16: MP Cost: 60, Damage: 594%, Attacks up to 6 monsters 2 times.
Level 17: MP Cost: 60, Damage: 598%, Attacks up to 6 monsters 2 times.
Level 18: MP Cost: 65, Damage: 602%, Attacks up to 6 monsters 2 times.
Level 19: MP Cost: 65, Damage: 606%, Attacks up to 6 monsters 2 times.
Level 20: MP Cost: 65, Damage: 610%, Attacks up to 6 monsters 2 times.
Level 21: MP Cost: 65, Damage: 614%, Attacks up to 6 monsters 2 times.
Level 22: MP Cost: 65, Damage: 618%, Attacks up to 6 monsters 2 times.
Level 23: MP Cost: 65, Damage: 622%, Attacks up to 6 monsters 2 times.
Level 24: MP Cost: 70, Damage: 626%, Attacks up to 6 monsters 2 times.
Level 25: MP Cost: 70, Damage: 630%, Attacks up to 6 monsters 2 times.
Level 26: MP Cost: 70, Damage: 634%, Attacks up to 6 monsters 2 times.
Level 27: MP Cost: 70, Damage: 638%, Attacks up to 6 monsters 2 times.
Level 28: MP Cost: 70, Damage: 642%, Attacks up to 6 monsters 2 times.
Level 29: MP Cost: 70, Damage: 646%, Attacks up to 6 monsters 2 times.
Level 30: MP Cost: 75, Damage: 650%, Attacks up to 6 monsters 2 times.

Nautilus Battleship
Description: Call the battleship of Nautilus to attack multiple enemies at once a number of times.

Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 monsters 3 times.
Cooltime: 60 seconds.
Level 2: MP Cost: 350, Damage: 408%, Attacks up to 15 monsters 3 times.
Cooltime: 58 seconds.
Level 3: MP Cost: 350, Damage: 412%, Attacks up to 15 monsters 3 times.
Cooltime: 58 seconds.
Level 4: MP Cost: 350, Damage: 416%, Attacks up to 15 monsters 3 times.
Cooltime: 56 seconds.
Level 5: MP Cost: 350, Damage: 420%, Attacks up to 15 monsters 3 times.
Cooltime: 56 seconds.
Level 6: MP Cost: 350, Damage: 424%, Attacks up to 15 monsters 3 times.
Cooltime: 54 seconds.
Level 7: MP Cost: 350, Damage: 428%, Attacks up to 15 monsters 3 times.
Cooltime: 54 seconds.
Level 8: MP Cost: 350, Damage: 432%, Attacks up to 15 monsters 3 times.
Cooltime: 52 seconds.
Level 9: MP Cost: 350, Damage: 436%, Attacks up to 15 monsters 3 times.
Cooltime: 52 seconds.
Level 10: MP Cost: 350, Damage: 440%, Attacks up to 15 monsters 3 times.
Cooltime: 50 seconds.
Level 11: MP Cost: 350, Damage: 444%, Attacks up to 15 monsters 3 times.
Cooltime: 50 seconds.
Level 12: MP Cost: 350, Damage: 448%, Attacks up to 15 monsters 3 times.
Cooltime: 48 seconds.
Level 13: MP Cost: 350, Damage: 452%, Attacks up to 15 monsters 3 times.
Cooltime: 48 seconds.
Level 14: MP Cost: 350, Damage: 456%, Attacks up to 15 monsters 3 times.
Cooltime: 46 seconds.
Level 15: MP Cost: 350, Damage: 460%, Attacks up to 15 monsters 3 times.
Cooltime: 46 seconds.
Level 16: MP Cost: 350, Damage: 464%, Attacks up to 15 monsters 3 times.
Cooltime: 44 seconds.
Level 17: MP Cost: 350, Damage: 468%, Attacks up to 15 monsters 3 times.
Cooltime: 44 seconds.
Level 18: MP Cost: 350, Damage: 472%, Attacks up to 15 monsters 3 times.
Cooltime: 42 seconds.
Level 19: MP Cost: 350, Damage: 476%, Attacks up to 15 monsters 3 times.
Cooltime: 42 seconds.
Level 20: MP Cost: 350, Damage: 480%, Attacks up to 15 monsters 3 times.
Cooltime: 40 seconds.
Level 21: MP Cost: 350, Damage: 484%, Attacks up to 15 monsters 3 times.
Cooltime: 40 seconds.
Level 22: MP Cost: 350, Damage: 488%, Attacks up to 15 monsters 3 times.
Cooltime: 38 seconds.
Level 23: MP Cost: 350, Damage: 492%, Attacks up to 15 monsters 3 times.
Cooltime: 38 seconds.
Level 24: MP Cost: 350, Damage: 496%, Attacks up to 15 monsters 3 times.
Cooltime: 36 seconds.
Level 25: MP Cost: 350, Damage: 500%, Attacks up to 15 monsters 3 times.
Cooltime: 36 seconds.
Level 26: MP Cost: 350, Damage: 504%, Attacks up to 15 monsters 3 times.
Cooltime: 34 seconds.
Level 27: MP Cost: 350, Damage: 508%, Attacks up to 15 monsters 3 times.
Cooltime: 34 seconds.
Level 28: MP Cost: 350, Damage: 512%, Attacks up to 15 monsters 3 times.
Cooltime: 32 seconds.
Level 29: MP Cost: 350, Damage: 516%, Attacks up to 15 monsters 3 times.
Cooltime: 32 seconds.
Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times.
Cooltime: 30 seconds.

Magnetic Anchor
Description: Install anchors to generate a strong magnetic field. The magnetic field formed will consistently attack monsters in between the anchors. In addition, the anchors will blow and deal fatal damage.

Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage.
Level 2: MP Cost: 62, Duration: 7, Constant damage: 240%. When the anchors self-destruct, deals 516% damage.
Level 3: MP Cost: 62, Duration: 8, Constant damage: 260%. When the anchors self-destruct, deals 524% damage.
Level 4: MP Cost: 62, Duration: 9, Constant damage: 280%. When the anchors self-destruct, deals 532% damage.
Level 5: MP Cost: 62, Duration: 10, Constant damage: 300%. When the anchors self-destruct, deals 540% damage.
Level 6: MP Cost: 74, Duration: 11, Constant damage: 320%. When the anchors self-destruct, deals 548% damage.
Level 7: MP Cost: 74, Duration: 12, Constant damage: 340%. When the anchors self-destruct, deals 556% damage.
Level 8: MP Cost: 74, Duration: 13, Constant damage: 360%. When the anchors self-destruct, deals 564% damage.
Level 9: MP Cost: 74, Duration: 14, Constant damage: 380%. When the anchors self-destruct, deals 572% damage.
Level 10: MP Cost: 74, Duration: 15, Constant damage: 400%. When the anchors self-destruct, deals 580% damage.
Level 11: MP Cost: 86, Duration: 16, Constant damage: 420%. When the anchors self-destruct, deals 588% damage.
Level 12: MP Cost: 86, Duration: 17, Constant damage: 440%. When the anchors self-destruct, deals 596% damage.
Level 13: MP Cost: 86, Duration: 18, Constant damage: 460%. When the anchors self-destruct, deals 604% damage.
Level 14: MP Cost: 86, Duration: 19, Constant damage: 480%. When the anchors self-destruct, deals 612% damage.
Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage.

Supporting Monkey Twin
Description: Summon your monkey’s elite twin to help in fighting enemies.

Level 1: MP Cost: 40, Duration: 32, Damage: 280%.
Cooldown: 10 seconds.
Level 2: MP Cost: 40, Duration: 34, Damage: 285%.
Cooldown: 10 seconds.
Level 3: MP Cost: 40, Duration: 36, Damage: 290%.
Cooldown: 10 seconds.
Level 4: MP Cost: 40, Duration: 38, Damage: 295%.
Cooldown: 10 seconds.
Level 5: MP Cost: 50, Duration: 40, Damage: 300%.
Cooldown: 10 seconds.
Level 6: MP Cost: 50, Duration: 42, Damage: 305%.
Cooldown: 10 seconds.
Level 7: MP Cost: 50, Duration: 44, Damage: 310%.
Cooldown: 10 seconds.
Level 8: MP Cost: 50, Duration: 46, Damage: 315%.
Cooldown: 10 seconds.
Level 9: MP Cost: 50, Duration: 48, Damage: 320%.
Cooldown: 10 seconds.
Level 10: MP Cost: 60, Duration: 50, Damage: 325%.
Cooldown: 10 seconds.
Level 11: MP Cost: 60, Duration: 52, Damage: 330%.
Cooldown: 10 seconds.
Level 12: MP Cost: 60, Duration: 54, Damage: 335%.
Cooldown: 10 seconds.
Level 13: MP Cost: 60, Duration: 56, Damage: 340%.
Cooldown: 10 seconds.
Level 14: MP Cost: 60, Duration: 58, Damage: 345%.
Cooldown: 10 seconds.
Level 15: MP Cost: 70, Duration: 60, Damage: 350%.
Cooldown: 10 seconds.

Maple Warrior
Description: Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec.
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec.
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec.
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec.
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec.
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec.
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec.
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec.
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec.
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec.
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec.
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec.
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec.
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec.
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec.
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec.
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec.
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec.
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec.
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec.
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec.
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec.
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec.
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec.
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec.
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec.
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec.
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec.
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec.
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec.

Hero’s Will”
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec.
Level 2: MP Cost: 30, Cooldown: 540 sec.
Level 3: MP Cost: 30, Cooldown: 480 sec.
Level 4: MP Cost: 30, Cooldown: 420 sec.
Level 5: MP Cost: 30, Cooldown: 360 sec.

Pirate Spirit
Description: Permanently increases the chance of granting addition damage after an attack. Also, when using this skill, the enemies’ attacks will not hold you back.

Level 1: Active Effects: MP Cost 50, Duration: 10, 22% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 1% chance of granting additional damage after attacking.
Level 2: Active Effects: MP Cost 50, Duration: 20, 24% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 1% chance of granting additional damage after attacking.
Level 3: Active Effects: MP Cost 50, Duration: 30, 26% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 2% chance of granting additional damage after attacking.
Level 4: Active Effects: MP Cost 50, Duration: 40, 28% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 2% chance of granting additional damage after attacking.
Level 5: Active Effects: MP Cost 55, Duration: 50, 30% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 3% chance of granting additional damage after attacking.
Level 6: Active Effects: MP Cost 55, Duration: 60, 32% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 3% chance of granting additional damage after attacking.
Level 7: Active Effects: MP Cost 55, Duration: 70, 34% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 4% chance of granting additional damage after attacking.
Level 8: Active Effects: MP Cost 55, Duration: 80, 36% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 4% chance of granting additional damage after attacking.
Level 9: Active Effects: MP Cost 55, Duration: 90, 38% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 5% chance of granting additional damage after attacking.
Level 10: Active Effects: MP Cost 60, Duration: 100, 40% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 5% chance of granting additional damage after attacking.
Level 11: Active Effects: MP Cost 60, Duration: 110, 42% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 6% chance of granting additional damage after attacking.
Level 12: Active Effects: MP Cost 60, Duration: 120, 44% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 6% chance of granting additional damage after attacking.
Level 13: Active Effects: MP Cost 60, Duration: 130, 46% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 7% chance of granting additional damage after attacking.
Level 14: Active Effects: MP Cost 60, Duration: 140, 48% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 7% chance of granting additional damage after attacking.
Level 15: Active Effects: MP Cost 65, Duration: 150, 50% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 8% chance of granting additional damage after attacking.
Level 16: Active Effects: MP Cost 65, Duration: 160, 52% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 8% chance of granting additional damage after attacking.
Level 17: Active Effects: MP Cost 65, Duration: 170, 54% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 9% chance of granting additional damage after attacking.
Level 18: Active Effects: MP Cost 65, Duration: 180, 56% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 9% chance of granting additional damage after attacking.
Level 19: Active Effects: MP Cost 65, Duration: 190, 58% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 10% chance of granting additional damage after attacking.
Level 20: Active Effects: MP Cost 70, Duration: 200, 60% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 10% chance of granting additional damage after attacking.
Level 21: Active Effects: MP Cost 70, Duration: 210, 62% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 11% chance of granting additional damage after attacking.
Level 22: Active Effects: MP Cost 70, Duration: 220, 64% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 11% chance of granting additional damage after attacking.
Level 23: Active Effects: MP Cost 70, Duration: 230, 66% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 12% chance of granting additional damage after attacking.
Level 24: Active Effects: MP Cost 70, Duration: 240, 68% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 12% chance of granting additional damage after attacking.
Level 25: Active Effects: MP Cost 75, Duration: 250, 70% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 13% chance of granting additional damage after attacking.
Level 26: Active Effects: MP Cost 75, Duration: 260, 72% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 13% chance of granting additional damage after attacking.
Level 27: Active Effects: MP Cost 75, Duration: 270, 74% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 14% chance of granting additional damage after attacking.
Level 28: Active Effects: MP Cost 75, Duration: 280, 76% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 14% chance of granting additional damage after attacking.
Level 29: Active Effects: MP Cost 75, Duration: 290, 78% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 15% chance of granting additional damage after attacking.
Level 30: Active Effects: MP Cost 80, Duration: 300, 80% chance to not get knocked back by the enemy’s attack.
Passive Effects: Permanent 15% chance of granting additional damage after attacking.

Cannon Buster
Description: Fires the enemies in front of you.

Level 1: MP Cost: 45, Damage: 218%, Attacks the enemy 5 times, 1% Critical Chance will be added.
Level 2: MP Cost: 45, Damage: 221%, Attacks the enemy 5 times, 1% Critical Chance will be added.
Level 3: MP Cost: 45, Damage: 224%, Attacks the enemy 5 times, 2% Critical Chance will be added.
Level 4: MP Cost: 45, Damage: 227%, Attacks the enemy 5 times, 2% Critical Chance will be added.
Level 5: MP Cost: 48, Damage: 230%, Attacks the enemy 5 times, 3% Critical Chance will be added.
Level 6: MP Cost: 48, Damage: 233%, Attacks the enemy 5 times, 3% Critical Chance will be added.
Level 7: MP Cost: 48, Damage: 236%, Attacks the enemy 5 times, 4% Critical Chance will be added.
Level 8: MP Cost: 48, Damage: 239%, Attacks the enemy 5 times, 4% Critical Chance will be added.
Level 9: MP Cost: 48, Damage: 242%, Attacks the enemy 5 times, 5% Critical Chance will be added.
Level 10: MP Cost: 51, Damage: 245%, Attacks the enemy 5 times, 5% Critical Chance will be added.
Level 11: MP Cost: 51, Damage: 248%, Attacks the enemy 5 times, 6% Critical Chance will be added.
Level 12: MP Cost: 51, Damage: 251%, Attacks the enemy 5 times, 6% Critical Chance will be added.
Level 13: MP Cost: 51, Damage: 254%, Attacks the enemy 5 times, 7% Critical Chance will be added.
Level 14: MP Cost: 51, Damage: 257%, Attacks the enemy 5 times, 7% Critical Chance will be added.
Level 15: MP Cost: 54, Damage: 260%, Attacks the enemy 5 times, 8% Critical Chance will be added.
Level 16: MP Cost: 54, Damage: 263%, Attacks the enemy 5 times, 8% Critical Chance will be added.
Level 17: MP Cost: 54, Damage: 266%, Attacks the enemy 5 times, 9% Critical Chance will be added.
Level 18: MP Cost: 54, Damage: 269%, Attacks the enemy 5 times, 9% Critical Chance will be added.
Level 19: MP Cost: 54, Damage: 272%, Attacks the enemy 5 times, 10% Critical Chance will be added.
Level 20: MP Cost: 57, Damage: 275%, Attacks the enemy 5 times, 10% Critical Chance will be added.
Level 21: MP Cost: 57, Damage: 278%, Attacks the enemy 5 times, 11% Critical Chance will be added.
Level 22: MP Cost: 57, Damage: 281%, Attacks the enemy 5 times, 11% Critical Chance will be added.
Level 23: MP Cost: 57, Damage: 284%, Attacks the enemy 5 times, 12% Critical Chance will be added.
Level 24: MP Cost: 57, Damage: 287%, Attacks the enemy 5 times, 12% Critical Chance will be added.
Level 25: MP Cost: 60, Damage: 290%, Attacks the enemy 5 times, 13% Critical Chance will be added.
Level 26: MP Cost: 60, Damage: 293%, Attacks the enemy 5 times, 13% Critical Chance will be added.
Level 27: MP Cost: 60, Damage: 296%, Attacks the enemy 5 times, 14% Critical Chance will be added.
Level 28: MP Cost: 60, Damage: 299%, Attacks the enemy 5 times, 14% Critical Chance will be added.
Level 29: MP Cost: 60, Damage: 302%, Attacks the enemy 5 times, 15% Critical Chance will be added.
Level 30: MP Cost: 63, Damage: 305%, Attacks the enemy 5 times, 15% Critical Chance will be added.

Mastery Books

It’s funny… Some of the Mastery Books have a different icon, for example the first one… Don’t be tricked if you see an icon for a 3rd job skill while it isn’t. Remember that everything here is a 4th job skill for this class.

~~
Cannon Bazooka 20
Cannon Bazooka 30
Nautilus Battleship 20
Nautilus Battleship 30
Pirate Spirit 20
Pirate Spirit 30
Hyper Monkey Spell 20
Hyper Monkey Spell 30
Cannon Buster 20
Cannon Buster 30
Overburning Cannon 20
Overburning Cannon 30

Now this is weird, there are the following Mastery Books as well, which work 100% of the time and jump from level 5 to that desired level (which is 30). Same thing as the Jump! events… Do I smell another event?

Cannon Bazooka 30 [100%]
Nautilus Battleship 30 [100%]
Magnetic Anchor 30 [100%]
Overburning Cannon 30 [100%]
Cannon Buster 30 [100%]

That’s all for now! I’m so excited!!!

That also got me thinking… I don’t want all my translations to go to waste and I want GMS players to be able to play it also. Right now I’m thinking of transferring that stuff into GMS and perhaps other people can make private servers… It’s sounds good to me, but what do you think? Vote in the poll at the end of this post~

Speaking of polls, I reviewed the answers from the previous one. Most of you asked for a new theme with a logo. I already got a sick idea for the logo, but now the problem is the theme. WordPress.com doesn’t give you anything -_-“… I’ll try my best to find one with a logo, though.

So sick of Google Translate now… SO MUCH TRANSLATIONS!!!

Well, anyway, enjoy!

~shakar96

55 comments on “KMST v.1.2.384 ~ Cannon Shooter!!!

    • Actually you can. Or atleast that is to say you could. I think it was the summer of 07 (or the summer b4 gms got pirates atleast) many private servers did in fact release pirate classes. Now these were broken ones with no 2nd job (instead the on i played put some gm skills in) but 3rd and 4th job were playable

      • That was already in the WZ in v.56. But it is possible to add a new job to a private server. In fact, I added pirates to a v.55 private server once. It did require doing a lot of different things, but if I truly put my mind to this, I might be able to.

  1. Thank you for this guide. I love pirates and I am really excited for this class. I assumed that dex would be their main. Im a lil disappointed most my % str is worrior only where as my dex is common/pirate owell guess i got work to do.

    Also i liked seein the cannons and to answer your poll i would probably not play a private server just because i got sick of those long ago and it would not be the real class it would be some broken/incomplete version like when they tried to release pirates early in some ps

      • Yea thats what i was saying i was disappointed in thanks to you i know its str but before i assumed it wasnt so you set me on the (unfortunately) right path

  2. correct me if im wrong, but that little thing with the mushroom says june 9th, not 6th. june is the 6th month in the year (thats what the 6 is for) and then the 9 is the day

    • That’s not exactly what I meant, I meant I’ll create a source with that job in it. I can’t exactly host it with no server, so you’ll have to join someone else’s.

  3. I think making a p.server with KMS content is really cool!!
    I’m very excited and looking forward to be playing such a p.server
    How long would it take to make such a p.server?

  4. Pingback: New Theme + other updates « shakar96

  5. AWW DANG IT.
    I came to your blog only to find out it has the same theme as my blog, now I am gonna look unoriginal since:
    1) You are much more popular than me, I probably only have a couple of visitors.
    2) Even though I DID get the theme before you, now everyone might kill me for having the same theme. DAMN IT.

    • Oh… Sorry… I just Google’d my old theme, ‘Greyzed’ and read about this theme and decided to try it out.
      But don’t worry, you’re not ‘unoriginal,’ it’s just a WordPress theme. In addition, I don’t think my blog is more popular than yours.
      Our blogs don’t look alike also^^, I have the big whale on the side lol-> while you don’t. If you copy THAT, then it’s unoriginal.
      But just in case, you can always vote here:
      https://shakar96.wordpress.com/2011/06/05/new-theme-other-updates/

  6. It looks like Cannon Shooter is going to be an interesting class. It also has some skills that gives free stats, which means low DEX Cannon Shooter is the way to go.

    Base Stat – 20 DEX
    Physical Training – 30 DEX
    Monkey Magic – 20 DEX
    Hyper Monkey Magic (4th Job) – 40 DEX

    Total – 110 DEX!

    It’s already enough for Cannon Shooters to arm Dragon Hertz, a level 110 cannon which requires 110 DEX, without wearing any DEX equips, though people aren’t going to max Hyper Monkey Magic first in 4th Job.

    • After Cannon Shooters get 110 DEX with all those stat skills, they just need 60 more DEX to use Shark Tooth Flam, the strongest cannon that requires 170 DEX.

      • Okay, then Cannon Shooters get 90 with all those stat skills.

        Base Stat – 20 DEX
        Physical Training – 30 DEX
        Hyper Monkey Magic (4th Job) – 40 DEX

        Total – 90 DEX

        Still it’s enough for Cannon Shooters to arm Alvaro, a level 90 cannon, without wearing any DEX equips.

      • Arrol, he’s not referring to Monkey Magic and Hyper Monkey Magic being stackable. You can get at least 70 DEX with the skills and the base stat, then you’ll get 20 more DEX from Hyper Monkey Magic at late 4th job.

      • Yep, I mean, getting that 40 DEX in 4th job will take a really long time, might not even make it. Everything is stackable and yes if you’re 130ish your DEX will probably be sufficient, but then again until you reach that level it isn’t.

    • Okay, then Cannon Shooters get 90 with all those stat skills.

      Base Stat – 20 DEX
      Physical Training – 30 DEX
      Hyper Monkey Magic (4th Job) – 40 DEX

      Total – 90 DEX

      Still it’s enough for Cannon Shooters to arm Alvaro, a level 90 cannon, without wearing any DEX equips. Low DEX Cannon Shooters are still the best way to go.

  7. Pingback: KMS v.1.2.134 ~ Cannon Shooter! « shakar96

  8. best looking cannon is timeless/reverse one and i think lvl 140 and von leon ones look exactly the same o.o
    you do a very nice job man! thanks for the updates!

  9. Pingback: KMST v.1.2.385 ~ Cannon Shooter Changes « shakar96

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