KMST v.1.2.454 ~ Resistance Hyper Skills

Weird stuff happened over the past few days. First of all, there was a snowstorm. O_O. I really wonder if I will be able to go snowboarding this winter… I don’t think there will be any snow (which is pretty good: other than for snowboarding, I’m not a big fan of snow). Well, thankfully the temperatures are rising and it’s supposed to be sunny this weekend. :D.

As for MapleStory, we just heard an overview of the updates in this month yesterday. Oddly enough, the Demon Slayer/Cannoneer revamp is almost nothing. The big highlight of the skill changes is the addition of Hyper Skills to Resistance (and Cannoneer). They also added Monster Park Extreme and Gold Richie’s Beach, in addition to changing PQ rewards. One more thing for skill changes – they changed the recently added classes (Luminous, Kaiser, and Angelic Burster). The only thing you will be interested in is that the maximum amount of character slots is now 19. That’s the only thing that got my eyes^^.

And maybe some info about the Thief Resistance… Mhmm… Let’s go~

New Hyper Skills

The Resistance got Hyper Skills. Not a surprise. Extracted them the “lazy” way:

Demon Slayer

– STR Bonus: 50
– DEX Bonus: 50
– INT Bonus: 50
– LUK Bonus: 50
– Critical Rate Bonus: 10%
– Accuracy Bonus: 20%
– MaxHP Bonus: 15%
– MaxMP Bonus: 15%
– Maximum Demon Force Bonus: 50
– Weapon DEF Bonus: 500
– Magic DEF Bonus: 500
– Speed Bonus: 10
– Jump Bonus: 10
– Damage: 20%
– Number of Attacks: 1
– Force Reduction: 50%
– Damage: 20%
– Force Reduction: 50%
– Ignores 10% of the effect of the reflection
– Damage: 20%
– Number of Attacks: 1
– Force Reduction: 50%
– Required HP: 300, Damage: 450%, Number of Attacks: 6, Amount of Enemies Hit: 8, Bossing Damage: 50%, Monster’s DEF Ignored: 50%, Cooldown: 5 seconds, x [DEF]:50, Maximum Damage: 9999999
– Required Force: 50, Duration: 60 seconds, Cooldown: 120 seconds, Damage Bonus: 10%, Maximum Damage Bonus: 50000
– Required HP: 300, Required Force: 30, Additional Damage: 90%, Maximum Damage: 200000, Force Reduction: 20%, Duration: 60 seconds, Cooldown: 120 seconds

Battle Mage

– STR Bonus: 50
– DEX Bonus: 50
– INT Bonus: 50
– LUK Bonus: 50
– Critical Rate Bonus: 10%
– Accuracy Bonus: 20%
– MaxHP Bonus: 15%
– MaxMP Bonus: 15%
– Maximum Demon Force Bonus: 50
– Weapon DEF Bonus: 500
– Magic DEF Bonus: 500
– Speed Bonus: 10
– Jump Bonus: 10
– Damage: 20%
– x [DEF]:100
– w [DEF]:1
– Damage: 20%
– Number of Attacks: 3
– Cooldown Reduction VAL=%: 100
– Damage: 20%
– Number of Enemies Hit Bonus: 2
– Cooldown Reduction VAL=%: 20
– Required MP: 80, Damage: 400%, Number of Attacks: 2, x [DEF]:7, Amount of Enemies Hit: 8, Maximum Damage: 3000000
– Required MP: 80, Damage: 400%, Number of Attacks: 5, Amount of Enemies Hit: 8, Maximum Damage: 3000000
– Required MP: 100, Duration: 60 seconds, Cooldown: 120 seconds, Damage Bonus: 10%, Maximum Damage Bonus: 50000
– Required MP: 100, x [DEF]:30, y [DEF]:5, Maximum Damage Bonus: 50000

Wild Hunter

– STR Bonus: 50
– DEX Bonus: 50
– INT Bonus: 50
– LUK Bonus: 50
– Critical Rate Bonus: 10%
– Accuracy Bonus: 20%
– MaxHP Bonus: 15%
– MaxMP Bonus: 15%
– Maximum Demon Force Bonus: 50
– Weapon DEF Bonus: 500
– Magic DEF Bonus: 500
– Speed Bonus: 10
– Jump Bonus: 10
– z [DEF]:10
– x [DEF]:20
– w [DEF]:1
– Damage: 20%
– Number of Enemies Hit Bonus: 2
– Number of Attacks: 1
– Damage: 20%
– Range: 50 pixels
– Monster’s DEF Ignored: 20%
– Required MP: 200, Damage: 300%, Number of Attacks: 10, Amount of Enemies Hit: 10, Damage Over Time Damage: 600%, Damage Over Time Interval: 2 seconds, Damage Over Time Duration: 10 seconds, Cooldown: 15 seconds, Maximum Damage: 9999999
– Required MP: 100, Duration: 60 seconds, Cooldown: 120 seconds, Damage Bonus: 10%, Maximum Damage Bonus: 50000
– Required MP: 200, Damage Bonus: 20%, Probability: 100%, Duration: 60 seconds, Cooldown: 180 seconds

Mechanic

– STR Bonus: 50
– DEX Bonus: 50
– INT Bonus: 50
– LUK Bonus: 50
– Critical Rate Bonus: 10%
– Accuracy Bonus: 20%
– MaxHP Bonus: 15%
– MaxMP Bonus: 15%
– Maximum Demon Force Bonus: 50
– Weapon DEF Bonus: 500
– Magic DEF Bonus: 500
– Speed Bonus: 10
– Jump Bonus: 10
– Damage: 20%
– y [DEF]:20
– Cooldown Reduction VAL=%: 50
– Damage: 20%
– Number of Enemies Hit Bonus: 2
– Duration: 10 seconds
– Damage: 20%
– Number of Enemies Hit Bonus: 2
– Number of Attacks: 1
– Required MP: 250, Damage: 300%, Number of Attacks: 1, Amount of Enemies Hit: 8, Duration: 4 seconds, Special Effect Duration: 400 seconds, Cooldown: 8 seconds, Maximum Damage: 3000000
– Required MP: 100, Duration: 60 seconds, Cooldown: 120 seconds, Damage Bonus: 10%, Maximum Damage Bonus: 50000
– Required MP: 200, Duration: 180 seconds, MaxHP Bonus: 30%, x [DEF]:30, y [DEF]:30

Cannoneer

– STR Bonus: 50
– DEX Bonus: 50
– INT Bonus: 50
– LUK Bonus: 50
– Critical Rate Bonus: 10%
– Accuracy Bonus: 20%
– MaxHP Bonus: 15%
– MaxMP Bonus: 15%
– Maximum Demon Force Bonus: 50
– Weapon DEF Bonus: 500
– Magic DEF Bonus: 500
– Speed Bonus: 10
– Jump Bonus: 10
– Number of Attacks: 1
– Duration: 10 seconds
– x [DEF]:1
– Damage: 20%
– Number of Enemies Hit Bonus: 2
– Number of Attacks: 1
– Damage: 20%
– Critical Rate Bonus: 15%
– Number of Bullets: 1, ballDelay [DEF]:60
– Required MP: 30, Damage: 500%, Number of Attacks: 1, Amount of Enemies Hit: 10, Duration: 12 seconds, Special Effect Duration: 480 seconds, Cooldown: 90 seconds, Maximum Damage: 9999999
– Required MP: 100, Duration: 60 seconds, Cooldown: 120 seconds, Damage Bonus: 10%, Maximum Damage Bonus: 50000
– Required MP: 300, Duration: 180 seconds, x [DEF]:3, y [DEF]:40

Other Skill Changes

Yep, as I previously said, they changed some classes as well as revamped Demon Slayer/Cannoneer.

Cannoneer Changes

Beginner
Pirate Blessing
[Max Level: 1 -> 2]
DEX Bonus Increased (15 at max level -> 25 at max level)
INT Bonus Increased (15 at max level -> 25 at max level)
LUK Bonus Increased (15 at max level -> 25 at max level)
MaxHP Bonus Increased (5% at max level -> 10% at max level)
MaxMP Bonus Increased (5% at max level -> 10% at max level)
STR Bonus Increased (15 at max level -> 25 at max level)

1st Job
Cannon Blaster
Damage Increased (225% at max level -> 265% at max level)

Cannon Strike
Number of Attacks Increased (3 -> 4)

Blast Back
Damage Increased (210% at max level -> 250% at max level)

2nd Job
Scatter Shot
Number of Attacks Increased (2 -> 3)
Damage Increased (220% per hit for 2 hits at max level -> 185% per hit for 3 hits at max level)

Barrel Bomb
Damage Increased (50% at max level -> 70% at max level)
Explosion Damage Increased (300% at max level -> 370% at max level)

Monkey Magic
All Stats Bonus Increased (20 at max level -> 30 at max level)
MaxHP Bonus Increased (300 at max level -> 400 at max level)
MaxMP Bonus Increased (300 at max level -> 400 at max level)

3rd Job
Cannon Spike
Number of Attacks Increased (3 -> 4)
Damage Increased (240% per hit for 3 hits at max level -> 220% per hit for 4 hits at max level)

Monkey Wave
New Feature! Permanently adds 20% Critical Rate at max level.
Explosion Damage Increased (20% at max level -> 50% at max level)

Barrel Roulette
New Feature! Permanently adds 10% damage at max level.

4th Job
Mega Monkey Magic
All Stats Bonus Increased (40 at max level -> 60 at max level)
MaxHP Bonus Increased (700 at max level -> 1000 at max level)
MaxMP Bonus Increased (700 at max level -> 1000 at max level)

Demon Slayer Changes

Beginner
Fury Unleashed
[Max Level: 1 -> 2]
Bossing Damage Increased (10% at ALL levels -> 15% at max level)
Additional Fury Absorption Increased (6 -> 10)

1st Job
HP Boost
MaxHP Bonus Increased (20% at max level -> 30% at max level)

Demon Lash
Number of Attacks for 1st/2nd Slash Increased (1 -> 2).
1st/2nd Slash Damage Increased (100% for 1 hit at max level -> 110% per hit for 2 hits at max level)
Number of Attacks for 3rd Slash Increased (2 -> 3)
3rd Slash Damage Increased (90% per hit for 2 hits at max level -> 100% per hit for 3 hits at max level)
Number of Attacks for 3rd Slash Increased (3 -> 4)
4th Slash Damage Increased (90% per hit for 3 hits at max level -> 100% per hit for 4 hits at max level)

Grim Scythe
Damage Increased (85% at max level -> 100% at max level)
Required Force Decreased (3 -> 2)

2nd Job
Outrage
Critical Rate Bonus Increased (10% at max level -> 20% at max level)
Weapon ATT Bonus Increased (25 at max level -> 40 at max level)

Soul Eater
Number of Attacks Increased (4 -> 5)
Required Force Decreased (6 -> 3)

Dark Thrust
Damage Increased (105% at max level -> 115% at max level)
Required Force Decreased (10 -> 6)

Chaos Lock
Required Force Decreased (18 -> 10)

3rd Job
Judgment
Number of Attacks Increased (4 -> 5)
Required Force Decreased (40 -> 20)

Vortex of Doom
Required Force Decreased (18 -> 10)

Raven Storm
Cooldown Decreased (10 seconds at max level -> 5 seconds at max level)
Number of Attacks Increased (4 -> 5)
Required Force Decreased (25 -> 10)
HP Recovery Maximum Increased (40% at max level -> 50% at max level)

Carrion Breath
Damage Over Time Damage Increased (115% at max level -> 135% at max level)
Number of Attacks Increased (4 -> 5)
Required Force Decreased (12 -> 6)

4th Job
Infernal Concussion
Required Force Decreased (80 -> 50)
Required HP Decreased (600 -> 300)
Number of Critical Attacks Increased (4 -> 5)
Critical Attacks’ Damage Increased (265% at max level -> 320% at max level).

Demon Impact
Damage Increased (300% at max level -> 330% at max level)
Number of Attacks Increased (5 -> 6)
Required Force Decreased (30 -> 10)

Leech Aura
Required Force Decreased (50 -> 30)

Demon Cry
Number of Attacks Increased (5 -> 6)
Required Force Decreased (60 -> 30)
Required HP Decreased (500 -> 400)

Dark Metamorphosis
Damage Increased (150% at max level -> 250% at max level)
Required Force Decreased (75 -> 40)
180-second Cooldown added

Binding Darkness
Required Force Decreased (80 -> 60)

Boundless Rage
Cooldown Decreased (300 seconds at max level -> 180 seconds at max level)
Duration Increased (30 seconds at max level -> 60 seconds at max level)
Required Force Decreased (120 -> 100)

Luminous Changes

4th Job
Dark Light Mastery
Duration Decreased (10 seconds at max level -> 5 seconds at max level)

Light Reflection – Add Range
Range Increased (300 pixels -> 400 pixels)

Light Reflection
Damage Increased (300% at max level -> 320% at max level)
Range Increased (250 pixels -> 350 pixels)

Morning Starfall
Duration Increased (2700 seconds -> 4000 seconds)

Apocalypse
Damage Decreased (350% at max level -> 300% at max level)

Kaiser Changes

Beginner
Reshuffle Switch: Defense Mode
Magic DEF Bonus Increased (100 -> 200)
Weapon DEF Bonus Increased (100 -> 200)

1st Job
Soul Contract
Damage Bonus Decreased (100% -> 60%)

2nd Job
Defense Mode 1st Enhancement
Magic DEF Bonus Increased (100 -> 200)
Weapon DEF Bonus Increased (100 -> 200)

3rd Job
Defense Mode 2nd Enhancement
Magic DEF Bonus Increased (100 -> 200)
Weapon DEF Bonus Increased (100 -> 200)

4th Job
Advanced Sword Will
Weapon ATT Bonus Decreased (30 at max level -> 20 at max level)

Defense Mode 3rd Enhancement
Magic DEF Bonus Increased (100 -> 200)
Weapon DEF Bonus Increased (100 -> 200)

Gigaslasher
Number of Attacks Decreased (10 -> 9)
Range Increased (350 x 150 -> 380 x 150)

Sword Strike
Number of Attacks Decreased (6 -> 5)

Infernal Breath
Damage Decreased (350% at max level -> 300% at max level)

Gigaslash (Transfiguration)
Number of Attacks Decreased (12 -> 11)

Blue Streak (Transfiguration)
Damage Decreased (550% at max level -> 500% at max level)

Angelic Burster

2nd Job
Affinity II
Damage Bonus Removed ?

3rd Job
Affinity III
Damage Decreased (30% at max level -> 20% at max level)

Soul Seeker
Probability Decreased (80% at max level -> 70% at max level)

Soul Seeker
Number of Bullets Decreased ? (4 -> 2)
Damage Decreased (80% at max level -> 70% at max level)

4th Job
Affinity IV
Damage Increase Buff Decreased (50% at max level -> 30% at max level).

Pinitula Petuchia
Maximum Damage Increased (99999999 -> 100000000)
Damage Decreased (5000% at max level -> 4000% at max level)
Recharge Probability Decreased (80% -> 50%)

Soul Resonance
Maximum Damage Increased (99999999 -> 100000000)

Primal Roar
Damage Decreased (1100% at max level -> 1000% at max level)
Recharge Probability Decreased (50% -> 40%)

Thief Resistance

A lot of string data was added to the WZ about the skills of the new job, the Thief Resistance Automaton. Or Automata, however you want to say it. Automaton sounds more correct.

I think most of the TEXTS of the skills are in the data, but there’s no physical data. Here are its skills:

1st Job:
Over-Flourish
Agility Tuning

2nd Job:
Flexible Sword
Drag and Drift
Over-Energizing
Additional Power Link
Automaton Booster
Luck Monopoly
Spell Mastery

3rd Job:
Combat Mode Switch
Overcharge Boost
Energy Swift
Reflection Sensor Link
Aegis System
Airframe Link
Reactive Armor

4th Job:
Blade Dance
Pulse-forming Network
Energy Field Unfold
Critical Points
Offensive Matrix
Optic Distortion
Automaton Expert
Time Capsule
Maple Warrior
Hero’s Will
(Hyper Skills:)
Blade Dance – Fast Movement
Blade Dance – Reinforcement
Blade Dance – Extra Target
Pulse-forming Network – Reinforcement
Pulse-forming Network – Add Range
Pulse-forming Network – Extra Target
Energy Field Unfold – Speed
Energy Field Unfold – Quanitity
Energy Field Unfold – Persistance
Ground Zero
Nine-Tail Yolumungand
Amalansunjin Operating

There are also descriptions and level readouts, but no values or animations or basically anything else. WAIT TILL THE DECEMBER UPDATES.

Other Changes

  • Extreme Monster Park was added. Extreme Monster Park is for levels 40-100. It doesn’t seem extreme, at ALL. It is run by Spiegella, the girl above.
  • Party Quest rewards changed, don’t know much about that other than the fact that they are a part of a set. ALL the rewards are. The set’s bonuses are:

For equipping 2 items: +4 Weapon ATT, +4 Magic ATT, +4 Magic ATT.
For equipping 3 items: +4 All Stats, +4 Weapon ATT, +4 Magic ATT.
For equipping 4 items: +4 Weapon ATT, +4 Magic ATT, +4 Magic ATT.
For equipping 5 items: +8 All Stats, +4 Weapon ATT, +4 Magic ATT.
For equipping 6 items: +4 Weapon ATT, +4 Magic ATT, +4 Magic ATT.
For equipping 7 items: +16 All Stats, +4 Weapon ATT, +4 Magic ATT.

  • Azwan Circulators now have honor level requirements.

  • Gold Richie’s Beach added. It’s for levels 40+.

  • Kerning Square got revamped.
  • All of the PQ NPC’s are now in 2 maps. Low Leveled PQ’s: Colleagues Gathering : The Road that leads to Adventure. High Leveled PQ’s: Hidden Street : The Road that leads to Adventure.
  • Little Indian thing was added again. Not sure if it’s an event or a new feature.
  • Really awesome chairs were added~.

  • New future bosses^^.

That’s all I’ve got for now. Enjoy!

~shakar96

By shakar96 Posted in kMST

24 comments on “KMST v.1.2.454 ~ Resistance Hyper Skills

  1. I love reading your blogs, man. I love it! So excited for this to come to alll of the maplestoriess! AHAHAHSHHjjljklnjbgvghH!!!!

  2. Automaton: humanoid robot that your conciousness has been transfered into ( source, percy jackson)sooo,? cooler upgraded super awesome mech with a sword? F*CK YEAH!!!!!!!!!
    Oh shee. I already have a mech named automaton5…. 😦

    • Hyper skill: nine tails!! Know what that means? Its Japanesse! And japanesse electronics are always better! I hope this wont be a “get bored at 120 and quit” class like almost all others, this maybe my first 130 class evar!!! ( kms: 100 lumi, gms: 120 db, 125 phantom, 128 ds, 130 merc, ect.) Please come out soon auto!!!

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