GMS v.1.18 ~ Champions & KMS v.1.2.174 ~ More Events

Well, a lot has happened in the past few days but not enough information to dedicate an entire post to. Now, however, I can gather all the information and post it here. In order for you to pursue the journey of learning the information from me, continue reading.

We all know what the Champions update is, we’ve seen it in KMS a while back. Basically, PVP is back with a new mode called Grand Battle. It’s only open from 1 P.M. to 1 A.M. each day, and you have to be at least level 70 and NOT a Cygnus Knight to enter.

Next thing is completely BS. Bonus Potential was added to GMS, just like KMS. Heck, I thought it would be KMS-exclusive since GMS has Nebulites. Guess not.

Revamps, of course, also came. Just copied from the official notes:

Warrior Revamp

Explorer Warrior

  • Power Strike: At Master Level: Damage increased from 280% to 300%.
  • Slash Blast: At Master Level: Damage increased from 220% to 260%.
  • Slipstream: At Master Level: Post-delay reduced from 1.5 sec to 0.6 sec.
  • Power Stance: At Master Level: Stance chance increased from 95% to 100%.
  • Rush: At Master Level: Damage increased from 300% to 500%.
  • Monster Magnet: Skill added to Paladin: Minimal monsters pulled increased from 1 to 3.

Fighter

  • Rage: At Master Level: Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs.
  • MOVED SKILL: Brandish: Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed. Crusader.

Crusader

  • >Self Recovery: At Master Level: HP recovery increased from 100 HP restored every 4 sec to 400 HP restored every 4 sec.
  • MOVED SKILL: Intrepid Slash: Master level changed from level 30 to 20: Moved from 4th job skill: At Master Level: MP cost reduced from 24 to 19, Damage reduced from 560% to 420%.
  • NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.

Hero

  • Enrage: Buff dispel ignore effect added.
  • Combat Mastery: At Master Level: Enemy DEF ignored increased from 40% to 50%.
  • NEW SKILL: Raging Blow: At Master Level: Damage 220%, Max Enemies Hit: 6, Number of Attacks: 5, Critical Hit on final attack. Master Level: 30. Requires Mastery Book.

White Knight

  • Shield Mastery: At Mastery Level: Guard chance increased from 10% to 20%.
  • Lightning Charge: When used multiple times, damage boost not reduced.

Paladin

  • Divine Shield: Protective shield now active for the duration: At Master Level: Shield activation rate increased from 30% to 50%.
  • Advanced Charge: Chance to stun enemies when using Charge Blow: Instant kill chance: At Master Level: Damage increased from 370% to 400%, Max instant kill chance: 10%.
  • Heaven’s Hammer: Changed to multi hit skill: At Master Level: Damage changed from 1700% to 425%, Number of Attacks: 4.
  • Blast: At Master Level: Damage changed from 260% to 200%, Number of attacks changed from 4 to 6.

Dragon Knight

  • Dragon Buster: At Master Level: Damage increased from 200% to 220%.
  • Dragon Fury: At master Level: Damage increased from 450% to 550%.
  • Sacrifice: At Master Level: Damage decreased from 400% to 220%, Number of attacks increased from 2 to 4.
  • NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.

Dark Knight

  • Dark Impale: At Master Level: Damage increased from 180% to 200%.
  • Hex of the Beholder: At Master Level: Counterattack standby time reduced from 10 sec to 8 sec.
  • Aura of the Beholden: At Master Level: HP recovery amount increased from 500 to 600.
  • Hex of the Beholden: ATT/DEF/MDEF/Accuracy/Avoidability buffs are applied at the same time.

Dawn Warrior

  • Soul Blade (2nd job): At Master Level: Damage reduced from 370% to 360%.
  • Rage (2nd job): At Master Level: Duration increased from 155 sec to 180 sec, Can stack with other ATT increase buffs.
  • Soul Rush (2nd job): At Master Level: Travel distance increased from 550 to 650, Post-delay reduced from 1.5 sec to 0.6 sec.
  • Self Recovery (3rd job): At Master Level: HP recovery increased from 100 HP restored every 4 sec to 200 HP restored every 4 sec.
  • Soul Charge (3rd job): Renamed “Radiant Charge”: Holy attribute removed: At Master Level: Damage increased reduced from +130% to +30%.
  • MOVED SKILL: Brandish (2nd job): Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed.
  • NEW SKILL: Intrepid Slash (3rd job): At Master Level: Damage 240%, Max Enemies Hit: 4, Number of Attacks: 3. Master Level: 20.

Magician Revamp

Explorer Magician

  • Magic Claw: At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.
  • Infinity: Buff dispel ignore effect added.
  • Arcane Aim: ATT increase effect accumulated & applied to all monsters when attacking monsters.

Wizard (Fire/Poison)

  • Poison Breath: At Master Level: DoT damage increased from 60% to 80%.
  • Meditation: Can stack with other M. ATT increase buffs.

Mage (Fire/Poison)

  • Burning Magic: At Master Level: Damage boost increased from +10% to +20%.

Arch Mage (Fire/Poison)

  • Paralyze: At Master Level: Damage reduced from 240% to 200%, Number of attacks increased from 4 to 6, DoT damage increased from 140% to 180%.
  • Mist Eruption: At Master Level: Damage reduced from 460% to 345%, Number of attacks increased from 6 to 8.
  • Big Bang: At Master Level: DoT damage increased from 110% to 140%.
  • Meteor Shower: At Master Level: Cooldown reduced from 30 sec to 20 sec.

Wizard (Ice/Lightning)

  • Meditation: Can stack with other M. Att increase buffs.

Mage (Ice/Lightning)

  • Storm Magic: At Master Level: Damage boost increased from +10% to +20%.

Arch Mage (Ice/Lightning)

  • Blizzard: At Master Level: Cooldown reduced from 30 sec to 20 sec.

Cleric

  • Holy Arrow: Max enemies hit increased from 3 to 4.
  • Invincible: At Master Level: Damage reduction increased from 20% to 25%.

Priest

  • Shining Ray: At Master Level: Damage increased from 220% to 240%.
  • Holy Focus: At Master Level: Magic mastery increased from +65% to +70%.

Bishop

  • Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec.
  • Angel Ray: At Master Level: Damage reduced from 420% to 375%, Number of attacks increased from 3 to 4, Max enemies increased from 3 to 4.

Blaze Wizard

  • Magic Claw (1st job): At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.
  • Fire Pillar (2nd job): At Master Level: Damage increased from 350% to 400%.
  • Meditation (2nd job): Can stack with other M. ATT increase buffs.
  • Flame Gear (3rd job): At Master Level: Dot damage increased from 100% to 140%.
  • Fire Strike (3rd job): At Master Level: Damage increased from 210% to 230%.

Bowman Revamp

Explorer Archer

  • Arrow Blow: At Master Level – Total damage for each mob will be increased from 220% to 260%.

Hunter

  • Arrow Bomb: At Master Level – Total damage for each mob will be increased from 360% to 380%.

Ranger

  • Concentrate: At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Strafe: At Master Level – Total damage for each mob will be increased from 800% to 840%.

Bow Master

  • Hurricane: At Master Level – Total damage for each mob will be increased from 250% to 260%.
  • Spirit Link: Phoenix – At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.

Crossbowman

  • Iron Arrow: At Master Level – Total damage for each mob will be increased from 360% to 380%.

Sniper

  • Concentrate: At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Strafe: At Master Level – Total damage for each mob will be increased from 800% to 840%.
  • Dragon’s Breath: At Master Level – Total damage for each mob will be increased from 350% to 560%.

Marksman

  • Piercing Arrow: At Master Level – The number of attacks has been raised to 6 instead of 3. The damage percentage stays the same at 1560%.
  • Ultimate Strafe: At Master Level – The number of attacks has been raised to 8 instead of 6. The damage percentage has been raised from 1620% to 1640%.
  • Spirit Link: Frostprey: At Master Level – The skill is now a passive skill, the skill is now active even when not summoned.

Wind Archer

  • Double Shot (1st Job): At Master Level – Total damage for each mob will be increased from 300% to 310%.
  • Storm Spike (2nd Job): At Master Level – Total damage for each mob will be increased from 310% to 380%.
  • Concentrate (3rd Job): At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Hurricane (3rd Job): At Master Level – Total damage for each mob will be increased from 190% to 200%.

Legends Revamp

Cannoneer

  • Scatter Shot (2nd Job): At Master Level – Damage has been increased per mob to 440% from 360%.
  • Barrel Bomb (2nd Job): At master Level – Damage has been increased per mob to 450% from 370%.
  • Cannon Spike (3rd Job): At Master Level – Damage has been increased per mob to 720% from 510%.
  • Monkey Wave (3rd Job): At Master Level – Damage has been increased per mob to 860% from 760%.
  • Cannon Bazooka (4th Job): At Master Level – Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.
  • Anchors Away (4th Job): At Master Level – Damage has been increased per mob to 400% from 300%, when the Anchor explodes the damage has been increased to 520% instead of 420%.
  • Cannon Barrage (4th Job): At Master Level – Damage has been increased per mob to 1425% from 1600%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.

Mercedes

  • Parting Shot (2nd Job): At Master Level – Damage has been increased per mob to 240% from 280%.
  • Stunning Strikes (3rd Job): At Master Level – Damage has been increased per mob to 480% from 460%, the number of mobs attacked has been raised to 5 instead of 4.
  • Aerial Barrage (3rd Job): At Master Level – Damage has been increased per mob to 660% from 600%.
  • The issue where Final Attack (4th Job) did not activate if mobs aggro was directed towards another player has been fixed.
  • Spike Royale (4th Job): At Master Level – Damage has been increased per mob to 1080% from 1040%.
  • Lighting Edge (4th Job): At Master Level – Damage has been increased per mob to 1560% from 1215%.
  • Rolling Moonsaul (4th Job)t: At Master Level – Damage has been increased per mob to 1080% from 1020%.

Demon Slayer

  • Demon Lash (2nd Job): The Demon Lash enhancement is now 30% instead of 20%.
    • 1st and 2nd hit damage is at 130% from 120%.
    • 3rd and 4th hit damage is at 117% compared to 108%.
  • Soul Eater (2nd Job): At Master Level – Damage has been increased per mob to 480% compared to 400%.
  • Demon Lash (3rd Job): The Demon Lash enhancement is now 100% instead of 80%.
    • 1st and 2nd hit damage is at 180% from 200%.
    • 3rd and 4th hit damage is at 180% compared to 162%.
  • Judgment (3rd Job): At Master Level – Damage has been increased per mob to 800% compared to 600%.
  • Carrion Breath (3rd Job): At Master Level – Damage has been increased per mob to 620% compared to 560%.
  • Demon Lash (4th Job): The Demon Lash enhancement is now 220% instead of 200%.
    • 1st and 2nd hit damage is at 320% from 300%.
    • 3rd and 4th hit damage is at 270% compared to 288%.
  • Leech Aura (4th Job): At Master Level – The HP reabsorption cooldown is 30 seconds between reabsorption instead of 60 seconds.
  • Infernal Concussion (4th Job): At Master Level – Damage has been increased per mob to 1460% from 1340%.
  • Demon Impact (4th Job): At Master Level – Damage has been increased per mob to 1500% from 1200%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.

Gachapon went under a revamp also. Instead of having a thousand different Gachapons for different things, it was merged into one: The Great Gachapierrot.

Everything else for this patch is kind of boring. Orbis Tower is under attack, blah blah.

But guys, don’t forget that there will be 2X Events! WOOT!

[youtube:http://www.youtube.com/watch?v=5tyvuxpSQT0%5D

I love how they constantly try to show us how hard fixing bugs is. I laugh when I see those videos or other posts Nexon makes regarding bugs.

KMS isn’t much better anyway. There was a small patch yesterday which added more events for Chuseok.

First event – Spend NX to get the rewards you see above.

Second – buy NX to get a feather pen opener and get one of the above rewards. Just like the peanut machine.

Then there are tons of sales on NX items.

So yeah, not much to report today. Enjoy the rest of your day/weekend!

~shakar96

27 comments on “GMS v.1.18 ~ Champions & KMS v.1.2.174 ~ More Events

    • Whoopie, in fact I like that idea of Tempest coming around for “Jesus’s Birthday”…

      nothing like Xmas than making Devil/Dragon~ish characters (Kaiser and moe~moe~Kyun!! Angelica!~chuan) and Luminous where you can go choose the DARKSIDE~~!! oohh (Knights of the Old Republic rip~off kinda..)~~~ stuff, and the Nova world maps got a nice Christmasy feel to it, so heck yea…. sure…. 😀

      Cus i aint sure as hell gonna have tyme to freak around on maple during schrewool. herdperd

    • Basically one extra line of potential of a specific rank. Rank can be Rare/Unique/etc.
      Just like the normal potential, except only 1 line rather than 2/3 IN ADDITION TO the existing potential.

      • oh gawd, you know its bad enough we got hacked items out there like 30atk Raccon masks and 30 atk on something else…LOL

        More potentials? shet…. screw it!!
        i dun care anymore… LOL, i feel bad for you attack/damage wh0res, how much of your paychecks goes into making ur godly stuff… (unless you *Coughs* hecks),,,

        unfortunately i got no “skillz” yet to do stuff like that… 😦

  1. This patch blows 😐
    First NO ACTUAL EVENT NOTES
    then we start off with a RB
    then a surprise 2x event that no one notices
    and now… bugs
    glitches
    BS 4th line of potential (it’s the 5th!)
    ew
    just
    EW

    • hehe its like the “JCPenny’s having a Sale every weekend marketing tatic”…

      for every new patch or “downtime updating a new patch” (pretty much same o shyt same o)
      is always followed by FREE 2x Exp Events. LOL what a joke…

      and Bugs Reports? “change of text in a quest or item?” WHOOPIE!! LOL
      Wow this game has so much better… i feel so much better they are covering the small stuffs. but meh

    • lol define “fake” and NERVE them?? like Neon Genesis Evangelion NERVE Cannoneers?

      Brah, I want whatever you are smoking/taking giveme sum plz dude. 😀

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