KMST v.1.2.434 ~ Resistance Revamp, Cherry Flower Castle, & Chaos Pink Bean

[Click to enlarge]

UPDATE: Info about Jett at the bottom.

For those of you following my twitter, you already know about the troubles I had with Windows 8. If you want to play MapleStory, DO NOT get it. I spent a majority of the day installing Windows 7 because I couldn’t play KMST on Windows 8 :/. Well, that’s fine; the OS was terrible anyway. The whole reason to why I downloaded it in the first placed was because I had a touch screen, but what sucked is that the touch screen didn’t even work (crashes every time I use it).

So, much earlier today, a patch was released to KMST that pretty much brought almost all of the Inkwell Diary entries (except the Black Mage one) together into one update. To compensate for my lateness, I worked hard on this post :P.

Resistance Revamp

Once again, they revamped the Resistance. I don’t know why they would do all of these revamps again. I mean, pirates/thieves were only revamped once while every other job was revamped over 9000 times.

Well, here are the skill changes. Enjoy~

Resistance

Citizen


New Skill! Hidden Piece:
[Max Level: 1]
Description: Unlock the hidden features of your metal armor to strengthen and change your armor’s color.
When skill is activated, it can be toggled off.

Level 1: Damage: +10%, MaxHP: +10%, MaxMP: +10%.

[Also requires 50 MP.]

Battle Mage

Battle Mage (1st)
Triple Blow
Range Increased.
Delay Decreased (900 ms -> 810 ms).

The Finisher
Now a passive skill. Max Level: 10, deals 150% damage at a 40% rate at max level.

Battle Mage (2nd)
Quad Blow
Range Increased.
Delay Decreased (840 ms -> 750 ms).

Staff Boost
Duration Increased (120 seconds at max level -> 200 seconds at max level).

Battle Mage (3rd)
Quintuple Blow
Range Increased.
Delay Decreased (930 ms -> 810 ms).

Body Boost
Cooldown Decreased by 30 seconds (120 seconds at max level -> 90 seconds at max level).

Teleport Mastery
Damage Increased by 40% (300% at max level -> 340% at max level).

Battle Mage (4th)
Finishing Blow
Damage Increased by 20% (180% at max level -> 200% at max level).
Enemy DEF Ignored feature was removed.
New Features! Has a 90% chance to stun the enemy and raise your critical rate by 25% for 4 seconds at max level.
Range Increased.
Delay Decreased (990 ms -> 810 ms).

Twister Spin
Just forget what you know about this skill.
Description: Rotate at a tremendous rate and cause a whirpool. The storm drags and attacks the nearby enemy. As the skill level rises, the cooldown reduces.
[Basically, it also drags the enemies around you]
At max level (30): MP Cost: 30. Deals 360% damage to up to 8 enemies for 20 seconds. Cooldown: 12 seconds.

Dark Genesis
Damage Increased (2000% per hit for 1 hit at max level -> 1075% per hit for 2 hits at max level).
Number of Attacks Increased (1 -> 2).
Cooldown Decreased (30 seconds at max level -> 20 seconds at max level).

Advanced Dark Aura
Damage over time feature changed: Now has a probability, 50% at max level. Damage: 260% every 1 second for 17 seconds at amx level. Can only be stacked 3 times (at max level).

New Skill! Battle Rage:
[Max Level: 30]
Description: For a period of time, concentrate on your enemies and increase your damage when you attack them. In addition, you will permanently increase your MaxHP, MaxMP, DEF, and monster’s DEF ignored.

Level 1: MP Cost: 30. For 66 seconds, Damage: +11%, Critical Rate: +11%, Minimum Critical Damage: +1%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +1%, MaxMP: +1%, Weapon DEF: +5%, Magic DEF: +5%, Monster’s DEF Ignored: 1%.
Level 2: MP Cost: 30. For 72 seconds, Damage: +12%, Critical Rate: +11%, Minimum Critical Damage: +1%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +2%, MaxMP: +2%, Weapon DEF: +10%, Magic DEF: +10%, Monster’s DEF Ignored: 2%.
Level 3: MP Cost: 32. For 78 seconds, Damage: +13%, Critical Rate: +11%, Minimum Critical Damage: +2%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +3%, MaxMP: +3%, Weapon DEF: +15%, Magic DEF: +15%, Monster’s DEF Ignored: 3%.
Level 4: MP Cost: 32. For 84 seconds, Damage: +14%, Critical Rate: +12%, Minimum Critical Damage: +2%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +4%, MaxMP: +4%, Weapon DEF: +20%, Magic DEF: +20%, Monster’s DEF Ignored: 4%.
Level 5: MP Cost: 32. For 90 seconds, Damage: +15%, Critical Rate: +12%, Minimum Critical Damage: +3%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +5%, MaxMP: +5%, Weapon DEF: +25%, Magic DEF: +25%, Monster’s DEF Ignored: 5%.
Level 6: MP Cost: 34. For 96 seconds, Damage: +16%, Critical Rate: +12%, Minimum Critical Damage: +3%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +6%, MaxMP: +6%, Weapon DEF: +30%, Magic DEF: +30%, Monster’s DEF Ignored: 6%.
Level 7: MP Cost: 34. For 102 seconds, Damage: +17%, Critical Rate: +13%, Minimum Critical Damage: +4%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +7%, MaxMP: +7%, Weapon DEF: +35%, Magic DEF: +35%, Monster’s DEF Ignored: 7%.
Level 8: MP Cost: 34. For 108 seconds, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +4%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +8%, MaxMP: +8%, Weapon DEF: +40%, Magic DEF: +40%, Monster’s DEF Ignored: 8%.
Level 9: MP Cost: 36. For 114 seconds, Damage: +19%, Critical Rate: +13%, Minimum Critical Damage: +5%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +9%, MaxMP: +9%, Weapon DEF: +45%, Magic DEF: +45%, Monster’s DEF Ignored: 9%.
Level 10: MP Cost: 36. For 120 seconds, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +10%, MaxMP: +10%, Weapon DEF: +50%, Magic DEF: +50%, Monster’s DEF Ignored: 10%.
Level 11: MP Cost: 36. For 126 seconds, Damage: +21%, Critical Rate: +14%, Minimum Critical Damage: +6%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +11%, MaxMP: +11%, Weapon DEF: +55%, Magic DEF: +55%, Monster’s DEF Ignored: 11%.
Level 12: MP Cost: 38. For 132 seconds, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +12%, MaxMP: +12%, Weapon DEF: +60%, Magic DEF: +60%, Monster’s DEF Ignored: 12%.
Level 13: MP Cost: 38. For 138 seconds, Damage: +23%, Critical Rate: +15%, Minimum Critical Damage: +7%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +13%, MaxMP: +13%, Weapon DEF: +65%, Magic DEF: +65%, Monster’s DEF Ignored: 13%.
Level 14: MP Cost: 38. For 144 seconds, Damage: +24%, Critical Rate: +15%, Minimum Critical Damage: +7%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +14%, MaxMP: +14%, Weapon DEF: +70%, Magic DEF: +70%, Monster’s DEF Ignored: 14%.
Level 15: MP Cost: 40. For 150 seconds, Damage: +25%, Critical Rate: +15%, Minimum Critical Damage: +8%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +15%, MaxMP: +15%, Weapon DEF: +75%, Magic DEF: +75%, Monster’s DEF Ignored: 15%.
Level 16: MP Cost: 40. For 156 seconds, Damage: +26%, Critical Rate: +16%, Minimum Critical Damage: +8%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +16%, MaxMP: +16%, Weapon DEF: +80%, Magic DEF: +80%, Monster’s DEF Ignored: 16%.
Level 17: MP Cost: 40. For 162 seconds, Damage: +27%, Critical Rate: +16%, Minimum Critical Damage: +9%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +17%, MaxMP: +17%, Weapon DEF: +85%, Magic DEF: +85%, Monster’s DEF Ignored: 17%.
Level 18: MP Cost: 42. For 168 seconds, Damage: +28%, Critical Rate: +16%, Minimum Critical Damage: +9%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +18%, MaxMP: +18%, Weapon DEF: +90%, Magic DEF: +90%, Monster’s DEF Ignored: 18%.
Level 19: MP Cost: 42. For 174 seconds, Damage: +29%, Critical Rate: +17%, Minimum Critical Damage: +10%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +19%, MaxMP: +19%, Weapon DEF: +95%, Magic DEF: +95%, Monster’s DEF Ignored: 19%.
Level 20: MP Cost: 42. For 180 seconds, Damage: +30%, Critical Rate: +17%, Minimum Critical Damage: +10%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +20%, MaxMP: +20%, Weapon DEF: +100%, Magic DEF: +100%, Monster’s DEF Ignored: 20%.
Level 21: MP Cost: 44. For 186 seconds, Damage: +31%, Critical Rate: +17%, Minimum Critical Damage: +11%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +21%, MaxMP: +21%, Weapon DEF: +105%, Magic DEF: +105%, Monster’s DEF Ignored: 21%.
Level 22: MP Cost: 44. For 192 seconds, Damage: +32%, Critical Rate: +18%, Minimum Critical Damage: +11%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +22%, MaxMP: +22%, Weapon DEF: +110%, Magic DEF: +110%, Monster’s DEF Ignored: 22%.
Level 23: MP Cost: 44. For 198 seconds, Damage: +33%, Critical Rate: +18%, Minimum Critical Damage: +12%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +23%, MaxMP: +23%, Weapon DEF: +115%, Magic DEF: +115%, Monster’s DEF Ignored: 23%.
Level 24: MP Cost: 46. For 204 seconds, Damage: +34%, Critical Rate: +18%, Minimum Critical Damage: +12%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +24%, MaxMP: +24%, Weapon DEF: +120%, Magic DEF: +120%, Monster’s DEF Ignored: 24%.
Level 25: MP Cost: 46. For 210 seconds, Damage: +35%, Critical Rate: +19%, Minimum Critical Damage: +13%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +25%, MaxMP: +25%, Weapon DEF: +125%, Magic DEF: +125%, Monster’s DEF Ignored: 25%.
Level 26: MP Cost: 46. For 216 seconds, Damage: +36%, Critical Rate: +19%, Minimum Critical Damage: +13%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +26%, MaxMP: +26%, Weapon DEF: +130%, Magic DEF: +130%, Monster’s DEF Ignored: 26%.
Level 27: MP Cost: 48. For 222 seconds, Damage: +37%, Critical Rate: +19%, Minimum Critical Damage: +14%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +27%, MaxMP: +27%, Weapon DEF: +135%, Magic DEF: +135%, Monster’s DEF Ignored: 27%.
Level 28: MP Cost: 48. For 228 seconds, Damage: +38%, Critical Rate: +20%, Minimum Critical Damage: +14%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +28%, MaxMP: +28%, Weapon DEF: +140%, Magic DEF: +140%, Monster’s DEF Ignored: 28%.
Level 29: MP Cost: 48. For 234 seconds, Damage: +39%, Critical Rate: +20%, Minimum Critical Damage: +15%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +29%, MaxMP: +29%, Weapon DEF: +145%, Magic DEF: +145%, Monster’s DEF Ignored: 29%.
Level 30: MP Cost: 50. For 240 seconds, Damage: +40%, Critical Rate: +20%, Minimum Critical Damage: +15%. Attacks up to 1 enemy.
Cooldown: 270 seconds.
Passive Effects: MaxHP: +30%, MaxMP: +30%, Weapon DEF: +150%, Magic DEF: +150%, Monster’s DEF Ignored: 30%.

Energize
Skill Removed.

Wild Hacker

Wild Hunter (1st)
Triple Shot
Damage Increased by 10% (120% at max level -> 130% at max level).

Wild Hunter (2nd)
Jaguar Rawr
Max Level: 20 -> 15.
Range Increased.

It’s Raining Mines
Max Level: 20 -> 10.

Jaguar-oshi -> Howling
Forget what you know about the skill. New info at max level (10):
MP Cost: 19, Duration: 280 seconds, 20% reduction in damage taken, +20% Avoidability, +20% MaxMP, +5% Critical Rate, +10% damage to all party members.
There’s also supposed to be a 240 second cooldown^. By the way, I think this is the first time Nexon used the same variable for multiple things.

Silver Hawk
Moved from 3rd job to 2nd job.
Max Level: 20 -> 15.
Required MP: 80 at max level -> 68 at max level.
Damage: 250 at max level -> 270 at max level.
Stun Probability: 99% at max level -> 84% at max level.

Wild Hunter (3rd)
Jaguar Boost
Max Level: 20 -> 15.

Wild Trap
Max Level: 20 -> 15.
Required MP: 40 at max level -> 35 at max level.

Feline Berserk
ATT Bonus Increased (20% at max level -> 30% at max level).
Duration Increased by 30 seconds (120 seconds at max level -> 150 seconds at max level).
New Feature! Also increases your attack speed (-1).

Concentrate
Moved from other 4th job archers to Wild Hunter’s 4th job.

Dodge
Moved from other 4th job archers to Wild Hunter’s 4th job.

Wild Hunter (4th)
Sonic Roar
Damage Increased (1010% per hit for 1 hit at max level -> 200% per hit for 6 hits at max level).
Number of Attacks Increased (1 -> 6).
Range Increased.

Exploding Arrows
Cooldown Decreased (30 seconds at max level -> 20 seconds at max level).

Wild Instinct
Monster DEF Ignored Increased (20% at max level -> 30% at max level).
New Feature! Adds +10% Abnormal Status Resistance at max level.

Mechanic

Mechanic (1st)
Gatling Gun
Damage Increased by 20% (80% at max level -> 100% at max level).

ME-07 Drillhands
Damage Increased by 20% (180% at max level -> 200% at max level).

Mechanic (2nd)
Atomic Hammer
Stun Probability Increased by 20% (60% at max level -> 80% at max level).
Stun Duration Increased by 1 second (3 seconds at max level -> 4 seconds at max level).
Delay Decreased (1230 ms -> 1020 ms).

Heavy Weapon Mastery
Damage Increased by 15% (75% at max level -> 90% at max level).

Mechanic (3rd)
Punch Launcher
Damage Decreased (640% per hit for 1 hit at max level -> 180% per hit for 4 hits at max level).
Number of Attacks Increased (1 -> 4).

Satellite
Damage Increased by 30% (240% at max level -> 270% at max level).

Mech: Siege Mode
Damage Increased by 20% (100% at max level -> 120% at max level).

Healing Robot H-LX
Max Level: 20 -> 10.

Acceleration Bot EX-7
Max Level: 15 -> 10.

New Skill! Over-tuning:
[Max Level: 15]
Description: Temporarly increases your metal armor’s performance which will also increase your attacks significantly.

Level 1: MP Cost: 40, Duration: 10 seconds, Damage: +2%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 2% of monster’s DEF.
Level 2: MP Cost: 39, Duration: 20 seconds, Damage: +4%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 4% of monster’s DEF.
Level 3: MP Cost: 38, Duration: 30 seconds, Damage: +6%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 6% of monster’s DEF.
Level 4: MP Cost: 37, Duration: 40 seconds, Damage: +8%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 8% of monster’s DEF.
Level 5: MP Cost: 36, Duration: 50 seconds, Damage: +10%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 10% of monster’s DEF.
Level 6: MP Cost: 35, Duration: 60 seconds, Damage: +12%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 12% of monster’s DEF.
Level 7: MP Cost: 34, Duration: 70 seconds, Damage: +14%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 14% of monster’s DEF.
Level 8: MP Cost: 33, Duration: 80 seconds, Damage: +16%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 16% of monster’s DEF.
Level 9: MP Cost: 32, Duration: 90 seconds, Damage: +18%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 18% of monster’s DEF.
Level 10: MP Cost: 31, Duration: 100 seconds, Damage: +20%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 20% of monster’s DEF.
Level 11: MP Cost: 30, Duration: 110 seconds, Damage: +22%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 22% of monster’s DEF.
Level 12: MP Cost: 29, Duration: 120 seconds, Damage: +24%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 24% of monster’s DEF.
Level 13: MP Cost: 28, Duration: 130 seconds, Damage: +26%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 26% of monster’s DEF.
Level 14: MP Cost: 27, Duration: 140 seconds, Damage: +28%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 28% of monster’s DEF.
Level 15: MP Cost: 26, Duration: 150 seconds, Damage: +30%.
[Cooldown: 150 seconds]
Passive Effects: Permanently ignores 30% of monster’s DEF.

Mechanic (4th)
Laser Blast
Number of Attacks Increased (3 -> 4).

Satellite Safety
Max Level: 25 -> 20.

Giant Robot SG-88
Cooldown Decreased (30 seconds at max level -> 20 seconds at max level).

Robot Mastery
Damage & Summon Duration Bonuses Increased (50% at max level -> 70% at max level).

Mech: Siege Mode
Damage Increased by 15% (115% at max level -> 130% at max level).
Duration Increased (5 seconds -> 10 seconds).

Double Lucky Dice
Moved from other 4th jobs to Mechanic’s 4th job.

Also, a couple of suspicious skills:

I’m guessing they are buffs for another pet. It will be overused soon.

I probably missed something, so please report it when you see it!

Cherry Flower Castle

Another new theme dungeon was added named Cherry Flower Castle (well, in the WZ, they call it Sakura Castle or something). It’s basically a nerf’ed version of GMS’s/JMS’s Ninja Castle.

The theme dungeon is for levels 70+, and it’s pretty annoying. All of the quests require you to kill monsters and/or collect the items they dropped. If you have a pet, you should finish all those quests quickly.

After the first few quests, you get to enter the actual castle^^. Do a few more and you can enter even deeper (that’s hot) as seen in the picture at the top of the post.

Unlike GMS’s or JMS’s version, this version is a bit different. It’s ONLY floors with wooden stairs, you can only go up and down.

After doing a lot of tedious quests, you will finally be able to pass through the gate and fight the final boss, MamaBuddha (made up that name by the way):

The fight is pretty difficult, I must say, if you want to go solo. You have the option of going with a party, but nobody was on while I was. He (or she?) has 42,000,000 HP. Level 121 [unfunded] Cannoneer: ~15 minutes to finish this one.

You only get 30 minutes for the fight, though, so you probably don’t want to go solo if you are level 70. There’s no way you can solo it at level 70 (ANYWHERE OUTSIDE OF SOVIET RUSSIA).

YES! Finally done! NOPE -trollface-:

It transforms into a toad, which is even more annoying. 73 HP, fun.

It took me a while to finish (the whole fight = ~25 minutes. Quests = another half hour), and I regret even starting the quests.

The toad drops a Samurai Hat along with an item you need to finish the questline. The Samurai Hat is pretty bad:

+4 All Stats, +49 Weapon DEF, +52 Magic DEF, 10 slots. Ew.

Anyway, once you complete the whole questline, you will receive this even more disgusting medal:

+3 All Stats, +230 MaxHP/MaxMP, +50 Weapon/Sex Defense.

Sucks. Terrible theme dungeon, whatever.

Just look at the pictures:

Thief Crow
Level: 72
HP: 12,000
EXP: 340

Kaspa
Level: 73
HP: 13,000
EXP: 361

Junior Ninja
Level: 74
HP: 14,000
EXP: 382

Intermediate Ninja
Level: 75
HP: 15,000
EXP: 403

Nigahiga (kidding, advanced) Ninja
Level: 76
HP: 17,000
EXP: 446

Shadow Ninja
Level: 77
HP: 19,000
EXP: 487

Armor of Samurai
Level: 78
HP: 21,000
EXP: 529

Toad Challenge
Level: 80
HP: 30,000
EXP: 488

Buddha (just kidding)
Level: 50
HP: 42,000,000
EXP: 0

Evil Toad
Level: 80
HP: 73,000,000
EXP: 80,000

Chaos Pink Bean

Chaos Pink Bean is available for people level 170+. Unfortunately, it looks the same as the original Pink Bean, but gives better rewards!

^Chaos Pink Bean Hat:

<Cap>
<Common>
Required Level: 135
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
NPC Price: 1 mesos
Number of upgrades available: 10
+27 STR
+27 INT
+27 DEX
+27 LUK
+200 Accuracy
+100 Avoidability
+1 Weapon ATT
+1 Magic ATT
+200 Weapon DEF
+200 Magic DEF
[Untradeable once equipped]
[Platinum Scissors of Karma may be used]
[Item of set #119]
+100 Charm EXP

^Chaos Pink Bean Suite:

<Overall>
<Common>
Required Level: 135
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 12
NPC Price: 1 mesos
+32 STR
+32 INT
+32 DEX
+32 LUK
+50 Accuracy
+50 Avoidability
+2 Weapon ATT
+2 Magic ATT
+350 Weapon DEF
+30 MaxHP
[Untradeable once equipped]
[Platinum Scissors of Karma may be used]
[Item of set #119]
+100 Charm EXP

They come in a set which adds +1 Weapon/Magic ATT, +3 All Stats, +15% MaxHP/MaxMP, and +200 Accuracy/Avoidability.

There’s another one in black, but, that wasn’t on the patch notes. I have no idea how to get it.

And, lastly, Chaos Pink Bean will drop Loveless weapons. If you have a weapon and a Chaos Pink Bean Mark (+7 all stats, +1 W/M ATT, +120 W/M DEF, +30 Accuracy/Avoidability, 5 slots), you will get a bonus of +10 Weapon/Magic ATT and +300 Weapon/Magic DEF!

And now for the monsters, since I have nothing better to show you~

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 3,500,000

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Ariel
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Solomon the Wise
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 3,500,000

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Ariel
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 180
HP: 1
EXP: 0

New Mob! Chaos Rex the Wise
Level: 190
HP: 2,100,000,000
EXP: 3,000,000

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Rex the Wise
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 3,500,000

New Mob! Chaos Solomon the Wise
Level: 190
HP: 2,100,000,000
EXP: 3,000,000

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 3,500,000

New Mob! Chaos Ariel
Level: 190
HP: 2,100,000,000
EXP: 20,000,000

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Ariel
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Rex the Wise
Level: 190
HP: 2,100,000,000
EXP: 3,000,000

New Mob! Chaos Mini Bean
Level: 190
HP: 9,090,000
EXP: 11,000

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Hugin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 62,900,000

New Mob! Chaos Munin
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Rex the Wise
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Pink Bean
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Solomon the Wise
Level: 190
HP: 2,100,000,000
EXP: 0

New Mob! Chaos Solomon the Wise
Level: 190
HP: 2,100,000,000
EXP: 3,000,000

Events

Resistance Revamp Celebration

You know the drill: SP Reset Scroll, Capsules, Resistance Rings, Weapons, etc. I’ll discuss that (MAYBE) when it comes out to KMS.

Go Go Mesorangers

The crazy science dude from Omega Sector will start you off with another event quest line, the Mesorangers event:

You will get a lot of quests, but in reality, you just need to get the following items from monsters around your level (within 21 levels higher and 11 levels lower, you know the drill):

I’m referring to the things at the top of the inventory, those are needed for quests. The bottom ones are also obtainable from monsters, but you will need them for something else.

Well, you can do all the quests at the same time, so that’s no problem. The problem is that he gives you a book to read:

Pretty useless, read it if you like.

Each time you start, it will take 1 of the blue items you saw in my inventory earlier. He’ll ask you some questions about your preferences (including what color you want), but then some questions about your mission and stuff. He’ll also give you a score at the end, but I don’t really know what the purpose of the score is. Whether you get a high or low score, you’ll just get this box:

The box will contain stuff.

However, if you finish the quests, your inventory will look something like this:

Then, when you finish, you will get 2 prizes.

One will be the box, the other will be a Mesoranger equipment.

There are 6 different sets of different colors: Red, Green, Blue, Pink, Yellow, Black, and Panda (black for females).

Each hat (with the exception of the black) adds +8 all stats, +75 Weapon/Magic DEF, +6 Accuracy/Avoidability, and 7 slots. Armor: +7 all stats, +50 HP/MP, +135 Weapon/Magic DEF, 10 slots. When you equip both, you will get +10 Weapon/Magic ATT, +8 All Stats, and +500 HP/MP.

There’s another set of that shoe and glove that you can get from the event. Too lazy to post the stats.

Other Changes

  • Able to change your shop’s name without having to reopen it (about time).
  • Owl of Minerva was improved (I’ll post an image tomorrow).

  • Mechanics can now customize their suit^^.

  • Mechanics now have a secondary weapon (OF COURSE) called Magnum. You get 1 at every job advancement. Their stats are:

1st job (Magnum) => +3 DEX, +40 Accuracy.

2nd job (Split Magnum) =>+5 DEX, +60 Accuracy.

3rd job (Vital Magnum) =>+7 DEX, +80 Accuracy.

4th job (Eternal Magnum) => +10 DEX, +120 Accuracy. Comes with a hidden potential.

  • Jaira has a higher rate of spawning. The white jaguar also spawns now.

  • New PvP Mode for levels 160+: Gladiator Mode.
  • Hilla’s drop rates increased.
  • The new boss or job that will be released is confirmed to be Magnus, as the VIP people from Insoya said. Funny, isn’t that similar to Mechanic’s secondary weapon?
  • You have a pe.. (that’s a change)

Well, more hints about lulJett are coming out tomorrow. It better not be another stupid videos about aliens…

~shakar96

UPDATE: IT’S ANOTHER ONE:

[youtube:http://www.youtube.com/watch?v=wSCwg5QeCK4%5D

And what the heck, so Jett really is a girl?! Jett is a male name +_+.

Also, I didn’t post this yesterday:

Seems a lot like the Resistance stand, but it’s not. Maybe it’s for Magnus?

[youtube:http://www.youtube.com/watch?v=s-hZKJDb90g%5D

And I also found this video, credit to the uploader^^!

By shakar96 Posted in kMST

83 comments on “KMST v.1.2.434 ~ Resistance Revamp, Cherry Flower Castle, & Chaos Pink Bean

  1. Questions: Can the Magnum for Mechanics be potentialed and why are there so many Chaos monsters (aren’t they the same monsters, especially Chaos Pink Bean)

    • You can tell that Nexon kinda slacked off for this one. But that also means that something big is in store for the next.

      At least Mechs get a nice upgrade 😀

  2. Loooolz
    Shakar I love your humor
    Haha
    And awwww
    I was hoping that the new guy would be black Mage jobs
    But ok <.<

  3. Oh my, I forgot to add something important to ‘Other Changes.’ I forgot what it was, though.
    Oh and uh, for the Mesorangers event, there are points and stuff. But you get the prizes without answering the questions.
    I have to go sleep now…

  4. The lv120 Bullet, is it like Mercedes Arrows where you can potential and cube them? Or is it like Demon / Mikhail where it has a fixed potential stats?
    Great job BTW 😀

  5. Choas pink bean hat + chaos pink suit = 15% more stat wow~~~
    can both hat n suit potentiallized??? that would be nice~~~

  6. Eh, I was hoping for more unique skill changes for mechs and laser’s still too slow to be good (even with a 4th hit) But mech customizing and a 2ndary wep (though you didn’t show if it can have pot or not) is definitely putting mechs on top again XD

  7. wow EXCELENT post shakar !!! you really made it really complete !!
    i have one question… does mechs on KMS have a cooldown after using siege mode ? or this cooldown only applies on Pvp ?

  8. Wow that update is kinda nice 😀
    I liked the Chaos Pink Bean rewards…
    Thanks for the awesomeness Shakar 😀
    wait for today, GMS should release another hint about Jett 😛

  9. Awesome , now I can go jett all day long with her telling me all her alien philosophy’s while I hump her

  10. Dude, Mechanic’s “Over-Tuning”? (Buff Skill for 3rd Job; Something like their version of Mental Clarity.)

  11. Pretty detailed post, though funny how the stigma of “wild hackers” still exists, especially when all I ever see are battle mage hackers and hacker evans. Wild hunters…no matter how good they get revamped they need to deal with two things: the annoying “wild hacker” bashing, and the fact that Sonic roar is BAD no matter how much it gets changed lol. Increased range and multi-hits still makes it look horribad compared to mech laser which just got a literal superboost from already being good.

  12. Great job as always Shakar!!!
    the Dragon Warrior’s skills looks like regular pirate skills with different animations…
    Big panda: Shockwave
    Dragon/ Chinese man: Barrage
    The gun attack: Double Barrel Shot
    You can check and see that it’s the same…..

  13. JETT SUCKS i dont want her to come because if theres no revamp its her fault. NO1 EVER ASKED FOR A STUPID EXCLUSIVE CLASS 😡
    lol wild hacker

  14. Im a level 170 mechanic and have already made all my job advances (of course) would i still get the level 120 Eternal Magnum?

  15. I think concentrate and dodge for wild hunters are suppose to be 3rd job not 4th job skills. Max’s blog says its 3rd job

    • Dammit Max… Just kidding. 🙂
      Yeah, it’s 3rd job. I rushed on the skill changes on this one and focused more on the sauce (o_o” I mean the castle stuff).

  16. Pingback: KMS v.1.2.163 ~ Resistance Revamp | shakar96

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