The Resistance Guide

Table of Contents

1. Introduction
2. About the Resistance
3. Clothes, weapons, AP Allocation
4. About the quests + events
5. Job Advancements
6. Skills + Builds

  1. First Job
  2. Second Job
  3. Third Job
  4. Fourth Job
  1. First Job
  2. Second Job
  3. Third Job
  4. Fourth Job
  1. First Job
  2. Second Job
  3. Third Job
  4. Fourth Job

7. Training
8. Videos
9. FAQ
10. Changelog + Future Changes


Introduction

Well first I’d like to welcome you to my guide! Welcome 😛
This guide is for everyone who’s interested in making Resistance job. I, myself, have actually tried all 3 resistance jobs in kMS, and decided to make this guide.
In this guide, I will only provide general info and skill builds. Why? So you don’t get confused. For resistance (or any job post-BB actually), the order of stuff does not matter. That means that you can max any skill you want in any order you’d like.
Keep that in mind, you do NOT have to follow this guide word for word, but you might want to get to the same outcomes.
Enjoy~


About the Resistance

The Resistance is a new class consisting of 3 different known jobs. Basically, those three classes want to fight agains the Black Wings and their leader, the infamous Black Magician. BLAH…
Anyway, the three new classes are based on existing classes. The three classes are:

Battle Mage:
The warrior-like magician that uses ONLY staves.

Wild Hunter:
The bowmaster that rides on jaguars and uses ONLY crossbows.

Mechanic:
The crazy robot pirate guy that uses ONLY guns.

Where are they available?

Battle Mage & Wild Hunter were released on the second patch of Big Bang, and are available on:

  • MapleStory Global
  • Korean MapleStory
  • Japanese MapleStory
  • Chinese MapleStory
  • Taiwanese MapleStory

Mechanic was released on the third patch of Big Bang, and is available on all the MapleStory servers listed above.
They will come really soon to MSEA in the Spring… EMS, BMS, and THMS will have to wait.

How do you create one?
When clicking on the character creation button, you will see the following button:

If it’s unclickable, it means that Chaos is coming soon (woot for chaos, sucks that you can’t make one yet :P), and you can’t make one for a little while.

If it is, Then just double click it and follow the same procedure you would for a normal character. In the beginning, you’ll start in a beginner map. What you have to do there is pretty straight forward, and no worries, you’ll be guided all the way.
After a little while there, you’ll be sent to Edelstein, where you will do a few quests and job advance.
Again, pretty straight forward, and I bet you’ll be able to figure it all out.
Once you are done with all the quests and get to the secret HQ, you’ll see 3 NPC’s offering you a quest:

Brighton – Battle Mage Instructor


Belle – Wild Hunter Instructor


Checky – Mechanic Instructor

Choose the one you want to job advance into. Congratulations, you just officially started your resistance adventures!
This will be explained in a little more depth in the Job Advancement section.


Clothes, weapons, AP Allocation

Alright so I may have said it before, but the resistance are pretty much based on existing classes. Therefore, they will wear the SAME clothes and put the SAME AP in. Therefore:
Battle Mage = Mage Equips, INT (primary) & LUK (secondary)
Wild Hunter = Archer Equips, DEX (primary) & STR (secondary)
Mechanic = Pirate Equips, DEX (primary) & STR (secondary)

This is important because many people get confused here. Do NOT think that just because battle mages are attacking close, they’ll need STR. Their attacks are based on Magic Attack.

Now for other equips, Mechanics get some extra equips. Similar to Evans, they get equipments for their robot.

There are 5 types of equips; Transistor, Engine, Frame, Leg, and Arm.
Those include:

Level 50:

Copper Engine
ATK +1, DEF 20, 3 Slots

Copper Machine Arm
STR +1, DEF 20, 3 Slots

Copper Transistor
DEX +1, DEF 20, 3 Slots

Level 70:

Bronze Engine
ATK +2, DEF 30, 3 Slots

Bronze Machine Arm
STR +2, DEF 30, 3 Slots

Bronze Machine Leg
Speed +4, Jump +4, DEF 30, 3 Slots

Bronze Body Frame
HP +100, DEF 30, 3 Slots

Bronze Transistor
DEX +2, DEF 30, 3 Slots

Level 85:

Iron Engine
ATK +3, DEF 40, 3 Slots

Iron Machine Arm
STR +3, DEF 40, 3 Slots

Iron Machine Leg
Speed +6, Jump +6, DEF 40, 3 Slots

Iron Body Frame
HP +150, DEF 40, 3 Slots

Iron Transistor
DEX +3, DEF 40, 3 Slots

Level 100:

Gold Engine
ATK +4, DEF 50, 3 Slots

Gold Machine Arm
STR +4, DEF 50, 3 Slots

Gold Machine Leg
Speed +8, Jump +8, DEF 50, 3 Slots

Gold Body Frame
HP +200, DEF 50, 3 Slots

Gold Transistor
DEX +4, DEF 50, 3 Slots

Level 120:

Pure Gold Engine
ATK +5, DEF 60, 3 Slots

Pure Gold Machine Arm
STR +5, DEF 60, 3 Slots

Pure Gold Machine Leg
Speed +10, Jump +10, DEF 50, 3 Slots

Pure Gold Body Frame
HP +300, DEF 60, 3 Slots

Pure Gold Transistor
DEX +5, DEF 60, 3 Slots

They also have their own unique weapons, which I will discuss in the Events section. You can scroll down a little and check out their stats.


About the quests + events

Alright, so let’s start with their quests first.
There are 3 different types of quests that might seem new to you:
Edelstein Quests: Basically quests that are available to anyone in the Maple World to do. You are not responsible to do them.
Resistance Quests: Quests for Resistance ONLY. Those are not mandatory, but they’re good at your lower levels.
Resistance Quests [REQUIRED]: Quests that you must do as a Resistance. No worries though, the only required quests are job advancement quests.

Events
There were many events before and during the release of Resistance.

First event – During 1st patch of Big Bang
At level 40, talk to Cassandra. She will give you a box (, Resistance Weapon Box). The box is only tradeable between accounts. When Resistance comes out, you can transfer it via storage to your Resistance character after 1st job advancing. You will get:
The Revolution Staff if you are a Battle Mage.
Stats:

The Revolution Crossbow if you are a Wild Hunter.
Stats:
Coming soon.

The Revolution Gun if you are a Mechanic.
Stats:
Coming soon.

Second Event – During 2nd patch of Big Bang
At level 70, talk to Cassandra. She will give you a box that’s very similar to the one you got during the 1st patch (, Resistance Secret Box), but this one is for Mechanic. You CAN open both on your Mechanic, because this box does not contain the revolution gun. From this box, you will get a level 50 robot gear, which includes:

Copper Engine
ATK +1, DEF 20, 3 Slots

Copper Machine Arm
STR +1, DEF 20, 3 Slots

Copper Transistor
DEX +1, DEF 20, 3 Slots

Third Event – 2nd path ~ around 1-2 months after 3rd patch
Raise your Resistance character to 70, and you will receive the Resistance Ring:

Same stats as Lillin’s ring, and it cannot stack with another Resistance Ring or any other job-related rings.


Job Advancements

First Job Advancement
After completing all the required quests, at level 10 Ferdi () will give you a letter in your USE inventory. Double click it and you’ll be sent to the Resistance HQ. Talk to Claudine () and finish her quest. Then, you’ll get a quest from the job instructors.

Brighton – Battle Mage Instructor


Belle – Wild Hunter Instructor


Checky – Mechanic Instructor

Congratulations! You made it to first job.

For Wild Hunters:
After you advance, you get two skills in your beginner skills tab, Capture () and Call of the Hunter(). Accept your job instructor’s quest and talk to Black Jack, the jaguar (). He will send you to a map full of jaguars. All you have to do is lower a jaguar’s HP to half way, use the Capture skill, and use the Jaguar Rider skill. You are now a jaguar rider.

Mechanics
Nothing special for you, just wanted to point out that you have a new skill for your robot in the beginner skills tab! Scroll down and you will find Mechanic Dash.

Second Job Advancement
At level 30, talk to your job instructor, and he’ll instruct you to kill a boss. Go to Edelstein: Edelstein Temporary Airport (the blimp area) and talk to the NPC there. Kill the boss and get his drop. The boss:

Schiller
Level 30, Boss
HP = 14,000
MP = 2,000
EXP = 0
ACC = 16
KB = 0
Speed = -15

After that, go back to your job instructor. Congratulations, you are 2nd job now.

Third Job Advancement
At level 70, go to Edelstein and talk to your job instructor. He will give you directions of what to do. Basically, he wants you to go to Verne Mine and kill a boss. Go to the second map and enter the cave right next to the leftmost portal. You will find the following boss:

Energy Conducting Device
Level 70, Boss
HP = 130,000
MP = 0
EXP = 0
ACC = 64
KB = 0
Speed = 5

Kill it, and go back to Edelstein to your job instructor. Congratulations, you are now 3rd job~!

Fourth Job Advancement
Wow! You made it to 4th job! First, I’d like to congratulate you on such an accomplishment!
Anyway, as usual, go to your job instructor. Go to Verne Mine, and keep going right until you reach Gelimer Research Lab: Second Square. Talk to Gelimer () and accept his quest (make sure it’s the required quest, the one with the red [REQUIRED]) and you will have to pay him 5 million mesos. Go 3 maps to the right to Gelimer Research Lab: Security System Research Center 3 and enter the cave right above the portal. Go to the left, jump down, and talk to your tied up job instructor. Enter the map to the left and fight a boss similar to the one you fought for 3rd job:

Poison Gas Generator
Level 120, Boss
HP = 1,050,000
MP = 0
EXP = 0
ACC = 144
KB = 0
Speed = 5

Finish the quest and you’ll be sent to the Resistance HQ. Talk to your job instructor and he’ll advance you. Congratulations, you are a 4th jobber!!!


Skills + Builds

Here, you have a lot of freedom. You can follow ANY build you like, and everything’s going to be fine as long as you get to the end results. I recommend you use my skill builds, but you really don’t have to. It’s your character, you decide.


Citizen

Well, here it really doesn’t matter. Resistance characters get to max all their skills anyway, so I don’t know how much you’ll use this build, but I just made it anyway.

Skills:

Crystal Throw
Description:
[Master Level: 3]
Throws a piece of Rue at an enemy.

Effect:

Equation: MP Cost: x + 2, Damage: (10 * x) + (x – 1) * 5
[x = skill level]

Level 1: MP Cost: 3, Damage: 10
Level 2: MP Cost: 5, Damage: 25
Level 3: MP Cost: 7, Damage: 40

Potion Mastery
Description:
[Master Level: 3]
Because of supply shortage issues, you’ve learned to use potions more effectively.

Equation: Potion Effect: 100 + (x * 10)%
[x = skill level]

Level 1: Potion Effect: 110%
Level 2: Potion Effect: 120%
Level 3: Potion Effect: 130%

Infiltrate
Description:
[Master Level: 3]
Allows you to hide and move quickly for a short time.
Cooldown: 1 min

Effect:

Equation: MP Cost: 5 * x, Duration: 10 * x sec, Movement Speed: +5 * x.
[x = skill level]

Level 1: MP Cost: 5, Duration: 10 sec, Movement Speed: +5.
Level 2: MP Cost: 10, Duration: 20 sec, Movement Speed: +10.
Level 3: MP Cost: 15, Duration: 30 sec, Movement Speed: +15.

Skill Build:

Level 1: 1 Crystal Throw
Level 2: 1 Crystal Throw
Level 3: 1 Crystal Throw [MAX]
Level 4: 1 Potion Mastery
Level 5: 1 Potion Mastery
Level 6: 1 Potion Mastery [MAX]
Level 7: 1 Infiltrate
Level 8: 1 Infiltrate
Level 9: 1 Infiltrate [MAX]

Results:
3 Crystal Throw MAXED
3 Potion Mastery MAXED
3 Infiltrate MAXED

Explanation:
You start out maxing Crystal Throw because it’s the main beginner skill you’ll use. Then, you go on and max Potion Mastery so you get extra HP/MP from your pots. Lastly, you max Infiltrate, a skill you don’t use that much anyway.

Other Citizen Skills:

For Wild Hunters:
Capture
Description:
[Master Level: 1]
Allows you to capture a monster after its HP falls below 50%.
Monsters captured in the Jaguar habitat can be used as mounts.
Cooldown: 10 sec

Effect:

Level 1: MP Cost: 10, can capture up to 5 types of monsters

Call of the Hunter
Description:
[Master Level: 1]
Allows you to randomly summon one of the monsters you’ve captured to help you.
(Does not include Jaguar.)
Required skill: Capture Lv. 1
Cooldown: 10 sec

Effect:

Level 1: MP Cost: 10, Summon Duration: 20 sec

For Mechanic:
Mechanic Dash
Description:
[Master Level: 1]
Press left/right twice to travel a short distance at a high speed.
[Command: ->->]

Effect:

Level 1: MP Cost: 8, travel a short distance


Battle Mage

I see you’ve chosen the path of the Batle Mage! There are so many builds you can use for a Battle Mage… There are many mandatory skills that you have to max, but then you are left with skills that are both equally good. That’s the part that confuses many people. Remember though, I’m not here to tell you “DO THIS, DO THAT,” it’s your Battle Mage, you decide. As long as you get the mandatory skills, you can do whatever you want.

Battle Mage 1st Job

Congratulations on 1st job! Lucky you, this skill build is easy. Why, you ask? You get to max all your 1st job skills.

Skills:

Triple Blow
Description:
[Master Level: 20]
Quickly attacks multiple enemies 3 times in a row.

Effect:

Equation: MP Cost: 10 + Int(x / 2), Damage: 85 + x, Max Attacks: 3, Max Monsters Hit: 6
[x = skill level]

Level 1: MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6
Level 2: MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6
Level 3: MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6
Level 4: MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6
Level 5: MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6
Level 6: MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6
Level 7: MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6
Level 8: MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6
Level 9: MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6
Level 10: MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6
Level 11: MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6
Level 12: MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6
Level 13: MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6
Level 14: MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6
Level 15: MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6
Level 16: MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6
Level 17: MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6
Level 18: MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6
Level 19: MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6
Level 20: MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6

Dark Aura
Description:
[Master Level: 20]
You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Effect:

Equation: MP Cost: 10 + 5 * RoundUp(x / 5), Damage Done: +RoundUp(x / 2)%
[x = skill level]

Level 1: MP Cost: 15, Damage Done: +1%
Level 2: MP Cost: 15, Damage Done: +1%
Level 3: MP Cost: 15, Damage Done: +2%
Level 4: MP Cost: 15, Damage Done: +2%
Level 5: MP Cost: 15, Damage Done: +3%
Level 6: MP Cost: 20, Damage Done: +3%
Level 7: MP Cost: 20, Damage Done: +4%
Level 8: MP Cost: 20, Damage Done: +4%
Level 9: MP Cost: 20, Damage Done: +5%
Level 10: MP Cost: 20, Damage Done: +5%
Level 11: MP Cost: 25, Damage Done: +6%
Level 12: MP Cost: 25, Damage Done: +6%
Level 13: MP Cost: 25, Damage Done: +7%
Level 14: MP Cost: 25, Damage Done: +7%
Level 15: MP Cost: 25, Damage Done: +8%
Level 16: MP Cost: 30, Damage Done: +8%
Level 17: MP Cost: 30, Damage Done: +9%
Level 18: MP Cost: 30, Damage Done: +9%
Level 19: MP Cost: 30, Damage Done: +10%
Level 20: MP Cost: 30, Damage Done: +10%

Teleport
Description:
[Master Level: 15]
Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Effect:

Equation: MP Cost: 52 – 2 * x, Range: 130 + 2 * Int(x / 2)
[x = skill level]

Level 1: MP Cost: 50, Range: 130
Level 2: MP Cost: 48, Range: 132
Level 3: MP Cost: 46, Range: 132
Level 4: MP Cost: 44, Range: 134
Level 5: MP Cost: 42, Range: 134
Level 6: MP Cost: 40, Range: 136
Level 7: MP Cost: 38, Range: 136
Level 8: MP Cost: 36, Range: 138
Level 9: MP Cost: 34, Range: 138
Level 10: MP Cost: 32, Range: 140
Level 11: MP Cost: 30, Range: 140
Level 12: MP Cost: 28, Range: 142
Level 13: MP Cost: 26, Range: 142
Level 14: MP Cost: 24, Range: 144
Level 15: MP Cost: 22, Range: 144

The Finisher
Description:
[Master Level: 10]
Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.

Equation: MP Cost: 20 + x, Damage: 260 + 8 * x%, Max Mobs Hit: 6, Enemy Defense Ignored: 2 * x%
[x = skill level]

Level 1: MP Cost: 21, Damage: 268%, Max Mobs Hit: 6, Enemy Defense Ignored: 2%
Level 2: MP Cost: 22, Damage: 276%, Max Mobs Hit: 6, Enemy Defense Ignored: 4%
Level 3: MP Cost: 23, Damage: 284%, Max Mobs Hit: 6, Enemy Defense Ignored: 6%
Level 4: MP Cost: 24, Damage: 292%, Max Mobs Hit: 6, Enemy Defense Ignored: 8%
Level 5: MP Cost: 25, Damage: 300%, Max Mobs Hit: 6, Enemy Defense Ignored: 10%
Level 6: MP Cost: 26, Damage: 308%, Max Mobs Hit: 6, Enemy Defense Ignored: 12%
Level 7: MP Cost: 27, Damage: 316%, Max Mobs Hit: 6, Enemy Defense Ignored: 14%
Level 8: MP Cost: 28, Damage: 324%, Max Mobs Hit: 6, Enemy Defense Ignored: 16%
Level 9: MP Cost: 29, Damage: 332%, Max Mobs Hit: 6, Enemy Defense Ignored: 18%
Level 10: MP Cost: 30, Damage: 340%, Max Mobs Hit: 6, Enemy Defense Ignored: 20%

Damage(s)
Without Any Blows [hacker]:
Equation: 60 + 5 * x% damage
[x = skill level]

Level 1: 65% damage
Level 2: 70% damage
Level 3: 75% damage
Level 4: 80% damage
Level 5: 85% damage
Level 6: 90% damage
Level 7: 95% damage
Level 8: 100% damage
Level 9: 105% damage
Level 10: 110% damage

With Triple Blow:

Effect:

Equation: 260 + 8 * x% damage
[x = skill level]

Level 1: 268% damage
Level 2: 276% damage
Level 3: 284% damage
Level 4: 292% damage
Level 5: 300% damage
Level 6: 308% damage
Level 7: 316% damage
Level 8: 324% damage
Level 9: 332% damage
Level 10: 340% damage

With Quad Blow:

Effect:

Equation: 360 + 10 * x% damage
[x = skill level]

Level 1: 370% damage
Level 2: 380% damage
Level 3: 390% damage
Level 4: 400% damage
Level 5: 410% damage
Level 6: 420% damage
Level 7: 430% damage
Level 8: 440% damage
Level 9: 450% damage
Level 10: 460% damage

With Quintuple Blow:

Effect:

Equation: 480 + 12 * x% damage
[x = skill level]

Level 1: 492% damage
Level 2: 504% damage
Level 3: 516% damage
Level 4: 528% damage
Level 5: 540% damage
Level 6: 552% damage
Level 7: 564% damage
Level 8: 576% damage
Level 9: 588% damage
Level 10: 600% damage

With Finishing Blow:
Equation: 620 + 14 * x% damage
[x = skill level]

Level 1: 634% damage
Level 2: 648% damage
Level 3: 662% damage
Level 4: 676% damage
Level 5: 690% damage
Level 6: 704% damage
Level 7: 718% damage
Level 8: 732% damage
Level 9: 746% damage
Level 10: 760% damage

Skill Builds:

Level 10: 3 Triple Blow, 1 Teleport, 1 Dark Aura
Level 11: 3 Triple Blow
Level 12: 3 Triple Blow
Level 13: 3 Triple Blow
Level 14: 3 Triple Blow
Level 15: 3 Triple Blow
Level 16: 2 Triple Blow [MAX], 1 Dark Aura
Level 17: 3 Dark Aura
Level 18: 3 Dark Aura
Level 19: 3 Dark Aura
Level 20: 3 Dark Aura
Level 21: 3 Dark Aura
Level 22: 3 Dark Aura [MAX]
Level 23: 3 Teleport
Level 24: 3 Teleport
Level 25: 3 Teleport
Level 26: 3 Teleport
Level 27: 2 Teleport [MAX], 1 The Finisher
Level 28: 3 The Finisher
Level 29: 3 The Finisher
Level 30: 3 The Finisher [MAX]

Results:
20 Triple Blow MAXED
20 Dark Aura MAXED
15 Teleport MAXED
10 The Finisher MAXED

Explanation:
First thing you want to do is max Triple Blow, your main attack. After Triple Blow, your next important skill is Dark Aura, which will increase your damage. Next is Teleport, so you can teleport from place to place without wasting so much MP. Finally, The Finisher is maxed last because you won’t be using it so much at first job. You’ll be using it a lot afterward, though.


Battle Mage 2nd Job

Wow, you made it to 2nd job! This is where it gets confusing. Many people can’t decide which is better to max, Booster or Blood Drain. Personally, I went with Booster. Booster is short already, even when it’s maxed, and Blood Drain doesn’t seem like such a great skill. The rest of the skills, however, are a MUST.

Skills:

Staff Mastery
Description:
[Master Level: 20]
Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

Equation: Staff Mastery: +10 + 2 * x%, Magic ATT: +RoundUp(x / 2), Critical Hit Rate: +2 * x%
[x = skill level]

Level 1: Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2%
Level 2: Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
Level 3: Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6%
Level 4: Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
Level 5: Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10%
Level 6: Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
Level 7: Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14%
Level 8: Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
Level 9: Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18%
Level 10: Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
Level 11: Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22%
Level 12: Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
Level 13: Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26%
Level 14: Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
Level 15: Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30%
Level 16: Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
Level 17: Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34%
Level 18: Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
Level 19: Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38%
Level 20: Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%

Quad Blow
Description:
[Master Level: 20]
Quickly deals 4 attacks on multiple enemies.
Required Skill: Triple Blow lv. 20

Effect:

Equation: MP Cost: 20 + Int(x / 2), Damage: 90 + x%, Max Attacks: 4, Max Monsters Hit: 6
[x = skill level]

Level 1: MP Cost: 20, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 6
Level 2: MP Cost: 21, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 6
Level 3: MP Cost: 21, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 6
Level 4: MP Cost: 22, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 6
Level 5: MP Cost: 22, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 6
Level 6: MP Cost: 23, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 6
Level 7: MP Cost: 23, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 6
Level 8: MP Cost: 24, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 6
Level 9: MP Cost: 24, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 6
Level 10: MP Cost: 25, Damage: 100%, Max Attacks: 4, Max Monsters Hit: 6
Level 11: MP Cost: 25, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 6
Level 12: MP Cost: 26, Damage: 102%, Max Attacks: 4, Max Monsters Hit: 6
Level 13: MP Cost: 26, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 6
Level 14: MP Cost: 27, Damage: 104%, Max Attacks: 4, Max Monsters Hit: 6
Level 15: MP Cost: 27, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 6
Level 16: MP Cost: 28, Damage: 106%, Max Attacks: 4, Max Monsters Hit: 6
Level 17: MP Cost: 28, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 6
Level 18: MP Cost: 29, Damage: 108%, Max Attacks: 4, Max Monsters Hit: 6
Level 19: MP Cost: 29, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 6
Level 20: MP Cost: 30, Damage: 110%, Max Attacks: 4, Max Monsters Hit: 6

Dark Chain
Description:
[Master Level: 20]
A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.

Effect:

Equation: MP Cost: 10 + 2 * RoundUp(x / 2), Damage: 170 + 7 * x%, Max Monsters Hit: 6, Knock Down Duration: 2 + RoundUp(x / 10) sec
[x = skill level]

Level 1: MP Cost: 12, Damage: 177%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 2: MP Cost: 12, Damage: 184%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 3: MP Cost: 14, Damage: 191%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 4: MP Cost: 14, Damage: 198%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 5: MP Cost: 16, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 6: MP Cost: 16, Damage: 212%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 7: MP Cost: 18, Damage: 219%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 8: MP Cost: 18, Damage: 226%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 9: MP Cost: 20, Damage: 233%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 10: MP Cost: 20, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 11: MP Cost: 22, Damage: 247%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 12: MP Cost: 22, Damage: 254%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 13: MP Cost: 24, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 14: MP Cost: 24, Damage: 268%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 15: MP Cost: 26, Damage: 275%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 16: MP Cost: 26, Damage: 282%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 17: MP Cost: 28, Damage: 289%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 18: MP Cost: 28, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 19: MP Cost: 30, Damage: 303%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 20: MP Cost: 30, Damage: 310%, Max Monsters Hit: 6, Knock Down Duration: 4 sec

Blue Aura
Description:
[Master Level: 20]
You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Effect:

Equation: MP Cost: 22 + 2 * RoundUp(x / 2), 10+x% of the damage received by a party member is distributed, with 40-x% of that absorbed
[x = skill level]

Level 1: MP Cost: 24, 11% of the damage received by a party member is distributed, with 39% of that absorbed
Level 2: MP Cost: 24, 12% of the damage received by a party member is distributed, with 38% of that absorbed
Level 3: MP Cost: 26, 13% of the damage received by a party member is distributed, with 37% of that absorbed
Level 4: MP Cost: 26, 14% of the damage received by a party member is distributed, with 36% of that absorbed
Level 5: MP Cost: 28, 15% of the damage received by a party member is distributed, with 35% of that absorbed
Level 6: MP Cost: 28, 16% of the damage received by a party member is distributed, with 34% of that absorbed
Level 7: MP Cost: 30, 17% of the damage received by a party member is distributed, with 33% of that absorbed
Level 8: MP Cost: 30, 18% of the damage received by a party member is distributed, with 32% of that absorbed
Level 9: MP Cost: 32, 19% of the damage received by a party member is distributed, with 31% of that absorbed
Level 10: MP Cost: 32, 20% of the damage received by a party member is distributed, with 30% of that absorbed
Level 11: MP Cost: 34, 21% of the damage received by a party member is distributed, with 29% of that absorbed
Level 12: MP Cost: 34, 22% of the damage received by a party member is distributed, with 28% of that absorbed
Level 13: MP Cost: 36, 23% of the damage received by a party member is distributed, with 27% of that absorbed
Level 14: MP Cost: 36, 24% of the damage received by a party member is distributed, with 26% of that absorbed
Level 15: MP Cost: 38, 25% of the damage received by a party member is distributed, with 25% of that absorbed
Level 16: MP Cost: 38, 26% of the damage received by a party member is distributed, with 24% of that absorbed
Level 17: MP Cost: 40, 27% of the damage received by a party member is distributed, with 23% of that absorbed
Level 18: MP Cost: 40, 28% of the damage received by a party member is distributed, with 22% of that absorbed
Level 19: MP Cost: 42, 29% of the damage received by a party member is distributed, with 21% of that absorbed
Level 20: MP Cost: 42, 30% of the damage received by a party member is distributed, with 20% of that absorbed

Yellow Aura
Description:
[Master Level: 20]
You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Effect:

Equation: MP Cost: 10 + 2 * RoundUp(x / 5), Movement Speed: +x, Attack Speed: +1 step
[x = skill level]

Level 1: MP Cost: 12, Movement Speed: 1, Attack Speed: +1 step
Level 2: MP Cost: 12, Movement Speed: 2, Attack Speed: +1 step
Level 3: MP Cost: 12, Movement Speed: 3, Attack Speed: +1 step
Level 4: MP Cost: 12, Movement Speed: 4, Attack Speed: +1 step
Level 5: MP Cost: 12, Movement Speed: 5, Attack Speed: +1 step
Level 6: MP Cost: 14, Movement Speed: 6, Attack Speed: +1 step
Level 7: MP Cost: 14, Movement Speed: 7, Attack Speed: +1 step
Level 8: MP Cost: 14, Movement Speed: 8, Attack Speed: +1 step
Level 9: MP Cost: 14, Movement Speed: 9, Attack Speed: +1 step
Level 10: MP Cost: 14, Movement Speed: 10, Attack Speed: +1 step
Level 11: MP Cost: 16, Movement Speed: 11, Attack Speed: +1 step
Level 12: MP Cost: 16, Movement Speed: 12, Attack Speed: +1 step
Level 13: MP Cost: 16, Movement Speed: 13, Attack Speed: +1 step
Level 14: MP Cost: 16, Movement Speed: 14, Attack Speed: +1 step
Level 15: MP Cost: 16, Movement Speed: 15, Attack Speed: +1 step
Level 16: MP Cost: 18, Movement Speed: 16, Attack Speed: +1 step
Level 17: MP Cost: 18, Movement Speed: 17, Attack Speed: +1 step
Level 18: MP Cost: 18, Movement Speed: 18, Attack Speed: +1 step
Level 19: MP Cost: 18, Movement Speed: 19, Attack Speed: +1 step
Level 20: MP Cost: 18, Movement Speed: 20, Attack Speed: +1 step

Blood Drain
Description:
[Master Level: 20]
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

Effect:

Equation: MP Cost: 26 + 4 * RoundUp(x / 2), Duration: 60 + 3 * x sec, recovers HP equivalent to RoundUp(x / 4)% of the damage you do
[x = skill level]

Level 1: MP Cost: 30, Duration: 63 sec, recovers HP equivalent to 1% of the damage you do
Level 2: MP Cost: 30, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
Level 3: MP Cost: 34, Duration: 69 sec, recovers HP equivalent to 1% of the damage you do
Level 4: MP Cost: 34, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
Level 5: MP Cost: 38, Duration: 75 sec, recovers HP equivalent to 2% of the damage you do
Level 6: MP Cost: 38, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
Level 7: MP Cost: 42, Duration: 81 sec, recovers HP equivalent to 2% of the damage you do
Level 8: MP Cost: 42, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
Level 9: MP Cost: 46, Duration: 87 sec, recovers HP equivalent to 3% of the damage you do
Level 10: MP Cost: 46, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
Level 11: MP Cost: 50, Duration: 93 sec, recovers HP equivalent to 3% of the damage you do
Level 12: MP Cost: 50, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
Level 13: MP Cost: 54, Duration: 99 sec, recovers HP equivalent to 4% of the damage you do
Level 14: MP Cost: 54, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
Level 15: MP Cost: 58, Duration: 105 sec, recovers HP equivalent to 4% of the damage you do
Level 16: MP Cost: 58, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
Level 17: MP Cost: 62, Duration: 111 sec, recovers HP equivalent to 5% of the damage you do
Level 18: MP Cost: 62, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
Level 19: MP Cost: 66, Duration: 117 sec, recovers HP equivalent to 5% of the damage you do
Level 20: MP Cost: 66, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do

Staff Boost
Description:
[Master Level: 20]
Doubles the attack speed of your weapon. Must have a staff equipped.
Required Skill: Staff Mastery Lv. 5

Effect:

Equation: MP Cost: 60 – 2 * x, Duration: 30 + 3 * x sec
[x = skill level]

Level 1: MP Cost: 58, Duration: 33 sec
Level 2: MP Cost: 56, Duration: 36 sec
Level 3: MP Cost: 54, Duration: 39 sec
Level 4: MP Cost: 52, Duration: 42 sec
Level 5: MP Cost: 50, Duration: 45 sec
Level 6: MP Cost: 48, Duration: 48 sec
Level 7: MP Cost: 46, Duration: 51 sec
Level 8: MP Cost: 44, Duration: 54 sec
Level 9: MP Cost: 42, Duration: 57 sec
Level 10: MP Cost: 40, Duration: 60 sec
Level 11: MP Cost: 38, Duration: 63 sec
Level 12: MP Cost: 36, Duration: 66 sec
Level 13: MP Cost: 34, Duration: 69 sec
Level 14: MP Cost: 32, Duration: 72 sec
Level 15: MP Cost: 30, Duration: 75 sec
Level 16: MP Cost: 28, Duration: 78 sec
Level 17: MP Cost: 26, Duration: 81 sec
Level 18: MP Cost: 24, Duration: 84 sec
Level 19: MP Cost: 22, Duration: 87 sec
Level 20: MP Cost: 20, Duration: 90 sec

Skill Build:

Level 30: 1 Quad Blow, 1 Dark Chain, 1 Staff Mastery
Level 31: 3 Staff Mastery
Level 32: 3 Staff Mastery
Level 33: 3 Staff Mastery
Level 34: 3 Staff Mastery
Level 35: 3 Staff Mastery
Level 36: 3 Staff Mastery
Level 37: 1 Staff Mastery [MAX], 2 Quad Blow
Level 38: 3 Quad Blow
Level 39: 3 Quad Blow
Level 40: 3 Quad Blow
Level 41: 3 Quad Blow
Level 42: 3 Quad Blow
Level 43: 2 Quad Blow [MAX], 1 Dark Chain
Level 44: 3 Dark Chain
Level 45: 3 Dark Chain
Level 46: 3 Dark Chain
Level 47: 3 Dark Chain
Level 48: 3 Dark Chain
Level 49: 3 Dark Chain [MAX]
Level 50: 3 Staff Booster
Level 51: 3 Staff Booster
Level 52: 3 Staff Booster
Level 53: 3 Staff Booster
Level 54: 3 Staff Booster
Level 55: 3 Staff Booster
Level 56: 2 Staff Booster [MAX], 1 Yellow Aura
Level 57: 1 Blue Aura, 2 Yellow Aura
Level 58: 3 Yellow Aura
Level 59: 3 Yellow Aura
Level 60: 3 Yellow Aura
Level 61: 3 Yellow Aura
Level 62: 3 Yellow Aura
Level 63: 2 Yellow Aura [MAX], 1 Blue Aura
Level 64: 3 Blue Aura
Level 65: 3 Blue Aura
Level 66: 3 Blue Aura
Level 67: 3 Blue Aura
Level 68: 3 Blue Aura
Level 69: 3 Blue Aura [MAX]
Level 70: 3 Blood Drain

Results:
20 Staff Mastery MAXED MUST
20 Quad Blow MAXED MUST
20 Dark Chain MAXED MUST
20 Blue Aura MAXED MUST
20 Yellow Aura MAXED MUST
3 Blood Drain
20 Staff Booster MAXED

Explanation:
We add 1 into Quad Blow and Dark Chain because they’re our main skills. Then, we max Staff Mastery to increase our damage. Right after, you max Quad Blow because it’s your main skill. Next is Dark Chain, which will increase the damage, range, and speed of the skill. Staff Booster will be maxed next so you can double your attack speed, and make the buff last longer. Last things we want is the auras. Although you won’t be using them too much because you got Dark Aura, you must max them. We max Yellow Aura before Blue Aura because Yellow Aura’s speed boost is more effective than the Blue Aura’s effects. At last, we dump our 3 last SP into Blood Drain.
If you are confused why some of the skills are a MUST, then here’s why. Staff Mastery is OBVIOUSLY a MUST. Quad Blow, Dark Chain, and the auras are continuous. In future jobs, you will have skills that enhance those and need them to be maxed. Booster and Blood Drain, however, are not mandatory. You can play around with them and come up with your own skill build, if you like.


Battle Mage 3rd Job

Wow, you made it to 3rd job! Great! You got some new skills now~

Skills:

Advanced Blue Aura
Description:
[Master Level: 20]
Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you’re using Blue Aura.
Required Skill: Blue Aura Lv. 20

Equation: Active Effects – MP Cost: 42 + 2 * RoundUp(x / 2), absorbs 20 – RoundUp(x / 2)% of the distributed damage, Defense: +3 * x%
Passive Effects – Abnormal Status Resistance: +x%, Elemenatal Resistance: +x%
[x = skill level]

Level 1: Active Effects – MP Cost: 44, absorbs 19% of the distributed damage, Defense: +3%
Passive Effects – Abnormal Status Resistance: +1%, Elemenatal Resistance: +1%
Level 2: Active Effects – MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%
Passive Effects – Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
Level 3: Active Effects – MP Cost: 46, absorbs 18% of the distributed damage, Defense: +9%
Passive Effects – Abnormal Status Resistance: +3%, Elemenatal Resistance: +3%
Level 4: Active Effects – MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%
Passive Effects – Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
Level 5: Active Effects – MP Cost: 48, absorbs 17% of the distributed damage, Defense: +15%
Passive Effects – Abnormal Status Resistance: +5%, Elemenatal Resistance: +5%
Level 6: Active Effects – MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%
Passive Effects – Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
Level 7: Active Effects – MP Cost: 50, absorbs 16% of the distributed damage, Defense: +21%
Passive Effects – Abnormal Status Resistance: +7%, Elemenatal Resistance: +7%
Level 8: Active Effects – MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%
Passive Effects – Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
Level 9: Active Effects – MP Cost: 52, absorbs 15% of the distributed damage, Defense: +27%
Passive Effects – Abnormal Status Resistance: +9%, Elemenatal Resistance: +9%
Level 10: Active Effects – MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%
Passive Effects – Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
Level 11: Active Effects – MP Cost: 54, absorbs 14% of the distributed damage, Defense: +33%
Passive Effects – Abnormal Status Resistance: +11%, Elemenatal Resistance: +11%
Level 12: Active Effects – MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%
Passive Effects – Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
Level 13: Active Effects – MP Cost: 56, absorbs 13% of the distributed damage, Defense: +39%
Passive Effects – Abnormal Status Resistance: +13%, Elemenatal Resistance: +13%
Level 14: Active Effects – MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%
Passive Effects – Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
Level 15: Active Effects – MP Cost: 58, absorbs 12% of the distributed damage, Defense: +45%
Passive Effects – Abnormal Status Resistance: +15%, Elemenatal Resistance: +15%
Level 16: Active Effects – MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%
Passive Effects – Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
Level 17: Active Effects – MP Cost: 60, absorbs 11% of the distributed damage, Defense: +51%
Passive Effects – Abnormal Status Resistance: +17%, Elemenatal Resistance: +17%
Level 18: Active Effects – MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%
Passive Effects – Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
Level 19: Active Effects – MP Cost: 62, absorbs 10% of the distributed damage, Defense: +57%
Passive Effects – Abnormal Status Resistance: +19%, Elemenatal Resistance: +19%
Level 20: Active Effects – MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%
Passive Effects – Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%

Battle Mastery
Description:
[Master Level: 20]
You’ve honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

Equation: Damage: 10 + x%, Minimum Critical Damage: +x%
[x = skill level]

Level 1: Damage: 11%, Minimum Critical Damage: +1%
Level 2: Damage: 12%, Minimum Critical Damage: +2%
Level 3: Damage: 13%, Minimum Critical Damage: +3%
Level 4: Damage: 14%, Minimum Critical Damage: +4%
Level 5: Damage: 15%, Minimum Critical Damage: +5%
Level 6: Damage: 16%, Minimum Critical Damage: +6%
Level 7: Damage: 17%, Minimum Critical Damage: +7%
Level 8: Damage: 18%, Minimum Critical Damage: +8%
Level 9: Damage: 19%, Minimum Critical Damage: +9%
Level 10: Damage: 20%, Minimum Critical Damage: +10%
Level 11: Damage: 21%, Minimum Critical Damage: +11%
Level 12: Damage: 22%, Minimum Critical Damage: +12%
Level 13: Damage: 23%, Minimum Critical Damage: +13%
Level 14: Damage: 24%, Minimum Critical Damage: +14%
Level 15: Damage: 25%, Minimum Critical Damage: +15%
Level 16: Damage: 26%, Minimum Critical Damage: +16%
Level 17: Damage: 27%, Minimum Critical Damage: +17%
Level 18: Damage: 28%, Minimum Critical Damage: +18%
Level 19: Damage: 29%, Minimum Critical Damage: +19%
Level 20: Damage: 30%, Minimum Critical Damage: +20%

Quintuple Blow
Description:
[Master Level: 20]
Quickly deals 5 attacks on multiple enemies.
Required Skill: Quad Blow Lv. 20

Effect:

Equation: MP Cost: 26 + 4 * RoundUp(x /5), Damage: 95 + x%, Max Attacks: 5, Max Monsters Hit: 6
[x = skill level]

Level 1: MP Cost: 30, Damage: 96%, Max Attacks: 5, Max Monsters Hit: 6
Level 2: MP Cost: 30, Damage: 97%, Max Attacks: 5, Max Monsters Hit: 6
Level 3: MP Cost: 30, Damage: 98%, Max Attacks: 5, Max Monsters Hit: 6
Level 4: MP Cost: 30, Damage: 99%, Max Attacks: 5, Max Monsters Hit: 6
Level 5: MP Cost: 30, Damage: 100%, Max Attacks: 5, Max Monsters Hit: 6
Level 6: MP Cost: 34, Damage: 101%, Max Attacks: 5, Max Monsters Hit: 6
Level 7: MP Cost: 34, Damage: 102%, Max Attacks: 5, Max Monsters Hit: 6
Level 8: MP Cost: 34, Damage: 103%, Max Attacks: 5, Max Monsters Hit: 6
Level 9: MP Cost: 34, Damage: 104%, Max Attacks: 5, Max Monsters Hit: 6
Level 10: MP Cost: 34, Damage: 105%, Max Attacks: 5, Max Monsters Hit: 6
Level 11: MP Cost: 38, Damage: 106%, Max Attacks: 5, Max Monsters Hit: 6
Level 12: MP Cost: 38, Damage: 107%, Max Attacks: 5, Max Monsters Hit: 6
Level 13: MP Cost: 38, Damage: 108%, Max Attacks: 5, Max Monsters Hit: 6
Level 14: MP Cost: 38, Damage: 109%, Max Attacks: 5, Max Monsters Hit: 6
Level 15: MP Cost: 38, Damage: 110%, Max Attacks: 5, Max Monsters Hit: 6
Level 16: MP Cost: 42, Damage: 111%, Max Attacks: 5, Max Monsters Hit: 6
Level 17: MP Cost: 42, Damage: 112%, Max Attacks: 5, Max Monsters Hit: 6
Level 18: MP Cost: 42, Damage: 113%, Max Attacks: 5, Max Monsters Hit: 6
Level 19: MP Cost: 42, Damage: 114%, Max Attacks: 5, Max Monsters Hit: 6
Level 20: MP Cost: 42, Damage: 115%, Max Attacks: 5, Max Monsters Hit: 6

Dark Shock
Description:
[Master Level: 20]
Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

Effect:

Equation: MP Cost: 20 + 5 * RoundUp(x / 4), Damage: 840 + 8 * x% Max Monsters Hit: 6, Additional Critical Hit Rate: 5 + Int(x / 2)%, Cooldown: 15 – Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 25, Damage: 848% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 15 sec
Level 2: MP Cost: 25, Damage: 856% Max Monsters Hit: 6, Additional Critical Hit Rate: 6%, Cooldown: 14 sec
Level 3: MP Cost: 25, Damage: 864% Max Monsters Hit: 6, Additional Critical Hit Rate: 6%, Cooldown: 14 sec
Level 4: MP Cost: 25, Damage: 872% Max Monsters Hit: 6, Additional Critical Hit Rate: 7%, Cooldown: 13 sec
Level 5: MP Cost: 30, Damage: 880% Max Monsters Hit: 6, Additional Critical Hit Rate: 7%, Cooldown: 13 sec
Level 6: MP Cost: 30, Damage: 888% Max Monsters Hit: 6, Additional Critical Hit Rate: 8%, Cooldown: 12 sec
Level 7: MP Cost: 30, Damage: 896% Max Monsters Hit: 6, Additional Critical Hit Rate: 8%, Cooldown: 12 sec
Level 8: MP Cost: 30, Damage: 904% Max Monsters Hit: 6, Additional Critical Hit Rate: 9%, Cooldown: 11 sec
Level 9: MP Cost: 35, Damage: 912% Max Monsters Hit: 6, Additional Critical Hit Rate: 9%, Cooldown: 11 sec
Level 10: MP Cost: 35, Damage: 920% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 10 sec
Level 11: MP Cost: 35, Damage: 928% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 10 sec
Level 12: MP Cost: 35, Damage: 936% Max Monsters Hit: 6, Additional Critical Hit Rate: 11%, Cooldown: 9 sec
Level 13: MP Cost: 40, Damage: 944% Max Monsters Hit: 6, Additional Critical Hit Rate: 11%, Cooldown: 9 sec
Level 14: MP Cost: 40, Damage: 952% Max Monsters Hit: 6, Additional Critical Hit Rate: 12%, Cooldown: 8 sec
Level 15: MP Cost: 40, Damage: 960% Max Monsters Hit: 6, Additional Critical Hit Rate: 12%, Cooldown: 8 sec
Level 16: MP Cost: 40, Damage: 968% Max Monsters Hit: 6, Additional Critical Hit Rate: 13%, Cooldown: 7 sec
Level 17: MP Cost: 45, Damage: 976% Max Monsters Hit: 6, Additional Critical Hit Rate: 13%, Cooldown: 7 sec
Level 18: MP Cost: 45, Damage: 984% Max Monsters Hit: 6, Additional Critical Hit Rate: 14%, Cooldown: 6 sec
Level 19: MP Cost: 45, Damage: 992% Max Monsters Hit: 6, Additional Critical Hit Rate: 14%, Cooldown: 6 sec
Level 20: MP Cost: 45, Damage: 1000% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 5 sec

Conversion
Description:
[Master Level: 10]
Consumes MP to rapidly increase your Max HP for a fixed period of time.

Effect:

Equation: MP Cost: 2000 – 100 * x, MaxHP +60 + 4 * x%, Duration: 50 + 4 * x sec
[x = skill level]

Level 1: MP Cost: 1900, MaxHP +64%, Duration: 54 sec
Level 2: MP Cost: 1800, MaxHP +68%, Duration: 58 sec
Level 3: MP Cost: 1700, MaxHP +72%, Duration: 62 sec
Level 4: MP Cost: 1600, MaxHP +76%, Duration: 66 sec
Level 5: MP Cost: 1500, MaxHP +80%, Duration: 70 sec
Level 6: MP Cost: 1400, MaxHP +84%, Duration: 74 sec
Level 7: MP Cost: 1300, MaxHP +88%, Duration: 78 sec
Level 8: MP Cost: 1200, MaxHP +92%, Duration: 82 sec
Level 9: MP Cost: 1100, MaxHP +96%, Duration: 86 sec
Level 10: MP Cost: 1000, MaxHP +100%, Duration: 90 sec

Body Boost
Description:
[Master Level: 20]
Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras.
Required Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10.

Effect coming soon…

Equation: MP Cost: 50 + 2 * x, Cooldown: 180 – 6 * Int(x / 2) sec
– Dark Aura: Attack +2 * x% for 60 sec
– Yellow Aura: Speed +2 * x for 60 sec, Attack Speed +2, 2 * x% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
[x = skill level]

Level 1: MP Cost: 52 , Cooldown: 180 sec
– Dark Aura: Attack +2% for 60 sec
– Yellow Aura: Speed +2 for 60 sec, Attack Speed +2, 2% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 2: MP Cost: 54 , Cooldown: 174 sec
– Dark Aura: Attack +4% for 60 sec
– Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 4% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 3: MP Cost: 56 , Cooldown: 174 sec
– Dark Aura: Attack +6% for 60 sec
– Yellow Aura: Speed +6 for 60 sec, Attack Speed +2, 6% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 4: MP Cost: 58 , Cooldown: 168 sec
– Dark Aura: Attack +8% for 60 sec
– Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 8% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 5: MP Cost: 60 , Cooldown: 168 sec
– Dark Aura: Attack +10% for 60 sec
– Yellow Aura: Speed +10 for 60 sec, Attack Speed +2, 10% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 6: MP Cost: 62 , Cooldown: 162 sec
– Dark Aura: Attack +12% for 60 sec
– Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 12% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 7: MP Cost: 64 , Cooldown: 162 sec
– Dark Aura: Attack +14% for 60 sec
– Yellow Aura: Speed +14 for 60 sec, Attack Speed +2, 14% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 8: MP Cost: 66 , Cooldown: 156 sec
– Dark Aura: Attack +16% for 60 sec
– Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 16% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 9: MP Cost: 68 , Cooldown: 156 sec
– Dark Aura: Attack +18% for 60 sec
– Yellow Aura: Speed +18 for 60 sec, Attack Speed +2, 18% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 10: MP Cost: 70 , Cooldown: 150 sec
– Dark Aura: Attack +20% for 60 sec
– Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 20% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 11: MP Cost: 72 , Cooldown: 150 sec
– Dark Aura: Attack +22% for 60 sec
– Yellow Aura: Speed +22 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 12: MP Cost: 74 , Cooldown: 144 sec
– Dark Aura: Attack +24% for 60 sec
– Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 13: MP Cost: 76 , Cooldown: 144 sec
– Dark Aura: Attack +26% for 60 sec
– Yellow Aura: Speed +26 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 14: MP Cost: 78 , Cooldown: 138 sec
– Dark Aura: Attack +28% for 60 sec
– Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 15: MP Cost: 80 , Cooldown: 138 sec
– Dark Aura: Attack +30% for 60 sec
– Yellow Aura: Speed +30 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 16: MP Cost: 82 , Cooldown: 132 sec
– Dark Aura: Attack +32% for 60 sec
– Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 17: MP Cost: 84 , Cooldown: 132 sec
– Dark Aura: Attack +34% for 60 sec
– Yellow Aura: Speed +34 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 18: MP Cost: 86 , Cooldown: 126 sec
– Dark Aura: Attack +36% for 60 sec
– Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 19: MP Cost: 88 , Cooldown: 126 sec
– Dark Aura: Attack +38% for 60 sec
– Yellow Aura: Speed +38 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec
Level 20: MP Cost: 90 , Cooldown: 120 sec
– Dark Aura: Attack +40% for 60 sec
– Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack
– Blue Aura: Invincible for 10 sec

Summon Reaper Buff
Description:
[Master Level: 20]
A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.

Effect:

Equation: MP Cost: 30 + 15 * RoundUp(x / 5), Summon Chance: RoundUp(x / 2)%, Buff Duration: 60 + 3 * x sec
– Reaper’s Damage: 200 + 5 * x%
– Reaper Duration: 10 + Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 45, Summon Chance: 1%, Buff Duration: 63 sec
– Reaper’s Damage: 205%
– Reaper Duration: 10 sec
Level 2: MP Cost: 45, Summon Chance: 1%, Buff Duration: 66 sec
– Reaper’s Damage: 210%
– Reaper Duration: 11 sec
Level 3: MP Cost: 45, Summon Chance: 2%, Buff Duration: 69 sec
– Reaper’s Damage: 215%
– Reaper Duration: 11 sec
Level 4: MP Cost: 45, Summon Chance: 2%, Buff Duration: 72 sec
– Reaper’s Damage: 220%
– Reaper Duration: 12 sec
Level 5: MP Cost: 45, Summon Chance: 3%, Buff Duration: 75 sec
– Reaper’s Damage: 225%
– Reaper Duration: 12 sec
Level 6: MP Cost: 60, Summon Chance: 3%, Buff Duration: 78 sec
– Reaper’s Damage: 230%
– Reaper Duration: 13 sec
Level 7: MP Cost: 60, Summon Chance: 4%, Buff Duration: 81 sec
– Reaper’s Damage: 235%
– Reaper Duration: 13 sec
Level 8: MP Cost: 60, Summon Chance: 4%, Buff Duration: 84 sec
– Reaper’s Damage: 240%
– Reaper Duration: 14 sec
Level 9: MP Cost: 60, Summon Chance: 5%, Buff Duration: 87 sec
– Reaper’s Damage: 245%
– Reaper Duration: 14 sec
Level 10: MP Cost: 60, Summon Chance: 5%, Buff Duration: 90 sec
– Reaper’s Damage: 250%
– Reaper Duration: 15 sec
Level 11: MP Cost: 75, Summon Chance: 6%, Buff Duration: 93 sec
– Reaper’s Damage: 255%
– Reaper Duration: 15 sec
Level 12: MP Cost: 75, Summon Chance: 6%, Buff Duration: 96 sec
– Reaper’s Damage: 260%
– Reaper Duration: 16 sec
Level 13: MP Cost: 75, Summon Chance: 7%, Buff Duration: 99 sec
– Reaper’s Damage: 265%
– Reaper Duration: 16 sec
Level 14: MP Cost: 75, Summon Chance: 7%, Buff Duration: 102 sec
– Reaper’s Damage: 270%
– Reaper Duration: 17 sec
Level 15: MP Cost: 75, Summon Chance: 8%, Buff Duration: 105 sec
– Reaper’s Damage: 275%
– Reaper Duration: 17 sec
Level 16: MP Cost: 90, Summon Chance: 8%, Buff Duration: 108 sec
– Reaper’s Damage: 280%
– Reaper Duration: 18 sec
Level 17: MP Cost: 90, Summon Chance: 9%, Buff Duration: 111 sec
– Reaper’s Damage: 285%
– Reaper Duration: 18 sec
Level 18: MP Cost: 90, Summon Chance: 9%, Buff Duration: 114 sec
– Reaper’s Damage: 290%
– Reaper Duration: 19 sec
Level 19: MP Cost: 90, Summon Chance: 10%, Buff Duration: 117 sec
– Reaper’s Damage: 295%
– Reaper Duration: 19 sec
Level 20: MP Cost: 90, Summon Chance: 10%, Buff Duration: 120 sec
– Reaper’s Damage: 300%
– Reaper Duration: 20 sec

Teleport Mastery
Description:
[Master Level: 10]
When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.
This skill can be toggled on and off with the skill key.
Required Skill: Teleport Lv. 15

Effect:
Oops! I lost the file o_o

Equation: MP Cost: 2 * x, Damage: 200 + 10 * x%, Max Monsters Hit: 6, Stun Chance: 30 + 5 * x%, Stun Duration: 2 + Int(x / 5) sec, Teleport Distance: +2 * x
[x = skill level]

Level 1: MP Cost: 2, Damage: 210%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 2: MP Cost: 4, Damage: 220%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4
Level 3: MP Cost: 6, Damage: 230%, Max Monsters Hit: 6, Stun Chance: 45%, Stun Duration: 2 sec, Teleport Distance: +6
Level 4: MP Cost: 8, Damage: 240%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec, Teleport Distance: +8
Level 5: MP Cost: 10, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10
Level 6: MP Cost: 12, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12
Level 7: MP Cost: 14, Damage: 270%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec, Teleport Distance: +14
Level 8: MP Cost: 16, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 3 sec, Teleport Distance: +16
Level 9: MP Cost: 18, Damage: 290%, Max Monsters Hit: 6, Stun Chance: 75%, Stun Duration: 3 sec, Teleport Distance: +18
Level 10: MP Cost: 20, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

Advanced Dark Chain
Description:
[Master Level: 20]
Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down.
Required Skill: Dark Chain lv. 20

Effect:

Equation: MP Cost: 30 + 2 * RoundUp(x / 5), Damage: 310 + 5 * x%, Max Monsters Hit: 6 + RoundUp(x / 10), Knock Down Duration: 4 + Int(x / 10) sec
[x = skill level]

Level 1: MP Cost: 32, Damage: 315%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 2: MP Cost: 32, Damage: 320%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 3: MP Cost: 32, Damage: 325%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 4: MP Cost: 32, Damage: 330%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 5: MP Cost: 32, Damage: 335%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 6: MP Cost: 34, Damage: 340%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 7: MP Cost: 34, Damage: 345%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 8: MP Cost: 34, Damage: 350%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 9: MP Cost: 34, Damage: 355%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
Level 10: MP Cost: 34, Damage: 360%, Max Monsters Hit: 7, Knock Down Duration: 5 sec
Level 11: MP Cost: 36, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 12: MP Cost: 36, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 13: MP Cost: 36, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 14: MP Cost: 36, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 15: MP Cost: 36, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 16: MP Cost: 38, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 17: MP Cost: 38, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 18: MP Cost: 38, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 19: MP Cost: 38, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
Level 20: MP Cost: 38, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec

Skill Build:

Level 70: 1 Quintuple Blow, 1 Advanced Dark Chain, 1 Teleport Mastery
Level 71: 1 Conversion, 1 Summon Reaper Buff, 1 Dark Shock
Level 72: 3 Quintuple Blow
Level 73: 3 Quintuple Blow
Level 74: 3 Quintuple Blow
Level 75: 3 Quintuple Blow
Level 76: 3 Quintuple Blow
Level 77: 3 Quintuple Blow
Level 78: 1 Quintuple Blow [MAX], 2 Battle Mastery
Level 79: 3 Battle Mastery
Level 80: 3 Battle Mastery
Level 81: 3 Battle Mastery
Level 82: 3 Battle Mastery
Level 83: 3 Battle Mastery
Level 84: 3 Battle Mastery [MAX]
Level 85: 3 Advanced Dark Chain
Level 86: 3 Advanced Dark Chain
Level 87: 3 Advanced Dark Chain
Level 88: 3 Advanced Dark Chain
Level 89: 3 Advanced Dark Chain
Level 90: 3 Advanced Dark Chain
Level 91: 1 Advanced Dark Chain [MAX], 2 Teleport Mastery
Level 92: 3 Teleport Mastery
Level 93: 3 Teleport Mastery
Level 94: 1 Teleport Mastery [MAX], 2 Dark Shock
Level 95: 3 Dark Shock
Level 96: 3 Dark Shock
Level 97: 3 Dark Shock
Level 98: 3 Dark Shock
Level 99: 3 Dark Shock
Level 100: 2 Dark Shock [MAX], 1 Body Boost
Level 101: 3 Body Boost
Level 102: 3 Body Boost
Level 103: 3 Body Boost
Level 104: 3 Body Boost
Level 105: 3 Body Boost
Level 106: 3 Body Boost
Level 107: 1 Body Boost [MAX], 2 Advanced Blue Aura
Level 108: 3 Advanced Blue Aura
Level 109: 3 Advanced Blue Aura
Level 110: 3 Advanced Blue Aura
Level 111: 3 Advanced Blue Aura
Level 112: 3 Advanced Blue Aura
Level 113: 3 Advanced Blue Aura [MAX]
Level 114: 3 Conversion
Level 115: 3 Conversion
Level 116: 3 Conversion [MAX]
Level 117: 3 Summon Reaper Buff
Level 118: 3 Summon Reaper Buff
Level 119: 3 Summon Reaper Buff
Level 120: 3 Summon Reaper Buff

Results:
20 Advanced Blue Aura MAXED
20 Battle Mastery MAXED
20 Quintuple Blow MAXED
20 Dark Shock MAXED
10 Conversion MAXED
20 Body Boost MAXED
13 Summon Reaper Buff
10 Teleport Mastery MAXED
20 Advanced Dark Chain MAXED

Explanation:
We put one SP into every skill so you can have maximum fun with your Battle Mage. Then, we go ahead and max Quintuple Blow, your main attack again. Battle Mastery is maxed next, same reason as normal Mastery (and higher Critical Rate!). Advanced Dark Chain is a great skill, so we max that next. Right after, Teleport Mastery is maxed because it’s awesome! Dark Shock is next, and if you are wondering why I’m maxing it that late, it’s because even though it’s a powerful skill, it has a very long cooldown. Next is Body Boost, another buff for ya! Advanced Blue Aura and Conversion are immediately followed, the skills are not so great, but they are somewhat necessary, so we max them near the end. We dump our last SP’s into Summon Reaper Buff, and leave it at 13.
Some people want to max Summon Reaper Buff. That’s okay, although IMO it’s a useless skill. If you want to max it, however, what you shouldn’t max is Advanced Dark Chain, which is not so necessary anyway.


Battle Mage 4th Job

Oh my gosh, you made it to 4th job!!! You can consider yourself a pro now. Skill build-wise, 4th job is pretty tough. Since you know you won’t make it through the whole job (level 200), you don’t really know which skills to max. No worries, just add your SP’s into WHATEVER you want. If you feel a skill is cool, max it! The skill builds here are just made up, so don’t trust them. You have the most freedom here.

Skills:

Advanced Dark Aura
Description:
[Master Level: 30]
Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy’s HP reaches 1.
Required Skill: Dark Aura Lv. 20

Equation: Active Effects – MP Cost: 30 + 5 * RoundUp(x / 5), +10 + RoundUp(x / 3)%, continuously deals 40 + 2 * x% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +x.
[x = skill level]

Level 1: Active Effects – MP Cost: 35, +11%, continuously deals 42% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +1.
Level 2: Active Effects – MP Cost: 35, +11%, continuously deals 44% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +2.
Level 3: Active Effects – MP Cost: 35, +11%, continuously deals 46% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +3.
Level 4: Active Effects – MP Cost: 35, +12%, continuously deals 48% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +4.
Level 5: Active Effects – MP Cost: 35, +12%, continuously deals 50% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +5.
Level 6: Active Effects – MP Cost: 40, +12%, continuously deals 52% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +6.
Level 7: Active Effects – MP Cost: 40, +13%, continuously deals 54% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +7.
Level 8: Active Effects – MP Cost: 40, +13%, continuously deals 56% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +8.
Level 9: Active Effects – MP Cost: 40, +13%, continuously deals 58% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +9.
Level 10: Active Effects – MP Cost: 40, +14%, continuously deals 60% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +10.
Level 11: Active Effects – MP Cost: 45, +14%, continuously deals 62% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +11.
Level 12: Active Effects – MP Cost: 45, +14%, continuously deals 64% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +12.
Level 13: Active Effects – MP Cost: 45, +15%, continuously deals 66% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +13.
Level 14: Active Effects – MP Cost: 45, +15%, continuously deals 68% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +14.
Level 15: Active Effects – MP Cost: 45, +15%, continuously deals 70% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +15.
Level 16: Active Effects – MP Cost: 50, +16%, continuously deals 72% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +16.
Level 17: Active Effects – MP Cost: 50, +16%, continuously deals 74% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +17.
Level 18: Active Effects – MP Cost: 50, +16%, continuously deals 76% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +18.
Level 19: Active Effects – MP Cost: 50, +17%, continuously deals 78% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +19.
Level 20: Active Effects – MP Cost: 50, +17%, continuously deals 80% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +20.
Level 21: Active Effects – MP Cost: 55, +17%, continuously deals 82% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +21.
Level 22: Active Effects – MP Cost: 55, +18%, continuously deals 84% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +22.
Level 23: Active Effects – MP Cost: 55, +18%, continuously deals 86% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +23.
Level 24: Active Effects – MP Cost: 55, +18%, continuously deals 88% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +24.
Level 25: Active Effects – MP Cost: 55, +19%, continuously deals 90% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +25.
Level 26: Active Effects – MP Cost: 60, +19%, continuously deals 92% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +26.
Level 27: Active Effects – MP Cost: 60, +19%, continuously deals 94% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +27.
Level 28: Active Effects – MP Cost: 60, +20%, continuously deals 96% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +28.
Level 29: Active Effects – MP Cost: 60, +20%, continuously deals 98% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +29.
Level 30: Active Effects – MP Cost: 60, +20%, continuously deals 100% per sec to nearby enemies when using Dark Aura
Passive Effects – Magic Attack: +30.

Advanced Yellow Aura
Description:
[Master Level: 30]
Permanently increases your Avoidability and upgrades your Yellow Aura skill. You’ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
Required Skill: Yellow Aura Lv. 20

Equation: Active Effects – MP Cost: 20 + 5 * RoundUp(x / 5), Movement Speed: +20 + RoundUp(x / 2), Attack Speed: +1 step, Dodge Chance: 5 + RoundUp(x / 2)% chance, Enemy Movement Speed: –-x
Passive Effects – Dodge Chance: +5 + RoundUp(x / 2)%
[x = skill level]

Level 1: Active Effects – MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: –1
Passive Effects – Dodge Chance: +6%
Level 2: Active Effects – MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: –2
Passive Effects – Dodge Chance: +6%
Level 3: Active Effects – MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: –3
Passive Effects – Dodge Chance: +7%
Level 4: Active Effects – MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: –4
Passive Effects – Dodge Chance: +7%
Level 5: Active Effects – MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: –5
Passive Effects – Dodge Chance: +8%
Level 6: Active Effects – MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: –6
Passive Effects – Dodge Chance: +8%
Level 7: Active Effects – MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: –7
Passive Effects – Dodge Chance: +9%
Level 8: Active Effects – MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: –8
Passive Effects – Dodge Chance: +9%
Level 9: Active Effects – MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: –9
Passive Effects – Dodge Chance: +10%
Level 10: Active Effects – MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: –10
Passive Effects – Dodge Chance: +10%
Level 11: Active Effects – MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: –11
Passive Effects – Dodge Chance: +11%
Level 12: Active Effects – MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: –12
Passive Effects – Dodge Chance: +11%
Level 13: Active Effects – MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: –13
Passive Effects – Dodge Chance: +12%
Level 14: Active Effects – MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: –14
Passive Effects – Dodge Chance: +12%
Level 15: Active Effects – MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: –15
Passive Effects – Dodge Chance: +13%
Level 16: Active Effects – MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: –16
Passive Effects – Dodge Chance: +13%
Level 17: Active Effects – MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: –17
Passive Effects – Dodge Chance: +14%
Level 18: Active Effects – MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: –18
Passive Effects – Dodge Chance: +14%
Level 19: Active Effects – MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: –19
Passive Effects – Dodge Chance: +15%
Level 20: Active Effects – MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: –20
Passive Effects – Dodge Chance: +15%
Level 21: Active Effects – MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: –21
Passive Effects – Dodge Chance: +16%
Level 22: Active Effects – MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: –22
Passive Effects – Dodge Chance: +16%
Level 23: Active Effects – MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: –23
Passive Effects – Dodge Chance: +17%
Level 24: Active Effects – MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: –24
Passive Effects – Dodge Chance: +17%
Level 25: Active Effects – MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: –25
Passive Effects – Dodge Chance: +18%
Level 26: Active Effects – MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: –26
Passive Effects – Dodge Chance: +18%
Level 27: Active Effects – MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: –27
Passive Effects – Dodge Chance: +19%
Level 28: Active Effects – MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: –28
Passive Effects – Dodge Chance: +19%
Level 29: Active Effects – MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: –29
Passive Effects – Dodge Chance: +20%
Level 30: Active Effects – MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: –30
Passive Effects – Dodge Chance: +20%

Energize
Description:
[Master Level: 10]
You’ve become energized, increasing your Max HP and DEF!

Equation: Max HP: +2 * x%, Weapon DEF: +15 * x%, Magic DEF: +15 * x%.
[x = skill level]

Level 1: Max HP: +2%, Weapon DEF: +15%, Magic DEF: +15%.
Level 2: Max HP: +4%, Weapon DEF: +30%, Magic DEF: +30%.
Level 3: Max HP: +6%, Weapon DEF: +45%, Magic DEF: +45%.
Level 4: Max HP: +8%, Weapon DEF: +60%, Magic DEF: +60%.
Level 5: Max HP: +10%, Weapon DEF: +75%, Magic DEF: +75%.
Level 6: Max HP: +12%, Weapon DEF: +90%, Magic DEF: +90%.
Level 7: Max HP: +14%, Weapon DEF: +105%, Magic DEF: +105%.
Level 8: Max HP: +16%, Weapon DEF: +120%, Magic DEF: +120%.
Level 9: Max HP: +18%, Weapon DEF: +135%, Magic DEF: +135%.
Level 10: Max HP: +20%, Weapon DEF: +150%, Magic DEF: +150%.

Finishing Blow
Description:
[Master Level: 30]
Quickly deals 6 attacks on multiple enemies.
Required Skill: Quintuple Blow Lv. 20

Equation: MP Cost: 45 + 3 * RoundUp(x / 5), Damage: 100 + x%, Max Attacks: 6, Max Monsters Hit: 6
[x = skill level]

Level 1: MP Cost: 48, Damage: 101%, Max Attacks: 6, Max Monsters Hit: 6
Level 2: MP Cost: 48, Damage: 102%, Max Attacks: 6, Max Monsters Hit: 6
Level 3: MP Cost: 48, Damage: 103%, Max Attacks: 6, Max Monsters Hit: 6
Level 4: MP Cost: 48, Damage: 104%, Max Attacks: 6, Max Monsters Hit: 6
Level 5: MP Cost: 48, Damage: 105%, Max Attacks: 6, Max Monsters Hit: 6
Level 6: MP Cost: 51, Damage: 106%, Max Attacks: 6, Max Monsters Hit: 6
Level 7: MP Cost: 51, Damage: 107%, Max Attacks: 6, Max Monsters Hit: 6
Level 8: MP Cost: 51, Damage: 108%, Max Attacks: 6, Max Monsters Hit: 6
Level 9: MP Cost: 51, Damage: 109%, Max Attacks: 6, Max Monsters Hit: 6
Level 10: MP Cost: 51, Damage: 110%, Max Attacks: 6, Max Monsters Hit: 6
Level 11: MP Cost: 54, Damage: 111%, Max Attacks: 6, Max Monsters Hit: 6
Level 12: MP Cost: 54, Damage: 112%, Max Attacks: 6, Max Monsters Hit: 6
Level 13: MP Cost: 54, Damage: 113%, Max Attacks: 6, Max Monsters Hit: 6
Level 14: MP Cost: 54, Damage: 114%, Max Attacks: 6, Max Monsters Hit: 6
Level 15: MP Cost: 54, Damage: 115%, Max Attacks: 6, Max Monsters Hit: 6
Level 16: MP Cost: 57, Damage: 116%, Max Attacks: 6, Max Monsters Hit: 6
Level 17: MP Cost: 57, Damage: 117%, Max Attacks: 6, Max Monsters Hit: 6
Level 18: MP Cost: 57, Damage: 118%, Max Attacks: 6, Max Monsters Hit: 6
Level 19: MP Cost: 57, Damage: 119%, Max Attacks: 6, Max Monsters Hit: 6
Level 20: MP Cost: 57, Damage: 120%, Max Attacks: 6, Max Monsters Hit: 6
Level 21: MP Cost: 60, Damage: 121%, Max Attacks: 6, Max Monsters Hit: 6
Level 22: MP Cost: 60, Damage: 122%, Max Attacks: 6, Max Monsters Hit: 6
Level 23: MP Cost: 60, Damage: 123%, Max Attacks: 6, Max Monsters Hit: 6
Level 24: MP Cost: 60, Damage: 124%, Max Attacks: 6, Max Monsters Hit: 6
Level 25: MP Cost: 60, Damage: 125%, Max Attacks: 6, Max Monsters Hit: 6
Level 26: MP Cost: 63, Damage: 126%, Max Attacks: 6, Max Monsters Hit: 6
Level 27: MP Cost: 63, Damage: 127%, Max Attacks: 6, Max Monsters Hit: 6
Level 28: MP Cost: 63, Damage: 128%, Max Attacks: 6, Max Monsters Hit: 6
Level 29: MP Cost: 63, Damage: 129%, Max Attacks: 6, Max Monsters Hit: 6
Level 30: MP Cost: 63, Damage: 130%, Max Attacks: 6, Max Monsters Hit: 6

Twister Spin
Description:
[Master Level: 30]
You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you’re a twister, you’re invincible. Level up the skill to decrease the skill’s cooldown.

Equation: MP Cost: 60 + 10 * RoundUp(x / 5), Damage: 550 + 15 * x%, Duration: 10 + 2 * Int(x / 6) sec, Cooldown: 60 – 2 * Int(x / 3) sec
[x = skill level]

Level 1: MP Cost: 70, Damage: 565%, Duration: 10 sec, Cooldown: 60 sec
Level 2: MP Cost: 70, Damage: 580%, Duration: 10 sec, Cooldown: 60 sec
Level 3: MP Cost: 70, Damage: 595%, Duration: 10 sec, Cooldown: 58 sec
Level 4: MP Cost: 70, Damage: 610%, Duration: 10 sec, Cooldown: 58 sec
Level 5: MP Cost: 70, Damage: 625%, Duration: 10 sec, Cooldown: 58 sec
Level 6: MP Cost: 80, Damage: 640%, Duration: 12 sec, Cooldown: 56 sec
Level 7: MP Cost: 80, Damage: 655%, Duration: 12 sec, Cooldown: 56 sec
Level 8: MP Cost: 80, Damage: 670%, Duration: 12 sec, Cooldown: 56 sec
Level 9: MP Cost: 80, Damage: 685%, Duration: 12 sec, Cooldown: 54 sec
Level 10: MP Cost: 80, Damage: 700%, Duration: 12 sec, Cooldown: 54 sec
Level 11: MP Cost: 90, Damage: 715%, Duration: 12 sec, Cooldown: 54 sec
Level 12: MP Cost: 90, Damage: 730%, Duration: 14 sec, Cooldown: 52 sec
Level 13: MP Cost: 90, Damage: 745%, Duration: 14 sec, Cooldown: 52 sec
Level 14: MP Cost: 90, Damage: 760%, Duration: 14 sec, Cooldown: 52 sec
Level 15: MP Cost: 90, Damage: 775%, Duration: 14 sec, Cooldown: 50 sec
Level 16: MP Cost: 100, Damage: 790%, Duration: 14 sec, Cooldown: 50 sec
Level 17: MP Cost: 100, Damage: 805%, Duration: 14 sec, Cooldown: 50 sec
Level 18: MP Cost: 100, Damage: 820%, Duration: 16 sec, Cooldown: 48 sec
Level 19: MP Cost: 100, Damage: 835%, Duration: 16 sec, Cooldown: 48 sec
Level 20: MP Cost: 100, Damage: 850%, Duration: 16 sec, Cooldown: 48 sec
Level 21: MP Cost: 110, Damage: 865%, Duration: 16 sec, Cooldown: 46 sec
Level 22: MP Cost: 110, Damage: 880%, Duration: 16 sec, Cooldown: 46 sec
Level 23: MP Cost: 110, Damage: 895%, Duration: 16 sec, Cooldown: 46 sec
Level 24: MP Cost: 110, Damage: 910%, Duration: 18 sec, Cooldown: 44 sec
Level 25: MP Cost: 110, Damage: 925%, Duration: 18 sec, Cooldown: 44 sec
Level 26: MP Cost: 120, Damage: 940%, Duration: 18 sec, Cooldown: 44 sec
Level 27: MP Cost: 120, Damage: 955%, Duration: 18 sec, Cooldown: 42 sec
Level 28: MP Cost: 120, Damage: 970%, Duration: 18 sec, Cooldown: 42 sec
Level 29: MP Cost: 120, Damage: 985%, Duration: 18 sec, Cooldown: 42 sec
Level 30: MP Cost: 120, Damage: 1000%, Duration: 20 sec, Cooldown: 40 sec

Dark Genesis
Description:
[Master Level: 30]
Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you’ve learned Dark Shock, that skill’s damage will also permanently increase.

Equation: Active Effects – MP Cost: 300, Damage: 1200 + 20 * x%, Max Monsters Hit: 15, Stun Chance: 30 + 2 * x%, Stun Duration: 1 + RoundUp(x / 10) seconds, Cooldown: 60 – 2 * Int(x / 2) seconds.
Passive Effects – Dark Shock Damage: +2 * x%
[x = skill level]

Level 1: Active Effects – MP Cost: 300, Damage: 1220%, Max Monsters Hit: 15, Stun Chance: 32%, Stun Duration: 2 seconds, Cooldown: 60 seconds.
Passive Effects – Dark Shock Damage: +2%
Level 2: Active Effects – MP Cost: 300, Damage: 1240%, Max Monsters Hit: 15, Stun Chance: 34%, Stun Duration: 2 seconds, Cooldown: 58 seconds.
Passive Effects – Dark Shock Damage: +4%
Level 3: Active Effects – MP Cost: 300, Damage: 1260%, Max Monsters Hit: 15, Stun Chance: 36%, Stun Duration: 2 seconds, Cooldown: 58 seconds.
Passive Effects – Dark Shock Damage: +6%
Level 4: Active Effects – MP Cost: 300, Damage: 1280%, Max Monsters Hit: 15, Stun Chance: 38%, Stun Duration: 2 seconds, Cooldown: 56 seconds.
Passive Effects – Dark Shock Damage: +8%
Level 5: Active Effects – MP Cost: 300, Damage: 1300%, Max Monsters Hit: 15, Stun Chance: 40%, Stun Duration: 2 seconds, Cooldown: 56 seconds.
Passive Effects – Dark Shock Damage: +10%
Level 6: Active Effects – MP Cost: 300, Damage: 1320%, Max Monsters Hit: 15, Stun Chance: 42%, Stun Duration: 2 seconds, Cooldown: 54 seconds.
Passive Effects – Dark Shock Damage: +12%
Level 7: Active Effects – MP Cost: 300, Damage: 1340%, Max Monsters Hit: 15, Stun Chance: 44%, Stun Duration: 2 seconds, Cooldown: 54 seconds.
Passive Effects – Dark Shock Damage: +14%
Level 8: Active Effects – MP Cost: 300, Damage: 1360%, Max Monsters Hit: 15, Stun Chance: 46%, Stun Duration: 2 seconds, Cooldown: 52 seconds.
Passive Effects – Dark Shock Damage: +16%
Level 9: Active Effects – MP Cost: 300, Damage: 1380%, Max Monsters Hit: 15, Stun Chance: 48%, Stun Duration: 2 seconds, Cooldown: 52 seconds.
Passive Effects – Dark Shock Damage: +18%
Level 10: Active Effects – MP Cost: 300, Damage: 1400%, Max Monsters Hit: 15, Stun Chance: 50%, Stun Duration: 2 seconds, Cooldown: 50 seconds.
Passive Effects – Dark Shock Damage: +20%
Level 11: Active Effects – MP Cost: 300, Damage: 1420%, Max Monsters Hit: 15, Stun Chance: 52%, Stun Duration: 3 seconds, Cooldown: 50 seconds.
Passive Effects – Dark Shock Damage: +22%
Level 12: Active Effects – MP Cost: 300, Damage: 1440%, Max Monsters Hit: 15, Stun Chance: 54%, Stun Duration: 3 seconds, Cooldown: 48 seconds.
Passive Effects – Dark Shock Damage: +24%
Level 13: Active Effects – MP Cost: 300, Damage: 1460%, Max Monsters Hit: 15, Stun Chance: 56%, Stun Duration: 3 seconds, Cooldown: 48 seconds.
Passive Effects – Dark Shock Damage: +26%
Level 14: Active Effects – MP Cost: 300, Damage: 1480%, Max Monsters Hit: 15, Stun Chance: 58%, Stun Duration: 3 seconds, Cooldown: 46 seconds.
Passive Effects – Dark Shock Damage: +28%
Level 15: Active Effects – MP Cost: 300, Damage: 1500%, Max Monsters Hit: 15, Stun Chance: 60%, Stun Duration: 3 seconds, Cooldown: 46 seconds.
Passive Effects – Dark Shock Damage: +30%
Level 16: Active Effects – MP Cost: 300, Damage: 1520%, Max Monsters Hit: 15, Stun Chance: 62%, Stun Duration: 3 seconds, Cooldown: 44 seconds.
Passive Effects – Dark Shock Damage: +32%
Level 17: Active Effects – MP Cost: 300, Damage: 1540%, Max Monsters Hit: 15, Stun Chance: 64%, Stun Duration: 3 seconds, Cooldown: 44 seconds.
Passive Effects – Dark Shock Damage: +34%
Level 18: Active Effects – MP Cost: 300, Damage: 1560%, Max Monsters Hit: 15, Stun Chance: 66%, Stun Duration: 3 seconds, Cooldown: 42 seconds.
Passive Effects – Dark Shock Damage: +36%
Level 19: Active Effects – MP Cost: 300, Damage: 1580%, Max Monsters Hit: 15, Stun Chance: 68%, Stun Duration: 3 seconds, Cooldown: 42 seconds.
Passive Effects – Dark Shock Damage: +38%
Level 20: Active Effects – MP Cost: 300, Damage: 1600%, Max Monsters Hit: 15, Stun Chance: 70%, Stun Duration: 3 seconds, Cooldown: 40 seconds.
Passive Effects – Dark Shock Damage: +40%
Level 21: Active Effects – MP Cost: 300, Damage: 1620%, Max Monsters Hit: 15, Stun Chance: 72%, Stun Duration: 4 seconds, Cooldown: 40 seconds.
Passive Effects – Dark Shock Damage: +42%
Level 22: Active Effects – MP Cost: 300, Damage: 1640%, Max Monsters Hit: 15, Stun Chance: 74%, Stun Duration: 4 seconds, Cooldown: 38 seconds.
Passive Effects – Dark Shock Damage: +44%
Level 23: Active Effects – MP Cost: 300, Damage: 1660%, Max Monsters Hit: 15, Stun Chance: 76%, Stun Duration: 4 seconds, Cooldown: 38 seconds.
Passive Effects – Dark Shock Damage: +46%
Level 24: Active Effects – MP Cost: 300, Damage: 1680%, Max Monsters Hit: 15, Stun Chance: 78%, Stun Duration: 4 seconds, Cooldown: 36 seconds.
Passive Effects – Dark Shock Damage: +48%
Level 25: Active Effects – MP Cost: 300, Damage: 1700%, Max Monsters Hit: 15, Stun Chance: 80%, Stun Duration: 4 seconds, Cooldown: 36 seconds.
Passive Effects – Dark Shock Damage: +50%
Level 26: Active Effects – MP Cost: 300, Damage: 1720%, Max Monsters Hit: 15, Stun Chance: 82%, Stun Duration: 4 seconds, Cooldown: 34 seconds.
Passive Effects – Dark Shock Damage: +52%
Level 27: Active Effects – MP Cost: 300, Damage: 1740%, Max Monsters Hit: 15, Stun Chance: 84%, Stun Duration: 4 seconds, Cooldown: 34 seconds.
Passive Effects – Dark Shock Damage: +54%
Level 28: Active Effects – MP Cost: 300, Damage: 1760%, Max Monsters Hit: 15, Stun Chance: 86%, Stun Duration: 4 seconds, Cooldown: 32 seconds.
Passive Effects – Dark Shock Damage: +56%
Level 29: Active Effects – MP Cost: 300, Damage: 1780%, Max Monsters Hit: 15, Stun Chance: 88%, Stun Duration: 4 seconds, Cooldown: 32 seconds.
Passive Effects – Dark Shock Damage: +58%
Level 30: Active Effects – MP Cost: 300, Damage: 1800%, Max Monsters Hit: 15, Stun Chance: 90%, Stun Duration: 4 seconds, Cooldown: 30 seconds.
Passive Effects – Dark Shock Damage: +60%

Stance
Description:
[Master Level: 30]
With great concentration, you hold your ground when struck, resisting knock-back effects.

Equation: MP Cost: 30 + 5 * Int(x / 5), Knock-back Resist Chance: 30 + 2 * x%, Duration: 10 * x sec
[x = skill level]

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec

Party Shield
Description:
[Master Level: 20]
Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.
Cooldown: 7 min

Equation: MP Cost: 62 + 4 * RoundUp(x / 5), Duration: 10 + x sec
[x = skill level]

Level 1: MP Cost: 66, Duration: 11 sec
Level 2: MP Cost: 66, Duration: 12 sec
Level 3: MP Cost: 66, Duration: 13 sec
Level 4: MP Cost: 66, Duration: 14 sec
Level 5: MP Cost: 66, Duration: 15 sec
Level 6: MP Cost: 70, Duration: 16 sec
Level 7: MP Cost: 70, Duration: 17 sec
Level 8: MP Cost: 70, Duration: 18 sec
Level 9: MP Cost: 70, Duration: 19 sec
Level 10: MP Cost: 70, Duration: 20 sec
Level 11: MP Cost: 74, Duration: 21 sec
Level 12: MP Cost: 74, Duration: 22 sec
Level 13: MP Cost: 74, Duration: 23 sec
Level 14: MP Cost: 74, Duration: 24 sec
Level 15: MP Cost: 74, Duration: 25 sec
Level 16: MP Cost: 78, Duration: 26 sec
Level 17: MP Cost: 78, Duration: 27 sec
Level 18: MP Cost: 78, Duration: 28 sec
Level 19: MP Cost: 78, Duration: 29 sec
Level 20: MP Cost: 78, Duration: 30 sec

Maple Warrior
Description:
[Master Level: 30]
Increases the stats of all party members.

Equation: MP Cost: 10 + 10 * Int(x / 5), All Stats: +RoundUp(x / 2)%, Duration: 30*x sec
[x = skill level]

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
Description:
[Master Level: 5]
Cures you from being Seduced. The cooldown decreases as the skill level increases.

Equation: MP Cost: 30, Cooldown: 660 – 60 * x sec
[x = skill level]

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Skill Builds:

– Get one SP on each skill
– Add whatever you want
Party/Bossing:
Advanced Dark Aura -> Energize -> Finishing Blow -> Dark Genesis -> Maple Warrior -> Stance -> Twister Spin -> Party Shield -> Advanced Yellow Aura -> Hero’s Will

Training:
Finishing Blow -> Energize -> Twister Spin -> Dark Genesis -> Advanced Dark Aura -> Maple Warrior -> Stance -> Advanced Yellow Aura -> Party Shield -> Hero’s Will

Do NOT trust those. Those are made up. I suggest you add whatever you want.


Wild Hunter

Wild Hunters are a lot more simple. Most of the skills are either a MUST or useless. Again, remember that you can go however you want. It really doesn’t matter. I’m just showing you the way I went with my Wild Hunter.

Wild Hunter 1st Job

Congratulations on first job Wild Hunter! I hope you didn’t forget to capture your jaguar, because otherwise you’ll be no different than a regular archer. :O. Anyway, 1st job is really easy. Here you get the most freedom because the skills are not so effective and you get to max everything! No need to worry about what not to max!

Skills:

Triple Shot
Description:
[Master Level: 20]
Quickly fires three consecutive arrows.

Effect:

Equation: MP Cost: 5 + Int(x / 2), Damage: 70 + x%
[x = skill level]

Level 1: MP Cost: 5, Damage: 71%
Level 2: MP Cost: 6, Damage: 72%
Level 3: MP Cost: 6, Damage: 73%
Level 4: MP Cost: 7, Damage: 74%
Level 5: MP Cost: 7, Damage: 75%
Level 6: MP Cost: 8, Damage: 76%
Level 7: MP Cost: 8, Damage: 77%
Level 8: MP Cost: 9, Damage: 78%
Level 9: MP Cost: 9, Damage: 79%
Level 10: MP Cost: 10, Damage: 80%
Level 11: MP Cost: 10, Damage: 81%
Level 12: MP Cost: 11, Damage: 82%
Level 13: MP Cost: 11, Damage: 83%
Level 14: MP Cost: 12, Damage: 84%
Level 15: MP Cost: 12, Damage: 85%
Level 16: MP Cost: 13, Damage: 86%
Level 17: MP Cost: 13, Damage: 87%
Level 18: MP Cost: 14, Damage: 88%
Level 19: MP Cost: 14, Damage: 89%
Level 20: MP Cost: 15, Damage: 90%

Jaguar Rider
Description:
[Master Level: 15]
Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases.

Effect:

Equation: MP Cost: 20, Max HP: +10 + 2 * x%, Crit Rate: +10 + 2 * x%, Avoidability+ 10 * x, Movement Speed: +60
[x = skill level]

Level 1: MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Avoidability+ 10, Movement Speed: +60
Level 2: MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Avoidability+ 20, Movement Speed: +60
Level 3: MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Avoidability+ 30, Movement Speed: +60
Level 4: MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Avoidability+ 40, Movement Speed: +60
Level 5: MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Avoidability+ 50, Movement Speed: +60
Level 6: MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Avoidability+ 60, Movement Speed: +60
Level 7: MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Avoidability+ 70, Movement Speed: +60
Level 8: MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Avoidability+ 80, Movement Speed: +60
Level 9: MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Avoidability+ 90, Movement Speed: +60
Level 10: MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Avoidability+ 100, Movement Speed: +60
Level 11: MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Avoidability+ 110, Movement Speed: +60
Level 12: MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Avoidability+ 120, Movement Speed: +60
Level 13: MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Avoidability+ 130, Movement Speed: +60
Level 14: MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Avoidability+ 140, Movement Speed: +60
Level 15: MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Avoidability+ 150, Movement Speed: +60

Jag Jump
Description:
[Master Level: 10]
Your Jaguar double jumps a set distance.

Effect:

Equation: MP Cost: 30 – 2 * x, jumps a a certain distance
[x = skill level]

Level 1: MP Cost: 28, jumps a a certain distance
Level 2: MP Cost: 26, jumps a a certain distance
Level 3: MP Cost: 24, jumps a a certain distance
Level 4: MP Cost: 22, jumps a a certain distance
Level 5: MP Cost: 20, jumps a a certain distance
Level 6: MP Cost: 18, jumps a a certain distance
Level 7: MP Cost: 16, jumps a a certain distance
Level 8: MP Cost: 14, jumps a a certain distance
Level 9: MP Cost: 12, jumps a a certain distance
Level 10: MP Cost: 10, jumps a a certain distance

Crossbow Booster
Description:
[Master Level: 20]
Doubles the attack speed of your weapon. Must have a Crossbow equipped.

Effect:

Equation: MP Cost: 31 – 1 * x, Duration: 10 * x sec
[x = skill level]

Level 1: MP Cost: 30, Duration: 10 sec
Level 2: MP Cost: 29, Duration: 20 sec
Level 3: MP Cost: 28, Duration: 30 sec
Level 4: MP Cost: 27, Duration: 40 sec
Level 5: MP Cost: 26, Duration: 50 sec
Level 6: MP Cost: 25, Duration: 60 sec
Level 7: MP Cost: 24, Duration: 70 sec
Level 8: MP Cost: 23, Duration: 80 sec
Level 9: MP Cost: 22, Duration: 90 sec
Level 10: MP Cost: 21, Duration: 100 sec
Level 11: MP Cost: 20, Duration: 110 sec
Level 12: MP Cost: 19, Duration: 120 sec
Level 13: MP Cost: 18, Duration: 130 sec
Level 14: MP Cost: 17, Duration: 140 sec
Level 15: MP Cost: 16, Duration: 150 sec
Level 16: MP Cost: 15, Duration: 160 sec
Level 17: MP Cost: 14, Duration: 170 sec
Level 18: MP Cost: 13, Duration: 180 sec
Level 19: MP Cost: 12, Duration: 190 sec
Level 20: MP Cost: 11, Duration: 200 sec

Skill Build:

Level 10: 1 Jaguar Rider, 1 Jag Jump, 1 Crossbow Booster, 2 Triple Shot
Level 11: 3 Triple Shot
Level 12: 3 Triple Shot
Level 13: 3 Triple Shot
Level 14: 3 Triple Shot
Level 15: 3 Triple Shot
Level 16: 3 Triple Shot [MAX]
Level 17: 3 Crossbow Booster
Level 18: 3 Crossbow Booster
Level 19: 3 Crossbow Booster
Level 20: 3 Crossbow Booster
Level 21: 3 Crossbow Booster
Level 22: 3 Crossbow Booster
Level 23: 1 Crossbow Booster [MAX], 2 Jaguar Rider
Level 24: 3 Jaguar Rider
Level 25: 3 Jaguar Rider
Level 26: 3 Jaguar Rider
Level 27: 3 Jaguar Rider [MAX]
Level 28: 3 Jag Jump
Level 29: 3 Jag Jump
Level 30: 3 Jag Jump [MAX]

Results:
20 Triple Shot MAXED
15 Jaguar Rider MAXED
10 Jag Jump MAXED
20 Crossbow Booster MAXED

Explanation:
In the beginning you get 5 SP which you can put into all your skills. First, you max Triple Shot because it’s your main skill. Crossbow Booster is maxed next so you get to attack twice as faster for a long time. Right after is Jaguar Rider, which gives major boost to your jaguar (which I hope you’re using). Last is Jag Jump. Max it to jump higher and longer, and reduce the amount of MP consumed.

Wild Hunter 2nd Job

Congratulation on 2nd job~ You had your little fun in 1st job without worrying about neglecting a skill, but here it’s officially over. Now, the outcome really does matter.

Skills:

Crossbow Mastery
Description:
[Master Level: 20]
Increases the weapon mastery and accuracy of Crossbows.

Equation: Crossbow Mastery: + 10 + 2 * x%, Accuracy: +3 * x
[x = skill level]

Level 1: Crossbow Mastery: + 12%, Accuracy: +3
Level 2: Crossbow Mastery: + 14%, Accuracy: +6
Level 3: Crossbow Mastery: + 16%, Accuracy: +9
Level 4: Crossbow Mastery: + 18%, Accuracy: +12
Level 5: Crossbow Mastery: + 20%, Accuracy: +15
Level 6: Crossbow Mastery: + 22%, Accuracy: +18
Level 7: Crossbow Mastery: + 24%, Accuracy: +21
Level 8: Crossbow Mastery: + 26%, Accuracy: +24
Level 9: Crossbow Mastery: + 28%, Accuracy: +27
Level 10: Crossbow Mastery: + 30%, Accuracy: +30
Level 11: Crossbow Mastery: + 32%, Accuracy: +33
Level 12: Crossbow Mastery: + 34%, Accuracy: +36
Level 13: Crossbow Mastery: + 36%, Accuracy: +39
Level 14: Crossbow Mastery: + 38%, Accuracy: +42
Level 15: Crossbow Mastery: + 40%, Accuracy: +45
Level 16: Crossbow Mastery: + 42%, Accuracy: +48
Level 17: Crossbow Mastery: + 44%, Accuracy: +51
Level 18: Crossbow Mastery: + 46%, Accuracy: +54
Level 19: Crossbow Mastery: + 48%, Accuracy: +57
Level 20: Crossbow Mastery: + 50%, Accuracy: +60

Final Attack
Description:
[Master Level: 20]
Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.
Required Skill: Crossbow Mastery Lv. 3

Effect:

Equation: Proc Rate: 2 * x%, Damage: 100 + 5 * Int(x / 2)%
[x = skill level]

Level 1: Proc Rate: 2%, Damage: 100%
Level 2: Proc Rate: 4%, Damage: 105%
Level 3: Proc Rate: 6%, Damage: 105%
Level 4: Proc Rate: 8%, Damage: 110%
Level 5: Proc Rate: 10%, Damage: 110%
Level 6: Proc Rate: 12%, Damage: 115%
Level 7: Proc Rate: 14%, Damage: 115%
Level 8: Proc Rate: 16%, Damage: 120%
Level 9: Proc Rate: 18%, Damage: 120%
Level 10: Proc Rate: 20%, Damage: 125%
Level 11: Proc Rate: 22%, Damage: 125%
Level 12: Proc Rate: 24%, Damage: 130%
Level 13: Proc Rate: 26%, Damage: 130%
Level 14: Proc Rate: 28%, Damage: 135%
Level 15: Proc Rate: 30%, Damage: 135%
Level 16: Proc Rate: 32%, Damage: 140%
Level 17: Proc Rate: 34%, Damage: 140%
Level 18: Proc Rate: 36%, Damage: 145%
Level 19: Proc Rate: 38%, Damage: 145%
Level 20: Proc Rate: 40%, Damage: 150%

Ricochet
Description:
[Master Level: 20]
Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.

Effect:

Equation: MP Cost: 14 + Int(x / 2), Damage: 250 + 3 * x% on up to 6 enemies, Stun Duration: 2 + Int(x / 5) sec, Stun Chance: 20 + 2 * x%
[x = skill level]

Level 1: MP Cost: 14, Damage: 253% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 22%
Level 2: MP Cost: 15, Damage: 256% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 24%
Level 3: MP Cost: 15, Damage: 259% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 26%
Level 4: MP Cost: 16, Damage: 262% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 28%
Level 5: MP Cost: 16, Damage: 265% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 30%
Level 6: MP Cost: 17, Damage: 268% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 32%
Level 7: MP Cost: 17, Damage: 271% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 34%
Level 8: MP Cost: 18, Damage: 274% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 36%
Level 9: MP Cost: 18, Damage: 277% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 38%
Level 10: MP Cost: 19, Damage: 280% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 40%
Level 11: MP Cost: 19, Damage: 283% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 42%
Level 12: MP Cost: 20, Damage: 286% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 44%
Level 13: MP Cost: 20, Damage: 289% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 46%
Level 14: MP Cost: 21, Damage: 292% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 48%
Level 15: MP Cost: 21, Damage: 295% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 50%
Level 16: MP Cost: 22, Damage: 298% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 52%
Level 17: MP Cost: 22, Damage: 301% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 54%
Level 18: MP Cost: 23, Damage: 304% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 56%
Level 19: MP Cost: 23, Damage: 307% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 58%
Level 20: MP Cost: 24, Damage: 310% on up to 6 enemies, Stun Duration: 6 sec, Stun Chance: 60%

Jaguar Rawr
Description:
[Master Level: 20]
Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar’s RAWR will also be Stunned. Good kitty.

Effect:

Equation: MP Cost: 4 + 7 * RoundUp(x / 10), Damage: 150 + 4 * x%, Max Monsters Hit: 6, Stun Duration: 2 + RoundUp(x / 10) sec
[x = skill level]

Level 1: MP Cost: 11, Damage: 154%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 2: MP Cost: 11, Damage: 158%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 3: MP Cost: 11, Damage: 162%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 4: MP Cost: 11, Damage: 166%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 5: MP Cost: 11, Damage: 170%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 6: MP Cost: 11, Damage: 174%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 7: MP Cost: 11, Damage: 178%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 8: MP Cost: 11, Damage: 182%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 9: MP Cost: 11, Damage: 186%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 10: MP Cost: 11, Damage: 190%, Max Monsters Hit: 6, Stun Duration: 3 sec
Level 11: MP Cost: 18, Damage: 194%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 12: MP Cost: 18, Damage: 198%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 13: MP Cost: 18, Damage: 202%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 14: MP Cost: 18, Damage: 206%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 15: MP Cost: 18, Damage: 210%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 16: MP Cost: 18, Damage: 214%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 17: MP Cost: 18, Damage: 218%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 18: MP Cost: 18, Damage: 222%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 19: MP Cost: 18, Damage: 226%, Max Monsters Hit: 6, Stun Duration: 4 sec
Level 20: MP Cost: 18, Damage: 230%, Max Monsters Hit: 6, Stun Duration: 4 sec

Soul Arrow: Crossbow
Description:
[Master Level: 10]
Allows you to use your Crossbow without spending ammo for a fixed amount of time.

Effect:

Equation: MP Cost: 10 + 5 * RoundUp(x / 5), Duration: 30 * x sec
[x = skill level]

Level 1: MP Cost: 15, Duration: 30 sec
Level 2: MP Cost: 15, Duration: 60 sec
Level 3: MP Cost: 15, Duration: 90 sec
Level 4: MP Cost: 15, Duration: 120 sec
Level 5: MP Cost: 15, Duration: 150 sec
Level 6: MP Cost: 20, Duration: 180 sec
Level 7: MP Cost: 20, Duration: 210 sec
Level 8: MP Cost: 20, Duration: 240 sec
Level 9: MP Cost: 20, Duration: 270 sec
Level 10: MP Cost: 20, Duration: 300 sec

It’s Raining Mines
Description:
[Master Level: 20]
You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.

Effect:

Equation: MP Cost: 15 + 3 * Int(x / 4), Mine Damage: 180 + 5 * x%, Duration: 40 + 3 * x sec
[x = skill level]

Level 1: MP Cost: 15, Mine Damage: 185%, Duration: 43 sec
Level 2: MP Cost: 15, Mine Damage: 190%, Duration: 46 sec
Level 3: MP Cost: 15, Mine Damage: 195%, Duration: 49 sec
Level 4: MP Cost: 18, Mine Damage: 200%, Duration: 52 sec
Level 5: MP Cost: 18, Mine Damage: 205%, Duration: 55 sec
Level 6: MP Cost: 18, Mine Damage: 210%, Duration: 58 sec
Level 7: MP Cost: 18, Mine Damage: 215%, Duration: 61 sec
Level 8: MP Cost: 21, Mine Damage: 220%, Duration: 64 sec
Level 9: MP Cost: 21, Mine Damage: 225%, Duration: 67 sec
Level 10: MP Cost: 21, Mine Damage: 230%, Duration: 70 sec
Level 11: MP Cost: 21, Mine Damage: 235%, Duration: 73 sec
Level 12: MP Cost: 24, Mine Damage: 240%, Duration: 76 sec
Level 13: MP Cost: 24, Mine Damage: 245%, Duration: 79 sec
Level 14: MP Cost: 24, Mine Damage: 250%, Duration: 82 sec
Level 15: MP Cost: 24, Mine Damage: 255%, Duration: 85 sec
Level 16: MP Cost: 27, Mine Damage: 260%, Duration: 88 sec
Level 17: MP Cost: 27, Mine Damage: 265%, Duration: 91 sec
Level 18: MP Cost: 27, Mine Damage: 270%, Duration: 94 sec
Level 19: MP Cost: 27, Mine Damage: 275%, Duration: 97 sec
Level 20: MP Cost: 30, Mine Damage: 280%, Duration: 100 sec

The mines dropped
840 milliseconds Dropped -> Stands for 2 seconds -> 630 milliseconds Attack

Jaguar-oshi
Description:
[Master Level: 20]
Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]

Effect:

Equation: MP Cost: 11 + 2 * Int(x / 5), Damage (when spit): 400 + 20 * x%, Max Monsters Hit: 6, Buff Duration (when swallowed): 20 + 5 * x sec
[x = skill level]

Level 1: MP Cost: 11, Damage (when spit): 420%, Max Monsters Hit: 6, Buff Duration (when swallowed): 25 sec
Level 2: MP Cost: 11, Damage (when spit): 440%, Max Monsters Hit: 6, Buff Duration (when swallowed): 30 sec
Level 3: MP Cost: 11, Damage (when spit): 460%, Max Monsters Hit: 6, Buff Duration (when swallowed): 35 sec
Level 4: MP Cost: 11, Damage (when spit): 480%, Max Monsters Hit: 6, Buff Duration (when swallowed): 40 sec
Level 5: MP Cost: 13, Damage (when spit): 500%, Max Monsters Hit: 6, Buff Duration (when swallowed): 45 sec
Level 6: MP Cost: 13, Damage (when spit): 520%, Max Monsters Hit: 6, Buff Duration (when swallowed): 50 sec
Level 7: MP Cost: 13, Damage (when spit): 540%, Max Monsters Hit: 6, Buff Duration (when swallowed): 55 sec
Level 8: MP Cost: 13, Damage (when spit): 560%, Max Monsters Hit: 6, Buff Duration (when swallowed): 60 sec
Level 9: MP Cost: 13, Damage (when spit): 580%, Max Monsters Hit: 6, Buff Duration (when swallowed): 65 sec
Level 10: MP Cost: 15, Damage (when spit): 600%, Max Monsters Hit: 6, Buff Duration (when swallowed): 70 sec
Level 11: MP Cost: 15, Damage (when spit): 620%, Max Monsters Hit: 6, Buff Duration (when swallowed): 75 sec
Level 12: MP Cost: 15, Damage (when spit): 640%, Max Monsters Hit: 6, Buff Duration (when swallowed): 80 sec
Level 13: MP Cost: 15, Damage (when spit): 660%, Max Monsters Hit: 6, Buff Duration (when swallowed): 85 sec
Level 14: MP Cost: 15, Damage (when spit): 680%, Max Monsters Hit: 6, Buff Duration (when swallowed): 90 sec
Level 15: MP Cost: 17, Damage (when spit): 700%, Max Monsters Hit: 6, Buff Duration (when swallowed): 95 sec
Level 16: MP Cost: 17, Damage (when spit): 720%, Max Monsters Hit: 6, Buff Duration (when swallowed): 100 sec
Level 17: MP Cost: 17, Damage (when spit): 740%, Max Monsters Hit: 6, Buff Duration (when swallowed): 105 sec
Level 18: MP Cost: 17, Damage (when spit): 760%, Max Monsters Hit: 6, Buff Duration (when swallowed): 110 sec
Level 19: MP Cost: 17, Damage (when spit): 780%, Max Monsters Hit: 6, Buff Duration (when swallowed): 115 sec
Level 20: MP Cost: 19, Damage (when spit): 800%, Max Monsters Hit: 6, Buff Duration (when swallowed): 120 sec

When swallowed:

Effect:

Random buff:
Buff 1 – 20% Critical Rate [When maxed]
Buff 2 – 40% MaxMP [When maxed]
Buff 3 – 20% Attack [When maxed]
Buff 4 – 50% DEF [When maxed]
Buff 5 – 50% Avoidability [When maxed]

Monster Shooting Effect:

Skill Build:

Level 30: 1 Ricochet, 2 Soul Arrow: Crossbow
Level 31: 3 Ricochet
Level 32: 3 Ricochet
Level 33: 3 Ricochet
Level 34: 3 Ricochet
Level 35: 3 Ricochet
Level 36: 3 Ricochet
Level 37: 1 Ricochet [MAX], 2 Soul Arrow: Crossbow
Level 38: 3 Soul Arrow: Crossbow
Level 39: 3 Soul Arrow: Crossbow [MAX]
Level 40: 3 Crossbow Mastery
Level 41: 3 Crossbow Mastery
Level 42: 3 Crossbow Mastery
Level 43: 3 Crossbow Mastery
Level 44: 3 Crossbow Mastery
Level 45: 3 Crossbow Mastery
Level 46: 2 Crossbow Mastery [MAX], 1 Jaguar Rawr
Level 47: 1 Final Attack, 1 It’s Raining Mines, 1 Jaguar-oshi
Level 48: 3 Jaguar Rawr
Level 49: 3 Jaguar Rawr
Level 50: 3 Jaguar Rawr
Level 51: 3 Jaguar Rawr
Level 52: 3 Jaguar Rawr
Level 53: 3 Jaguar Rawr
Level 54: 1 Jaguar Rawr [MAX], 2 Jaguar-oshi
Level 55: 3 Jaguar-oshi
Level 56: 3 Jaguar-oshi
Level 57: 3 Jaguar-oshi
Level 58: 3 Jaguar-oshi
Level 59: 3 Jaguar-oshi
Level 60: 2 Jaguar-oshi [MAX], 1 Final Attack
Level 61: 3 Final Attack
Level 62: 3 Final Attack
Level 63: 3 Final Attack
Level 64: 3 Final Attack
Level 65: 3 Final Attack
Level 66: 3 Final Attack [MAX]
Level 67: 3 It’s Raining Mines
Level 68: 3 It’s Raining Mines
Level 69: 3 It’s Raining Mines
Level 70: 3 It’s Raining Mines

Results:
20 Crossbow Mastery MAXED
20 Final Attack MAXED
20 Ricochet MAXED
20 Jaguar Rawr MAXED
10 Soul Arrow: Crossbow MAXED
13 It’s Raining Mines
20 Jaguar-oshi MAXED

Explanation:
As soon as you advance, we want to put 2 on Soul Arrow so you don’t waste anymore arrows and 1 on Ricochet, which is your main mobbing skill. Max Ricochet first for higher damage. After that, max Soul Arrow so the buff can last longer. Crossbow Mastery is maxed next, obviously, and after that, add 1 SP into every skill to increase skill variation. Jaguar Roar is really good for pushing your mobs, so you max that next. Jaguar-oshi (which I hate the name, I’d rather just call it Swallow -_-) is a fun skill, so we max it next! Unlike normal archer-related classes, Final Attack for Wild Hunters is like a free attack. It’s just a strong extra hit, so it’s really good. We then dump the rest of our SP into It’s Raining Mine.
Why don’t we max It’s Raining Mine? Although it’s a fun skill, it’s kind of useless to max. It stays for a long time when it’s level 13 anyway, so why max it? If you do want to max it, however, lower your Soul Arrow to level 3 (I really don’t recommend that, though).

Wild Hunter 3rd Job

Woah, you made it to 3rd job! 3rd job for Wild Hunters is really fun, so if you aren’t enjoying your Wild Hunter yet (Which I wish you would D:), you will enjoy it now. Skill build-wise, it’s EXTREMELY simple. All the skills but one are useful, meaning there will be no confusion on which skills to max. Feel free to change it if you want, but I really don’t know how good your output will be if it’s different from this.

Skills:

Jaguar Boost
Description:
[Master Level: 20]
Further enhances the Jaguar Rider skill.

Equation: While Mounted – Movement Speed: +x, Jaguar Rider Skills Damage: +2 * x%, Knock-back Resist Chance (when hit): 3 * x%
[x = skill level]

Level 1: While Mounted – Movement Speed: +1, Jaguar Rider Skills Damage: +2%, Knock-back Resist Chance (when hit): 3%
Level 2: While Mounted – Movement Speed: +2, Jaguar Rider Skills Damage: +4%, Knock-back Resist Chance (when hit): 6%
Level 3: While Mounted – Movement Speed: +3, Jaguar Rider Skills Damage: +6%, Knock-back Resist Chance (when hit): 9%
Level 4: While Mounted – Movement Speed: +4, Jaguar Rider Skills Damage: +8%, Knock-back Resist Chance (when hit): 12%
Level 5: While Mounted – Movement Speed: +5, Jaguar Rider Skills Damage: +10%, Knock-back Resist Chance (when hit): 15%
Level 6: While Mounted – Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 18%
Level 7: While Mounted – Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21%
Level 8: While Mounted – Movement Speed: +8, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 24%
Level 9: While Mounted – Movement Speed: +9, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27%
Level 10: While Mounted – Movement Speed: +10, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 30%
Level 11: While Mounted – Movement Speed: +11, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 33%
Level 12: While Mounted – Movement Speed: +12, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 36%
Level 13: While Mounted – Movement Speed: +13, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 39%
Level 14: While Mounted – Movement Speed: +14, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 42%
Level 15: While Mounted – Movement Speed: +15, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 45%
Level 16: While Mounted – Movement Speed: +16, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 48%
Level 17: While Mounted – Movement Speed: +17, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 51%
Level 18: While Mounted – Movement Speed: +18, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 54%
Level 19: While Mounted – Movement Speed: +19, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 57%
Level 20: While Mounted – Movement Speed: +20, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 60%

Enduring Fire
Description:
[Master Level: 30]
Quickly fires five consecutive arrows.

Effect:

Equation: MP Cost: 14 + Int(x / 2), Damage: 80 + 2 * x%
[x = skill level]

Level 1: MP Cost: 14, Damage: 82%
Level 2: MP Cost: 15, Damage: 84%
Level 3: MP Cost: 15, Damage: 86%
Level 4: MP Cost: 16, Damage: 88%
Level 5: MP Cost: 16, Damage: 90%
Level 6: MP Cost: 17, Damage: 92%
Level 7: MP Cost: 17, Damage: 94%
Level 8: MP Cost: 18, Damage: 96%
Level 9: MP Cost: 18, Damage: 98%
Level 10: MP Cost: 19, Damage: 100%
Level 11: MP Cost: 19, Damage: 102%
Level 12: MP Cost: 20, Damage: 104%
Level 13: MP Cost: 20, Damage: 106%
Level 14: MP Cost: 21, Damage: 108%
Level 15: MP Cost: 21, Damage: 110%
Level 16: MP Cost: 22, Damage: 112%
Level 17: MP Cost: 22, Damage: 114%
Level 18: MP Cost: 23, Damage: 116%
Level 19: MP Cost: 23, Damage: 118%
Level 20: MP Cost: 24, Damage: 120%
Level 21: MP Cost: 24, Damage: 122%
Level 22: MP Cost: 25, Damage: 124%
Level 23: MP Cost: 25, Damage: 126%
Level 24: MP Cost: 26, Damage: 128%
Level 25: MP Cost: 26, Damage: 130%
Level 26: MP Cost: 27, Damage: 132%
Level 27: MP Cost: 27, Damage: 134%
Level 28: MP Cost: 28, Damage: 136%
Level 29: MP Cost: 28, Damage: 138%
Level 30: MP Cost: 29, Damage: 140%

Dash ‘n Slash
Description:
[Master Level: 30]
The Jaguar charges forward and attacks multiple enemies, possibly stunning them.

Effect:

Equation: MP Cost: 20 + 2 * Int(x / 3), Damage: 450 + 4 * x%, Max Monsters Hit: 6, Stun Chance: 35 + 2 * x%, Stun Duration: 1 + RoundUp(x / 10) sec
[x = skill level]

Level 1: MP Cost: 20, Damage: 454%, Max Monsters Hit: 6, Stun Chance: 37%, Stun Duration: 2 sec
Level 2: MP Cost: 20, Damage: 458%, Max Monsters Hit: 6, Stun Chance: 39%, Stun Duration: 2 sec
Level 3: MP Cost: 22, Damage: 462%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec
Level 4: MP Cost: 22, Damage: 466%, Max Monsters Hit: 6, Stun Chance: 43%, Stun Duration: 2 sec
Level 5: MP Cost: 22, Damage: 470%, Max Monsters Hit: 6, Stun Chance: 45%, Stun Duration: 2 sec
Level 6: MP Cost: 24, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec
Level 7: MP Cost: 24, Damage: 478%, Max Monsters Hit: 6, Stun Chance: 49%, Stun Duration: 2 sec
Level 8: MP Cost: 24, Damage: 482%, Max Monsters Hit: 6, Stun Chance: 51%, Stun Duration: 2 sec
Level 9: MP Cost: 26, Damage: 486%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec
Level 10: MP Cost: 26, Damage: 490%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 2 sec
Level 11: MP Cost: 26, Damage: 494%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 3 sec
Level 12: MP Cost: 28, Damage: 498%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 3 sec
Level 13: MP Cost: 28, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 61%, Stun Duration: 3 sec
Level 14: MP Cost: 28, Damage: 506%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 3 sec
Level 15: MP Cost: 30, Damage: 510%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec
Level 16: MP Cost: 30, Damage: 514%, Max Monsters Hit: 6, Stun Chance: 67%, Stun Duration: 3 sec
Level 17: MP Cost: 30, Damage: 518%, Max Monsters Hit: 6, Stun Chance: 69%, Stun Duration: 3 sec
Level 18: MP Cost: 32, Damage: 522%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec
Level 19: MP Cost: 32, Damage: 526%, Max Monsters Hit: 6, Stun Chance: 73%, Stun Duration: 3 sec
Level 20: MP Cost: 32, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 75%, Stun Duration: 3 sec
Level 21: MP Cost: 34, Damage: 534%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 4 sec
Level 22: MP Cost: 34, Damage: 538%, Max Monsters Hit: 6, Stun Chance: 79%, Stun Duration: 4 sec
Level 23: MP Cost: 34, Damage: 542%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 4 sec
Level 24: MP Cost: 36, Damage: 546%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 4 sec
Level 25: MP Cost: 36, Damage: 550%, Max Monsters Hit: 6, Stun Chance: 85%, Stun Duration: 4 sec
Level 26: MP Cost: 36, Damage: 554%, Max Monsters Hit: 6, Stun Chance: 87%, Stun Duration: 4 sec
Level 27: MP Cost: 38, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec
Level 28: MP Cost: 38, Damage: 562%, Max Monsters Hit: 6, Stun Chance: 91%, Stun Duration: 4 sec
Level 29: MP Cost: 38, Damage: 566%, Max Monsters Hit: 6, Stun Chance: 93%, Stun Duration: 4 sec
Level 30: MP Cost: 40, Damage: 570%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec

Wild Trap
Description:
[Master Level: 20]
Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.

Effect:

Equation: MP Cost: 20 + 5 * Int(x / 5), Trap Damage: 80 + 6 * x%, Trap HP: 4000 + 500 * x, Trap Duration: 20 + 5 * Int(x / 3) sec
[x = skill level]

Level 1: MP Cost: 20, Trap Damage: 86%, Trap HP: 4500, Trap Duration: 20 sec
Level 2: MP Cost: 20, Trap Damage: 92%, Trap HP: 5000, Trap Duration: 20 sec
Level 3: MP Cost: 20, Trap Damage: 98%, Trap HP: 5500, Trap Duration: 25 sec
Level 4: MP Cost: 20, Trap Damage: 104%, Trap HP: 6000, Trap Duration: 25 sec
Level 5: MP Cost: 25, Trap Damage: 110%, Trap HP: 6500, Trap Duration: 25 sec
Level 6: MP Cost: 25, Trap Damage: 116%, Trap HP: 7000, Trap Duration: 30 sec
Level 7: MP Cost: 25, Trap Damage: 122%, Trap HP: 7500, Trap Duration: 30 sec
Level 8: MP Cost: 25, Trap Damage: 128%, Trap HP: 8000, Trap Duration: 30 sec
Level 9: MP Cost: 25, Trap Damage: 134%, Trap HP: 8500, Trap Duration: 35 sec
Level 10: MP Cost: 30, Trap Damage: 140%, Trap HP: 9000, Trap Duration: 35 sec
Level 11: MP Cost: 30, Trap Damage: 146%, Trap HP: 9500, Trap Duration: 35 sec
Level 12: MP Cost: 30, Trap Damage: 152%, Trap HP: 10000, Trap Duration: 40 sec
Level 13: MP Cost: 30, Trap Damage: 158%, Trap HP: 10500, Trap Duration: 40 sec
Level 14: MP Cost: 30, Trap Damage: 164%, Trap HP: 11000, Trap Duration: 40 sec
Level 15: MP Cost: 35, Trap Damage: 170%, Trap HP: 11500, Trap Duration: 45 sec
Level 16: MP Cost: 35, Trap Damage: 176%, Trap HP: 12000, Trap Duration: 45 sec
Level 17: MP Cost: 35, Trap Damage: 182%, Trap HP: 12500, Trap Duration: 45 sec
Level 18: MP Cost: 35, Trap Damage: 188%, Trap HP: 13000, Trap Duration: 50 sec
Level 19: MP Cost: 35, Trap Damage: 194%, Trap HP: 13500, Trap Duration: 50 sec
Level 20: MP Cost: 40, Trap Damage: 200%, Trap HP: 14000, Trap Duration: 50 sec

Blind
Description:
[Master Level: 20]
Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster’s Accuracy.

Effect coming soon…

Equation: MP Cost: 20 + Int(x / 2), Buff Duration: 60 + 5 * x sec, Accuracy: –x%, Blind Duration: RoundUp(x / 2) sec, Blind Chance: 10 + x%
[x = skill level]

Level 1: MP Cost: 20, Buff Duration: 65 sec, Accuracy: -1%, Blind Duration: 1 sec, Blind Chance: 11%
Level 2: MP Cost: 21, Buff Duration: 70 sec, Accuracy: -2%, Blind Duration: 1 sec, Blind Chance: 12%
Level 3: MP Cost: 21, Buff Duration: 75 sec, Accuracy: -3%, Blind Duration: 2 sec, Blind Chance: 13%
Level 4: MP Cost: 22, Buff Duration: 80 sec, Accuracy: -4%, Blind Duration: 2 sec, Blind Chance: 14%
Level 5: MP Cost: 22, Buff Duration: 85 sec, Accuracy: -5%, Blind Duration: 3 sec, Blind Chance: 15%
Level 6: MP Cost: 23, Buff Duration: 90 sec, Accuracy: -6%, Blind Duration: 3 sec, Blind Chance: 16%
Level 7: MP Cost: 23, Buff Duration: 95 sec, Accuracy: -7%, Blind Duration: 4 sec, Blind Chance: 17%
Level 8: MP Cost: 24, Buff Duration: 100 sec, Accuracy: -8%, Blind Duration: 4 sec, Blind Chance: 18%
Level 9: MP Cost: 24, Buff Duration: 105 sec, Accuracy: -9%, Blind Duration: 5 sec, Blind Chance: 19%
Level 10: MP Cost: 25, Buff Duration: 110 sec, Accuracy: -10%, Blind Duration: 5 sec, Blind Chance: 20%
Level 11: MP Cost: 25, Buff Duration: 115 sec, Accuracy: -11%, Blind Duration: 6 sec, Blind Chance: 21%
Level 12: MP Cost: 26, Buff Duration: 120 sec, Accuracy: -12%, Blind Duration: 6 sec, Blind Chance: 22%
Level 13: MP Cost: 26, Buff Duration: 125 sec, Accuracy: -13%, Blind Duration: 7 sec, Blind Chance: 23%
Level 14: MP Cost: 27, Buff Duration: 130 sec, Accuracy: -14%, Blind Duration: 7 sec, Blind Chance: 24%
Level 15: MP Cost: 27, Buff Duration: 135 sec, Accuracy: -15%, Blind Duration: 8 sec, Blind Chance: 25%
Level 16: MP Cost: 28, Buff Duration: 140 sec, Accuracy: -16%, Blind Duration: 8 sec, Blind Chance: 26%
Level 17: MP Cost: 28, Buff Duration: 145 sec, Accuracy: -17%, Blind Duration: 9 sec, Blind Chance: 27%
Level 18: MP Cost: 29, Buff Duration: 150 sec, Accuracy: -18%, Blind Duration: 9 sec, Blind Chance: 28%
Level 19: MP Cost: 29, Buff Duration: 155 sec, Accuracy: -19%, Blind Duration: 10 sec, Blind Chance: 29%
Level 20: MP Cost: 30, Buff Duration: 160 sec, Accuracy: -20%, Blind Duration: 10 sec, Blind Chance: 30%

Silver Hawk
Description:
[Master Level: 20]
Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.

Effect:

Equation: MP Cost: 40 + 4 * Int(x / 2), Summons Damage: 150 + 5 * x%, Summon Duration: 100 + 4 * x sec, Stun Chance: 39 + 3 * x%
[x = skill level]

Level 1: MP Cost: 40, Summons Damage: 155%, Summon Duration: 104 sec, Stun Chance: 42%
Level 2: MP Cost: 44, Summons Damage: 160%, Summon Duration: 108 sec, Stun Chance: 45%
Level 3: MP Cost: 44, Summons Damage: 165%, Summon Duration: 112 sec, Stun Chance: 48%
Level 4: MP Cost: 48, Summons Damage: 170%, Summon Duration: 116 sec, Stun Chance: 51%
Level 5: MP Cost: 48, Summons Damage: 175%, Summon Duration: 120 sec, Stun Chance: 54%
Level 6: MP Cost: 52, Summons Damage: 180%, Summon Duration: 124 sec, Stun Chance: 57%
Level 7: MP Cost: 52, Summons Damage: 185%, Summon Duration: 128 sec, Stun Chance: 60%
Level 8: MP Cost: 56, Summons Damage: 190%, Summon Duration: 132 sec, Stun Chance: 63%
Level 9: MP Cost: 56, Summons Damage: 195%, Summon Duration: 136 sec, Stun Chance: 66%
Level 10: MP Cost: 60, Summons Damage: 200%, Summon Duration: 140 sec, Stun Chance: 69%
Level 11: MP Cost: 60, Summons Damage: 205%, Summon Duration: 144 sec, Stun Chance: 72%
Level 12: MP Cost: 64, Summons Damage: 210%, Summon Duration: 148 sec, Stun Chance: 75%
Level 13: MP Cost: 64, Summons Damage: 215%, Summon Duration: 152 sec, Stun Chance: 78%
Level 14: MP Cost: 68, Summons Damage: 220%, Summon Duration: 156 sec, Stun Chance: 81%
Level 15: MP Cost: 68, Summons Damage: 225%, Summon Duration: 160 sec, Stun Chance: 84%
Level 16: MP Cost: 72, Summons Damage: 230%, Summon Duration: 164 sec, Stun Chance: 87%
Level 17: MP Cost: 72, Summons Damage: 235%, Summon Duration: 168 sec, Stun Chance: 90%
Level 18: MP Cost: 76, Summons Damage: 240%, Summon Duration: 172 sec, Stun Chance: 93%
Level 19: MP Cost: 76, Summons Damage: 245%, Summon Duration: 176 sec, Stun Chance: 96%
Level 20: MP Cost: 80, Summons Damage: 250%, Summon Duration: 180 sec, Stun Chance: 99%

Swipe
Description:
[Master Level: 20]
Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy’s Max HP.

Effect:

Equation: MP Cost: 20 + 2 * Int(x / 3), Damage: 100 + 2 * x%, Number of Hits: 4, Max Monsters Hit: 3, absorbs RoundUp(x / 4)% of the damage as HP
[x = skill level]

Level 1: MP Cost: 20, Damage: 102%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
Level 2: MP Cost: 20, Damage: 104%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
Level 3: MP Cost: 22, Damage: 106%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
Level 4: MP Cost: 22, Damage: 108%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
Level 5: MP Cost: 22, Damage: 110%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
Level 6: MP Cost: 24, Damage: 112%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
Level 7: MP Cost: 24, Damage: 114%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
Level 8: MP Cost: 24, Damage: 116%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
Level 9: MP Cost: 26, Damage: 118%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
Level 10: MP Cost: 26, Damage: 120%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
Level 11: MP Cost: 26, Damage: 122%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
Level 12: MP Cost: 28, Damage: 124%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
Level 13: MP Cost: 28, Damage: 126%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
Level 14: MP Cost: 28, Damage: 128%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
Level 15: MP Cost: 30, Damage: 130%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
Level 16: MP Cost: 30, Damage: 132%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
Level 17: MP Cost: 30, Damage: 134%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
Level 18: MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
Level 19: MP Cost: 32, Damage: 138%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
Level 20: MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP

Skill Build:

Level 70: 1 Enduring Fire, 1 Dash ‘n Slash, 1 Swipe
Level 71: 1 Wild Trap, 1 Silver Hawk, 1 Dash ‘n Slash
Level 72: 3 Dash ‘n Slash
Level 73: 3 Dash ‘n Slash
Level 74: 3 Dash ‘n Slash
Level 75: 3 Dash ‘n Slash
Level 76: 3 Dash ‘n Slash
Level 77: 3 Dash ‘n Slash
Level 78: 3 Dash ‘n Slash
Level 79: 3 Dash ‘n Slash
Level 80: 3 Dash ‘n Slash
Level 81: 1 Dash ‘n Slash [MAX], 2 Jaguar Boost
Level 82: 3 Jaguar Boost
Level 83: 3 Jaguar Boost
Level 84: 3 Jaguar Boost
Level 85: 3 Jaguar Boost
Level 86: 3 Jaguar Boost
Level 87: 3 Jaguar Boost [MAX]
Level 88: 3 Enduring Fire
Level 89: 3 Enduring Fire
Level 90: 3 Enduring Fire
Level 91: 3 Enduring Fire
Level 92: 3 Enduring Fire
Level 93: 3 Enduring Fire
Level 94: 3 Enduring Fire
Level 95: 3 Enduring Fire
Level 96: 3 Enduring Fire
Level 97: 2 Enduring Fire [MAX], 1 Swipe
Level 98: 3 Swipe
Level 99: 3 Swipe
Level 100: 3 Swipe
Level 101: 3 Swipe
Level 102: 3 Swipe
Level 103: 3 Swipe [MAX]
Level 104: 3 Silver Hawk
Level 105: 3 Silver Hawk
Level 106: 3 Silver Hawk
Level 107: 3 Silver Hawk
Level 108: 3 Silver Hawk
Level 109: 3 Silver Hawk
Level 110: 1 Silver Hawk [MAX], 2 Wild Trap
Level 111: 3 Wild Trap
Level 112: 3 Wild Trap
Level 113: 3 Wild Trap
Level 114: 3 Wild Trap
Level 115: 3 Wild Trap
Level 116: 2 Wild Trap [MAX], 1 Blind
Level 117: 3 Blind
Level 118: 3 Blind
Level 119: 3 Blind
Level 120: 3 Blind

Results:
20 Jaguar Boost MAXED
30 Enduring Fire MAXED
30 Dash ‘n Slash MAXED
20 Wild Trap MAXED
13 Blind
20 Silver Hawk MAXED
20 Swipe MAXED

Explanation:
Wow, so many cool skills in 3rd job. YOU WON’T THEM ALL!!!!111!1!1one!1, so we get them all first. Without a doubt, the first skill you max is Dash ‘n Slash (Oh god Nexon America with your skill names…). Dash ‘n Slash (I prefer Crossroads o_o) is going to be the only skill you’ll use for training (awesome skill :D). After maxing that fantastic skill, you max Jaguar Boost to enhance your jaguar (which I hope you are using… If not, then I don’t know what to tell you). Next come your *somewhat* bossing levels, so we max your best single-monster skill (for now), Enduring Fire, next. After that is Swipe, another good mobbing skill which you might use and your last active skill. Silver Hawk and Wild Trap immediately follow. Silver Hawk increases your DPS/DPM/whatever, and Wild Trap is like the Puppet skill, which protects you from attacks and is really good (especially at your ‘bossing ages’). We dump our last SP’s into Blind, which is a useless skill anyway.

Wild Hunter 4th Job

Wow! You’ve grown so much! You made it to 4th job!!! Congratulations on the HUGE accomplishment! Here you have a lot of freedom. Nobody can ever tell you what to do in 4th job, you decide by yourself. You have 80 hard levels to pretty much do what you want, so choose wisely when you are maxing a skill. Do not trust my build, it’s just a made up one. However, you should aim to max your best skill (*COUGH* Wild Arrow Blast *COUGH*) first.

Skills:

Crossbow Expert
Description:
[Master Level: 30]
Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Required Skill: Crossbow Mastery Lv. 20

Equation: Crossbow Mastery: +55 + RoundUp(x / 2)%, Weapon ATT: +x, Minimum Critical Damage: +RoundUp(x / 2)%
[x = skill level]

Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Wild Instinct
Description:
[Master Level: 10]
You ignore a portion of an enemy’s defense when attacking. Also, you have a chance to dodge enemy attacks.

Equation: Enemy DEF Ignored: 2 * x%, Dodge Chance: 2 * x%
[x = skill level]

Level 1: Enemy DEF Ignored: 2%, Dodge Chance: 2%
Level 2: Enemy DEF Ignored: 4%, Dodge Chance: 4%
Level 3: Enemy DEF Ignored: 6%, Dodge Chance: 6%
Level 4: Enemy DEF Ignored: 8%, Dodge Chance: 8%
Level 5: Enemy DEF Ignored: 10%, Dodge Chance: 10%
Level 6: Enemy DEF Ignored: 12%, Dodge Chance: 12%
Level 7: Enemy DEF Ignored: 14%, Dodge Chance: 14%
Level 8: Enemy DEF Ignored: 16%, Dodge Chance: 16%
Level 9: Enemy DEF Ignored: 18%, Dodge Chance: 18%
Level 10: Enemy DEF Ignored: 20%, Dodge Chance: 20%

Exploding Arrows
Description:
[Master Level: 30]
Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.

Equation: MP Cost: 350, Damage: 40 + 2 * x%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 400 + 15 * x%, Cooldown: 60 – 2 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 350, Damage: 42%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 415%, Cooldown: 60 sec
Level 2: MP Cost: 350, Damage: 44%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 430%, Cooldown: 58 sec
Level 3: MP Cost: 350, Damage: 46%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 445%, Cooldown: 58 sec
Level 4: MP Cost: 350, Damage: 48%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 460%, Cooldown: 56 sec
Level 5: MP Cost: 350, Damage: 50%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 475%, Cooldown: 56 sec
Level 6: MP Cost: 350, Damage: 52%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 490%, Cooldown: 54 sec
Level 7: MP Cost: 350, Damage: 54%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 505%, Cooldown: 54 sec
Level 8: MP Cost: 350, Damage: 56%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 520%, Cooldown: 52 sec
Level 9: MP Cost: 350, Damage: 58%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 535%, Cooldown: 52 sec
Level 10: MP Cost: 350, Damage: 60%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 550%, Cooldown: 50 sec
Level 11: MP Cost: 350, Damage: 62%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 565%, Cooldown: 50 sec
Level 12: MP Cost: 350, Damage: 64%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 580%, Cooldown: 48 sec
Level 13: MP Cost: 350, Damage: 66%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 595%, Cooldown: 48 sec
Level 14: MP Cost: 350, Damage: 68%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 610%, Cooldown: 46 sec
Level 15: MP Cost: 350, Damage: 70%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 625%, Cooldown: 46 sec
Level 16: MP Cost: 350, Damage: 72%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 640%, Cooldown: 44 sec
Level 17: MP Cost: 350, Damage: 74%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 655%, Cooldown: 44 sec
Level 18: MP Cost: 350, Damage: 76%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 670%, Cooldown: 42 sec
Level 19: MP Cost: 350, Damage: 78%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 685%, Cooldown: 42 sec
Level 20: MP Cost: 350, Damage: 80%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 700%, Cooldown: 40 sec
Level 21: MP Cost: 350, Damage: 82%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 715%, Cooldown: 40 sec
Level 22: MP Cost: 350, Damage: 84%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 730%, Cooldown: 38 sec
Level 23: MP Cost: 350, Damage: 86%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 745%, Cooldown: 38 sec
Level 24: MP Cost: 350, Damage: 88%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 760%, Cooldown: 36 sec
Level 25: MP Cost: 350, Damage: 90%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 775%, Cooldown: 36 sec
Level 26: MP Cost: 350, Damage: 92%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 790%, Cooldown: 34 sec
Level 27: MP Cost: 350, Damage: 94%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 805%, Cooldown: 34 sec
Level 28: MP Cost: 350, Damage: 96%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 820%, Cooldown: 32 sec
Level 29: MP Cost: 350, Damage: 98%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 835%, Cooldown: 32 sec
Level 30: MP Cost: 350, Damage: 100%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 850%, Cooldown: 30 sec

Sonic Roar
Description:
[Master Level: 30]
The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.

Equation: MP Cost: 30 + 4 * Int(x / 3), Damage: 520 + 6 * x%, Max Monsters Hit: 6, Stun Chance: 40 + 2 * x%, Stun Duration: 4 + RoundUp(x / 5) sec
[x = skill level]

Level 1: MP Cost: 30, Damage: 526%, Max Monsters Hit: 6, Stun Chance: 42%, Stun Duration: 5 sec
Level 2: MP Cost: 30, Damage: 532%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 5 sec
Level 3: MP Cost: 34, Damage: 538%, Max Monsters Hit: 6, Stun Chance: 46%, Stun Duration: 5 sec
Level 4: MP Cost: 34, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 48%, Stun Duration: 5 sec
Level 5: MP Cost: 34, Damage: 550%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 5 sec
Level 6: MP Cost: 38, Damage: 556%, Max Monsters Hit: 6, Stun Chance: 52%, Stun Duration: 6 sec
Level 7: MP Cost: 38, Damage: 562%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 6 sec
Level 8: MP Cost: 38, Damage: 568%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 6 sec
Level 9: MP Cost: 42, Damage: 574%, Max Monsters Hit: 6, Stun Chance: 58%, Stun Duration: 6 sec
Level 10: MP Cost: 42, Damage: 580%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 6 sec
Level 11: MP Cost: 42, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 7 sec
Level 12: MP Cost: 46, Damage: 592%, Max Monsters Hit: 6, Stun Chance: 64%, Stun Duration: 7 sec
Level 13: MP Cost: 46, Damage: 598%, Max Monsters Hit: 6, Stun Chance: 66%, Stun Duration: 7 sec
Level 14: MP Cost: 46, Damage: 604%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 7 sec
Level 15: MP Cost: 50, Damage: 610%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 7 sec
Level 16: MP Cost: 50, Damage: 616%, Max Monsters Hit: 6, Stun Chance: 72%, Stun Duration: 8 sec
Level 17: MP Cost: 50, Damage: 622%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 8 sec
Level 18: MP Cost: 54, Damage: 628%, Max Monsters Hit: 6, Stun Chance: 76%, Stun Duration: 8 sec
Level 19: MP Cost: 54, Damage: 634%, Max Monsters Hit: 6, Stun Chance: 78%, Stun Duration: 8 sec
Level 20: MP Cost: 54, Damage: 640%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 8 sec
Level 21: MP Cost: 58, Damage: 646%, Max Monsters Hit: 6, Stun Chance: 82%, Stun Duration: 9 sec
Level 22: MP Cost: 58, Damage: 652%, Max Monsters Hit: 6, Stun Chance: 84%, Stun Duration: 9 sec
Level 23: MP Cost: 58, Damage: 658%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 9 sec
Level 24: MP Cost: 62, Damage: 664%, Max Monsters Hit: 6, Stun Chance: 88%, Stun Duration: 9 sec
Level 25: MP Cost: 62, Damage: 670%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 9 sec
Level 26: MP Cost: 62, Damage: 676%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 10 sec
Level 27: MP Cost: 66, Damage: 682%, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 10 sec
Level 28: MP Cost: 66, Damage: 688%, Max Monsters Hit: 6, Stun Chance: 96%, Stun Duration: 10 sec
Level 29: MP Cost: 66, Damage: 694%, Max Monsters Hit: 6, Stun Chance: 98%, Stun Duration: 10 sec
Level 30: MP Cost: 70, Damage: 700%, Max Monsters Hit: 6, Stun Chance: 100%, Stun Duration: 10 sec

Sharp Eyes
Description:
[Master Level: 30]
Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy.

Equation: MP Cost: 27 + 3 * RoundUp(x / 5), Critical Rate: +5 + RoundUp(x / 2)%, Max Critical Damage: +x%, Duration: 10 * x sec
[x = skill level]

Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec

Stink Bomb Shot
Description:
[Master Level: 20]
Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.

Equation: MP Cost: 30 + 5 * Int(x / 6), Increases Enemy Defense, EXP Earned: +2 * x% EXP
[x = skill level]

Level 1: MP Cost: 30, Increases Enemy Defense, EXP Earned: +2% EXP
Level 2: MP Cost: 30, Increases Enemy Defense, EXP Earned: +4% EXP
Level 3: MP Cost: 30, Increases Enemy Defense, EXP Earned: +6% EXP
Level 4: MP Cost: 30, Increases Enemy Defense, EXP Earned: +8% EXP
Level 5: MP Cost: 30, Increases Enemy Defense, EXP Earned: +10% EXP
Level 6: MP Cost: 35, Increases Enemy Defense, EXP Earned: +12% EXP
Level 7: MP Cost: 35, Increases Enemy Defense, EXP Earned: +14% EXP
Level 8: MP Cost: 35, Increases Enemy Defense, EXP Earned: +16% EXP
Level 9: MP Cost: 35, Increases Enemy Defense, EXP Earned: +18% EXP
Level 10: MP Cost: 35, Increases Enemy Defense, EXP Earned: +20% EXP
Level 11: MP Cost: 35, Increases Enemy Defense, EXP Earned: +22% EXP
Level 12: MP Cost: 40, Increases Enemy Defense, EXP Earned: +24% EXP
Level 13: MP Cost: 40, Increases Enemy Defense, EXP Earned: +26% EXP
Level 14: MP Cost: 40, Increases Enemy Defense, EXP Earned: +28% EXP
Level 15: MP Cost: 40, Increases Enemy Defense, EXP Earned: +30% EXP
Level 16: MP Cost: 40, Increases Enemy Defense, EXP Earned: +32% EXP
Level 17: MP Cost: 40, Increases Enemy Defense, EXP Earned: +34% EXP
Level 18: MP Cost: 45, Increases Enemy Defense, EXP Earned: +36% EXP
Level 19: MP Cost: 45, Increases Enemy Defense, EXP Earned: +38% EXP
Level 20: MP Cost: 45, Increases Enemy Defense, EXP Earned: +40% EXP

Feline Berserk
Description:
[Master Level: 30]
Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min]

Equation: MP Cost: 30 + 5 * Int(x / 5), Max HP: +20 + 2 * x%, ATT: +5 + Int(x / 2)%, Movement Speed: +x, Duration: 30 + 3 * x sec
[x = skill level]

Level 1: MP Cost: 30, Max HP: +22%, ATT: +5%, Movement Speed: +1, Duration: 33 sec
Level 2: MP Cost: 30, Max HP: +24%, ATT: +6%, Movement Speed: +2, Duration: 36 sec
Level 3: MP Cost: 30, Max HP: +26%, ATT: +6%, Movement Speed: +3, Duration: 39 sec
Level 4: MP Cost: 30, Max HP: +28%, ATT: +7%, Movement Speed: +4, Duration: 42 sec
Level 5: MP Cost: 35, Max HP: +30%, ATT: +7%, Movement Speed: +5, Duration: 45 sec
Level 6: MP Cost: 35, Max HP: +32%, ATT: +8%, Movement Speed: +6, Duration: 48 sec
Level 7: MP Cost: 35, Max HP: +34%, ATT: +8%, Movement Speed: +7, Duration: 51 sec
Level 8: MP Cost: 35, Max HP: +36%, ATT: +9%, Movement Speed: +8, Duration: 54 sec
Level 9: MP Cost: 35, Max HP: +38%, ATT: +9%, Movement Speed: +9, Duration: 57 sec
Level 10: MP Cost: 40, Max HP: +40%, ATT: +10%, Movement Speed: +10, Duration: 60 sec
Level 11: MP Cost: 40, Max HP: +42%, ATT: +10%, Movement Speed: +11, Duration: 63 sec
Level 12: MP Cost: 40, Max HP: +44%, ATT: +11%, Movement Speed: +12, Duration: 66 sec
Level 13: MP Cost: 40, Max HP: +46%, ATT: +11%, Movement Speed: +13, Duration: 69 sec
Level 14: MP Cost: 40, Max HP: +48%, ATT: +12%, Movement Speed: +14, Duration: 72 sec
Level 15: MP Cost: 45, Max HP: +50%, ATT: +12%, Movement Speed: +15, Duration: 75 sec
Level 16: MP Cost: 45, Max HP: +52%, ATT: +13%, Movement Speed: +16, Duration: 78 sec
Level 17: MP Cost: 45, Max HP: +54%, ATT: +13%, Movement Speed: +17, Duration: 81 sec
Level 18: MP Cost: 45, Max HP: +56%, ATT: +14%, Movement Speed: +18, Duration: 84 sec
Level 19: MP Cost: 45, Max HP: +58%, ATT: +14%, Movement Speed: +19, Duration: 87 sec
Level 20: MP Cost: 50, Max HP: +60%, ATT: +15%, Movement Speed: +20, Duration: 90 sec
Level 21: MP Cost: 50, Max HP: +62%, ATT: +15%, Movement Speed: +21, Duration: 93 sec
Level 22: MP Cost: 50, Max HP: +64%, ATT: +16%, Movement Speed: +22, Duration: 96 sec
Level 23: MP Cost: 50, Max HP: +66%, ATT: +16%, Movement Speed: +23, Duration: 99 sec
Level 24: MP Cost: 50, Max HP: +68%, ATT: +17%, Movement Speed: +24, Duration: 102 sec
Level 25: MP Cost: 55, Max HP: +70%, ATT: +17%, Movement Speed: +25, Duration: 105 sec
Level 26: MP Cost: 55, Max HP: +72%, ATT: +18%, Movement Speed: +26, Duration: 108 sec
Level 27: MP Cost: 55, Max HP: +74%, ATT: +18%, Movement Speed: +27, Duration: 111 sec
Level 28: MP Cost: 55, Max HP: +76%, ATT: +19%, Movement Speed: +28, Duration: 114 sec
Level 29: MP Cost: 55, Max HP: +78%, ATT: +19%, Movement Speed: +29, Duration: 117 sec
Level 30: MP Cost: 60, Max HP: +80%, ATT: +20%, Movement Speed: +30, Duration: 120 sec

Maple Warrior
Description:
[Master Level: 30]
Increases the stats of all party members.

Equation: MP Cost: 10 + 10 * Int(x / 5), All Stats: +RoundUp(x / 2)%, Duration: 30 * x sec
[x = skill level]

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
Description:
[Master Level: 5]
Cures you from being Seduced. The cooldown decreases as the skill level increases.

Equation: MP Cost: 30, Cooldown: 660 – 60 * x sec
[x = skill level]

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Wild Arrow Blast
Description:
[Master Level: 30]
Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Equation: MP Cost: 6 + RoundUp(x / 10), Damage: 140 + 2 * x% per arrow
[x = skill level]

Level 1: MP Cost: 7, Damage: 142% per arrow
Level 2: MP Cost: 7, Damage: 144% per arrow
Level 3: MP Cost: 7, Damage: 146% per arrow
Level 4: MP Cost: 7, Damage: 148% per arrow
Level 5: MP Cost: 7, Damage: 150% per arrow
Level 6: MP Cost: 7, Damage: 152% per arrow
Level 7: MP Cost: 7, Damage: 154% per arrow
Level 8: MP Cost: 7, Damage: 156% per arrow
Level 9: MP Cost: 7, Damage: 158% per arrow
Level 10: MP Cost: 7, Damage: 160% per arrow
Level 11: MP Cost: 8, Damage: 162% per arrow
Level 12: MP Cost: 8, Damage: 164% per arrow
Level 13: MP Cost: 8, Damage: 166% per arrow
Level 14: MP Cost: 8, Damage: 168% per arrow
Level 15: MP Cost: 8, Damage: 170% per arrow
Level 16: MP Cost: 8, Damage: 172% per arrow
Level 17: MP Cost: 8, Damage: 174% per arrow
Level 18: MP Cost: 8, Damage: 176% per arrow
Level 19: MP Cost: 8, Damage: 178% per arrow
Level 20: MP Cost: 8, Damage: 180% per arrow
Level 21: MP Cost: 9, Damage: 182% per arrow
Level 22: MP Cost: 9, Damage: 184% per arrow
Level 23: MP Cost: 9, Damage: 186% per arrow
Level 24: MP Cost: 9, Damage: 188% per arrow
Level 25: MP Cost: 9, Damage: 190% per arrow
Level 26: MP Cost: 9, Damage: 192% per arrow
Level 27: MP Cost: 9, Damage: 194% per arrow
Level 28: MP Cost: 9, Damage: 196% per arrow
Level 29: MP Cost: 9, Damage: 198% per arrow
Level 30: MP Cost: 9, Damage: 200% per arrow

Skill Build:

– Get one SP on each skill
– Add whatever you want
Party/Bossing:
Sharp Eyes* -> Wild Arrow Blast -> Maple Warrior -> Wild Instinct -> Exploding Arrows -> Crossbow Expert -> Feline Berserk -> Sonic Roar -> Stink Bomb Shot -> Hero’s Will
*Actually, I think you should go with Wild Arrow Blast first, unless you want to be a Sharp Eyes mule…

Training:
Wild Arrow Blast -> Sonic Roar -> Wild Instinct -> Crossbow Expert -> Exploding Arrows -> Feline Berserk -> Sharp Eyes -> Maple Warrior -> Stink Bomb Shot -> Hero’s Will

Do NOT trust those. Those are made up. I suggest you add whatever you want.


Mechanic

I see you’re going OP, huh? Well, I don’t know what to tell you. Unlike the other Resistance pathways, which I only went for around 70 levels, I went through this way for 100 levels, and I have no comment. All I can say is, make sure you’re having FUN, and good luck.

Mechanic 1st Job

Just like all the other Resistance jobs, you get to max everything in 1st job. Your OP’ness begins, HERE.

Skills:

Flame Launcher
Description:
[Master Level: 20]
Launches flames to simultaneously attack multiple enemies. You can use this skill for 8 seconds, max.
Required Skill: Gatling Gun Lv. 10

Effect coming soon…

Equation: MP Cost: 3 + Int(x / 5) per attack, Damage: 50 + x%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
[x = skill level]

Level 1: MP Cost: 3 per attack, Damage: 51%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 2: MP Cost: 3 per attack, Damage: 52%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 3: MP Cost: 3 per attack, Damage: 53%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 4: MP Cost: 3 per attack, Damage: 54%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 5: MP Cost: 4 per attack, Damage: 55%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 6: MP Cost: 4 per attack, Damage: 56%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 7: MP Cost: 4 per attack, Damage: 57%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 8: MP Cost: 4 per attack, Damage: 58%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 9: MP Cost: 4 per attack, Damage: 59%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 10: MP Cost: 5 per attack, Damage: 60%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 11: MP Cost: 5 per attack, Damage: 61%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 12: MP Cost: 5 per attack, Damage: 62%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 13: MP Cost: 5 per attack, Damage: 63%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 14: MP Cost: 5 per attack, Damage: 64%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 15: MP Cost: 6 per attack, Damage: 65%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 16: MP Cost: 6 per attack, Damage: 66%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 17: MP Cost: 6 per attack, Damage: 67%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 18: MP Cost: 6 per attack, Damage: 68%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 19: MP Cost: 6 per attack, Damage: 69%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Level 20: MP Cost: 7 per attack, Damage: 70%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec

Mech: Prototype
Description:
[Master Level: 10]
Allows you to summon and mount the Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect.
Hit the skill key to mount/unmount.

Effect:

Equation: MP Cost: 50, Max HP: +50 * x, Max MP: +50 * x, ATT: +10 + x, DEF: +40 * x
[x = skill level]

Level 1: MP Cost: 50, Max HP: +50, Max MP: +50, ATT: +11, DEF: +40
Level 2: MP Cost: 50, Max HP: +100, Max MP: +100, ATT: +12, DEF: +80
Level 3: MP Cost: 50, Max HP: +150, Max MP: +150, ATT: +13, DEF: +120
Level 4: MP Cost: 50, Max HP: +200, Max MP: +200, ATT: +14, DEF: +160
Level 5: MP Cost: 50, Max HP: +250, Max MP: +250, ATT: +15, DEF: +200
Level 6: MP Cost: 50, Max HP: +300, Max MP: +300, ATT: +16, DEF: +240
Level 7: MP Cost: 50, Max HP: +350, Max MP: +350, ATT: +17, DEF: +280
Level 8: MP Cost: 50, Max HP: +400, Max MP: +400, ATT: +18, DEF: +320
Level 9: MP Cost: 50, Max HP: +450, Max MP: +450, ATT: +19, DEF: +360
Level 10: MP Cost: 50, Max HP: +500, Max MP: +500, ATT: +20, DEF: +400

ME-07 Drillhands
Description:
[Master Level: 20]
Uses drill arms to push and attack enemies.
Required Skill: Mech Protoype Lv. 1

Effect:

Equation: MP Cost: 25 + 2 * RoundUp(x / 4), Damage: 140 + 2 * x%, Max Monsters Hit: 6 + Int(x / 5)
[x = skill level]

Level 1: MP Cost: 27, Damage: 142%, Max Monsters Hit: 6
Level 2: MP Cost: 27, Damage: 144%, Max Monsters Hit: 6
Level 3: MP Cost: 27, Damage: 146%, Max Monsters Hit: 6
Level 4: MP Cost: 27, Damage: 148%, Max Monsters Hit: 6
Level 5: MP Cost: 29, Damage: 150%, Max Monsters Hit: 7
Level 6: MP Cost: 29, Damage: 152%, Max Monsters Hit: 7
Level 7: MP Cost: 29, Damage: 154%, Max Monsters Hit: 7
Level 8: MP Cost: 29, Damage: 156%, Max Monsters Hit: 7
Level 9: MP Cost: 31, Damage: 158%, Max Monsters Hit: 7
Level 10: MP Cost: 31, Damage: 160%, Max Monsters Hit: 8
Level 11: MP Cost: 31, Damage: 162%, Max Monsters Hit: 8
Level 12: MP Cost: 31, Damage: 164%, Max Monsters Hit: 8
Level 13: MP Cost: 33, Damage: 166%, Max Monsters Hit: 8
Level 14: MP Cost: 33, Damage: 168%, Max Monsters Hit: 8
Level 15: MP Cost: 33, Damage: 170%, Max Monsters Hit: 9
Level 16: MP Cost: 33, Damage: 172%, Max Monsters Hit: 9
Level 17: MP Cost: 35, Damage: 174%, Max Monsters Hit: 9
Level 18: MP Cost: 35, Damage: 176%, Max Monsters Hit: 9
Level 19: MP Cost: 35, Damage: 178%, Max Monsters Hit: 9
Level 20: MP Cost: 35, Damage: 180%, Max Monsters Hit: 10

Gatling Gun
Description:
[Master Level: 15]
Focuses your Gatling Gun on a single enemy.
Required Skill: Mech Protoype Lv. 1

Effect:

Equation: MP Cost: 8 + 2 * Int(x / 5), Damage: 55 + x%, Number of Attacks: 4
[x = skill level]

Level 1: MP Cost: 8, Damage: 56%, Number of Attacks: 4
Level 2: MP Cost: 8, Damage: 57%, Number of Attacks: 4
Level 3: MP Cost: 8, Damage: 58%, Number of Attacks: 4
Level 4: MP Cost: 8, Damage: 59%, Number of Attacks: 4
Level 5: MP Cost: 10, Damage: 60%, Number of Attacks: 4
Level 6: MP Cost: 10, Damage: 61%, Number of Attacks: 4
Level 7: MP Cost: 10, Damage: 62%, Number of Attacks: 4
Level 8: MP Cost: 10, Damage: 63%, Number of Attacks: 4
Level 9: MP Cost: 10, Damage: 64%, Number of Attacks: 4
Level 10: MP Cost: 12, Damage: 65%, Number of Attacks: 4
Level 11: MP Cost: 12, Damage: 66%, Number of Attacks: 4
Level 12: MP Cost: 12, Damage: 67%, Number of Attacks: 4
Level 13: MP Cost: 12, Damage: 68%, Number of Attacks: 4
Level 14: MP Cost: 12, Damage: 69%, Number of Attacks: 4
Level 15: MP Cost: 14, Damage: 70%, Number of Attacks: 4

Skill Build:

Level 10: 1 Mech: Prototype, 1 Gatling Gun, 3 ME-07 Drillhands
Level 11: 3 ME-07 Drillhands
Level 12: 3 ME-07 Drillhands
Level 13: 3 ME-07 Drillhands
Level 14: 3 ME-07 Drillhands
Level 15: 3 ME-07 Drillhands
Level 16: 2 ME-07 Drillhands [MAX], 1 Mech: Prototype
Level 17: 3 Mech: Prototype
Level 18: 3 Mech: Prototype
Level 19: 2 Mech: Prototype [MAX], 1 Gatling Gun
Level 20: 3 Gatling Gun
Level 21: 3 Gatling Gun
Level 22: 3 Gatling Gun
Level 23: 3 Gatling Gun
Level 24: 1 Gatling Gun [MAX], 2 Flame Launcher
Level 25: 3 Flame Launcher
Level 26: 3 Flame Launcher
Level 27: 3 Flame Launcher
Level 28: 3 Flame Launcher
Level 29: 3 Flame Launcher
Level 30: 3 Flame Launcher [MAX]

Results:
20 Flame Launcher MAXED
10 Mech: Prototype MAXED
20 ME-07 Drillhands MAXED
15 Gatling Gun MAXED

Explanation:
You obviously start with Mech: Prototype, the skill for your suit (Unlike Wild Hunters, you can’t do anything except normal attack without the robot suit), then put 1 SP into Gatling Shot, best skill for a single monster, and 3 into ME-07 Drillhands, the rush-like skill which you will be using until, well, forever. Max it first, and only then max Mech: Prototype to improve your robot :P. Gatling Gun is maxed next because you might have been using it until now a lot, and when you max it, the damage is a lot higher. Last thing you max is Flame Launcher, a pretty useless skill (until Chaos :O) but will be boosted in the future.

Mechanic 2nd Job

Second Job, now the KS’ing begins. I hope you listen to good ol’ Shakar and NOT KS people, unless they really deserve it. Atomic Hammer will do all the work for you, and you just have to press/hold a button to massively kill monsters.

Skills:

Mechanic Mastery
Description:
[Master Level: 20]
Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.

Equation: Weapon ATT: +x, Weapon Mastery: +10 + 2 * x%, Accuracy: +3 * x.
[x = skill level]

Level 1: Weapon ATT: +1, Weapon Mastery: +12%, Accuracy: +3.
Level 2: Weapon ATT: +2, Weapon Mastery: +14%, Accuracy: +6.
Level 3: Weapon ATT: +3, Weapon Mastery: +16%, Accuracy: +9.
Level 4: Weapon ATT: +4, Weapon Mastery: +18%, Accuracy: +12.
Level 5: Weapon ATT: +5, Weapon Mastery: +20%, Accuracy: +15.
Level 6: Weapon ATT: +6, Weapon Mastery: +22%, Accuracy: +18.
Level 7: Weapon ATT: +7, Weapon Mastery: +24%, Accuracy: +21.
Level 8: Weapon ATT: +8, Weapon Mastery: +26%, Accuracy: +24.
Level 9: Weapon ATT: +9, Weapon Mastery: +28%, Accuracy: +27.
Level 10: Weapon ATT: +10, Weapon Mastery: +30%, Accuracy: +30.
Level 11: Weapon ATT: +11, Weapon Mastery: +32%, Accuracy: +33.
Level 12: Weapon ATT: +12, Weapon Mastery: +34%, Accuracy: +36.
Level 13: Weapon ATT: +13, Weapon Mastery: +36%, Accuracy: +39.
Level 14: Weapon ATT: +14, Weapon Mastery: +38%, Accuracy: +42.
Level 15: Weapon ATT: +15, Weapon Mastery: +40%, Accuracy: +45.
Level 16: Weapon ATT: +16, Weapon Mastery: +42%, Accuracy: +48.
Level 17: Weapon ATT: +17, Weapon Mastery: +44%, Accuracy: +51.
Level 18: Weapon ATT: +18, Weapon Mastery: +46%, Accuracy: +54.
Level 19: Weapon ATT: +19, Weapon Mastery: +48%, Accuracy: +57.
Level 20: Weapon ATT: +20, Weapon Mastery: +50%, Accuracy: +60.

Heavy Weapon Mastery
Description:
[Master Level: 20]
Greatly enhances the Gatling Gun and Flame Launcher skills.

Equation: Gatling Gun – MP Cost: 14 + 2 * RoundUp(x / 5), Damage: 55 + x%, Critical Hit Rate: +x%
Flame Launcher :-MP Cost: 7 + 2 * RoundUp(x / 4), Damage: 80 + x%, Damage Over Time: 50 + 2 * x% damage every 5 sec, skill range increased
[x = skill level]

Level 1: Gatling Gun – MP Cost: 16, Damage: 56%, Critical Hit Rate: +1%
Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
Level 2: Gatling Gun – MP Cost: 16, Damage: 57%, Critical Hit Rate: +2%
Flame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
Level 3: Gatling Gun – MP Cost: 16, Damage: 58%, Critical Hit Rate: +3%
Flame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
Level 4: Gatling Gun – MP Cost: 16, Damage: 59%, Critical Hit Rate: +4%
Flame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
Level 5: Gatling Gun – MP Cost: 16, Damage: 60%, Critical Hit Rate: +5%
Flame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
Level 6: Gatling Gun – MP Cost: 18, Damage: 61%, Critical Hit Rate: +6%
Flame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
Level 7: Gatling Gun – MP Cost: 18, Damage: 62%, Critical Hit Rate: +7%
Flame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
Level 8: Gatling Gun – MP Cost: 18, Damage: 63%, Critical Hit Rate: +8%
Flame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
Level 9: Gatling Gun – MP Cost: 18, Damage: 64%, Critical Hit Rate: +9%
Flame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
Level 10: Gatling Gun – MP Cost: 18, Damage: 65%, Critical Hit Rate: +10%
Flame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
Level 11: Gatling Gun – MP Cost: 20, Damage: 66%, Critical Hit Rate: +11%
Flame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
Level 12: Gatling Gun – MP Cost: 20, Damage: 67%, Critical Hit Rate: +12%
Flame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
Level 13: Gatling Gun – MP Cost: 20, Damage: 68%, Critical Hit Rate: +13%
Flame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
Level 14: Gatling Gun – MP Cost: 20, Damage: 69%, Critical Hit Rate: +14%
Flame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
Level 15: Gatling Gun – MP Cost: 20, Damage: 70%, Critical Hit Rate: +15%
Flame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
Level 16: Gatling Gun – MP Cost: 22, Damage: 71%, Critical Hit Rate: +16%
Flame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
Level 17: Gatling Gun – MP Cost: 22, Damage: 72%, Critical Hit Rate: +17%
Flame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
Level 18: Gatling Gun – MP Cost: 22, Damage: 73%, Critical Hit Rate: +18%
Flame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
Level 19: Gatling Gun – MP Cost: 22, Damage: 74%, Critical Hit Rate: +19%
Flame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
Level 20: Gatling Gun – MP Cost: 22, Damage: 75%, Critical Hit Rate: +20%
Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

Effects on Flame Launcher
Animation changed (bigger, keydown + hit), range increased, higher damage (50 + x -> 80 + x), amount of monsters increased (6 -> 8).

Effect:

Effects on Gatling Gun
Number of hits increased (4 to 6), range/damage stayed the same, animations changed (effect + hit).

Effect:

Atomic Hammer
Description:
[Master Level: 20]
The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.

Effect:

Equation: MP Cost: 25 + 5 * Int(x / 5), Damage: 350 + 4 * x%, Max Monsters Hit: 6 enemies, Stun Chance: 20 + 2 * x%, Stun Duration: 1 + RoundUp(x / 10) sec, Enemy Defense Ignored: 10 + x%
[x = skill level]

Level 1: MP Cost: 25, Damage: 354%, Max Monsters Hit: 6 enemies, Stun Chance: 22%, Stun Duration: 2 sec, Enemy Defense Ignored: 11%
Level 2: MP Cost: 25, Damage: 358%, Max Monsters Hit: 6 enemies, Stun Chance: 24%, Stun Duration: 2 sec, Enemy Defense Ignored: 12%
Level 3: MP Cost: 25, Damage: 362%, Max Monsters Hit: 6 enemies, Stun Chance: 26%, Stun Duration: 2 sec, Enemy Defense Ignored: 13%
Level 4: MP Cost: 25, Damage: 366%, Max Monsters Hit: 6 enemies, Stun Chance: 28%, Stun Duration: 2 sec, Enemy Defense Ignored: 14%
Level 5: MP Cost: 30, Damage: 370%, Max Monsters Hit: 6 enemies, Stun Chance: 30%, Stun Duration: 2 sec, Enemy Defense Ignored: 15%
Level 6: MP Cost: 30, Damage: 374%, Max Monsters Hit: 6 enemies, Stun Chance: 32%, Stun Duration: 2 sec, Enemy Defense Ignored: 16%
Level 7: MP Cost: 30, Damage: 378%, Max Monsters Hit: 6 enemies, Stun Chance: 34%, Stun Duration: 2 sec, Enemy Defense Ignored: 17%
Level 8: MP Cost: 30, Damage: 382%, Max Monsters Hit: 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec, Enemy Defense Ignored: 18%
Level 9: MP Cost: 30, Damage: 386%, Max Monsters Hit: 6 enemies, Stun Chance: 38%, Stun Duration: 2 sec, Enemy Defense Ignored: 19%
Level 10: MP Cost: 35, Damage: 390%, Max Monsters Hit: 6 enemies, Stun Chance: 40%, Stun Duration: 2 sec, Enemy Defense Ignored: 20%
Level 11: MP Cost: 35, Damage: 394%, Max Monsters Hit: 6 enemies, Stun Chance: 42%, Stun Duration: 3 sec, Enemy Defense Ignored: 21%
Level 12: MP Cost: 35, Damage: 398%, Max Monsters Hit: 6 enemies, Stun Chance: 44%, Stun Duration: 3 sec, Enemy Defense Ignored: 22%
Level 13: MP Cost: 35, Damage: 402%, Max Monsters Hit: 6 enemies, Stun Chance: 46%, Stun Duration: 3 sec, Enemy Defense Ignored: 23%
Level 14: MP Cost: 35, Damage: 406%, Max Monsters Hit: 6 enemies, Stun Chance: 48%, Stun Duration: 3 sec, Enemy Defense Ignored: 24%
Level 15: MP Cost: 40, Damage: 410%, Max Monsters Hit: 6 enemies, Stun Chance: 50%, Stun Duration: 3 sec, Enemy Defense Ignored: 25%
Level 16: MP Cost: 40, Damage: 414%, Max Monsters Hit: 6 enemies, Stun Chance: 52%, Stun Duration: 3 sec, Enemy Defense Ignored: 26%
Level 17: MP Cost: 40, Damage: 418%, Max Monsters Hit: 6 enemies, Stun Chance: 54%, Stun Duration: 3 sec, Enemy Defense Ignored: 27%
Level 18: MP Cost: 40, Damage: 422%, Max Monsters Hit: 6 enemies, Stun Chance: 56%, Stun Duration: 3 sec, Enemy Defense Ignored: 28%
Level 19: MP Cost: 40, Damage: 426%, Max Monsters Hit: 6 enemies, Stun Chance: 58%, Stun Duration: 3 sec, Enemy Defense Ignored: 29%
Level 20: MP Cost: 45, Damage: 430%, Max Monsters Hit: 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec, Enemy Defense Ignored: 30%

Rocket Booster
Description:
[Master Level: 20]
Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Effect:

Equation: MP Cost: 80 – 3 * x each (launch and land), Damage: 240 + 6 * x%, Max Monsters Hit (upon landing): 6
[x = skill level]

Level 1: MP Cost: 77 each (launch and land), Damage: 246%, Max Monsters Hit (upon landing): 6
Level 2: MP Cost: 74 each (launch and land), Damage: 252%, Max Monsters Hit (upon landing): 6
Level 3: MP Cost: 71 each (launch and land), Damage: 258%, Max Monsters Hit (upon landing): 6
Level 4: MP Cost: 68 each (launch and land), Damage: 264%, Max Monsters Hit (upon landing): 6
Level 5: MP Cost: 65 each (launch and land), Damage: 270%, Max Monsters Hit (upon landing): 6
Level 6: MP Cost: 62 each (launch and land), Damage: 276%, Max Monsters Hit (upon landing): 6
Level 7: MP Cost: 59 each (launch and land), Damage: 282%, Max Monsters Hit (upon landing): 6
Level 8: MP Cost: 56 each (launch and land), Damage: 288%, Max Monsters Hit (upon landing): 6
Level 9: MP Cost: 53 each (launch and land), Damage: 294%, Max Monsters Hit (upon landing): 6
Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Monsters Hit (upon landing): 6
Level 11: MP Cost: 47 each (launch and land), Damage: 306%, Max Monsters Hit (upon landing): 6
Level 12: MP Cost: 44 each (launch and land), Damage: 312%, Max Monsters Hit (upon landing): 6
Level 13: MP Cost: 41 each (launch and land), Damage: 318%, Max Monsters Hit (upon landing): 6
Level 14: MP Cost: 38 each (launch and land), Damage: 324%, Max Monsters Hit (upon landing): 6
Level 15: MP Cost: 35 each (launch and land), Damage: 330%, Max Monsters Hit (upon landing): 6
Level 16: MP Cost: 32 each (launch and land), Damage: 336%, Max Monsters Hit (upon landing): 6
Level 17: MP Cost: 29 each (launch and land), Damage: 342%, Max Monsters Hit (upon landing): 6
Level 18: MP Cost: 26 each (launch and land), Damage: 348%, Max Monsters Hit (upon landing): 6
Level 19: MP Cost: 23 each (launch and land), Damage: 354%, Max Monsters Hit (upon landing): 6
Level 20: MP Cost: 20 each (launch and land), Damage: 360%, Max Monsters Hit (upon landing): 6

Open Portal: GX-9
Description:
[Master Level: 10]
Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.

Effect:

Equation: MP Cost: 120 – 7 * x, Portal Duration: 30 * x sec
[x = skill level]

Level 1: MP Cost: 113, Portal Duration: 30 sec
Level 2: MP Cost: 106, Portal Duration: 60 sec
Level 3: MP Cost: 99, Portal Duration: 90 sec
Level 4: MP Cost: 92, Portal Duration: 120 sec
Level 5: MP Cost: 85, Portal Duration: 150 sec
Level 6: MP Cost: 78, Portal Duration: 180 sec
Level 7: MP Cost: 71, Portal Duration: 210 sec
Level 8: MP Cost: 64, Portal Duration: 240 sec
Level 9: MP Cost: 57, Portal Duration: 270 sec
Level 10: MP Cost: 50, Portal Duration: 300 sec

Mechanic Rage
Description:
[Master Level: 20]
Temporarily doubles your Attack Speed.
Required Skill: Mechanic Mastery lv. 5

Effect:

Equation: MP Cost: 41 – 1 * x, Duration: 10 * x sec
[x = skill level]

Level 1: MP Cost: 40, Duration: 10 sec
Level 2: MP Cost: 39, Duration: 20 sec
Level 3: MP Cost: 38, Duration: 30 sec
Level 4: MP Cost: 37, Duration: 40 sec
Level 5: MP Cost: 36, Duration: 50 sec
Level 6: MP Cost: 35, Duration: 60 sec
Level 7: MP Cost: 34, Duration: 70 sec
Level 8: MP Cost: 33, Duration: 80 sec
Level 9: MP Cost: 32, Duration: 90 sec
Level 10: MP Cost: 31, Duration: 100 sec
Level 11: MP Cost: 30, Duration: 110 sec
Level 12: MP Cost: 29, Duration: 120 sec
Level 13: MP Cost: 28, Duration: 130 sec
Level 14: MP Cost: 27, Duration: 140 sec
Level 15: MP Cost: 26, Duration: 150 sec
Level 16: MP Cost: 25, Duration: 160 sec
Level 17: MP Cost: 24, Duration: 170 sec
Level 18: MP Cost: 23, Duration: 180 sec
Level 19: MP Cost: 22, Duration: 190 sec
Level 20: MP Cost: 21, Duration: 200 sec

Perfect Armor
Description:
[Master Level: 20]
Your Mech has been upgraded with two new abilities.
They can be toggled on/off by using the skill key.
Required Skill: Mech: Protoype Lv. 10

Equation: Ability One – While mounting your mech, it has a 10 + x% chance to guard against attacks (permanent)
Ability Two – Reflects 100 + 20 * x% damage back to enemies (when skill is active)
[x = skill level]

Level 1: Ability One – While mounting your mech, it has a 11% chance to guard against attacks (permanent)
Ability Two – Reflects 120% damage back to enemies (when skill is active)
Level 2: Ability One – While mounting your mech, it has a 12% chance to guard against attacks (permanent)
Ability Two – Reflects 140% damage back to enemies (when skill is active)
Level 3: Ability One – While mounting your mech, it has a 13% chance to guard against attacks (permanent)
Ability Two – Reflects 160% damage back to enemies (when skill is active)
Level 4: Ability One – While mounting your mech, it has a 14% chance to guard against attacks (permanent)
Ability Two – Reflects 180% damage back to enemies (when skill is active)
Level 5: Ability One – While mounting your mech, it has a 15% chance to guard against attacks (permanent)
Ability Two – Reflects 200% damage back to enemies (when skill is active)
Level 6: Ability One – While mounting your mech, it has a 16% chance to guard against attacks (permanent)
Ability Two – Reflects 220% damage back to enemies (when skill is active)
Level 7: Ability One – While mounting your mech, it has a 17% chance to guard against attacks (permanent)
Ability Two – Reflects 240% damage back to enemies (when skill is active)
Level 8: Ability One – While mounting your mech, it has a 18% chance to guard against attacks (permanent)
Ability Two – Reflects 260% damage back to enemies (when skill is active)
Level 9: Ability One – While mounting your mech, it has a 19% chance to guard against attacks (permanent)
Ability Two – Reflects 280% damage back to enemies (when skill is active)
Level 10: Ability One – While mounting your mech, it has a 20% chance to guard against attacks (permanent)
Ability Two – Reflects 300% damage back to enemies (when skill is active)
Level 11: Ability One – While mounting your mech, it has a 21% chance to guard against attacks (permanent)
Ability Two – Reflects 320% damage back to enemies (when skill is active)
Level 12: Ability One – While mounting your mech, it has a 22% chance to guard against attacks (permanent)
Ability Two – Reflects 340% damage back to enemies (when skill is active)
Level 13: Ability One – While mounting your mech, it has a 23% chance to guard against attacks (permanent)
Ability Two – Reflects 360% damage back to enemies (when skill is active)
Level 14: Ability One – While mounting your mech, it has a 24% chance to guard against attacks (permanent)
Ability Two – Reflects 380% damage back to enemies (when skill is active)
Level 15: Ability One – While mounting your mech, it has a 25% chance to guard against attacks (permanent)
Ability Two – Reflects 400% damage back to enemies (when skill is active)
Level 16: Ability One – While mounting your mech, it has a 26% chance to guard against attacks (permanent)
Ability Two – Reflects 420% damage back to enemies (when skill is active)
Level 17: Ability One – While mounting your mech, it has a 27% chance to guard against attacks (permanent)
Ability Two – Reflects 440% damage back to enemies (when skill is active)
Level 18: Ability One – While mounting your mech, it has a 28% chance to guard against attacks (permanent)
Ability Two – Reflects 460% damage back to enemies (when skill is active)
Level 19: Ability One – While mounting your mech, it has a 29% chance to guard against attacks (permanent)
Ability Two – Reflects 480% damage back to enemies (when skill is active)
Level 20: Ability One – While mounting your mech, it has a 30% chance to guard against attacks (permanent)
Ability Two – Reflects 500% damage back to enemies (when skill is active)

Skill Build:

Level 30: 1 Heavy Weapon Mastery, 1 Atomic Hammer, 1 Mechanic Mastery
Level 31: 3 Mechanic Mastery
Level 32: 1 Mechanic Mastery, 2 Mechanic Rage
Level 33: 3 Mechanic Rage
Level 34: 1 Mechanic Rage, 2 Atomic Hammer
Level 35: 3 Atomic Hammer
Level 36: 3 Atomic Hammer
Level 37: 3 Atomic Hammer
Level 38: 3 Atomic Hammer
Level 39: 3 Atomic Hammer
Level 40: 2 Atomic Hammer [MAX], 1 Mechanic Mastery
Level 41: 3 Mechanic Mastery
Level 42: 3 Mechanic Mastery
Level 43: 3 Mechanic Mastery
Level 44: 3 Mechanic Mastery
Level 45: 2 Mechanic Mastery [MAX], 1 Heavy Weapon Mastery
Level 46: 3 Heavy Weapon Mastery
Level 47: 3 Heavy Weapon Mastery
Level 48: 3 Heavy Weapon Mastery
Level 49: 3 Heavy Weapon Mastery
Level 50: 3 Heavy Weapon Mastery
Level 51: 3 Heavy Weapon Mastery [MAX]
Level 52: 1 Rocket Booster, 1 Open Portal: GX-9, 1 Perfect Armor
Level 53: 3 Perfect Armor
Level 54: 3 Perfect Armor
Level 55: 3 Perfect Armor
Level 56: 3 Perfect Armor
Level 57: 3 Perfect Armor
Level 58: 3 Perfect Armor
Level 59: 1 Perfect Armor [MAX], 2 Open Portal: GX-9
Level 60: 3 Open Portal: GX-9
Level 61: 3 Open Portal: GX-9
Level 62: 1 Open Portal: GX-9 [MAX], 2 Mechanic Rage
Level 63: 3 Mechanic Rage
Level 64: 3 Mechanic Rage
Level 65: 3 Mechanic Rage
Level 66: 3 Mechanic Rage [MAX]
Level 67: 3 Rocket Booster
Level 68: 3 Rocket Booster
Level 69: 3 Rocket Booster
Level 70: 3 Rocket Booster

Results:
20 Mechanic Mastery MAXED
20 Heavy Weapon Mastery MAXED
20 Atomic Hammer MAXED
13 Rocket Booster
10 Open Portal: GX-9 MAXED
20 Mechanic Rage MAXED
20 Perfect Armor MAXED

Explanation:
1 SP into Heavy Weapon Mastery to enhance your old skills, 1 SP into Atomic Hammer to get your main mobbing skill till 4th job, and 1 into Mechanic Mastery, which you will see why in a second. We get 5 into Mastery so we can get 6 into Mechanic Booster and have the buff for 60 seconds. We then max your main mobbing skill, Atomic Hammer, and obviously mastery again. We then max your second mastery, Heavy Weapon Mastery. So you can use as many skills as possible for the next 18 levels, we put 1 SP into every remaining skill at Level 52. Perfect Armor, a great, permanent buff, is maxed next because it’s so necessary. Open Portal: GX-9 could be really helpful when you are training, so we max that next so you can have maximum time of the portals. Mechanic Rage, your booster skill, is maxed to add duration. Finally, we put the rest of our SP into Rocket Booster, which is not such a useful skill.
Some people like maxing Rocket Booster. I’m usually okay with people’s original builds, but I absolutely don’t get this one. Rocket Booser is probably the most useless skill, and if you max it, all you get is a little more damage when you rocket up. Also, the only way you could max it is if you leave Mechanic Rage at 13, which sounds stupid to me. I mean, who wouldn’t want to max booster?

Mechanic 3rd Job

Wow, 3rd Job. For every job other than Mechanic, it means new skills. For Mechanics, though, it means more enhancement to previous skills. If you haven’t noticed already, mechanic is only about buffing your previous skills and getting new and better skills. Third Job is going to be like that, so if you don’t like spamming Atomic Hammer, just quit now.

Skills:

Metal Fist Mastery
Description:
[Master Level: 20]
Increases damage of the ME-07 Drillhands and Atmoic Hammer skills.

Equation: Damage: +10 + 2 * x% (for both skills)
[x = skill level]

Level 1: Damage: +12% (for both skills)
Level 2: Damage: +14% (for both skills)
Level 3: Damage: +16% (for both skills)
Level 4: Damage: +18% (for both skills)
Level 5: Damage: +20% (for both skills)
Level 6: Damage: +22% (for both skills)
Level 7: Damage: +24% (for both skills)
Level 8: Damage: +26% (for both skills)
Level 9: Damage: +28% (for both skills)
Level 10: Damage: +30% (for both skills)
Level 11: Damage: +32% (for both skills)
Level 12: Damage: +34% (for both skills)
Level 13: Damage: +36% (for both skills)
Level 14: Damage: +38% (for both skills)
Level 15: Damage: +40% (for both skills)
Level 16: Damage: +42% (for both skills)
Level 17: Damage: +44% (for both skills)
Level 18: Damage: +46% (for both skills)
Level 19: Damage: +48% (for both skills)
Level 20: Damage: +50% (for both skills)

Satellite
Description:
[Master Level: 20]
Summons , tiny attack devices controlled remotely. They attack the monsters you’re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.

Effect (3 Satellites):

Equation: MP Cost: 100 – 3 * x, Max Satellites: RoundUp(x / 7), Damage: 100 + 3 * x%
[x = skill level]

Level 1: MP Cost: 97, Max Satellites: 1, Damage: 103%
Level 2: MP Cost: 94, Max Satellites: 1, Damage: 106%
Level 3: MP Cost: 91, Max Satellites: 1, Damage: 109%
Level 4: MP Cost: 88, Max Satellites: 1, Damage: 112%
Level 5: MP Cost: 85, Max Satellites: 1, Damage: 115%
Level 6: MP Cost: 82, Max Satellites: 1, Damage: 118%
Level 7: MP Cost: 79, Max Satellites: 1, Damage: 121%
Level 8: MP Cost: 76, Max Satellites: 2, Damage: 124%
Level 9: MP Cost: 73, Max Satellites: 2, Damage: 127%
Level 10: MP Cost: 70, Max Satellites: 2, Damage: 130%
Level 11: MP Cost: 67, Max Satellites: 2, Damage: 133%
Level 12: MP Cost: 64, Max Satellites: 2, Damage: 136%
Level 13: MP Cost: 61, Max Satellites: 2, Damage: 139%
Level 14: MP Cost: 58, Max Satellites: 2, Damage: 142%
Level 15: MP Cost: 55, Max Satellites: 3, Damage: 145%
Level 16: MP Cost: 52, Max Satellites: 3, Damage: 148%
Level 17: MP Cost: 49, Max Satellites: 3, Damage: 151%
Level 18: MP Cost: 46, Max Satellites: 3, Damage: 154%
Level 19: MP Cost: 43, Max Satellites: 3, Damage: 157%
Level 20: MP Cost: 40, Max Satellites: 3, Damage: 160%

Rock ‘n Shock
Description:
[Master Level: 20]
Installs up to 3 to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Effect:

Equation: MP Cost: 70 – 5 * Int(x / 4), Tesla Coil Duration: 30 sec, Damage: 150 + 5 * x%, Max Monsters Hit: 10, Self-Destruct Damage: 250 + 5 * x%, Cooldown: 50 – x sec
[x = skill level]

Level 1: MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 155%, Max Monsters Hit: 10, Self-Destruct Damage: 255%, Cooldown: 49 sec
Level 2: MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 48 sec
Level 3: MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 165%, Max Monsters Hit: 10, Self-Destruct Damage: 265%, Cooldown: 47 sec
Level 4: MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 46 sec
Level 5: MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 175%, Max Monsters Hit: 10, Self-Destruct Damage: 275%, Cooldown: 45 sec
Level 6: MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 44 sec
Level 7: MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 185%, Max Monsters Hit: 10, Self-Destruct Damage: 285%, Cooldown: 43 sec
Level 8: MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 42 sec
Level 9: MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 195%, Max Monsters Hit: 10, Self-Destruct Damage: 295%, Cooldown: 41 sec
Level 10: MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 40 sec
Level 11: MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 205%, Max Monsters Hit: 10, Self-Destruct Damage: 305%, Cooldown: 39 sec
Level 12: MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 210%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 38 sec
Level 13: MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 215%, Max Monsters Hit: 10, Self-Destruct Damage: 315%, Cooldown: 37 sec
Level 14: MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 220%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 36 sec
Level 15: MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 225%, Max Monsters Hit: 10, Self-Destruct Damage: 325%, Cooldown: 35 sec
Level 16: MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 230%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 34 sec
Level 17: MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 235%, Max Monsters Hit: 10, Self-Destruct Damage: 335%, Cooldown: 33 sec
Level 18: MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 240%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 32 sec
Level 19: MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 245%, Max Monsters Hit: 10, Self-Destruct Damage: 345%, Cooldown: 31 sec
Level 20: MP Cost: 45, Tesla Coil Duration: 30 sec, Damage: 250%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 30 sec

Mech: Siege Mode
Description:
[Master Level: 20]
Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.
[To Attack: Attack key]

Effect:

Equation: MP Cost: 20 + 20 * RoundUp(x / 10), Siege Mode Duration: 5 seconds, Damage: 80 + x%, Cooldown: 45 – 3 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 81%, Cooldown: 45 sec
Level 2: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 82%, Cooldown: 42 sec
Level 3: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 83%, Cooldown: 42 sec
Level 4: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 84%, Cooldown: 39 sec
Level 5: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 85%, Cooldown: 39 sec
Level 6: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 86%, Cooldown: 36 sec
Level 7: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 87%, Cooldown: 36 sec
Level 8: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 88%, Cooldown: 33 sec
Level 9: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 89%, Cooldown: 33 sec
Level 10: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 90%, Cooldown: 30 sec
Level 11: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 91%, Cooldown: 30 sec
Level 12: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 92%, Cooldown: 27 sec
Level 13: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 93%, Cooldown: 27 sec
Level 14: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 94%, Cooldown: 24 sec
Level 15: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 95%, Cooldown: 24 sec
Level 16: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 96%, Cooldown: 21 sec
Level 17: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 97%, Cooldown: 21 sec
Level 18: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 98%, Cooldown: 18 sec
Level 19: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 99%, Cooldown: 18 sec
Level 20: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 100%, Cooldown: 15 sec

Acceleration Bot EX-7
Description:
[Master Level: 15]
You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Effect:

Equation: MP Cost: 100 – 10 * Int(x / 3), Buff Duration: 20 + 4 * x sec, Enemy Movement Speed: +30, Enemy Defense: –-2 * x%, Self-Destruct Damage: 245 + 7 * x%
[x = skill level]

Level 1: MP Cost: 100, Buff Duration: 24 sec, Enemy Movement Speed: +30, Enemy Defense: –2%, Self-Destruct Damage: 252%
Level 2: MP Cost: 100, Buff Duration: 28 sec, Enemy Movement Speed: +30, Enemy Defense: –4%, Self-Destruct Damage: 259%
Level 3: MP Cost: 90, Buff Duration: 32 sec, Enemy Movement Speed: +30, Enemy Defense: –6%, Self-Destruct Damage: 266%
Level 4: MP Cost: 90, Buff Duration: 36 sec, Enemy Movement Speed: +30, Enemy Defense: –8%, Self-Destruct Damage: 273%
Level 5: MP Cost: 90, Buff Duration: 40 sec, Enemy Movement Speed: +30, Enemy Defense: –10%, Self-Destruct Damage: 280%
Level 6: MP Cost: 80, Buff Duration: 44 sec, Enemy Movement Speed: +30, Enemy Defense: –12%, Self-Destruct Damage: 287%
Level 7: MP Cost: 80, Buff Duration: 48 sec, Enemy Movement Speed: +30, Enemy Defense: –14%, Self-Destruct Damage: 294%
Level 8: MP Cost: 80, Buff Duration: 52 sec, Enemy Movement Speed: +30, Enemy Defense: –16%, Self-Destruct Damage: 301%
Level 9: MP Cost: 70, Buff Duration: 56 sec, Enemy Movement Speed: +30, Enemy Defense: –18%, Self-Destruct Damage: 308%
Level 10: MP Cost: 70, Buff Duration: 60 sec, Enemy Movement Speed: +30, Enemy Defense: –20%, Self-Destruct Damage: 315%
Level 11: MP Cost: 70, Buff Duration: 64 sec, Enemy Movement Speed: +30, Enemy Defense: –22%, Self-Destruct Damage: 322%
Level 12: MP Cost: 60, Buff Duration: 68 sec, Enemy Movement Speed: +30, Enemy Defense: –24%, Self-Destruct Damage: 329%
Level 13: MP Cost: 60, Buff Duration: 72 sec, Enemy Movement Speed: +30, Enemy Defense: –26%, Self-Destruct Damage: 336%
Level 14: MP Cost: 60, Buff Duration: 76 sec, Enemy Movement Speed: +30, Enemy Defense: –28%, Self-Destruct Damage: 343%
Level 15: MP Cost: 50, Buff Duration: 80 sec, Enemy Movement Speed: +30, Enemy Defense: –30%, Self-Destruct Damage: 350%

Healing Robot H-LX
Description:
[Master Level: 20]
Summons the stationary bot stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.

Effect:

Equation: MP Cost: 90 – 2 * x, Summon Duration: 20 + x sec, Party HP Healed: 5 + 2 * Int(x / 2)%, Self-Destruct Damage: 300 + 5 * x%, Cooldown: 105 – 6 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 88, Summon Duration: 21 sec, Party HP Healed: 5%, Self-Destruct Damage: 305%, Cooldown: 105 sec
Level 2: MP Cost: 86, Summon Duration: 22 sec, Party HP Healed: 7%, Self-Destruct Damage: 310%, Cooldown: 99 sec
Level 3: MP Cost: 84, Summon Duration: 23 sec, Party HP Healed: 7%, Self-Destruct Damage: 315%, Cooldown: 99 sec
Level 4: MP Cost: 82, Summon Duration: 24 sec, Party HP Healed: 9%, Self-Destruct Damage: 320%, Cooldown: 93 sec
Level 5: MP Cost: 80, Summon Duration: 25 sec, Party HP Healed: 9%, Self-Destruct Damage: 325%, Cooldown: 93 sec
Level 6: MP Cost: 78, Summon Duration: 26 sec, Party HP Healed: 11%, Self-Destruct Damage: 330%, Cooldown: 87 sec
Level 7: MP Cost: 76, Summon Duration: 27 sec, Party HP Healed: 11%, Self-Destruct Damage: 335%, Cooldown: 87 sec
Level 8: MP Cost: 74, Summon Duration: 28 sec, Party HP Healed: 13%, Self-Destruct Damage: 340%, Cooldown: 81 sec
Level 9: MP Cost: 72, Summon Duration: 29 sec, Party HP Healed: 13%, Self-Destruct Damage: 345%, Cooldown: 81 sec
Level 10: MP Cost: 70, Summon Duration: 30 sec, Party HP Healed: 15%, Self-Destruct Damage: 350%, Cooldown: 75 sec
Level 11: MP Cost: 68, Summon Duration: 31 sec, Party HP Healed: 15%, Self-Destruct Damage: 355%, Cooldown: 75 sec
Level 12: MP Cost: 66, Summon Duration: 32 sec, Party HP Healed: 17%, Self-Destruct Damage: 360%, Cooldown: 69 sec
Level 13: MP Cost: 64, Summon Duration: 33 sec, Party HP Healed: 17%, Self-Destruct Damage: 365%, Cooldown: 69 sec
Level 14: MP Cost: 62, Summon Duration: 34 sec, Party HP Healed: 19%, Self-Destruct Damage: 370%, Cooldown: 63 sec
Level 15: MP Cost: 60, Summon Duration: 35 sec, Party HP Healed: 19%, Self-Destruct Damage: 375%, Cooldown: 63 sec
Level 16: MP Cost: 58, Summon Duration: 36 sec, Party HP Healed: 21%, Self-Destruct Damage: 380%, Cooldown: 57 sec
Level 17: MP Cost: 56, Summon Duration: 37 sec, Party HP Healed: 21%, Self-Destruct Damage: 385%, Cooldown: 57 sec
Level 18: MP Cost: 54, Summon Duration: 38 sec, Party HP Healed: 23%, Self-Destruct Damage: 390%, Cooldown: 51 sec
Level 19: MP Cost: 52, Summon Duration: 39 sec, Party HP Healed: 23%, Self-Destruct Damage: 395%, Cooldown: 51 sec
Level 20: MP Cost: 50, Summon Duration: 40 sec, Party HP Healed: 25%, Self-Destruct Damage: 400%, Cooldown: 45 sec

Roll of the Dice
Description:
[Master Level: 20]
Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.

Effect:

Equation: MP Cost: 40 + 5 * Int(x / 5), Buff Duration: 60 + 6 * x sec
Cooldown: 500 – 30 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 40, Buff Duration: 66 sec
Cooldown: 500 sec
Level 2: MP Cost: 40, Buff Duration: 72 sec
Cooldown: 470 sec
Level 3: MP Cost: 40, Buff Duration: 78 sec
Cooldown: 470 sec
Level 4: MP Cost: 40, Buff Duration: 84 sec
Cooldown: 440 sec
Level 5: MP Cost: 45, Buff Duration: 90 sec
Cooldown: 440 sec
Level 6: MP Cost: 45, Buff Duration: 96 sec
Cooldown: 410 sec
Level 7: MP Cost: 45, Buff Duration: 102 sec
Cooldown: 410 sec
Level 8: MP Cost: 45, Buff Duration: 108 sec
Cooldown: 380 sec
Level 9: MP Cost: 45, Buff Duration: 114 sec
Cooldown: 380 sec
Level 10: MP Cost: 50, Buff Duration: 120 sec
Cooldown: 350 sec
Level 11: MP Cost: 50, Buff Duration: 126 sec
Cooldown: 350 sec
Level 12: MP Cost: 50, Buff Duration: 132 sec
Cooldown: 320 sec
Level 13: MP Cost: 50, Buff Duration: 138 sec
Cooldown: 320 sec
Level 14: MP Cost: 50, Buff Duration: 144 sec
Cooldown: 290 sec
Level 15: MP Cost: 55, Buff Duration: 150 sec
Cooldown: 290 sec
Level 16: MP Cost: 55, Buff Duration: 156 sec
Cooldown: 260 sec
Level 17: MP Cost: 55, Buff Duration: 162 sec
Cooldown: 260 sec
Level 18: MP Cost: 55, Buff Duration: 168 sec
Cooldown: 230 sec
Level 19: MP Cost: 55, Buff Duration: 174 sec
Cooldown: 230 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec
Cooldown: 200 sec

The Buffs
Roll a 1 = Nothing.
Roll a 2 = Buff = 30% DEF
Roll a 3 = Buff = 20% MaxHP and MaxMP
Roll a 4 = Buff = 15% Critical Rate
Roll a 5 = Buff = 20% Damage
Roll a 6 = Buff = 30% EXP

Punch Launcher
Description:
[Master Level: 20]
Launches a punch that hits multiple enemies, possibly Stunning them.

Effect:

Equation: MP Cost: 30 + 3 * Int(x / 4), Damage: 450 + 6 * x%, Max Monsters Hit: 4 + Int(x / 10), Stun Duration: 1 + RoundUp(x / 10) sec
[x = skill level]

Level 1: MP Cost: 30, Damage: 456%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 2: MP Cost: 30, Damage: 462%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 3: MP Cost: 30, Damage: 468%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 4: MP Cost: 33, Damage: 474%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 5: MP Cost: 33, Damage: 480%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 6: MP Cost: 33, Damage: 486%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 7: MP Cost: 33, Damage: 492%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 8: MP Cost: 36, Damage: 498%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 9: MP Cost: 36, Damage: 504%, Max Monsters Hit: 4, Stun Duration: 2 sec
Level 10: MP Cost: 36, Damage: 510%, Max Monsters Hit: 5, Stun Duration: 2 sec
Level 11: MP Cost: 36, Damage: 516%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 12: MP Cost: 39, Damage: 522%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 13: MP Cost: 39, Damage: 528%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 14: MP Cost: 39, Damage: 534%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 15: MP Cost: 39, Damage: 540%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 16: MP Cost: 42, Damage: 546%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 17: MP Cost: 42, Damage: 552%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 18: MP Cost: 42, Damage: 558%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 19: MP Cost: 42, Damage: 564%, Max Monsters Hit: 5, Stun Duration: 3 sec
Level 20: MP Cost: 45, Damage: 570%, Max Monsters Hit: 6, Stun Duration: 3 sec

Skill Build:

Level 70: 1 Rock ‘n Shock, 1 Satellite, 1 Mech: Siege Mode
Level 71: 1 Punch Launcher, 2 Metal Fist Mastery
Level 72: 3 Metal Fist Mastery
Level 73: 3 Metal Fist Mastery
Level 74: 3 Metal Fist Mastery
Level 75: 3 Metal Fist Mastery
Level 76: 3 Metal Fist Mastery
Level 77: 3 Metal Fist Mastery [MAX]
Level 78: 3 Satellite
Level 79: 3 Satellite
Level 80: 3 Satellite
Level 81: 3 Satellite
Level 82: 3 Satellite
Level 83: 3 Satellite
Level 84: 1 Satellite [MAX], 2 Mech: Siege Mode
Level 85: 3 Mech: Siege Mode
Level 86: 3 Mech: Siege Mode
Level 87: 3 Mech: Siege Mode
Level 88: 3 Mech: Siege Mode
Level 89: 3 Mech: Siege Mode
Level 90: 2 Mech: Siege Mode [MAX], 1 Roll of the Dice
Level 91: 3 Roll of the Dice
Level 92: 3 Roll of the Dice
Level 93: 3 Roll of the Dice
Level 94: 3 Roll of the Dice
Level 95: 3 Roll of the Dice
Level 96: 3 Roll of the Dice
Level 97: 1 Roll of the Dice [MAX], 1 Acceleration Bot EX-7, 1 Healing Robot
Level 98: 3 Rock ‘n Shock
Level 99: 3 Rock ‘n Shock
Level 100: 3 Rock ‘n Shock
Level 101: 3 Rock ‘n Shock
Level 102: 3 Rock ‘n Shock
Level 103: 3 Rock ‘n Shock
Level 104: 1 Rock ‘n Shock [MAX], 2 Punch Launcher
Level 105: 3 Punch Launcher
Level 106: 3 Punch Launcher
Level 107: 3 Punch Launcher
Level 108: 3 Punch Launcher
Level 109: 3 Punch Launcher
Level 110: 2 Punch Launcher [MAX], 1 Acceleration Bot EX-7
Level 111: 3 Acceleration Bot EX-7
Level 112: 3 Acceleration Bot EX-7
Level 113: 3 Acceleration Bot EX-7
Level 114: 3 Acceleration Bot EX-7
Level 115: 1 Acceleration Bot EX-7 [MAX], 2 Healing Robot H-LX
Level 116: 3 Healing Robot H-LX
Level 117: 3 Healing Robot H-LX
Level 118: 3 Healing Robot H-LX
Level 119: 3 Healing Robot H-LX
Level 120: 3 Healing Robot H-LX

Results:
20 Metal Fist Mastery MAXED
20 Satellite MAXED
20 Rock ‘n Shock MAXED
20 Mech: Siege Mode MAXED
15 Acceleration Bot EX-7 MAXED
18 Healing Robot H-LX
20 Roll of the Dice MAXED
20 Punch Launcher MAXED

Explanation:
Like always, you get 1 SP into every skill (well almost at the beginning) so you can try it all. First thing you want to max is Metal Fist Mastery to increase the damage of Atomic Hammer and ME-07 Drillhands, your main skill. Satellite is a very useful (and cute :D) permanent summon, so we maxed that so we can also get 3 of them! As you level up, you start getting closer to your ‘Bossing Ages,’ so we max Mech: Siege Mode, your best bossing skill to lower its cooldown and increase the damage. Roll of the Dice is an awesome and very useful skill, so we max that next to lower the cooldown greatly, making the buff AMAZING. Acceleration Bot EX-7 and Healing Robot are pretty useless, but you should put 2 SP in them ‘for the lulz’ (…good to have many skills). Rock ‘n Shock is maxed next to decrease its cooldown (and if you think that’s bad, just wait till Chaos…) and you will be able to use it a lot. The last *useful* skill is Punch Launcher, so we max that. Then we dump our SP into Acceleration Bot EX-7 and Healing Robot H-LX. We max Acceleration Bot EX-7 because it can actually DO SOMETHING, while Healing Robot H-LX is useless because you have to press the down arrow for it to heal you.
Some people want to max Healing Robot H-LX and leave Punch Launcher at 18. I don’t like it because, as I explained above, Healing Robot H-LX is kind of useless. Not to mention that it has almost the same effect when it’s maxed and not maxed.

Mechanic 4th Job

More enhancements for your robot… Just more and more…
Don’t be surprised if people call you OP now, because you are truly OP. Remember what I said (the ‘Don’t KS unless KS’ed’ rule), and enjoy your Mechanic. Why? BECAUSE YOU ARE A 4TH JOBBER! Woot! You are free to do whatever you want here~

Skills:

Extreme Mech
Description:
[Master Level: 30]
Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
Required Skill: Mech: Prototype Lv. 10

Equation: ATT: +20 + x, Defense: +400 + 20 * x, Max HP: +600 + 20 * x, Max MP: +600 + 20 * x, Weapon Mastery: +55 + RoundUp(x / 2)
[x = skill level]

Level 1: ATT: +21, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56
Level 2: ATT: +22, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56
Level 3: ATT: +23, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57
Level 4: ATT: +24, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57
Level 5: ATT: +25, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58
Level 6: ATT: +26, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58
Level 7: ATT: +27, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59
Level 8: ATT: +28, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59
Level 9: ATT: +29, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60
Level 10: ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60
Level 11: ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61
Level 12: ATT: +32, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61
Level 13: ATT: +33, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62
Level 14: ATT: +34, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62
Level 15: ATT: +35, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63
Level 16: ATT: +36, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63
Level 17: ATT: +37, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64
Level 18: ATT: +38, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64
Level 19: ATT: +39, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65
Level 20: ATT: +40, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65
Level 21: ATT: +41, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66
Level 22: ATT: +42, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66
Level 23: ATT: +43, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67
Level 24: ATT: +44, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67
Level 25: ATT: +45, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68
Level 26: ATT: +46, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68
Level 27: ATT: +47, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69
Level 28: ATT: +48, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69
Level 29: ATT: +49, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70
Level 30: ATT: +50, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70

Robot Mastery
Description:
[Master Level: 15]
Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Equation: Damage (attack, self-destruct): +5 + 3 * x%, Summon Duration: +5 + 3 * x%
[x = skill level]

Level 1: Damage (attack, self-destruct): +8%, Summon Duration: +8%
Level 2: Damage (attack, self-destruct): +11%, Summon Duration: +11%
Level 3: Damage (attack, self-destruct): +14%, Summon Duration: +14%
Level 4: Damage (attack, self-destruct): +17%, Summon Duration: +17%
Level 5: Damage (attack, self-destruct): +20%, Summon Duration: +20%
Level 6: Damage (attack, self-destruct): +23%, Summon Duration: +23%
Level 7: Damage (attack, self-destruct): +26%, Summon Duration: +26%
Level 8: Damage (attack, self-destruct): +29%, Summon Duration: +29%
Level 9: Damage (attack, self-destruct): +32%, Summon Duration: +32%
Level 10: Damage (attack, self-destruct): +35%, Summon Duration: +35%
Level 11: Damage (attack, self-destruct): +38%, Summon Duration: +38%
Level 12: Damage (attack, self-destruct): +41%, Summon Duration: +41%
Level 13: Damage (attack, self-destruct): +44%, Summon Duration: +44%
Level 14: Damage (attack, self-destruct): +47%, Summon Duration: +47%
Level 15: Damage (attack, self-destruct): +50%, Summon Duration: +50%

Giant Robot SG-88
Description:
[Master Level: 30]
Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Equation: MP Cost: 400, Damage: 800 + 15 * x%, Max Monsters Hit: 15
Cooldown: 60 – 2 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 400, Damage: 815%, Max Monsters Hit: 15
Cooldown: 60 sec
Level 2: MP Cost: 400, Damage: 830%, Max Monsters Hit: 15
Cooldown: 58 sec
Level 3: MP Cost: 400, Damage: 845%, Max Monsters Hit: 15
Cooldown: 58 sec
Level 4: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15
Cooldown: 56 sec
Level 5: MP Cost: 400, Damage: 875%, Max Monsters Hit: 15
Cooldown: 56 sec
Level 6: MP Cost: 400, Damage: 890%, Max Monsters Hit: 15
Cooldown: 54 sec
Level 7: MP Cost: 400, Damage: 905%, Max Monsters Hit: 15
Cooldown: 54 sec
Level 8: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15
Cooldown: 52 sec
Level 9: MP Cost: 400, Damage: 935%, Max Monsters Hit: 15
Cooldown: 52 sec
Level 10: MP Cost: 400, Damage: 950%, Max Monsters Hit: 15
Cooldown: 50 sec
Level 11: MP Cost: 400, Damage: 965%, Max Monsters Hit: 15
Cooldown: 50 sec
Level 12: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15
Cooldown: 48 sec
Level 13: MP Cost: 400, Damage: 995%, Max Monsters Hit: 15
Cooldown: 48 sec
Level 14: MP Cost: 400, Damage: 1010%, Max Monsters Hit: 15
Cooldown: 46 sec
Level 15: MP Cost: 400, Damage: 1025%, Max Monsters Hit: 15
Cooldown: 46 sec
Level 16: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15
Cooldown: 44 sec
Level 17: MP Cost: 400, Damage: 1055%, Max Monsters Hit: 15
Cooldown: 44 sec
Level 18: MP Cost: 400, Damage: 1070%, Max Monsters Hit: 15
Cooldown: 42 sec
Level 19: MP Cost: 400, Damage: 1085%, Max Monsters Hit: 15
Cooldown: 42 sec
Level 20: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15
Cooldown: 40 sec
Level 21: MP Cost: 400, Damage: 1115%, Max Monsters Hit: 15
Cooldown: 40 sec
Level 22: MP Cost: 400, Damage: 1130%, Max Monsters Hit: 15
Cooldown: 38 sec
Level 23: MP Cost: 400, Damage: 1145%, Max Monsters Hit: 15
Cooldown: 38 sec
Level 24: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15
Cooldown: 36 sec
Level 25: MP Cost: 400, Damage: 1175%, Max Monsters Hit: 15
Cooldown: 36 sec
Level 26: MP Cost: 400, Damage: 1190%, Max Monsters Hit: 15
Cooldown: 34 sec
Level 27: MP Cost: 400, Damage: 1205%, Max Monsters Hit: 15
Cooldown: 34 sec
Level 28: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15
Cooldown: 32 sec
Level 29: MP Cost: 400, Damage: 1235%, Max Monsters Hit: 15
Cooldown: 32 sec
Level 30: MP Cost: 400, Damage: 1250%, Max Monsters Hit: 15
Cooldown: 30 sec

Mech: Missile Tank
Description:
[Master Level: 30]
Activates mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage.
Get on/off your mount by pressing the skill key.
[To shoot: [Attack key]
[Skills that can be used: Laser Blast, Siege Mode]
Required Skill: Mech: Siege Mode Lv. 10

Equation: MP Cost: 120 – 2 * x to change to Tank mode, plus an additional –150 – 5 * Int(x / 3) MP every 5 sec, Damage: 80 + x%
Additional Critical Rate (basic attacks): +x%, Damage Bonus (Siege mode): +30%
[x = skill level]

Level 1: MP Cost: 118 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 81%
Additional Critical Rate (basic attacks): +1%, Damage Bonus (Siege mode): +30%
Level 2: MP Cost: 116 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 82%
Additional Critical Rate (basic attacks): +2%, Damage Bonus (Siege mode): +30%
Level 3: MP Cost: 114 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 83%
Additional Critical Rate (basic attacks): +3%, Damage Bonus (Siege mode): +30%
Level 4: MP Cost: 112 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 84%
Additional Critical Rate (basic attacks): +4%, Damage Bonus (Siege mode): +30%
Level 5: MP Cost: 110 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 85%
Additional Critical Rate (basic attacks): +5%, Damage Bonus (Siege mode): +30%
Level 6: MP Cost: 108 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 86%
Additional Critical Rate (basic attacks): +6%, Damage Bonus (Siege mode): +30%
Level 7: MP Cost: 106 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 87%
Additional Critical Rate (basic attacks): +7%, Damage Bonus (Siege mode): +30%
Level 8: MP Cost: 104 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 88%
Additional Critical Rate (basic attacks): +8%, Damage Bonus (Siege mode): +30%
Level 9: MP Cost: 102 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 89%
Additional Critical Rate (basic attacks): +9%, Damage Bonus (Siege mode): +30%
Level 10: MP Cost: 100 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 90%
Additional Critical Rate (basic attacks): +10%, Damage Bonus (Siege mode): +30%
Level 11: MP Cost: 98 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 91%
Additional Critical Rate (basic attacks): +11%, Damage Bonus (Siege mode): +30%
Level 12: MP Cost: 96 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 92%
Additional Critical Rate (basic attacks): +12%, Damage Bonus (Siege mode): +30%
Level 13: MP Cost: 94 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 93%
Additional Critical Rate (basic attacks): +13%, Damage Bonus (Siege mode): +30%
Level 14: MP Cost: 92 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 94%
Additional Critical Rate (basic attacks): +14%, Damage Bonus (Siege mode): +30%
Level 15: MP Cost: 90 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 95%
Additional Critical Rate (basic attacks): +15%, Damage Bonus (Siege mode): +30%
Level 16: MP Cost: 88 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 96%
Additional Critical Rate (basic attacks): +16%, Damage Bonus (Siege mode): +30%
Level 17: MP Cost: 86 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 97%
Additional Critical Rate (basic attacks): +17%, Damage Bonus (Siege mode): +30%
Level 18: MP Cost: 84 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 98%
Additional Critical Rate (basic attacks): +18%, Damage Bonus (Siege mode): +30%
Level 19: MP Cost: 82 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 99%
Additional Critical Rate (basic attacks): +19%, Damage Bonus (Siege mode): +30%
Level 20: MP Cost: 80 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 100%
Additional Critical Rate (basic attacks): +20%, Damage Bonus (Siege mode): +30%
Level 21: MP Cost: 78 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 101%
Additional Critical Rate (basic attacks): +21%, Damage Bonus (Siege mode): +30%
Level 22: MP Cost: 76 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 102%
Additional Critical Rate (basic attacks): +22%, Damage Bonus (Siege mode): +30%
Level 23: MP Cost: 74 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 103%
Additional Critical Rate (basic attacks): +23%, Damage Bonus (Siege mode): +30%
Level 24: MP Cost: 72 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 104%
Additional Critical Rate (basic attacks): +24%, Damage Bonus (Siege mode): +30%
Level 25: MP Cost: 70 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 105%
Additional Critical Rate (basic attacks): +25%, Damage Bonus (Siege mode): +30%
Level 26: MP Cost: 68 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 106%
Additional Critical Rate (basic attacks): +26%, Damage Bonus (Siege mode): +30%
Level 27: MP Cost: 66 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 107%
Additional Critical Rate (basic attacks): +27%, Damage Bonus (Siege mode): +30%
Level 28: MP Cost: 64 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 108%
Additional Critical Rate (basic attacks): +28%, Damage Bonus (Siege mode): +30%
Level 29: MP Cost: 62 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 109%
Additional Critical Rate (basic attacks): +29%, Damage Bonus (Siege mode): +30%
Level 30: MP Cost: 60 to change to Tank mode, plus an additional -100 MP every 5 sec, Damage: 110%
Additional Critical Rate (basic attacks): +30%, Damage Bonus (Siege mode): +30%

Satellite Safety
Description:
[Master Level: 25]
Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.
Toggle this skill On/Off by pressing the skill key.
Required Skill: Satellite Lv. 10

Equation: Satellite Attack Damage: +2 * x%
Procs when you take damage more than 55 – x% of your Max HP, Absorbs 30 + 2 * x% of the damage received, Activation Cooldown: 22 – Int(x / 2) sec
[x = skill level]

Level 1: Satellite Attack Damage: +2%
Procs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 22 sec
Level 2: Satellite Attack Damage: +4%
Procs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 21 sec
Level 3: Satellite Attack Damage: +6%
Procs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 21 sec
Level 4: Satellite Attack Damage: +8%
Procs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 20 sec
Level 5: Satellite Attack Damage: +10%
Procs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 20 sec
Level 6: Satellite Attack Damage: +12%
Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 19 sec
Level 7: Satellite Attack Damage: +14%
Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Activation Cooldown: 19 sec
Level 8: Satellite Attack Damage: +16%
Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Activation Cooldown: 18 sec
Level 9: Satellite Attack Damage: +18%
Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Activation Cooldown: 18 sec
Level 10: Satellite Attack Damage: +20%
Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Activation Cooldown: 17 sec
Level 11: Satellite Attack Damage: +22%
Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Activation Cooldown: 17 sec
Level 12: Satellite Attack Damage: +24%
Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Activation Cooldown: 16 sec
Level 13: Satellite Attack Damage: +26%
Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Activation Cooldown: 16 sec
Level 14: Satellite Attack Damage: +28%
Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Activation Cooldown: 15 sec
Level 15: Satellite Attack Damage: +30%
Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Activation Cooldown: 15 sec
Level 16: Satellite Attack Damage: +32%
Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Activation Cooldown: 14 sec
Level 17: Satellite Attack Damage: +34%
Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Activation Cooldown: 14 sec
Level 18: Satellite Attack Damage: +36%
Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Activation Cooldown: 13 sec
Level 19: Satellite Attack Damage: +38%
Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Activation Cooldown: 13 sec
Level 20: Satellite Attack Damage: +40%
Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Activation Cooldown: 12 sec
Level 21: Satellite Attack Damage: +42%
Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Activation Cooldown: 12 sec
Level 22: Satellite Attack Damage: +44%
Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Activation Cooldown: 11 sec
Level 23: Satellite Attack Damage: +46%
Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Activation Cooldown: 11 sec
Level 24: Satellite Attack Damage: +48%
Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Activation Cooldown: 10 sec
Level 25: Satellite Attack Damage: +50%
Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Activation Cooldown: 10 sec

Maple Warrior
Description:
[Master Level: 30]
Increases the stats of all party members.

Equation: MP Cost: 10 + 10 * Int(x / 5), All Stats: +RoundUp(x / 2)%, Duration: 30 * x sec
[x = skill level]

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
Description:
[Master Level: 5]
Cures you from being Seduced. The cooldown decreases as the skill level increases.

Equation: MP Cost: 30, Cooldown: 660 – 60 * x sec
[x = skill level]

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Bots ‘n Tots
Description:
[Master Level: 30]
Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Equation: MP Cost: 70 + 5 * RoundUp(x / 5), Robot Factory Duration: 25 + 2 * Int(x / 3) sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 350 + 5 * x%, Summon Interval: every 3 sec, Self-Destruct Damage: 700 + 10 * x%
Cooldown: 60 – 2 * Int(x / 3) sec
[x = skill level]

Level 1: MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%
Cooldown: 60 sec
Level 2: MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%
Cooldown: 60 sec
Level 3: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%
Cooldown: 58 sec
Level 4: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%
Cooldown: 58 sec
Level 5: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%
Cooldown: 58 sec
Level 6: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%
Cooldown: 56 sec
Level 7: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%
Cooldown: 56 sec
Level 8: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%
Cooldown: 56 sec
Level 9: MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%
Cooldown: 54 sec
Level 10: MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%
Cooldown: 54 sec
Level 11: MP Cost: 85, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%
Cooldown: 54 sec
Level 12: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%
Cooldown: 52 sec
Level 13: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%
Cooldown: 52 sec
Level 14: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%
Cooldown: 52 sec
Level 15: MP Cost: 85, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%
Cooldown: 50 sec
Level 16: MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%
Cooldown: 50 sec
Level 17: MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%
Cooldown: 50 sec
Level 18: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%
Cooldown: 48 sec
Level 19: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%
Cooldown: 48 sec
Level 20: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%
Cooldown: 48 sec
Level 21: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%
Cooldown: 46 sec
Level 22: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%
Cooldown: 46 sec
Level 23: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%
Cooldown: 46 sec
Level 24: MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%
Cooldown: 44 sec
Level 25: MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%
Cooldown: 44 sec
Level 26: MP Cost: 100, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%
Cooldown: 44 sec
Level 27: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%
Cooldown: 42 sec
Level 28: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%
Cooldown: 42 sec
Level 29: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%
Cooldown: 42 sec
Level 30: MP Cost: 100, Robot Factory Duration: 45 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%
Cooldown: 40 sec

The summons
The cute little summon has a delay of 1350 ms when self-destructing, along with a 720 ms delay afterwards before a new one is summoned.
It hits up to 4 monsters.

Amplifier Robot AF-11
Description:
[Master Level: 20]
The stationary amplifier robot is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Equation: MP Cost: 100 – 10 * Int(x / 4), Robot Duration: 40 + 2 * x sec, Damage Buff: +x%, Self-Destruct Damage: 200 + 5 * x%
Cooldown: 90 sec
[x = skill level]

Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
Cooldown: 90 sec
Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
Cooldown: 90 sec
Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
Cooldown: 90 sec
Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
Cooldown: 90 sec
Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
Cooldown: 90 sec
Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
Cooldown: 90 sec
Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
Cooldown: 90 sec
Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
Cooldown: 90 sec
Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
Cooldown: 90 sec
Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
Cooldown: 90 sec
Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
Cooldown: 90 sec
Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
Cooldown: 90 sec
Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
Cooldown: 90 sec
Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
Cooldown: 90 sec
Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
Cooldown: 90 sec
Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
Cooldown: 90 sec
Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
Cooldown: 90 sec
Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
Cooldown: 90 sec
Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
Cooldown: 90 sec
Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%
Cooldown: 90 sec

Laser Blast
Description:
[Master Level: 30]
Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
Required Skill: Mech: Missile Tank Lv. 1

Equation: MP Cost: 40 + 3 * RoundUp(x / 5), Damage: 280 + 4 * x%, Max Attacks: 3, Max Monsters Hit: 6
[x = skill level]

Level 1: MP Cost: 43, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 6
Level 2: MP Cost: 43, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 6
Level 3: MP Cost: 43, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 6
Level 4: MP Cost: 43, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 6
Level 5: MP Cost: 43, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 6
Level 6: MP Cost: 46, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 6
Level 7: MP Cost: 46, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 6
Level 8: MP Cost: 46, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 6
Level 9: MP Cost: 46, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 6
Level 10: MP Cost: 46, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 6
Level 11: MP Cost: 49, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 6
Level 12: MP Cost: 49, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 6
Level 13: MP Cost: 49, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 6
Level 14: MP Cost: 49, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 6
Level 15: MP Cost: 49, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 6
Level 16: MP Cost: 52, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 6
Level 17: MP Cost: 52, Damage: 348%, Max Attacks: 3, Max Monsters Hit: 6
Level 18: MP Cost: 52, Damage: 352%, Max Attacks: 3, Max Monsters Hit: 6
Level 19: MP Cost: 52, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 6
Level 20: MP Cost: 52, Damage: 360%, Max Attacks: 3, Max Monsters Hit: 6
Level 21: MP Cost: 55, Damage: 364%, Max Attacks: 3, Max Monsters Hit: 6
Level 22: MP Cost: 55, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 6
Level 23: MP Cost: 55, Damage: 372%, Max Attacks: 3, Max Monsters Hit: 6
Level 24: MP Cost: 55, Damage: 376%, Max Attacks: 3, Max Monsters Hit: 6
Level 25: MP Cost: 55, Damage: 380%, Max Attacks: 3, Max Monsters Hit: 6
Level 26: MP Cost: 58, Damage: 384%, Max Attacks: 3, Max Monsters Hit: 6
Level 27: MP Cost: 58, Damage: 388%, Max Attacks: 3, Max Monsters Hit: 6
Level 28: MP Cost: 58, Damage: 392%, Max Attacks: 3, Max Monsters Hit: 6
Level 29: MP Cost: 58, Damage: 396%, Max Attacks: 3, Max Monsters Hit: 6
Level 30: MP Cost: 58, Damage: 400%, Max Attacks: 3, Max Monsters Hit: 6

Mech: Siege Mode
Description:
[Master Level: 20]
Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.
[To Attack: Attack key]

Equation: MP Cost: 20 + 20 * RoundUp(x / 10), Siege Mode Duration: 5 seconds, Damage: 80 + x%
Cooldown: 45 – 3 * Int(x / 2) sec
[x = skill level]

Level 1: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 81%
Cooldown: 45 sec
Level 2: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 82%
Cooldown: 42 sec
Level 3: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 83%
Cooldown: 42 sec
Level 4: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 84%
Cooldown: 39 sec
Level 5: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 85%
Cooldown: 39 sec
Level 6: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 86%
Cooldown: 36 sec
Level 7: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 87%
Cooldown: 36 sec
Level 8: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 88%
Cooldown: 33 sec
Level 9: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 89%
Cooldown: 33 sec
Level 10: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 90%
Cooldown: 30 sec
Level 11: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 91%
Cooldown: 30 sec
Level 12: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 92%
Cooldown: 27 sec
Level 13: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 93%
Cooldown: 27 sec
Level 14: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 94%
Cooldown: 24 sec
Level 15: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 95%
Cooldown: 24 sec
Level 16: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 96%
Cooldown: 21 sec
Level 17: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 97%
Cooldown: 21 sec
Level 18: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 98%
Cooldown: 18 sec
Level 19: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 99%
Cooldown: 18 sec
Level 20: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 100%
Cooldown: 15 sec

Skill Build:

– Get one SP on each skill
– Add whatever you want
Party/Bossing:
Mech: Missile Tank -> Extreme Mech -> Robot Mastery -> Laser Blast -> Mech: Siege Mode -> Maple Warrior -> Satellite Safety -> Bots ‘n Tots -> Giant Robot SG-88 -> Amplifier Robot AF-11 -> Hero’s Will

Training:
Laser Blast -> Extreme Mech -> Mech: Missile Tank -> Robot Mastery -> Satellite Safety -> Maple Warrior -> Bots ‘n Tots -> Mech: Siege Mode -> Giant Robot SG-88 -> Amplifier Robot AF-11 -> Hero’s Will

Do NOT trust those. Those are made up. I suggest you add whatever you want.

Training

All the Resistance Jobs prefer flat maps. However, they are fine with any other maps as well. It would be pointless of me to make a training guide, so I’ll just link you to ZeroKnightz’s guide.

FAQ

No questions yet/under construction~! Feel free to leave any questions you have below.

Changelog + Future Changes

Changelog:
v1.0 = Released!

Future Changes:
– Finish sections under construction.
– More pictures, especially missing pictures + animations.
– More descriptive guides (with pictures!).
– Info about mastery books and such.
– Skill combinations.
– Pro’s/Con’s.
– Job comparisons.
– Author’s notes on skills and other things.
– Skill similarities (?).
– ETC. info (I.E. Jaira, capturing a jaguar, jaguar tricks).
– EXPAND IT!

Feel free to ask any questions you have below!

You MAY post it on other websites. However, don’t forget to link it back here (shakar96.wordpress.com)!
Thank you for your time!
~shakar96

17 comments on “The Resistance Guide

  1. In the wild hunter’s section (Skill builds), i saw that you made a mistake. You put SP on Crossbow Booster to 15– and you said you need to max it. Can you let it stay on 15?

    • Oopsy, my mistake. I added 20 to Jaguar Rider (which is Max Level 15) instead of Crossbow Booster. So no, you will get to max everything, it was my mistake. Thanks for reporting.

    • 7X in GMS is pretty much Jesters till 9X and then MP3. However, you can also try:
      – Sand rats (level 77, go at 73ish till 80)
      – Scorpions (level 81, go at 80 till 82/85)
      – Iron Mutae (level 83, go at 82 till 85)
      – C-2 (85 till 100)
      But I recommend Jesters.

  2. in my opinion i think zeroknights training place guide was a bit…strange, i mean why do you only go after places when the mob is bellow your lvl? i mean you will get alot mroe exp if you kill mobs that is a higher lvl than yourself, like me right now i’m lvl 71 and i’m killing sand rats who’s lvl 77, and the only thing that’s bad about it is that i’m using more potions than you would fighting for example grays or such, i personally think this would be more of an appropriate place to train(i’ll skip the low lvl places)

    Lvl: 50~55 white fang or KFT quests
    Lvl: 55~60 chryse quests
    Lvl: 60~65 Lord pirate PQ(it’s really decent exp each round)
    Lvl: 65~70 Big spiders in verne mine shaft 2(IF your a mechanic)
    Lvl: 70~75/76 Sand rats or another mob, you decide)
    Lvl: 75/76~80 Scorpions( map on the left side of sand rats, both maps are flat and psycho awesome spawn, you never get the chance to rest)
    Lvl: 80~83/85 Iron mutae (then you just move to mithril mutae when you feel like your strong enough)
    Lvl: 85~90 (anywhere you find suitable inside magatia’s Alcadnos research lab)
    Lvl: 90~100 (where ever you feel like suits you best)
    Lvl: 100~200( i don’t know, not that high lvl’d yet =P)

    • I kinda agree, but my training ways wouldn’t have been better.
      50~67 Scarecrows
      67~94 Jesters
      94~100/110 MP3
      100~110 Captains
      110~120 Death teddies/Dual Ghost Pirates/LHC
      120~200 LHC

      • that wasn’t such a bad list either, but the only thing is that, people stay in the same spot for a very long period of time, i guess I don’t like that idea so much, because like you can see i have jumped all over the place to train, and right now i’m lvl 73 with my mech, and i’m killing scorpions it really works i am lvling each hour, only prob is that you consume alot of potions again, but it’s worth it =P

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  5. I keep wondering, so there’s 2 siege mode; 1 at 3rd job 1 at 2nd job? I’m so lost. So at 4th job u can siege with the 3rd job siege, then the 4th job’s one, then repeat? what’s the diff between them? and in tank mode u also can use both siege? huh?

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