the only mistake i remember seeing is in the puppet description, the first text saying that the MP cost increased should be rather red than green, but that’s the only one i can see for now
Forgot where I read this but I thought that extreme magic for f/p added 10 seconds to DoT, also the name says “water,poison”, and for i/l extreme magic it says “sun,coal”
Nice guide, will come useful for when JUMP finnaly comes to GMS
However, there are a couple mistakes.
. No is no sign of Ifrit changes for Archmage F/P
. Fire Demon picture is Ice Demon
. Flash Bang cooldown increases, so it should be red instead of green
A mistake with Dragon Roar. It had a 50% HP requirement before, after Jump! it became 20%. You labelled it as bad, which it COULD be, but you also said it was new. Whether you mean the ‘new’ percentage or w/e, so I’m confused.
The requirement was 2 not 3, it was 2 or more people to receive the 150% boost. Also, 10% will be added per person who joins the party. I think that’s a big portion that’s being left out. It was 110% for the priest/bishop alone and 150% if in a party of 2 or more before. Now it will be 150% for the priest/bishop alone and 10%+ per extra person in the party. So it will go to 200% with a 6 man party.
> Puppet MP thing.
> Extreme Magic – just the name for F/P. For some reason, the I/L version is called ‘Extreme Magic (Sun, Coal)’… And I don’t see anything about +10 seconds DoT.
>Fire Demon – whoopsy. Fixed.
>Hurricane – I don’t see any changes.
>Ifrit – Really small changes I didn’t even notice. Added.
>Flash Bang – Fixed.
>Dragon Roar – Fixed.
>Holy Symbol – Right, fixed.
>Dragon Blood – Fixed.
Thanks everyone!
I believe he’s implying that the name does not fit the description xD
for bishop’s holy focus
“Critical Rate Bonus Decreased by 10% (50% at max level -> 40% at max level).”
This was in green, and most decrease should be in red.
Hey shakar will all these updates (especially the ones for Aran im really psched about those) be coming to GMS with the Ascension update (jump for korea) on September 28. Please respond and let me know if the Crusader and Aran skills specifically will be coming to GMS exactyl the same as they did to KMS. because you know what. . . . THAT WOULD BE FREKIN AWESOM
Hi Guys, i would like to clarify something, can someone double check the info? Here it states Wildhunter to not have any changes except 2 skills. BUT on http://shakar96.wordpress.com/2011/10/23/kmst-1-2-406-revamps/
it states wild arrow blast up to 270% from 220% and a whole lot of updates. Had no reason to doubt any of these guys but if the info are truth, the information will be the same no matter who posts it, isn’t it?
this is a great question, someone should probably answer it cuz its important stuff. this shakar fag is in over his head if he can’t even update the already long ago released ascension patch
Dark Impale DOES 20% Armor pen, not 20% chance to penetrate all armor, idiot.
still not done?! I really want this to be here as a reference for me, when I’m thinking of making a class I like to be able to check skill powers for kms so i’ll know what they’ll be when that char is actually in the 140+ levels
dude… nvm dat shyt and just get around to it maybe? idrc about max levels because that wont be coming in another month, PLZ SHAKAR YOU ARE AN AWESOME PERSON IF U DO THIS WE’VE BEEN WAITING SO LONG… NYAAAA
Pingback: New Skill Changes Page + KMS Events « shakar96
ty man but why did buccs only get buffed one skill ?o-o
FIRST =P
I believe this picture sums it up (not mine): http://images.memegenerator.net/instances/500x/9706693.jpg
L
M
A
O
SP FTW<3
I LOL’D SO. EFFING. HARD. XD
Cheated to 3rd!
decent haste and mystic door were removed? o.o
Nope.
the only mistake i remember seeing is in the puppet description, the first text saying that the MP cost increased should be rather red than green, but that’s the only one i can see for now
Much love for this guide, its AMAZING <3
Keep up the good work man C:
Forgot where I read this but I thought that extreme magic for f/p added 10 seconds to DoT, also the name says “water,poison”, and for i/l extreme magic it says “sun,coal”
Nice guide, will come useful for when JUMP finnaly comes to GMS
i still sense pirates and thieves revamp coming soon
You sense something people already talked about before? wow at your sense. nexon already said they will revamp them which should be soon in kms.
Uh having some technical difficulties, my FTP is down.
Nice Guide! Only error I can see is that the fire demon image is wrong
Shakar i loveeeee u… XD
one mistake i cant find hurricane for Bow masters is it that i am blind?
how can sp possibly hit more then the initial hit if its like 50% of the initial hit?
Nice compilation of skills.
However, there are a couple mistakes.
. No is no sign of Ifrit changes for Archmage F/P
. Fire Demon picture is Ice Demon
. Flash Bang cooldown increases, so it should be red instead of green
A mistake with Dragon Roar. It had a 50% HP requirement before, after Jump! it became 20%. You labelled it as bad, which it COULD be, but you also said it was new. Whether you mean the ‘new’ percentage or w/e, so I’m confused.
xD Also w/ Extreme Magic you wrote Water/Poison instead of Fire/Poison ^.^
I think holy symbol does not need the requirement of 3 people to gain the 150% exp boost anymore.
Also dragon blood says (max level 200)
The requirement was 2 not 3, it was 2 or more people to receive the 150% boost. Also, 10% will be added per person who joins the party. I think that’s a big portion that’s being left out. It was 110% for the priest/bishop alone and 150% if in a party of 2 or more before. Now it will be 150% for the priest/bishop alone and 10%+ per extra person in the party. So it will go to 200% with a 6 man party.
> Puppet MP thing.
> Extreme Magic – just the name for F/P. For some reason, the I/L version is called ‘Extreme Magic (Sun, Coal)’… And I don’t see anything about +10 seconds DoT.
>Fire Demon – whoopsy. Fixed.
>Hurricane – I don’t see any changes.
>Ifrit – Really small changes I didn’t even notice. Added.
>Flash Bang – Fixed.
>Dragon Roar – Fixed.
>Holy Symbol – Right, fixed.
>Dragon Blood – Fixed.
Thanks everyone!
soo what happens to blizzard does it get removed and replaced by the glacial chain
Nope, it’s still there.
Crusader:
-> Improving MP Recovery
Also heals 80 extra HP every 4 seconds.
Improving MP adds HP…. Clarification and/or fix please?
I don’t think it does, does it?
I believe he’s implying that the name does not fit the description xD
for bishop’s holy focus
“Critical Rate Bonus Decreased by 10% (50% at max level -> 40% at max level).”
This was in green, and most decrease should be in red.
ammm shakar what does it mean in the arcade aim skill for mages that says maximum buffs:5 can u pls explain?
Synergy buff, how many you can have.
Does this mean that taking into account Charged Blow’s Total Time, despite the increase in the damage, overall it got nerfed?
Pingback: MapleStory Ascension – GMS Jump! « shakar96
There may be a mistake for Holy Arrow. You state that its range had increased but the before/after images show otherwise.
No it increased alright, my FTP is down for whatever reason so it doesn’t work >.<
Holy Magic Shell is spelt Holy Magic Swell .
Wind Walk:
Required MP: 15 at max level -> 25 at max levek.
Spelling error & shouldn’t it be red?
Where’s Dragon’s Breath for Rangers/Bowmasters? Has it been moved to 3rd job, remains on 4th or removed? Spadow says it’s been removed.
That’s because Spadow relied on plain WZ extractions. It was moved to 3rd job.
Alright, everything that was reported is now fixed.
Hey shakar will all these updates (especially the ones for Aran im really psched about those) be coming to GMS with the Ascension update (jump for korea) on September 28. Please respond and let me know if the Crusader and Aran skills specifically will be coming to GMS exactyl the same as they did to KMS. because you know what. . . . THAT WOULD BE FREKIN AWESOM
wheres HURRICANE??
So Fire Strike for Blaze Wizards hit 630% Damage 3 times or 210% Damage 3 times?
So, is this Union’s Will passive? And it’s given to everyone right? Will the one point be added in automatically?
Thanks for the info!
I’m curious, what is the difference in Sharp Eyes? Because right now, the critical rate is 20%, while the max critical damage 30%.
http://i55.tinypic.com/2n7mezt.png
Cleric Invincible was indeed nerfed from 30% physical damage mitigation to 20%, but magic damage mitigation was added to the skill.
Old skill 30% Physical Damage Mitigation
New Skill 20% Physical and Magic Damage Mitigation
It’s not all bad =)
Amazingly useful Skill page mate, thanks. =)
Pingback: GMST v.08 ~ Ascension! « shakar96
For Blessing of the Onyx, I think you put Magic Def instead of Magic attack as the stat that was changed.
Hey how come these updates didnt come with the Ascension update?
Flash jump now works on the way down
Hi Guys, i would like to clarify something, can someone double check the info? Here it states Wildhunter to not have any changes except 2 skills. BUT on http://shakar96.wordpress.com/2011/10/23/kmst-1-2-406-revamps/
it states wild arrow blast up to 270% from 220% and a whole lot of updates. Had no reason to doubt any of these guys but if the info are truth, the information will be the same no matter who posts it, isn’t it?
Thanks in adv.
Sorry, I didn’t update this page yet. I probably should when this new update comes to KMS.
Umm I just have a question about the new decent skills.
Do anyone know specific item give the skills and what Lvl is required?
-Decent Combat Orders
-Decent Advance Bless
-Decent Speed Infusion
Thank You
what specific item*
^ (I Failed)
this is a great question, someone should probably answer it cuz its important stuff. this shakar fag is in over his head if he can’t even update the already long ago released ascension patch
Dark Impale DOES 20% Armor pen, not 20% chance to penetrate all armor, idiot.
How about Mechanics? I’ve heard the laser has been changed to 500%
when will the skill changes be updated and available again?
XD
great it’s been a while and you’re only changing the skill page NOW? WOW shakar.. LAZY
I’m updating it after all the revamps in GMS.
I tried working on it this weekend, but DAYUM, so many changes.
still not done?! I really want this to be here as a reference for me, when I’m thinking of making a class I like to be able to check skill powers for kms so i’ll know what they’ll be when that char is actually in the 140+ levels
I said I’m waiting for Justice to hit GMS.
You should really put advertisements on your blog. You could make so much money from them.
“justice” hit GMS
well…
LOL.
Okay, let me work on a new extractor.
thats fin i’ll wait
Mutiny hit GMS -_-
Okay, I’m done promising. I’ll update it whenever. No time right now, thank you very much.
u knwo what shakar… im done waiting im just… im done…
lol ur not the only one XD
SHAKAR… WTF!?!?!
The funny thing is that I was planning on doing it today!
To be updated soon!
EDIT: Never mind, too many changes in the max levels and such.
dude… nvm dat shyt and just get around to it maybe? idrc about max levels because that wont be coming in another month, PLZ SHAKAR YOU ARE AN AWESOME PERSON IF U DO THIS WE’VE BEEN WAITING SO LONG… NYAAAA
GOD DAMMIT!!!!!!!!!!