KMST v.1.2.442 ~ Angelic Burster

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UPDATE- NEW Inkwell’s Diary Entry! Also, new patch in KMS.

The timing for these updates is ridiculous. Really, I just talked about the meeting with you earlier today and now they’re releasing a new patch in KMST.

The patch contains all the info on Angelic Burster. Burster, makes more sense than “Buster.” A bit late, I know, but that’s because I had to go to work. Then I had to wait for Midnight Ban to end. Thus, you’ll also see several mistakes or weird translations (because I rushed). Also, I forgot to put “Escada” in many of the skills (Because, at first, I didn’t know what it was) but it’s pretty much in every skill.

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Background

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As usual, the storyline is not out yet (but data that tells me nothing is) so I’ll give you the background. Angelic Burster is the pirate Nova class. Its primary stat is DEX, and it has two weapons (like every new job): Soul Shooter (primary) and Soul Ring (secondary).

She’s the first job to be gender locked. You can only make a FEMALE Angelic Burster and have one of the above hairstyle/eyes combinations. Well, I think it won’t be because I see duplicates of the Kaiser gender selection screen.

As for the Soul Shooters, the ones available are the following:

Purple Haze
Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+18 Weapon ATT
Number of upgrades available: 7
NPC Price: 1 mesos
Attack Speed: 5

Purple Haze
Required Level: 10
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+18 Weapon ATT
Number of upgrades available: 7
NPC Price: 300 mesos
Attack Speed: 5

Pink Haze
Required Level: 30
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+34 Weapon ATT
Number of upgrades available: 7
NPC Price: 3,800 mesos
Attack Speed: 5

Purple Hatching
Required Level: 50
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+50 Weapon ATT
Number of upgrades available: 7
NPC Price: 15,000 mesos
Attack Speed: 5

Jade Hatchling
Required Level: 60
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+58 Weapon ATT
Number of upgrades available: 7
NPC Price: 27,000 mesos
Attack Speed: 5

Pink Warhead
Required Level: 70
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+62 Weapon ATT
Number of upgrades available: 7
NPC Price: 33,000 mesos
Attack Speed: 5

Red Warhead
Required Level: 80
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+66 Weapon ATT
Number of upgrades available: 7
NPC Price: 38,000 mesos
Attack Speed: 5

Jade Warhead
Required Level: 90
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+70 Weapon ATT
Number of upgrades available: 7
NPC Price: 42,000 mesos
Attack Speed: 5

Green Dragon Soul
Required Level: 100
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+74 Weapon ATT
Number of upgrades available: 7
NPC Price: 47,000 mesos
Attack Speed: 5

Jade Worm
Required Level: 105
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+76 Weapon ATT
Number of upgrades available: 7
NPC Price: 50,000 mesos
Attack Speed: 5
[Untradeable]
[Platinum Scissors of Karma may be used]

Iron Dragon
Required Level: 110
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+78 Weapon ATT
Number of upgrades available: 7
NPC Price: 54,000 mesos
Attack Speed: 5

Timeless Purple Dragon
Required Level: 120
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+84 Weapon ATT
Number of upgrades available: 7
NPC Price: 58,000 mesos
Attack Speed: 5
[Untradeable once equipped]
+90 Charm EXP

Reverse Purple Dragon
Required Level: 120
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+82 Weapon ATT
Number of upgrades available: 7
NPC Price: 58,000 mesos
Attack Speed: 5
[Untradeable once equipped]

Beparu Bellodium
Required Level: 130
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+89 Weapon ATT
Number of upgrades available: 8
NPC Price: 1 mesos
Attack Speed: 5
+4 STR
+8 DEX
+50 Accuracy
[Item of set #22]
[Platinum Scissors of Karma may be used]
[Untradeable once equipped]
+90 Charm EXP
+5 PvP Damage

Shark Tooth Soldulinko
Required Level: 140
Required STR: 0
Required DEX: 420
Required INT: 0
Required LUK: 0
+102 Weapon ATT
Number of upgrades available: 8
NPC Price: 1 mesos
Attack Speed: 5
+20 STR
+35 DEX
+100 Accuracy
[Untradeable once equipped]
[Platinum Scissors of Karma may be used]
[Item of set #29]
+100 Charm EXP

Mere Banreon White Worm
Required Level: 120
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+88 Weapon ATT
Number of upgrades available: 8
NPC Price: 1 mesos
Attack Speed: 5
[Item of set #10]
[Untradeable]
[Platinum Scissors of Karma may be used]
+80 Charm EXP

And the Soul Rings:

Pink Soul Ring
Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+0 Weapon DEF
+0 Magic DEF
+0 STR
+0 DEX
Number of upgrades available: 0
NPC Price: 0 mesos
[Unchangeable]
[Untradeable]
[Cannot sell to NPC’s]

Pink Soul Ring
Required Level: 10
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+2 STR
+2 DEX
+2 INT
+2 LUK
+0 Weapon DEF
+0 Magic DEF
Number of upgrades available: 0
NPC Price: 300 mesos
[Unchangeable]
[Untradeable]
[Cannot sell to NPC’s]

Purple Soul Ring
Required Level: 30
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+4 STR
+4 DEX
+4 INT
+4 LUK
+10 Weapon DEF
+10 Magic DEF
Number of upgrades available: 0
NPC Price: 3,000 mesos
[Unchangeable]
[Untradeable]
[Cannot sell to NPC’s]

Blue Soul Ring
Required Level: 60
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+6 STR
+6 DEX
+6 INT
+6 LUK
+20 Weapon DEF
+20 Magic DEF
Number of upgrades available: 0
NPC Price: 28,000 mesos
[Unchangeable]
[Untradeable]
[Cannot sell to NPC’s]

Green Soul Ring
Required Level: 100
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+10 STR
+10 DEX
+10 INT
+10 LUK
+30 Weapon DEF
+30 Magic DEF
Number of upgrades available: 0
NPC Price: 70,000 mesos
[Untradeable]
[Cannot sell to NPC’s]

Sorry for the crappy extractions, I’m working on a new extractor as you are speaking with your mother about the disgrace you bring to your family for going out with a person of the opposite sex that you are not worthy of. Will take a while, though.

Now, Angelic Burster is actually the Pantheon NPC Tear. Soo, every time you use ANY skill, you will need to transform into Angelic Burster (which is pretty stupid because now EVERYONE looks the same):

That’s where the Dress Up system kicks in. The system is actually the “Coordinator” thing I found not too long ago:

See the new window? It’s for you to design your transformation form.

Also, as you will see, no skill requires MP. In fact, your MP remains constant at 113. That’s because there’s the Soul Charge system:

After you use a skill (a skill that attacks), it has a “cooldown,” and you can’t use it until you recharge:

No worries, though. As you will see in the videos, Angelic Buster has an awesome normal attack (you can hold the attack button and move!)!!!

Lastly, she has her own job advancement animation and Cash Shop. Job advancement animation is basically a pink version of Kaiser’s animation.

Skills

Beginner

  • Stone Processor – This is the skill that you use when you press the attack key. It deals 60% damage on up to 3 enemies. You can move while you use this skill.
  • Magical Lift -A recolored version of Kaiser’s skill. Pretty much lifts you up to the platform above you.
  • Soul Contract [Link Skill] – Increases the damage of your next 4 attacks by 100%. If you link the skill to another character, it will only increase them by 50%. Has a 120 second cooldown.
  • Coordinator – This skill just opens up the Coordinator window of your equipment window. You use it to change how Angelic Buster looks after transforming.
  • Dress Up – Just transforms you into Angelic Buster, which is pretty useless because if you use any skill you’ll be transformed.

There are two other skills not shown:

  • Daydream – Returns Angelic Buster back to her home town (Map ID 400000000, Pantheon : Nova’s Sanctuary).
  • ?? (Stone Processor) – No text in the data, but on the patch notes it says the name and description. But nothing that helps us.

From the data alone, I believe it gives +10% mastery. However, it requires skills Soul Shooter Expert and Soul Gate (4th job skills) to be maxed.

1st job

Bubble Star
[Max Level: 20]
Description: Condense fire spheres into raw power. Hit an enemy within your range and deal damage.
Skill’s total time: 570 milliseconds
Animations: Effect, Hit.0, Hit.1, Ball

Level 1: Attacks up to 6 enemies, Damage: 367%, Number of Attacks: 1. Soul Recharge skill.
Level 2: Attacks up to 6 enemies, Damage: 374%, Number of Attacks: 1. Soul Recharge skill.
Level 3: Attacks up to 6 enemies, Damage: 381%, Number of Attacks: 1. Soul Recharge skill.
Level 4: Attacks up to 6 enemies, Damage: 388%, Number of Attacks: 1. Soul Recharge skill.
Level 5: Attacks up to 6 enemies, Damage: 395%, Number of Attacks: 1. Soul Recharge skill.
Level 6: Attacks up to 6 enemies, Damage: 402%, Number of Attacks: 1. Soul Recharge skill.
Level 7: Attacks up to 6 enemies, Damage: 409%, Number of Attacks: 1. Soul Recharge skill.
Level 8: Attacks up to 6 enemies, Damage: 416%, Number of Attacks: 1. Soul Recharge skill.
Level 9: Attacks up to 6 enemies, Damage: 423%, Number of Attacks: 1. Soul Recharge skill.
Level 10: Attacks up to 6 enemies, Damage: 430%, Number of Attacks: 1. Soul Recharge skill.
Level 11: Attacks up to 6 enemies, Damage: 437%, Number of Attacks: 1. Soul Recharge skill.
Level 12: Attacks up to 6 enemies, Damage: 444%, Number of Attacks: 1. Soul Recharge skill.
Level 13: Attacks up to 6 enemies, Damage: 451%, Number of Attacks: 1. Soul Recharge skill.
Level 14: Attacks up to 6 enemies, Damage: 458%, Number of Attacks: 1. Soul Recharge skill.
Level 15: Attacks up to 6 enemies, Damage: 465%, Number of Attacks: 1. Soul Recharge skill.
Level 16: Attacks up to 6 enemies, Damage: 472%, Number of Attacks: 1. Soul Recharge skill.
Level 17: Attacks up to 6 enemies, Damage: 479%, Number of Attacks: 1. Soul Recharge skill.
Level 18: Attacks up to 6 enemies, Damage: 486%, Number of Attacks: 1. Soul Recharge skill.
Level 19: Attacks up to 6 enemies, Damage: 493%, Number of Attacks: 1. Soul Recharge skill.
Level 20: Attacks up to 6 enemies, Damage: 500%, Number of Attacks: 1. Soul Recharge skill.

Magical Shift
[Max Level: 10]
Description: Jump forward in your direction. During the jump, the arrow keys can let you jump again.
Skill’s total time: 200 milliseconds
Animations: Effect, Effect1

Level 1: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 2: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 3: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 4: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 5: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 6: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 7: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 8: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 9: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.
Level 10: Jumps a certain distance. Activated by pressing the jump key and the left or right arrows can be used to cast it again in another direction.

Lyrical Cross
[Max Level: 15]
Description: Use Escada’s power to see through your enemies’ dwelled eyes and see their moves.
Skill’s total time: 990 milliseconds
Animations: Effect

Level 1: Duration: 40 seconds, Accuracy: +170.
Level 2: Duration: 50 seconds, Accuracy: +190.
Level 3: Duration: 60 seconds, Accuracy: +210.
Level 4: Duration: 70 seconds, Accuracy: +230.
Level 5: Duration: 80 seconds, Accuracy: +250.
Level 6: Duration: 90 seconds, Accuracy: +270.
Level 7: Duration: 100 seconds, Accuracy: +290.
Level 8: Duration: 110 seconds, Accuracy: +310.
Level 9: Duration: 120 seconds, Accuracy: +330.
Level 10: Duration: 130 seconds, Accuracy: +350.
Level 11: Duration: 140 seconds, Accuracy: +370.
Level 12: Duration: 150 seconds, Accuracy: +390.
Level 13: Duration: 160 seconds, Accuracy: +410.
Level 14: Duration: 170 seconds, Accuracy: +430.
Level 15: Duration: 180 seconds, Accuracy: +450.

Affinity I
[Max Level: 20]
Description: Escada’s affinity will make your body lighter and increase your strength.
[No animations]

Level 1: Recharge Probability: +1%. Speed: +21, Jump: +1. Maximum Speed: +6.
Level 2: Recharge Probability: +2%. Speed: +22, Jump: +2. Maximum Speed: +7.
Level 3: Recharge Probability: +3%. Speed: +23, Jump: +3. Maximum Speed: +8.
Level 4: Recharge Probability: +4%. Speed: +24, Jump: +4. Maximum Speed: +9.
Level 5: Recharge Probability: +5%. Speed: +25, Jump: +5. Maximum Speed: +10.
Level 6: Recharge Probability: +6%. Speed: +26, Jump: +6. Maximum Speed: +11.
Level 7: Recharge Probability: +7%. Speed: +27, Jump: +7. Maximum Speed: +12.
Level 8: Recharge Probability: +8%. Speed: +28, Jump: +8. Maximum Speed: +13.
Level 9: Recharge Probability: +9%. Speed: +29, Jump: +9. Maximum Speed: +14.
Level 10: Recharge Probability: +10%. Speed: +30, Jump: +10. Maximum Speed: +15.
Level 11: Recharge Probability: +11%. Speed: +31, Jump: +11. Maximum Speed: +16.
Level 12: Recharge Probability: +12%. Speed: +32, Jump: +12. Maximum Speed: +17.
Level 13: Recharge Probability: +13%. Speed: +33, Jump: +13. Maximum Speed: +18.
Level 14: Recharge Probability: +14%. Speed: +34, Jump: +14. Maximum Speed: +19.
Level 15: Recharge Probability: +15%. Speed: +35, Jump: +15. Maximum Speed: +20.
Level 16: Recharge Probability: +16%. Speed: +36, Jump: +16. Maximum Speed: +21.
Level 17: Recharge Probability: +17%. Speed: +37, Jump: +17. Maximum Speed: +22.
Level 18: Recharge Probability: +18%. Speed: +38, Jump: +18. Maximum Speed: +23.
Level 19: Recharge Probability: +19%. Speed: +39, Jump: +19. Maximum Speed: +24.
Level 20: Recharge Probability: +20%. Speed: +40, Jump: +20. Maximum Speed: +25.

2nd Job

Sting Explosion
[Max Level: 20]
Description: Gather strength and sharply penetrate through the enemies’ buffs. Skill’s debuff feature occurs when the explosion is in the center of the enemies.
Skill’s total time: 810 milliseconds
Animations: Effect, Hit.0, Mob

Level 1: Attacks up to 8 enemies, Damage: 348%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 2: Attacks up to 8 enemies, Damage: 356%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 3: Attacks up to 8 enemies, Damage: 364%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 4: Attacks up to 8 enemies, Damage: 372%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 5: Attacks up to 8 enemies, Damage: 380%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 6: Attacks up to 8 enemies, Damage: 388%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 7: Attacks up to 8 enemies, Damage: 396%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 8: Attacks up to 8 enemies, Damage: 404%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 9: Attacks up to 8 enemies, Damage: 412%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 10: Attacks up to 8 enemies, Damage: 420%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 11: Attacks up to 8 enemies, Damage: 428%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 12: Attacks up to 8 enemies, Damage: 436%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 13: Attacks up to 8 enemies, Damage: 444%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 14: Attacks up to 8 enemies, Damage: 452%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 15: Attacks up to 8 enemies, Damage: 460%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 16: Attacks up to 8 enemies, Damage: 468%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 17: Attacks up to 8 enemies, Damage: 476%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 18: Attacks up to 8 enemies, Damage: 484%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 19: Attacks up to 8 enemies, Damage: 492%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.
Level 20: Attacks up to 8 enemies, Damage: 500%, Number of Attacks: 1. The explosion can also debuff. Soul Recharge Skill.

Pink Skirt
[Max Level: 20]
Description: Use the Soul Ring’s power to rush forward and attract a large number of enemies in your range.
Skill’s total time: 540 milliseconds
Animations: Effect, Hit.0

Level 1: Attacks up to 8 enemies, Damage: 347%, Attacks 1 times.
Level 2: Attacks up to 8 enemies, Damage: 354%, Attacks 1 times.
Level 3: Attacks up to 8 enemies, Damage: 361%, Attacks 1 times.
Level 4: Attacks up to 8 enemies, Damage: 368%, Attacks 1 times.
Level 5: Attacks up to 8 enemies, Damage: 375%, Attacks 1 times.
Level 6: Attacks up to 8 enemies, Damage: 382%, Attacks 1 times.
Level 7: Attacks up to 8 enemies, Damage: 389%, Attacks 1 times.
Level 8: Attacks up to 8 enemies, Damage: 396%, Attacks 1 times.
Level 9: Attacks up to 8 enemies, Damage: 403%, Attacks 1 times.
Level 10: Attacks up to 8 enemies, Damage: 410%, Attacks 1 times.
Level 11: Attacks up to 8 enemies, Damage: 417%, Attacks 1 times.
Level 12: Attacks up to 8 enemies, Damage: 424%, Attacks 1 times.
Level 13: Attacks up to 8 enemies, Damage: 431%, Attacks 1 times.
Level 14: Attacks up to 8 enemies, Damage: 438%, Attacks 1 times.
Level 15: Attacks up to 8 enemies, Damage: 445%, Attacks 1 times.
Level 16: Attacks up to 8 enemies, Damage: 452%, Attacks 1 times.
Level 17: Attacks up to 8 enemies, Damage: 459%, Attacks 1 times.
Level 18: Attacks up to 8 enemies, Damage: 466%, Attacks 1 times.
Level 19: Attacks up to 8 enemies, Damage: 473%, Attacks 1 times.
Level 20: Attacks up to 8 enemies, Damage: 480%, Attacks 1 times.

Power Transfer
[Max Level: 20]
Description: Generates a shield to protect yourself and absorb part of the enemies’ damage.
Skill’s total time: 1170 milliseconds
Animations: Effect, Repeat, Repeat2

Level 1: For 47 seconds, absorbs 1% of their damage and reduce 12% of the damage using the shield.
Level 2: For 54 seconds, absorbs 1% of their damage and reduce 14% of the damage using the shield.
Level 3: For 61 seconds, absorbs 1% of their damage and reduce 16% of the damage using the shield.
Level 4: For 68 seconds, absorbs 1% of their damage and reduce 18% of the damage using the shield.
Level 5: For 75 seconds, absorbs 1% of their damage and reduce 20% of the damage using the shield.
Level 6: For 82 seconds, absorbs 1% of their damage and reduce 22% of the damage using the shield.
Level 7: For 89 seconds, absorbs 1% of their damage and reduce 24% of the damage using the shield.
Level 8: For 96 seconds, absorbs 1% of their damage and reduce 26% of the damage using the shield.
Level 9: For 103 seconds, absorbs 1% of their damage and reduce 28% of the damage using the shield.
Level 10: For 110 seconds, absorbs 1% of their damage and reduce 30% of the damage using the shield.
Level 11: For 117 seconds, absorbs 1% of their damage and reduce 32% of the damage using the shield.
Level 12: For 124 seconds, absorbs 1% of their damage and reduce 34% of the damage using the shield.
Level 13: For 131 seconds, absorbs 1% of their damage and reduce 36% of the damage using the shield.
Level 14: For 138 seconds, absorbs 1% of their damage and reduce 38% of the damage using the shield.
Level 15: For 145 seconds, absorbs 1% of their damage and reduce 40% of the damage using the shield.
Level 16: For 152 seconds, absorbs 1% of their damage and reduce 42% of the damage using the shield.
Level 17: For 159 seconds, absorbs 1% of their damage and reduce 44% of the damage using the shield.
Level 18: For 166 seconds, absorbs 1% of their damage and reduce 46% of the damage using the shield.
Level 19: For 173 seconds, absorbs 1% of their damage and reduce 48% of the damage using the shield.
Level 20: For 180 seconds, absorbs 1% of their damage and reduce 50% of the damage using the shield.

Soul Shooter Mastery
[Max Level: 10]
Description: Increases the mastery of Soul Shooter.
[No animations]

Level 1: Mastery: +14%, Avoidability: +20.
Level 2: Mastery: +18%, Avoidability: +40.
Level 3: Mastery: +22%, Avoidability: +60.
Level 4: Mastery: +26%, Avoidability: +80.
Level 5: Mastery: +30%, Avoidability: +100.
Level 6: Mastery: +34%, Avoidability: +120.
Level 7: Mastery: +38%, Avoidability: +140.
Level 8: Mastery: +42%, Avoidability: +160.
Level 9: Mastery: +46%, Avoidability: +180.
Level 10: Mastery: +50%, Avoidability: +200.

Inner Fire
[Max Level: 5]
Description: Permanently improves your dexterity.
[No animations]

Level 1: DEX: +8.
Level 2: DEX: +16.
Level 3: DEX: +24.
Level 4: DEX: +32.
Level 5: DEX: +40.

Affinity II
[Max Level: 20]
Description: All of your affinity from combat experiences contributes to raising your resistance.
[No animations]

Level 1: Whenever 30 enemies are defeated, there’s a 62% chance to recharge. Abnormal Status Resistance: +2%, Elemental Resistance: +2%.
Level 2: Whenever 29 enemies are defeated, there’s a 64% chance to recharge. Abnormal Status Resistance: +4%, Elemental Resistance: +4%.
Level 3: Whenever 29 enemies are defeated, there’s a 66% chance to recharge. Abnormal Status Resistance: +6%, Elemental Resistance: +6%.
Level 4: Whenever 28 enemies are defeated, there’s a 68% chance to recharge. Abnormal Status Resistance: +8%, Elemental Resistance: +8%.
Level 5: Whenever 28 enemies are defeated, there’s a 70% chance to recharge. Abnormal Status Resistance: +10%, Elemental Resistance: +10%.
Level 6: Whenever 27 enemies are defeated, there’s a 72% chance to recharge. Abnormal Status Resistance: +12%, Elemental Resistance: +12%.
Level 7: Whenever 27 enemies are defeated, there’s a 74% chance to recharge. Abnormal Status Resistance: +14%, Elemental Resistance: +14%.
Level 8: Whenever 26 enemies are defeated, there’s a 76% chance to recharge. Abnormal Status Resistance: +16%, Elemental Resistance: +16%.
Level 9: Whenever 26 enemies are defeated, there’s a 78% chance to recharge. Abnormal Status Resistance: +18%, Elemental Resistance: +18%.
Level 10: Whenever 25 enemies are defeated, there’s a 80% chance to recharge. Abnormal Status Resistance: +20%, Elemental Resistance: +20%.
Level 11: Whenever 25 enemies are defeated, there’s a 82% chance to recharge. Abnormal Status Resistance: +22%, Elemental Resistance: +22%.
Level 12: Whenever 24 enemies are defeated, there’s a 84% chance to recharge. Abnormal Status Resistance: +24%, Elemental Resistance: +24%.
Level 13: Whenever 24 enemies are defeated, there’s a 86% chance to recharge. Abnormal Status Resistance: +26%, Elemental Resistance: +26%.
Level 14: Whenever 23 enemies are defeated, there’s a 88% chance to recharge. Abnormal Status Resistance: +28%, Elemental Resistance: +28%.
Level 15: Whenever 23 enemies are defeated, there’s a 90% chance to recharge. Abnormal Status Resistance: +30%, Elemental Resistance: +30%.
Level 16: Whenever 22 enemies are defeated, there’s a 92% chance to recharge. Abnormal Status Resistance: +32%, Elemental Resistance: +32%.
Level 17: Whenever 22 enemies are defeated, there’s a 94% chance to recharge. Abnormal Status Resistance: +34%, Elemental Resistance: +34%.
Level 18: Whenever 21 enemies are defeated, there’s a 96% chance to recharge. Abnormal Status Resistance: +36%, Elemental Resistance: +36%.
Level 19: Whenever 21 enemies are defeated, there’s a 98% chance to recharge. Abnormal Status Resistance: +38%, Elemental Resistance: +38%.
Level 20: Whenever 20 enemies are defeated, there’s a 100% chance to recharge. Abnormal Status Resistance: +40%, Elemental Resistance: +40%.

[NULL] Invisible Skill
[Max Level: 20]
Description: [NULL]
Animations: Effect, Hit.0, Mob

N/A

3rd Job

Soul Seeker
[Max Level: 20]
Description: Use your force to pull enemies. The force continues to deal damage even as it disappears.
Skill’s total time: 990 milliseconds
Animations: Effect, Hit

Level 1: Attacks up to 1 enemies, Damage: 306%, Attacks 1 times. 42% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 2: Attacks up to 1 enemies, Damage: 312%, Attacks 1 times. 44% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 3: Attacks up to 1 enemies, Damage: 318%, Attacks 1 times. 46% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 4: Attacks up to 1 enemies, Damage: 324%, Attacks 1 times. 48% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 5: Attacks up to 1 enemies, Damage: 330%, Attacks 1 times. 50% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 6: Attacks up to 1 enemies, Damage: 336%, Attacks 1 times. 52% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 7: Attacks up to 1 enemies, Damage: 342%, Attacks 1 times. 54% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 8: Attacks up to 1 enemies, Damage: 348%, Attacks 1 times. 56% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 9: Attacks up to 1 enemies, Damage: 354%, Attacks 1 times. 58% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 10: Attacks up to 1 enemies, Damage: 360%, Attacks 1 times. 60% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 11: Attacks up to 1 enemies, Damage: 366%, Attacks 1 times. 62% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 12: Attacks up to 1 enemies, Damage: 372%, Attacks 1 times. 64% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 13: Attacks up to 1 enemies, Damage: 378%, Attacks 1 times. 66% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 14: Attacks up to 1 enemies, Damage: 384%, Attacks 1 times. 68% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 15: Attacks up to 1 enemies, Damage: 390%, Attacks 1 times. 70% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 16: Attacks up to 1 enemies, Damage: 396%, Attacks 1 times. 72% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 17: Attacks up to 1 enemies, Damage: 402%, Attacks 1 times. 74% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 18: Attacks up to 1 enemies, Damage: 408%, Attacks 1 times. 76% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 19: Attacks up to 1 enemies, Damage: 414%, Attacks 1 times. 78% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .
Level 20: Attacks up to 1 enemies, Damage: 420%, Attacks 1 times. 80% chance to regenerate and attack the same target. Soul Recharge skill. Maximum damage: MDamageOver .

Gigantic Icicle
[Max Level: 20]
Description: Drop a giant icicle to attack the enemies. Deal extra damage while they’re in the air.
Skill’s total time: 900 milliseconds
Animations: Effect, Effect0, Hit.0

Level 1: Attacks up to 6 enemies, Damage: 590%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 2: Attacks up to 6 enemies, Damage: 600%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 3: Attacks up to 6 enemies, Damage: 610%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 4: Attacks up to 6 enemies, Damage: 620%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 5: Attacks up to 6 enemies, Damage: 630%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 6: Attacks up to 6 enemies, Damage: 640%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 7: Attacks up to 6 enemies, Damage: 650%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 8: Attacks up to 6 enemies, Damage: 660%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 9: Attacks up to 6 enemies, Damage: 670%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 10: Attacks up to 7 enemies, Damage: 680%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 11: Attacks up to 7 enemies, Damage: 690%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 12: Attacks up to 7 enemies, Damage: 700%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 13: Attacks up to 7 enemies, Damage: 710%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 14: Attacks up to 7 enemies, Damage: 720%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 15: Attacks up to 7 enemies, Damage: 730%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 16: Attacks up to 7 enemies, Damage: 740%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 17: Attacks up to 7 enemies, Damage: 750%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 18: Attacks up to 7 enemies, Damage: 760%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 19: Attacks up to 7 enemies, Damage: 770%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.
Level 20: Attacks up to 8 enemies, Damage: 780%, Number of Attacks: 1. Damage is doubled when the enemies are floating in the air. Recharge Soul skill.

Crash Land
[Max Level: 20]
Description: Struck the ground and generate a strong shockwave to attack enemies within your range and launch them up.
Skill’s total time: 900 milliseconds
Animations: Effect, Hit.0

Level 1: Attacks 6 enemies, Damage: 567%, Number of Attacks: 1. Damage to floating enemies increases.
Level 2: Attacks 6 enemies, Damage: 574%, Number of Attacks: 1. Damage to floating enemies increases.
Level 3: Attacks 6 enemies, Damage: 581%, Number of Attacks: 1. Damage to floating enemies increases.
Level 4: Attacks 6 enemies, Damage: 588%, Number of Attacks: 1. Damage to floating enemies increases.
Level 5: Attacks 6 enemies, Damage: 595%, Number of Attacks: 1. Damage to floating enemies increases.
Level 6: Attacks 6 enemies, Damage: 602%, Number of Attacks: 1. Damage to floating enemies increases.
Level 7: Attacks 6 enemies, Damage: 609%, Number of Attacks: 1. Damage to floating enemies increases.
Level 8: Attacks 6 enemies, Damage: 616%, Number of Attacks: 1. Damage to floating enemies increases.
Level 9: Attacks 6 enemies, Damage: 623%, Number of Attacks: 1. Damage to floating enemies increases.
Level 10: Attacks 7 enemies, Damage: 630%, Number of Attacks: 1. Damage to floating enemies increases.
Level 11: Attacks 7 enemies, Damage: 637%, Number of Attacks: 1. Damage to floating enemies increases.
Level 12: Attacks 7 enemies, Damage: 644%, Number of Attacks: 1. Damage to floating enemies increases.
Level 13: Attacks 7 enemies, Damage: 651%, Number of Attacks: 1. Damage to floating enemies increases.
Level 14: Attacks 7 enemies, Damage: 658%, Number of Attacks: 1. Damage to floating enemies increases.
Level 15: Attacks 7 enemies, Damage: 665%, Number of Attacks: 1. Damage to floating enemies increases.
Level 16: Attacks 7 enemies, Damage: 672%, Number of Attacks: 1. Damage to floating enemies increases.
Level 17: Attacks 7 enemies, Damage: 679%, Number of Attacks: 1. Damage to floating enemies increases.
Level 18: Attacks 7 enemies, Damage: 686%, Number of Attacks: 1. Damage to floating enemies increases.
Level 19: Attacks 7 enemies, Damage: 693%, Number of Attacks: 1. Damage to floating enemies increases.
Level 20: Attacks 8 enemies, Damage: 700%, Number of Attacks: 1. Damage to floating enemies increases.

Call of Ancient
[Max Level: 20]
Description: Receive a call to strengthen your attacks.
Skill’s total time: 840 milliseconds
Animations: Effect

Level 1: For 28 seconds, ATT: +2.
Level 2: For 36 seconds, ATT: +4.
Level 3: For 44 seconds, ATT: +6.
Level 4: For 52 seconds, ATT: +8.
Level 5: For 60 seconds, ATT: +10.
Level 6: For 68 seconds, ATT: +12.
Level 7: For 76 seconds, ATT: +14.
Level 8: For 84 seconds, ATT: +16.
Level 9: For 92 seconds, ATT: +18.
Level 10: For 100 seconds, ATT: +20.
Level 11: For 108 seconds, ATT: +22.
Level 12: For 116 seconds, ATT: +24.
Level 13: For 124 seconds, ATT: +26.
Level 14: For 132 seconds, ATT: +28.
Level 15: For 140 seconds, ATT: +30.
Level 16: For 148 seconds, ATT: +32.
Level 17: For 156 seconds, ATT: +34.
Level 18: For 164 seconds, ATT: +36.
Level 19: For 172 seconds, ATT: +38.
Level 20: For 180 seconds, ATT: +40.

Iron Lotus
[Max Level: 20]
Description: Withstand the enemies’ attacks with your iron will.
Skill’s total time: 1080 milliseconds
Animations: Effect, Repeat

Level 1: For 28 seconds, there’s a 21% chance of stance. Power transfer for shield effect doubles.
Level 2: For 36 seconds, there’s a 22% chance of stance. Power transfer for shield effect doubles.
Level 3: For 44 seconds, there’s a 23% chance of stance. Power transfer for shield effect doubles.
Level 4: For 52 seconds, there’s a 24% chance of stance. Power transfer for shield effect doubles.
Level 5: For 60 seconds, there’s a 25% chance of stance. Power transfer for shield effect doubles.
Level 6: For 68 seconds, there’s a 26% chance of stance. Power transfer for shield effect doubles.
Level 7: For 76 seconds, there’s a 27% chance of stance. Power transfer for shield effect doubles.
Level 8: For 84 seconds, there’s a 28% chance of stance. Power transfer for shield effect doubles.
Level 9: For 92 seconds, there’s a 29% chance of stance. Power transfer for shield effect doubles.
Level 10: For 100 seconds, there’s a 30% chance of stance. Power transfer for shield effect doubles.
Level 11: For 108 seconds, there’s a 31% chance of stance. Power transfer for shield effect doubles.
Level 12: For 116 seconds, there’s a 32% chance of stance. Power transfer for shield effect doubles.
Level 13: For 124 seconds, there’s a 33% chance of stance. Power transfer for shield effect doubles.
Level 14: For 132 seconds, there’s a 34% chance of stance. Power transfer for shield effect doubles.
Level 15: For 140 seconds, there’s a 35% chance of stance. Power transfer for shield effect doubles.
Level 16: For 148 seconds, there’s a 36% chance of stance. Power transfer for shield effect doubles.
Level 17: For 156 seconds, there’s a 37% chance of stance. Power transfer for shield effect doubles.
Level 18: For 164 seconds, there’s a 38% chance of stance. Power transfer for shield effect doubles.
Level 19: For 172 seconds, there’s a 39% chance of stance. Power transfer for shield effect doubles.
Level 20: For 180 seconds, there’s a 40% chance of stance. Power transfer for shield effect doubles.

Inner Peace
[Max Level: 10]
Description: Through inner peace, you will not be moved by external shocks.
[No animations]

Level 1: MaxHP: +mhpX, Weapon/Magic DEF: +100.
Level 2: MaxHP: +mhpX, Weapon/Magic DEF: +200.
Level 3: MaxHP: +mhpX, Weapon/Magic DEF: +300.
Level 4: MaxHP: +mhpX, Weapon/Magic DEF: +400.
Level 5: MaxHP: +mhpX, Weapon/Magic DEF: +500.
Level 6: MaxHP: +mhpX, Weapon/Magic DEF: +600.
Level 7: MaxHP: +mhpX, Weapon/Magic DEF: +700.
Level 8: MaxHP: +mhpX, Weapon/Magic DEF: +800.
Level 9: MaxHP: +mhpX, Weapon/Magic DEF: +900.
Level 10: MaxHP: +mhpX, Weapon/Magic DEF: +1000.

Affinity III
[Max Level: 20]
Description: Use your affinity to increase your dexterity.
[No animations]

Level 1: Hit the enemies 3 times with a 5% increase in recharge success probability. DEX: +3, Damage: +1.
Level 2: Hit the enemies 3 times with a 10% increase in recharge success probability. DEX: +6, Damage: +2.
Level 3: Hit the enemies 3 times with a 15% increase in recharge success probability. DEX: +9, Damage: +3.
Level 4: Hit the enemies 3 times with a 20% increase in recharge success probability. DEX: +12, Damage: +4.
Level 5: Hit the enemies 3 times with a 25% increase in recharge success probability. DEX: +15, Damage: +5.
Level 6: Hit the enemies 3 times with a 30% increase in recharge success probability. DEX: +18, Damage: +6.
Level 7: Hit the enemies 3 times with a 35% increase in recharge success probability. DEX: +21, Damage: +7.
Level 8: Hit the enemies 3 times with a 40% increase in recharge success probability. DEX: +24, Damage: +8.
Level 9: Hit the enemies 3 times with a 45% increase in recharge success probability. DEX: +27, Damage: +9.
Level 10: Hit the enemies 3 times with a 50% increase in recharge success probability. DEX: +30, Damage: +10.
Level 11: Hit the enemies 3 times with a 55% increase in recharge success probability. DEX: +33, Damage: +11.
Level 12: Hit the enemies 3 times with a 60% increase in recharge success probability. DEX: +36, Damage: +12.
Level 13: Hit the enemies 3 times with a 65% increase in recharge success probability. DEX: +39, Damage: +13.
Level 14: Hit the enemies 3 times with a 70% increase in recharge success probability. DEX: +42, Damage: +14.
Level 15: Hit the enemies 3 times with a 75% increase in recharge success probability. DEX: +45, Damage: +15.
Level 16: Hit the enemies 3 times with a 80% increase in recharge success probability. DEX: +48, Damage: +16.
Level 17: Hit the enemies 3 times with a 85% increase in recharge success probability. DEX: +51, Damage: +17.
Level 18: Hit the enemies 3 times with a 90% increase in recharge success probability. DEX: +54, Damage: +18.
Level 19: Hit the enemies 3 times with a 95% increase in recharge success probability. DEX: +57, Damage: +19.
Level 20: Hit the enemies 3 times with a 100% increase in recharge success probability. DEX: +60, Damage: +20.

Soul Seeker Invisible Skill
[Max Level: 20]
Description: Attack the enemies with your force. The force continues to deal damage as it disappears.
[No animations]

Level 1: Attacks up to 1 enemies, Damage: 306%, Number of Attacks: 1. 42% chance to regenerate force and attack the same enemy again.
Level 2: Attacks up to 1 enemies, Damage: 312%, Number of Attacks: 1. 44% chance to regenerate force and attack the same enemy again.
Level 3: Attacks up to 1 enemies, Damage: 318%, Number of Attacks: 1. 46% chance to regenerate force and attack the same enemy again.
Level 4: Attacks up to 1 enemies, Damage: 324%, Number of Attacks: 1. 48% chance to regenerate force and attack the same enemy again.
Level 5: Attacks up to 1 enemies, Damage: 330%, Number of Attacks: 1. 50% chance to regenerate force and attack the same enemy again.
Level 6: Attacks up to 1 enemies, Damage: 336%, Number of Attacks: 1. 52% chance to regenerate force and attack the same enemy again.
Level 7: Attacks up to 1 enemies, Damage: 342%, Number of Attacks: 1. 54% chance to regenerate force and attack the same enemy again.
Level 8: Attacks up to 1 enemies, Damage: 348%, Number of Attacks: 1. 56% chance to regenerate force and attack the same enemy again.
Level 9: Attacks up to 1 enemies, Damage: 354%, Number of Attacks: 1. 58% chance to regenerate force and attack the same enemy again.
Level 10: Attacks up to 1 enemies, Damage: 360%, Number of Attacks: 1. 60% chance to regenerate force and attack the same enemy again.
Level 11: Attacks up to 1 enemies, Damage: 366%, Number of Attacks: 1. 62% chance to regenerate force and attack the same enemy again.
Level 12: Attacks up to 1 enemies, Damage: 372%, Number of Attacks: 1. 64% chance to regenerate force and attack the same enemy again.
Level 13: Attacks up to 1 enemies, Damage: 378%, Number of Attacks: 1. 66% chance to regenerate force and attack the same enemy again.
Level 14: Attacks up to 1 enemies, Damage: 384%, Number of Attacks: 1. 68% chance to regenerate force and attack the same enemy again.
Level 15: Attacks up to 1 enemies, Damage: 390%, Number of Attacks: 1. 70% chance to regenerate force and attack the same enemy again.
Level 16: Attacks up to 1 enemies, Damage: 396%, Number of Attacks: 1. 72% chance to regenerate force and attack the same enemy again.
Level 17: Attacks up to 1 enemies, Damage: 402%, Number of Attacks: 1. 74% chance to regenerate force and attack the same enemy again.
Level 18: Attacks up to 1 enemies, Damage: 408%, Number of Attacks: 1. 76% chance to regenerate force and attack the same enemy again.
Level 19: Attacks up to 1 enemies, Damage: 414%, Number of Attacks: 1. 78% chance to regenerate force and attack the same enemy again.
Level 20: Attacks up to 1 enemies, Damage: 420%, Number of Attacks: 1. 80% chance to regenerate force and attack the same enemy again.

4th Job

Primal Roar
[Max Level: 30]
Description: Shake all the souls of the enemies and push them forward.
Skill’s total time: 1200 milliseconds
Animations: Effect, Hit.0, Mob

Level 1: Attacks up to 8 enemies, Damage: 765%, Attacks 2 times. Attacks have a 3% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 2: Attacks up to 8 enemies, Damage: 780%, Attacks 2 times. Attacks have a 6% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 3: Attacks up to 8 enemies, Damage: 795%, Attacks 2 times. Attacks have a 9% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 4: Attacks up to 8 enemies, Damage: 810%, Attacks 2 times. Attacks have a 12% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 5: Attacks up to 8 enemies, Damage: 825%, Attacks 2 times. Attacks have a 15% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 6: Attacks up to 8 enemies, Damage: 840%, Attacks 2 times. Attacks have a 18% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 7: Attacks up to 8 enemies, Damage: 855%, Attacks 2 times. Attacks have a 21% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 8: Attacks up to 8 enemies, Damage: 870%, Attacks 2 times. Attacks have a 24% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 9: Attacks up to 8 enemies, Damage: 885%, Attacks 2 times. Attacks have a 27% chance to stun for 5 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 10: Attacks up to 8 enemies, Damage: 900%, Attacks 2 times. Attacks have a 30% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 11: Attacks up to 8 enemies, Damage: 915%, Attacks 2 times. Attacks have a 33% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 12: Attacks up to 8 enemies, Damage: 930%, Attacks 2 times. Attacks have a 36% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 13: Attacks up to 8 enemies, Damage: 945%, Attacks 2 times. Attacks have a 39% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 14: Attacks up to 8 enemies, Damage: 960%, Attacks 2 times. Attacks have a 42% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 15: Attacks up to 8 enemies, Damage: 975%, Attacks 2 times. Attacks have a 45% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 16: Attacks up to 8 enemies, Damage: 990%, Attacks 2 times. Attacks have a 48% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 17: Attacks up to 8 enemies, Damage: 1005%, Attacks 2 times. Attacks have a 51% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 18: Attacks up to 8 enemies, Damage: 1020%, Attacks 2 times. Attacks have a 54% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 19: Attacks up to 8 enemies, Damage: 1035%, Attacks 2 times. Attacks have a 57% chance to stun for 6 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 20: Attacks up to 8 enemies, Damage: 1050%, Attacks 2 times. Attacks have a 60% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 21: Attacks up to 8 enemies, Damage: 1065%, Attacks 2 times. Attacks have a 63% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 22: Attacks up to 8 enemies, Damage: 1080%, Attacks 2 times. Attacks have a 66% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 23: Attacks up to 8 enemies, Damage: 1095%, Attacks 2 times. Attacks have a 69% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 24: Attacks up to 8 enemies, Damage: 1110%, Attacks 2 times. Attacks have a 72% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 25: Attacks up to 8 enemies, Damage: 1125%, Attacks 2 times. Attacks have a 75% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 26: Attacks up to 8 enemies, Damage: 1140%, Attacks 2 times. Attacks have a 78% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 27: Attacks up to 8 enemies, Damage: 1155%, Attacks 2 times. Attacks have a 81% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 28: Attacks up to 8 enemies, Damage: 1170%, Attacks 2 times. Attacks have a 84% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 29: Attacks up to 8 enemies, Damage: 1185%, Attacks 2 times. Attacks have a 87% chance to stun for 7 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 30: Attacks up to 8 enemies, Damage: 1200%, Attacks 2 times. Attacks have a 90% chance to stun for 8 seconds. Soul Recharge skill. Maximum Damage: MDamageOver.

Trinity
[Max Level: 30]
Description: Use your power to condense your enemies into continuous sweeps.
Skill’s total time: 720 milliseconds
Animations: Effect, Hit.0

Level 1: Attacks up to 1 enemies and deals 1220% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 2: Attacks up to 1 enemies and deals 1240% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 3: Attacks up to 1 enemies and deals 1260% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 4: Attacks up to 1 enemies and deals 1280% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 5: Attacks up to 1 enemies and deals 1300% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 6: Attacks up to 1 enemies and deals 1320% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 7: Attacks up to 1 enemies and deals 1340% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 8: Attacks up to 1 enemies and deals 1360% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 9: Attacks up to 1 enemies and deals 1380% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 10: Attacks up to 1 enemies and deals 1400% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 11: Attacks up to 1 enemies and deals 1420% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 12: Attacks up to 1 enemies and deals 1440% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 13: Attacks up to 1 enemies and deals 1460% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 14: Attacks up to 1 enemies and deals 1480% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 15: Attacks up to 1 enemies and deals 1500% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 16: Attacks up to 1 enemies and deals 1520% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 17: Attacks up to 1 enemies and deals 1540% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 18: Attacks up to 1 enemies and deals 1560% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 19: Attacks up to 1 enemies and deals 1580% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 20: Attacks up to 1 enemies and deals 1600% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 21: Attacks up to 1 enemies and deals 1620% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 22: Attacks up to 1 enemies and deals 1640% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 23: Attacks up to 1 enemies and deals 1660% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 24: Attacks up to 1 enemies and deals 1680% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 25: Attacks up to 1 enemies and deals 1700% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 26: Attacks up to 1 enemies and deals 1720% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 27: Attacks up to 1 enemies and deals 1740% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 28: Attacks up to 1 enemies and deals 1760% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 29: Attacks up to 1 enemies and deals 1780% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.
Level 30: Attacks up to 1 enemies and deals 1800% damage 1 times. Striking Trinity increases damage by 10% and DEF ignore buff can overlap 6 times. Soul Recharge skill. Maximum Damage: MDamageOver.

Fatality
[Max Level: 30]
Description: Deal fatal injuries on the ferocious enemies infront and tear their souls.
Skill’s total time: 1200 milliseconds
Animations: Effect, Hit.0, Mob

Level 1: Attacks up to 10 enemies and deals 2100% damage 1 times. When enemies are hit, for 30 seconds, ATT: +2%, Party Damage: +2%, Maximum Damage: +1200000. Cooldown: 119 seconds.
Level 2: Attacks up to 10 enemies and deals 2200% damage 1 times. When enemies are hit, for 30 seconds, ATT: +4%, Party Damage: +2%, Maximum Damage: +1200000. Cooldown: 118 seconds.
Level 3: Attacks up to 10 enemies and deals 2300% damage 1 times. When enemies are hit, for 30 seconds, ATT: +6%, Party Damage: +2%, Maximum Damage: +1200000. Cooldown: 117 seconds.
Level 4: Attacks up to 10 enemies and deals 2400% damage 1 times. When enemies are hit, for 30 seconds, ATT: +8%, Party Damage: +4%, Maximum Damage: +1200000. Cooldown: 116 seconds.
Level 5: Attacks up to 10 enemies and deals 2500% damage 1 times. When enemies are hit, for 30 seconds, ATT: +10%, Party Damage: +4%, Maximum Damage: +1200000. Cooldown: 115 seconds.
Level 6: Attacks up to 10 enemies and deals 2600% damage 1 times. When enemies are hit, for 30 seconds, ATT: +12%, Party Damage: +4%, Maximum Damage: +1200000. Cooldown: 114 seconds.
Level 7: Attacks up to 10 enemies and deals 2700% damage 1 times. When enemies are hit, for 30 seconds, ATT: +14%, Party Damage: +6%, Maximum Damage: +1200000. Cooldown: 113 seconds.
Level 8: Attacks up to 10 enemies and deals 2800% damage 1 times. When enemies are hit, for 30 seconds, ATT: +16%, Party Damage: +6%, Maximum Damage: +1200000. Cooldown: 112 seconds.
Level 9: Attacks up to 10 enemies and deals 2900% damage 1 times. When enemies are hit, for 30 seconds, ATT: +18%, Party Damage: +6%, Maximum Damage: +1200000. Cooldown: 111 seconds.
Level 10: Attacks up to 10 enemies and deals 3000% damage 1 times. When enemies are hit, for 30 seconds, ATT: +20%, Party Damage: +8%, Maximum Damage: +1200000. Cooldown: 110 seconds.
Level 11: Attacks up to 10 enemies and deals 3100% damage 1 times. When enemies are hit, for 30 seconds, ATT: +22%, Party Damage: +8%, Maximum Damage: +1200000. Cooldown: 109 seconds.
Level 12: Attacks up to 10 enemies and deals 3200% damage 1 times. When enemies are hit, for 30 seconds, ATT: +24%, Party Damage: +8%, Maximum Damage: +1200000. Cooldown: 108 seconds.
Level 13: Attacks up to 10 enemies and deals 3300% damage 1 times. When enemies are hit, for 30 seconds, ATT: +26%, Party Damage: +10%, Maximum Damage: +1200000. Cooldown: 107 seconds.
Level 14: Attacks up to 10 enemies and deals 3400% damage 1 times. When enemies are hit, for 30 seconds, ATT: +28%, Party Damage: +10%, Maximum Damage: +1200000. Cooldown: 106 seconds.
Level 15: Attacks up to 10 enemies and deals 3500% damage 1 times. When enemies are hit, for 30 seconds, ATT: +30%, Party Damage: +10%, Maximum Damage: +1200000. Cooldown: 105 seconds.
Level 16: Attacks up to 10 enemies and deals 3600% damage 1 times. When enemies are hit, for 30 seconds, ATT: +32%, Party Damage: +12%, Maximum Damage: +1200000. Cooldown: 104 seconds.
Level 17: Attacks up to 10 enemies and deals 3700% damage 1 times. When enemies are hit, for 30 seconds, ATT: +34%, Party Damage: +12%, Maximum Damage: +1200000. Cooldown: 103 seconds.
Level 18: Attacks up to 10 enemies and deals 3800% damage 1 times. When enemies are hit, for 30 seconds, ATT: +36%, Party Damage: +12%, Maximum Damage: +1200000. Cooldown: 102 seconds.
Level 19: Attacks up to 10 enemies and deals 3900% damage 1 times. When enemies are hit, for 30 seconds, ATT: +38%, Party Damage: +14%, Maximum Damage: +1200000. Cooldown: 101 seconds.
Level 20: Attacks up to 10 enemies and deals 4000% damage 1 times. When enemies are hit, for 30 seconds, ATT: +40%, Party Damage: +14%, Maximum Damage: +1200000. Cooldown: 100 seconds.
Level 21: Attacks up to 10 enemies and deals 4100% damage 1 times. When enemies are hit, for 30 seconds, ATT: +42%, Party Damage: +14%, Maximum Damage: +1200000. Cooldown: 99 seconds.
Level 22: Attacks up to 10 enemies and deals 4200% damage 1 times. When enemies are hit, for 30 seconds, ATT: +44%, Party Damage: +16%, Maximum Damage: +1200000. Cooldown: 98 seconds.
Level 23: Attacks up to 10 enemies and deals 4300% damage 1 times. When enemies are hit, for 30 seconds, ATT: +46%, Party Damage: +16%, Maximum Damage: +1200000. Cooldown: 97 seconds.
Level 24: Attacks up to 10 enemies and deals 4400% damage 1 times. When enemies are hit, for 30 seconds, ATT: +48%, Party Damage: +16%, Maximum Damage: +1200000. Cooldown: 96 seconds.
Level 25: Attacks up to 10 enemies and deals 4500% damage 1 times. When enemies are hit, for 30 seconds, ATT: +50%, Party Damage: +18%, Maximum Damage: +1200000. Cooldown: 95 seconds.
Level 26: Attacks up to 10 enemies and deals 4600% damage 1 times. When enemies are hit, for 30 seconds, ATT: +52%, Party Damage: +18%, Maximum Damage: +1200000. Cooldown: 94 seconds.
Level 27: Attacks up to 10 enemies and deals 4700% damage 1 times. When enemies are hit, for 30 seconds, ATT: +54%, Party Damage: +18%, Maximum Damage: +1200000. Cooldown: 93 seconds.
Level 28: Attacks up to 10 enemies and deals 4800% damage 1 times. When enemies are hit, for 30 seconds, ATT: +56%, Party Damage: +20%, Maximum Damage: +1200000. Cooldown: 92 seconds.
Level 29: Attacks up to 10 enemies and deals 4900% damage 1 times. When enemies are hit, for 30 seconds, ATT: +58%, Party Damage: +20%, Maximum Damage: +1200000. Cooldown: 91 seconds.
Level 30: Attacks up to 10 enemies and deals 5000% damage 1 times. When enemies are hit, for 30 seconds, ATT: +60%, Party Damage: +20%, Maximum Damage: +1200000. Cooldown: 90 seconds.

Soul Resonance
[Max Level: 30]
Description: Resonate your soul and reveal your true appearance.
Skill’s total time: 540 milliseconds
Animations: Prepare, Prepare0, Keydown, Keydown0, Keydownend, Hit.0

Level 1: Kidan skill. 320% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1500%, Bossing Damage: +50%. Cooldown: 118seconds. Maximum Damage: 99999999
Level 2: Kidan skill. 330% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1600%, Bossing Damage: +50%. Cooldown: 116seconds. Maximum Damage: 99999999
Level 3: Kidan skill. 340% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1600%, Bossing Damage: +50%. Cooldown: 114seconds. Maximum Damage: 99999999
Level 4: Kidan skill. 350% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1700%, Bossing Damage: +50%. Cooldown: 112seconds. Maximum Damage: 99999999
Level 5: Kidan skill. 360% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1700%, Bossing Damage: +50%. Cooldown: 110seconds. Maximum Damage: 99999999
Level 6: Kidan skill. 370% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1800%, Bossing Damage: +50%. Cooldown: 108seconds. Maximum Damage: 99999999
Level 7: Kidan skill. 380% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1800%, Bossing Damage: +50%. Cooldown: 106seconds. Maximum Damage: 99999999
Level 8: Kidan skill. 390% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1900%, Bossing Damage: +50%. Cooldown: 104seconds. Maximum Damage: 99999999
Level 9: Kidan skill. 400% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +1900%, Bossing Damage: +50%. Cooldown: 102seconds. Maximum Damage: 99999999
Level 10: Kidan skill. 410% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2000%, Bossing Damage: +50%. Cooldown: 100seconds. Maximum Damage: 99999999
Level 11: Kidan skill. 420% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2000%, Bossing Damage: +50%. Cooldown: 98seconds. Maximum Damage: 99999999
Level 12: Kidan skill. 430% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2100%, Bossing Damage: +50%. Cooldown: 96seconds. Maximum Damage: 99999999
Level 13: Kidan skill. 440% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2100%, Bossing Damage: +50%. Cooldown: 94seconds. Maximum Damage: 99999999
Level 14: Kidan skill. 450% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2200%, Bossing Damage: +50%. Cooldown: 92seconds. Maximum Damage: 99999999
Level 15: Kidan skill. 460% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2200%, Bossing Damage: +50%. Cooldown: 90seconds. Maximum Damage: 99999999
Level 16: Kidan skill. 470% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2300%, Bossing Damage: +50%. Cooldown: 88seconds. Maximum Damage: 99999999
Level 17: Kidan skill. 480% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2300%, Bossing Damage: +50%. Cooldown: 86seconds. Maximum Damage: 99999999
Level 18: Kidan skill. 490% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2400%, Bossing Damage: +50%. Cooldown: 84seconds. Maximum Damage: 99999999
Level 19: Kidan skill. 500% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2400%, Bossing Damage: +50%. Cooldown: 82seconds. Maximum Damage: 99999999
Level 20: Kidan skill. 510% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2500%, Bossing Damage: +50%. Cooldown: 80seconds. Maximum Damage: 99999999
Level 21: Kidan skill. 520% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2500%, Bossing Damage: +50%. Cooldown: 78seconds. Maximum Damage: 99999999
Level 22: Kidan skill. 530% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2600%, Bossing Damage: +50%. Cooldown: 76seconds. Maximum Damage: 99999999
Level 23: Kidan skill. 540% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2600%, Bossing Damage: +50%. Cooldown: 74seconds. Maximum Damage: 99999999
Level 24: Kidan skill. 550% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2700%, Bossing Damage: +50%. Cooldown: 72seconds. Maximum Damage: 99999999
Level 25: Kidan skill. 560% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2700%, Bossing Damage: +50%. Cooldown: 70seconds. Maximum Damage: 99999999
Level 26: Kidan skill. 570% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2800%, Bossing Damage: +50%. Cooldown: 68seconds. Maximum Damage: 99999999
Level 27: Kidan skill. 580% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2800%, Bossing Damage: +50%. Cooldown: 66seconds. Maximum Damage: 99999999
Level 28: Kidan skill. 590% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2900%, Bossing Damage: +50%. Cooldown: 64seconds. Maximum Damage: 99999999
Level 29: Kidan skill. 600% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +2900%, Bossing Damage: +50%. Cooldown: 62seconds. Maximum Damage: 99999999
Level 30: Kidan skill. 610% damage per attack. Can be used continuously for up to 8 seconds. In the duration, Damage: +3000%, Bossing Damage: +50%. Cooldown: 60seconds. Maximum Damage: 99999999

Soul Gate
[Max Level: 30]
Description: Borrow Escada’s power to penetrate through the enemy’s soul and see through their eyes.
Skill’s total time: 1140 milliseconds
Animations: Effect, Effect0

Level 1: For 35 seconds, Maximum Critical Damage: +2%, Minimum Critical Damage: +1%.
Level 2: For 40 seconds, Maximum Critical Damage: +4%, Minimum Critical Damage: +2%.
Level 3: For 45 seconds, Maximum Critical Damage: +6%, Minimum Critical Damage: +3%.
Level 4: For 50 seconds, Maximum Critical Damage: +8%, Minimum Critical Damage: +4%.
Level 5: For 55 seconds, Maximum Critical Damage: +10%, Minimum Critical Damage: +5%.
Level 6: For 60 seconds, Maximum Critical Damage: +12%, Minimum Critical Damage: +6%.
Level 7: For 65 seconds, Maximum Critical Damage: +14%, Minimum Critical Damage: +7%.
Level 8: For 70 seconds, Maximum Critical Damage: +16%, Minimum Critical Damage: +8%.
Level 9: For 75 seconds, Maximum Critical Damage: +18%, Minimum Critical Damage: +9%.
Level 10: For 80 seconds, Maximum Critical Damage: +20%, Minimum Critical Damage: +10%.
Level 11: For 85 seconds, Maximum Critical Damage: +22%, Minimum Critical Damage: +11%.
Level 12: For 90 seconds, Maximum Critical Damage: +24%, Minimum Critical Damage: +12%.
Level 13: For 95 seconds, Maximum Critical Damage: +26%, Minimum Critical Damage: +13%.
Level 14: For 100 seconds, Maximum Critical Damage: +28%, Minimum Critical Damage: +14%.
Level 15: For 105 seconds, Maximum Critical Damage: +30%, Minimum Critical Damage: +15%.
Level 16: For 110 seconds, Maximum Critical Damage: +32%, Minimum Critical Damage: +16%.
Level 17: For 115 seconds, Maximum Critical Damage: +34%, Minimum Critical Damage: +17%.
Level 18: For 120 seconds, Maximum Critical Damage: +36%, Minimum Critical Damage: +18%.
Level 19: For 125 seconds, Maximum Critical Damage: +38%, Minimum Critical Damage: +19%.
Level 20: For 130 seconds, Maximum Critical Damage: +40%, Minimum Critical Damage: +20%.
Level 21: For 135 seconds, Maximum Critical Damage: +42%, Minimum Critical Damage: +21%.
Level 22: For 140 seconds, Maximum Critical Damage: +44%, Minimum Critical Damage: +22%.
Level 23: For 145 seconds, Maximum Critical Damage: +46%, Minimum Critical Damage: +23%.
Level 24: For 150 seconds, Maximum Critical Damage: +48%, Minimum Critical Damage: +24%.
Level 25: For 155 seconds, Maximum Critical Damage: +50%, Minimum Critical Damage: +25%.
Level 26: For 160 seconds, Maximum Critical Damage: +52%, Minimum Critical Damage: +26%.
Level 27: For 165 seconds, Maximum Critical Damage: +54%, Minimum Critical Damage: +27%.
Level 28: For 170 seconds, Maximum Critical Damage: +56%, Minimum Critical Damage: +28%.
Level 29: For 175 seconds, Maximum Critical Damage: +58%, Minimum Critical Damage: +29%.
Level 30: For 180 seconds, Maximum Critical Damage: +60%, Minimum Critical Damage: +30%.

Soul Shooter Expert
[Max Level: 30]
Description: Increases the attack of Soul Shooter skills.
[No animations]

Level 1: Mastery: +56%, Weapon ATT: +1, Critical Rate: +1%, Minimum Critical Damage: +1iticalMinDamR%.
Level 2: Mastery: +56%, Weapon ATT: +2, Critical Rate: +2%, Minimum Critical Damage: +2iticalMinDamR%.
Level 3: Mastery: +57%, Weapon ATT: +3, Critical Rate: +3%, Minimum Critical Damage: +3iticalMinDamR%.
Level 4: Mastery: +57%, Weapon ATT: +4, Critical Rate: +4%, Minimum Critical Damage: +4iticalMinDamR%.
Level 5: Mastery: +58%, Weapon ATT: +5, Critical Rate: +5%, Minimum Critical Damage: +5iticalMinDamR%.
Level 6: Mastery: +58%, Weapon ATT: +6, Critical Rate: +6%, Minimum Critical Damage: +6iticalMinDamR%.
Level 7: Mastery: +59%, Weapon ATT: +7, Critical Rate: +7%, Minimum Critical Damage: +7iticalMinDamR%.
Level 8: Mastery: +59%, Weapon ATT: +8, Critical Rate: +8%, Minimum Critical Damage: +8iticalMinDamR%.
Level 9: Mastery: +60%, Weapon ATT: +9, Critical Rate: +9%, Minimum Critical Damage: +9iticalMinDamR%.
Level 10: Mastery: +60%, Weapon ATT: +10, Critical Rate: +10%, Minimum Critical Damage: +10iticalMinDamR%.
Level 11: Mastery: +61%, Weapon ATT: +11, Critical Rate: +11%, Minimum Critical Damage: +11iticalMinDamR%.
Level 12: Mastery: +61%, Weapon ATT: +12, Critical Rate: +12%, Minimum Critical Damage: +12iticalMinDamR%.
Level 13: Mastery: +62%, Weapon ATT: +13, Critical Rate: +13%, Minimum Critical Damage: +13iticalMinDamR%.
Level 14: Mastery: +62%, Weapon ATT: +14, Critical Rate: +14%, Minimum Critical Damage: +14iticalMinDamR%.
Level 15: Mastery: +63%, Weapon ATT: +15, Critical Rate: +15%, Minimum Critical Damage: +15iticalMinDamR%.
Level 16: Mastery: +63%, Weapon ATT: +16, Critical Rate: +16%, Minimum Critical Damage: +16iticalMinDamR%.
Level 17: Mastery: +64%, Weapon ATT: +17, Critical Rate: +17%, Minimum Critical Damage: +17iticalMinDamR%.
Level 18: Mastery: +64%, Weapon ATT: +18, Critical Rate: +18%, Minimum Critical Damage: +18iticalMinDamR%.
Level 19: Mastery: +65%, Weapon ATT: +19, Critical Rate: +19%, Minimum Critical Damage: +19iticalMinDamR%.
Level 20: Mastery: +65%, Weapon ATT: +20, Critical Rate: +20%, Minimum Critical Damage: +20iticalMinDamR%.
Level 21: Mastery: +66%, Weapon ATT: +21, Critical Rate: +21%, Minimum Critical Damage: +21iticalMinDamR%.
Level 22: Mastery: +66%, Weapon ATT: +22, Critical Rate: +22%, Minimum Critical Damage: +22iticalMinDamR%.
Level 23: Mastery: +67%, Weapon ATT: +23, Critical Rate: +23%, Minimum Critical Damage: +23iticalMinDamR%.
Level 24: Mastery: +67%, Weapon ATT: +24, Critical Rate: +24%, Minimum Critical Damage: +24iticalMinDamR%.
Level 25: Mastery: +68%, Weapon ATT: +25, Critical Rate: +25%, Minimum Critical Damage: +25iticalMinDamR%.
Level 26: Mastery: +68%, Weapon ATT: +26, Critical Rate: +26%, Minimum Critical Damage: +26iticalMinDamR%.
Level 27: Mastery: +69%, Weapon ATT: +27, Critical Rate: +27%, Minimum Critical Damage: +27iticalMinDamR%.
Level 28: Mastery: +69%, Weapon ATT: +28, Critical Rate: +28%, Minimum Critical Damage: +28iticalMinDamR%.
Level 29: Mastery: +70%, Weapon ATT: +29, Critical Rate: +29%, Minimum Critical Damage: +29iticalMinDamR%.
Level 30: Mastery: +70%, Weapon ATT: +30, Critical Rate: +30%, Minimum Critical Damage: +30iticalMinDamR%.

Affinity IV
[Max Level: 30]
Description: The ancient dragon affinity between the soul and recharge pole increases.
[No animations]

Level 1: If recharge failes, 42% chance to try again.Recharge has a 50% chance to succeed and add a +5% damage buff for 5 seconds . Damage: +1%.
Level 2: If recharge failes, 44% chance to try again.Recharge has a 50% chance to succeed and add a +5% damage buff for 5 seconds . Damage: +2%.
Level 3: If recharge failes, 46% chance to try again.Recharge has a 50% chance to succeed and add a +5% damage buff for 5 seconds . Damage: +3%.
Level 4: If recharge failes, 48% chance to try again.Recharge has a 50% chance to succeed and add a +10% damage buff for 5 seconds . Damage: +4%.
Level 5: If recharge failes, 50% chance to try again.Recharge has a 50% chance to succeed and add a +10% damage buff for 5 seconds . Damage: +5%.
Level 6: If recharge failes, 52% chance to try again.Recharge has a 50% chance to succeed and add a +10% damage buff for 5 seconds . Damage: +6%.
Level 7: If recharge failes, 54% chance to try again.Recharge has a 50% chance to succeed and add a +15% damage buff for 5 seconds . Damage: +7%.
Level 8: If recharge failes, 56% chance to try again.Recharge has a 50% chance to succeed and add a +15% damage buff for 5 seconds . Damage: +8%.
Level 9: If recharge failes, 58% chance to try again.Recharge has a 50% chance to succeed and add a +15% damage buff for 5 seconds . Damage: +9%.
Level 10: If recharge failes, 60% chance to try again.Recharge has a 50% chance to succeed and add a +20% damage buff for 5 seconds . Damage: +10%.
Level 11: If recharge failes, 62% chance to try again.Recharge has a 50% chance to succeed and add a +20% damage buff for 5 seconds . Damage: +11%.
Level 12: If recharge failes, 64% chance to try again.Recharge has a 50% chance to succeed and add a +20% damage buff for 5 seconds . Damage: +12%.
Level 13: If recharge failes, 66% chance to try again.Recharge has a 50% chance to succeed and add a +25% damage buff for 5 seconds . Damage: +13%.
Level 14: If recharge failes, 68% chance to try again.Recharge has a 50% chance to succeed and add a +25% damage buff for 5 seconds . Damage: +14%.
Level 15: If recharge failes, 70% chance to try again.Recharge has a 50% chance to succeed and add a +25% damage buff for 5 seconds . Damage: +15%.
Level 16: If recharge failes, 72% chance to try again.Recharge has a 50% chance to succeed and add a +30% damage buff for 5 seconds . Damage: +16%.
Level 17: If recharge failes, 74% chance to try again.Recharge has a 50% chance to succeed and add a +30% damage buff for 5 seconds . Damage: +17%.
Level 18: If recharge failes, 76% chance to try again.Recharge has a 50% chance to succeed and add a +30% damage buff for 5 seconds . Damage: +18%.
Level 19: If recharge failes, 78% chance to try again.Recharge has a 50% chance to succeed and add a +35% damage buff for 5 seconds . Damage: +19%.
Level 20: If recharge failes, 80% chance to try again.Recharge has a 50% chance to succeed and add a +35% damage buff for 5 seconds . Damage: +20%.
Level 21: If recharge failes, 82% chance to try again.Recharge has a 50% chance to succeed and add a +35% damage buff for 5 seconds . Damage: +21%.
Level 22: If recharge failes, 84% chance to try again.Recharge has a 50% chance to succeed and add a +40% damage buff for 5 seconds . Damage: +22%.
Level 23: If recharge failes, 86% chance to try again.Recharge has a 50% chance to succeed and add a +40% damage buff for 5 seconds . Damage: +23%.
Level 24: If recharge failes, 88% chance to try again.Recharge has a 50% chance to succeed and add a +40% damage buff for 5 seconds . Damage: +24%.
Level 25: If recharge failes, 90% chance to try again.Recharge has a 50% chance to succeed and add a +45% damage buff for 5 seconds . Damage: +25%.
Level 26: If recharge failes, 92% chance to try again.Recharge has a 50% chance to succeed and add a +45% damage buff for 5 seconds . Damage: +26%.
Level 27: If recharge failes, 94% chance to try again.Recharge has a 50% chance to succeed and add a +45% damage buff for 5 seconds . Damage: +27%.
Level 28: If recharge failes, 96% chance to try again.Recharge has a 50% chance to succeed and add a +50% damage buff for 5 seconds . Damage: +28%.
Level 29: If recharge failes, 98% chance to try again.Recharge has a 50% chance to succeed and add a +50% damage buff for 5 seconds . Damage: +29%.
Level 30: If recharge failes, 100% chance to try again.Recharge has a 50% chance to succeed and add a +50% damage buff for 5 seconds . Damage: +30%.

Trinity (2 strokes) Invisible Skill
[Max Level: 30]
Description: Condense Escada’s power into continuous sweeps to attack the enemies.
Skill’s total time: 720 milliseconds
Animations: Effect, Hit.0

Level 1: Attacks up to 1 enemies and deals 1220% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 2: Attacks up to 1 enemies and deals 1240% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 3: Attacks up to 1 enemies and deals 1260% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 4: Attacks up to 1 enemies and deals 1280% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 5: Attacks up to 1 enemies and deals 1300% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 6: Attacks up to 1 enemies and deals 1320% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 7: Attacks up to 1 enemies and deals 1340% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 8: Attacks up to 1 enemies and deals 1360% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 9: Attacks up to 1 enemies and deals 1380% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 10: Attacks up to 1 enemies and deals 1400% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 11: Attacks up to 1 enemies and deals 1420% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 12: Attacks up to 1 enemies and deals 1440% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 13: Attacks up to 1 enemies and deals 1460% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 14: Attacks up to 1 enemies and deals 1480% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 15: Attacks up to 1 enemies and deals 1500% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 16: Attacks up to 1 enemies and deals 1520% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 17: Attacks up to 1 enemies and deals 1540% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 18: Attacks up to 1 enemies and deals 1560% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 19: Attacks up to 1 enemies and deals 1580% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 20: Attacks up to 1 enemies and deals 1600% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 21: Attacks up to 1 enemies and deals 1620% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 22: Attacks up to 1 enemies and deals 1640% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 23: Attacks up to 1 enemies and deals 1660% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 24: Attacks up to 1 enemies and deals 1680% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 25: Attacks up to 1 enemies and deals 1700% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 26: Attacks up to 1 enemies and deals 1720% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 27: Attacks up to 1 enemies and deals 1740% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 28: Attacks up to 1 enemies and deals 1760% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 29: Attacks up to 1 enemies and deals 1780% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.
Level 30: Attacks up to 1 enemies and deals 1800% damage 1 times. Trinity strike increases damage by 10% and ignores DEF. Can overlap 6 times.

Trinity (3rd strike) Invisible Skill
[Max Level: 30]
Description: [Dummy]
Skill’s total time: 630 milliseconds
Animations: Effect, Effect0, Hit.0

Level 1: [Dummy]
Level 2: [Dummy]
Level 3: [Dummy]
Level 4: [Dummy]
Level 5: [Dummy]
Level 6: [Dummy]
Level 7: [Dummy]
Level 8: [Dummy]
Level 9: [Dummy]
Level 10: [Dummy]
Level 11: [Dummy]
Level 12: [Dummy]
Level 13: [Dummy]
Level 14: [Dummy]
Level 15: [Dummy]
Level 16: [Dummy]
Level 17: [Dummy]
Level 18: [Dummy]
Level 19: [Dummy]
Level 20: [Dummy]
Level 21: [Dummy]
Level 22: [Dummy]
Level 23: [Dummy]
Level 24: [Dummy]
Level 25: [Dummy]
Level 26: [Dummy]
Level 27: [Dummy]
Level 28: [Dummy]
Level 29: [Dummy]
Level 30: [Dummy]

Nova Hero
[Max Level: 30]
Description: For a period of time, increase all the stats of your party members by a certain percentage.
Skill’s total time: 1500 milliseconds
Animations: Effect, Affected

Level 1: Duration: 30 seconds, All Stats: +1%.
Level 2: Duration: 60 seconds, All Stats: +1%.
Level 3: Duration: 90 seconds, All Stats: +2%.
Level 4: Duration: 120 seconds, All Stats: +2%.
Level 5: Duration: 150 seconds, All Stats: +3%.
Level 6: Duration: 180 seconds, All Stats: +3%.
Level 7: Duration: 210 seconds, All Stats: +4%.
Level 8: Duration: 240 seconds, All Stats: +4%.
Level 9: Duration: 270 seconds, All Stats: +5%.
Level 10: Duration: 300 seconds, All Stats: +5%.
Level 11: Duration: 330 seconds, All Stats: +6%.
Level 12: Duration: 360 seconds, All Stats: +6%.
Level 13: Duration: 390 seconds, All Stats: +7%.
Level 14: Duration: 420 seconds, All Stats: +7%.
Level 15: Duration: 450 seconds, All Stats: +8%.
Level 16: Duration: 480 seconds, All Stats: +8%.
Level 17: Duration: 510 seconds, All Stats: +9%.
Level 18: Duration: 540 seconds, All Stats: +9%.
Level 19: Duration: 570 seconds, All Stats: +10%.
Level 20: Duration: 600 seconds, All Stats: +10%.
Level 21: Duration: 630 seconds, All Stats: +11%.
Level 22: Duration: 660 seconds, All Stats: +11%.
Level 23: Duration: 690 seconds, All Stats: +12%.
Level 24: Duration: 720 seconds, All Stats: +12%.
Level 25: Duration: 750 seconds, All Stats: +13%.
Level 26: Duration: 780 seconds, All Stats: +13%.
Level 27: Duration: 810 seconds, All Stats: +14%.
Level 28: Duration: 840 seconds, All Stats: +14%.
Level 29: Duration: 870 seconds, All Stats: +15%.
Level 30: Duration: 900 seconds, All Stats: +15%.

Nova’s Will Invisible Skill
[Max Level: 5]
Description: Through mental focus, escape some state. However, this does not apply to certain states.
Animations: Effect

Level 1: Cooldown: 600 seconds.
Level 2: Cooldown: 540 seconds.
Level 3: Cooldown: 480 seconds.
Level 4: Cooldown: 420 seconds.
Level 5: Cooldown: 360 seconds.

Other Changes

  • Helisium added. It can be accessed through the top-right portal of Pantheon (the main town). The monsters are for levels 90~120.

  • With Helisium came Magnus. It’s level 190 and, from what I heard, it has no HP.
  • A new server called Angelic Burster was added to the WZ. Nexon, are you serious?
  • Something called “Aggressive Rank” was added.
  • A new board game event, yippee:

I’ll upload videos over this week, hopefully.

~shakar96

UPDATE: New Inkwell’s Diary entry:

OMG NICE, ME GUSTA! It’s titled “Angelic Burster Photo Shoot and Interview #1″

“단순히 얼굴로 승부하는 시대는 지났어요.”
“철저한 패션 컨셉으로 나의 철학을 전달하는 것, 그것이 진정한 패션 아닐까요?”

“The time has been won by her simple face.”
“The concept of fashion is thorough, according to my philosophy. Isn’t that true fashion?”

There’s also a patch in KMS today that will probably add the board game and this new event:

A week of events for just logging on the website between 2 P.M. and 11 P.M.

On every day you’ll get a Happy Time Gift Box that lasts for one day. Other rewards include:

8/2 => Mystery Mastery Book (lasts for 1 day), 2 2X EXP coupons (lasts for 1 day), and 2 Miracle Cubes (1 day).
8/3 => Mystery Mastery Book (lasts for 1 day), 2 2X EXP coupons (lasts for 1 day), and 1 20% Clean Slate Scroll (Expires on 8/10)
8/4 => (Hot Time) 100% Potential Scroll, 20 Tempest Coins, Additional Potential Stamp, and only 10 people will recieve an Inkwell’s coin (200,000,000 mesos).
8/5 => (Hot Time) 50% Postive Chaos Scroll, 20 Tempest Coins, Advanced Equip. Enhancement scroll, Additional Potential Stamp, and only 10 people will recieve 100,000 Maple Points.
8/6 => Mystery Mastery Book (lasts for 1 day), 2 2X EXP coupons (lasts for 1 day), and Shinsoo Mount.
8/6 => Mystery Mastery Book (lasts for 1 day), 2 2X EXP coupons (lasts for 1 day), and 10 Buff Protectors (30 days).
8/6 => Mystery Mastery Book (lasts for 1 day), 2 2X EXP coupons (lasts for 1 day), and 5 30-day Item Locks.

By shakar96 Posted in kMST

66 comments on “KMST v.1.2.442 ~ Angelic Burster

    • Nexon really needs to calm down wit these classes and get rid of all the secondary weapons and bring back old Weapons…
      Too many new classes and not enough revamps
      Also each new class makes the original classes look lame

  1. holy damage cap breaking. seriously wtf? this better be a passive for hyper skills for adventurers. ability to break damage cap with 4th job skills.

  2. oh, and i did a damage and time calc for a zakum solo and its on max’s blog-http://orangemushroom.wordpress.com/2012/07/31/kmst-ver-1-2-442-angelic-burster/#comment-13652

    • Most likely not.
      1st job => Everything is maxed.
      2nd job => Everything is maxed.
      3rd job => Hm maybe ther NOPE, everything is maxed.
      There’s no point. Same thing for Kaiser, everything is maxed. Not sure about Angelic Burster but I know that everything is maxed at 1st job.

  3. How is angelic buster even a pirate? i am so disappointed in this class.
    Land crash is like paladin’s heavens’s hammer.
    Primal roar is almost exactly like cannon shooter’s monkey wave.
    Fatality is basically just like luminous’s Death scythe skill.
    Bubble star is basically double shot/invisible shot but you cold move
    Pink scrud is basically Demon slayer’s dark thrust

    Nexon is really running out of ideas -_-

    • Dear sir, Land Crash is a god damn pink hammer of doom.
      Primal Roar is worst then Monkey Wave, It has no cooldown or charge up.
      Pink Scrud is just a pink Dark Thrust.
      You do realize that most classes have the same skill though the damage and look has changed right?

      • At least they don’t look almost exactly similar as other skills :P Its like your saying jett is an original class.

  4. Nexon is making the core five Explorer classes, excluding Dual Blade and Cannon Shooter, crap. God, with Angelic Burster, and more to come, the Explorers can just let them do the job on hunting down the Black Mage. Time to really enjoy a relax day off for them. ==”

  5. So angelic burster normal attack is a bowmaster’s hurricane that hits more than one enemy.
    Ok,the damages maybe different but I feel this is just a epic slap to face for bowmasters.

  6. wow… this job seems so op! guys did u see that fatality skill?!
    WTF IS WRONG WITH U NEXON?!
    p.s.
    shakar do u think that there’s more jobs coming out to KMS at Tempest update? :O

  7. Angelic Buster is best class.

    Inb4 Scumbag Nexon nerfs her to hell and discards her like a cheap whore in six months.

  8. Fatality does more damage in one hit than Hurricane would be able to in 4 seconds. Soul Resonance = Super Hurricane, Trinity = Super Illusion. Yeah, too much power.

    • Uh, I did use Photoshop. In fact, I use Photoshop for EVERY SINGLE picture I post here (unless it’s extracted, of course).
      I got kind of lazy because I’m working on a project right now. The only thing I like about the header is the background I designed. Aside from that, “meh,” but it’s suitable for now. I hate the text but, oh well, next logo.
      And the background, well, I have nothing to put :O.

      • My bad, I thought you used something else for everything you post x.x;;;

        Sorry to offend, it just looked too simple to be a photoshop logo is what I meant. When you have more time I’m sure you’ll do some things different. No worries I like it regardless, I was waiting for you to change up the design too. Miss Burster got you motivated I see~ [8

      • She did, LOL.
        The logo is pretty sloppy but I’ll leave it until the next update, or at least until I get a better picture to base the logo off of. Possibly in the Hyper Skills update (if Nexon posts something).

  9. dam… what a crap name for a server.
    angelic burser? just do angelic, or burser WHY BOTH?@@
    it make this sounds even more lame than it is…

  10. shakar what do u think will happen in the next update after tempest? do u think nexon will keep in just release new classes,new bosses,revamp classes, and again? i mean the game progression becomes kinda boring isnt it? i was sure that they will release the black mage in this update after lominous. do u think they will continue this storyline of the black mage for a long time? which comanders still left that nexon should add before black mage (just lotus or i missed some?).
    it will be very nice if u will naswer all my questions or even some of them

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